A.I. REPAIRING PROGRAM TO PLAYING OLD GAMES WITHOUT BUGS

Started by Pomperipossas_Godishus, Tue 23/07/2024 00:58:56

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Pomperipossas_Godishus

I continue the A.I. Discussion with another topics.

As many these this days maybe using Dosbox with automounting the game. With is that you draw the game map on a shortcut of Dosbox, and drop it on the Dosbox shortcut , with opening the game, and automount it, to some degree.

Some persons talked about making games automount by some textfile commando, whatever. Someting like an addon for the game.

So I started to think about dosbox, About reimagine dosbox. By an A.I. Program, to play old games. And make it easy. Something like. Generating an automounting addon, a small program, with text commandos.

The second thing is the crashes of old games on new computers. Like The Longest Journey, for example. If A.I. can testplay the game (metaphorically meant), to see where the game crashes, and creating an "addon fix", to the game. And repair all places and fix the problem.

This game fixing can be a free online program, that scan your game, and fix all problems of the games. It can be an aspect of Dosbox, or SCUMMVM. A bugtesting, and bug repairing program.

It could be something like a self repairing program. Even perhaps NOT connected to the Internet. And it´s specially made for perhaps both Dosbox and SCUMMVM,

Crimson Wizard

#1
Automount likely may be easily done by a shell script, such as batch or Python, there's no necessity in using AI for something that trivial.
Not every automatization requires AI.

Fixing the crashing game is something that AI cannot do without either having a source code, or having to analyze and decipher the machine code. As AI does not possess magical abilities, it's a tool, and will require at least the exact amount of knowledge that a human would require to do this (if doing properly).
That's the least, but then AI should also know how to fix particular issues. Some of those may be not fixable without a larger rewrite of the program, such as porting the game to the framework that works better with the modern operating system, for example.
The amount of necessary knowledge and understanding here is extreme.
- Find out that the program is failing (requires learning what is correct and incorrect game behavior);
- Recognize the source code or machine code, analyze and memorize its structure;
- Understand which part of the code is responsible for the failing situation;
- Understand what this particular error would need to get fixed (this may be anything from program mistake to a logical game mistake);
- Plan ahead and implement the fixing (may involve a major program rewrite).

I cannot fathom how AI can accomplish this at the current stage, given right now it more or less tries to emulate finished human work based on examples that it's fed by its instructors, or fetched from the internet.

LimpingFish

@Pomperipossas_Godishus

AI is not magic. Also...you seem to have fallen down an AI rabbit-hole, and you're just throwing ideas out there without actually thinking about how they would work, or even the logistics of how to begin to make them work. And just saying "AI!" is not the answer.
...

You're not an AI, are you? :-\
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