Hey! Just wanted to know if anyone here has tried The games factory 2? I was thinking about getting it but if there aren't any major improvements from TGF 1 I don't think Ill bother getting it. So...if anyone tried it, please let me know what you think about it.
Well I don't think it can be much better than that crap Tgf 1 or Klik 'n' Play
I played an adv game created with TGf called Tentacle Island well it was the worst game
I've ever played the game was made with ripped music form lucas games, graphic was ripped from DOTT and MI and a few sprites made with MsPaint (well that few sprites that he made well i think it took half minute for him each((lazy guy)))Oh and even the story and the few conversation was really bad too and the game was very very very very very very very very very very very very very very very very very very very very very very very easy
other Tgf or KNK games I played was very carp arcade so if you signed up to AGS forums
and(maybe) you tried Ags why would you want to try a way more carpier engine anyway
but for you I can take a look at that crap. After testing it I'l post here a reveiw.
Until then "BE VIGILANT" ;D
EDIT:Hey that shit TGF2 must be the coolest amatuer game engine it cost 72 bucks
and since I'm not wasteing my time searching for craked version I am not gonna try it sorry
and I don't think anyone else would since we have already Ags free engine and you can even make comercial games with it so why should we buy TGF2. Anywy I think if you already
here stick with AGS for awhile make your own game or help out other AGSers and enjoy this
cool little community(TGF dosen't even have a community (and even if I'm wrong it can't be too big))And enjoy life ;D
haha yeah klik and play is crap...but there where some functions in TGF i liked that i miss in AGS...I'm sure you can achieve them in AGS as well but then you need to know the script hehe...I used TGF a lot before...but using it for the point and click genre wasn't the best option hehe
EDIT: I have been using AGS quite a bit but it takes too much time when you're all alone...never seem to find anyone who'd like to make a game
Christ, one'd say William Faulkner and William S. Burroughs are all kids of today read.
I wish. :P
I didn't know about TGF2. I'd actually bought TGF1. It wasn't bad, but it was only too late that I realized that I should use some other tool if I wanted to make adventure games.
i wish i could only find a game engine for free or cheap that can let me do a 3d car game like NFS-UG2
Quote from: Da_Elf on Mon 25/06/2007 15:55:25
i wish i could only find a game engine for free or cheap that can let me do a 3d car game like NFS-UG2
Not sure if it still exists, but here's one:
3D Rad
Basic-like language. You can create astonishing 3D games with 3D Rad. It doesn't require any prior programming knowledge. 3D Rad includes a number of pre-made resources, ranging from low-level game controllers to complete 3D characters and weapons, specifically designed for action and racing games. It costs $19 (lite version) and $69 (standard version). There is also a free version but you cannot create standalone .EXE games with that version
EDIT: Apparently it still exists. Heres a link too. Click Me! (http://www.3drad.com/)
EDIT: I found another one I think. BlitzBASIC (http://www.totaldb.com/)
It supports DirectX.
EDIT (again): Or you can try this: Crystal Space (http://crystal.sourceforge.net/), which might be the best.
If you can code a little C and/or Delphi, Genesis3D is not too shabby- graphic-and-enginewise there are little restrictions, but the learning curve is quite steep.
If you wish for a comfortable bundle of tools and don't mind to pay, 3D Game Studio is, well, acceptable. It has a template for adventure games, Gabriel Knight 3 style, at least, and comes with a pretty good manual and community support.
I heard that if you don't use the splash screen for Genesis3D in your projects, the company will charge you $10.000! :o
And, isn't 3D Game Studio expensive? I heard that prices can range from $150.00 to $1250.00 bucks!
Still, good choices!
Yes, Genesis games must display the splash screen, but well, that's not something you can't live with. I mean, most of us leave the info message in our AGS games. And it's quite impressive what wicked level architecture you can do, and how fast the engine runs.
3D Game Studio starts very cheap, but the more features you wish to "buy", the more expensice. I bought the "vanilla version" for 15 â,¬, but that one forces you to display a watermark (though you are allowed to move a GUI before it!) and lacks stuff like particle engine and coloured lightning. I think the standard edition is about 99 â,¬, which I personally wouldn't pay.
If you're programming in Genesis3D, you might as well write your own engine in OpenGL/Direct3D and c++, there's not much more trouble in that and it gives you (1) even more control and (2) the experience how to write your own games in a proper, industrial way, not with any kind of game-creation tool (who knows, you might like it and become a real programmer for a living).
I wouldn't say so. Before I'd go to all the trouble of writing graphics engine, data management methods, my own level editor and sound handlers, I'd rather go and use a premade engine that offers some of the aforementioned stuff.
You might as well say that it would be more sensible to code a new version of AGS instead of using Chris' engine.
Agreed, Genesis requires some coding skill, but it also provides a lot of work already done, ready to use and ready to browse as source code. It's a working base for people with moderate skill, and as such, it's a time saver.