Adventure Game Studio

Community => General Discussion => Topic started by: Mariano Cirigliano on Fri 10/07/2009 05:34:27

Title: How to eliminate the message of the feasible icon?
Post by: Mariano Cirigliano on Fri 10/07/2009 05:34:27
Hello, I have a question that probably someone could answer me.
They saw the feasible file that comes with a text that he says Chris Jones and Adventure Game Studio run - should steal).
My question is how do I eliminate this message?, since I want to make something more personal. I prefer adding the name AGS in the credits of the game.
Good I hope that they could help me.
Thank you very much.
Title: Re: How to eliminate the message of the feasible icon?
Post by: Gilbert on Fri 10/07/2009 06:10:59
I'm having hard time to understand your post.

If you're talking about the popup descriptions when you hover the cursor over a game's executable, I'm sorry but you should not change them. Hacking of the AGS engine files are not encouraged here.
Title: Re: How to eliminate the message of the feasible icon?
Post by: Mariano Cirigliano on Fri 10/07/2009 07:52:06
Ok, I am ready to pay for the program to be able to use it without constraint. How can I do to communicate with Chris Jones?. Thank you for his your response.
Title: Re: How to eliminate the message of the feasible icon?
Post by: Akatosh on Fri 10/07/2009 08:06:44
Well, you can contact him (he goes by the nickname of "Pumaman" hereabouts), but paying? Not at all, I'm afraid. The program is freeware, and Chris doesn't accept donations.

You could probably use a hex editor to fool around the executable, but as Gilbot said, that's not encouraged (and sort of a dickmove).
Title: Re: How to eliminate the message of the feasible icon?
Post by: Mariano Cirigliano on Fri 10/07/2009 08:19:26
Quote from: Akatosh on Fri 10/07/2009 08:06:44
Not at all, I'm afraid. The program is freeware (you are using the constraint-free version), and Chris doesn't accept donations.

You could probably use a hex editor to fool around the executable, but as Gilbot said, that's not encouraged (and sort of a dickmove).

Thanks, alone I want to give her other one aesthetics to my product, I am not interested in modifying it, only I say that probably Chris Jones could facilitate the program to me without this message and I would put my gratefulnesses directly in my games. Thank you.
Title: Re: How to eliminate the message of the feasible icon?
Post by: Gilbert on Fri 10/07/2009 08:41:00
Well, you may try, but I'll say the chance is very, very slim.

Spoiler

Slimmer than he'd take a trans-sexual surgery to become a 'her' I might add.
[close]
Title: Re: How to eliminate the message of the feasible icon?
Post by: Khris on Fri 10/07/2009 09:05:11
This reminds me a bit of this gem (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=32241.0).
Title: Re: How to eliminate the message of the feasible icon?
Post by: Gilbert on Fri 10/07/2009 09:33:16
Our last governor (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=37204.msg488830#msg488830) is way cooler.
Title: Re: How to eliminate the message of the feasible icon?
Post by: Mariano Cirigliano on Fri 10/07/2009 12:30:54
Hello, alone I want to personalize more my game, but not like to do it, if someone knows that he says it to me, please.
I remember for example the game FATMAN that has the icon published, good it is what I want to achieve.
Regards.
Title: Re: How to eliminate the message of the feasible icon?
Post by: Andail on Fri 10/07/2009 12:46:29
Whatever service you're consulting to translate your posts, try finding a better one.

Here's some stuff that you might want to read.
http://www.americangirlscouts.org/agswiki/Distributing_your_game
Title: Re: How to eliminate the message of the feasible icon?
Post by: Mariano Cirigliano on Fri 10/07/2009 14:50:08
Quote from: Andail on Fri 10/07/2009 12:46:29
Whatever service you're consulting to translate your posts, try finding a better one.

Here's some stuff that you might want to read.
http://www.americangirlscouts.org/agswiki/Distributing_your_game

Ok, but I the only thing that I want is to edit this:

(http://s3.subirimagenes.com:81/otros/previo/thump_2859269muestra1.jpg) (http://www.subirimagenes.com/otros-muestra1-2859269.html)

The motive is that I want to personalize more my games. I do not have problem in naming AGS in the credits of the game, but I would like to personalize the icon. How is it done?.
Thank you. :)
Title: Re: How to eliminate the message of the feasible icon?
Post by: InCreator on Fri 10/07/2009 14:57:58
Maybe I will burn in hell for this but--
http://www.heaventools.com/rt-how-to-change-version-information.htm
It is correct thing, I think?

YKnow, everyone can use Google.
Title: Re: How to eliminate the message of the feasible icon?
Post by: Buckethead on Fri 10/07/2009 15:03:11
this might work:

http://www.iconempire.com/custom-icons/

Changing the editor icon has no effect on your games whatsoever though.
Title: Re: How to eliminate the message of the feasible icon?
Post by: Khris on Fri 10/07/2009 16:01:14
 

[size=9]WHY?[/size]
Title: Re: How to eliminate the message of the feasible icon?
Post by: Mariano Cirigliano on Fri 10/07/2009 16:14:53
Quote from: KhrisMUC on Fri 10/07/2009 16:01:14


[size=9]WHY?[/size]


Because I want to personalize my game.
Thanks to whom I could help.
Title: Re: How to eliminate the message of the feasible icon?
Post by: Andail on Fri 10/07/2009 16:23:55
Quote from: marianuchy22 on Fri 10/07/2009 16:14:53
Thanks to whom I could help.

Reading this sentence is like watching a drawing by Escher.
Title: Re: How to eliminate the message of the feasible icon?
Post by: DanielH on Fri 10/07/2009 17:32:40
Marianuchy, the bit you want to change IS NOT YOUR GAME. It is the editor. You can personalise your game with an Icon USING the editor, once you have finished making your game.
Title: Re: How to eliminate the message of the feasible icon?
Post by: MrColossal on Fri 10/07/2009 18:05:37
I don't see why this is so crazy for people, I also want to be able to customize that.
Title: Re: How to eliminate the message of the feasible icon?
Post by: Vince Twelve on Fri 10/07/2009 18:26:39
Make a bootstrap launching program and set that information to whatever you want.
Title: Re: How to eliminate the message of the feasible icon?
Post by: Misj' on Fri 10/07/2009 18:32:34
A) I have the feeling few people understand what you are talking about...mostly because your English looks like an online-translation from Spanish to English.

B) MrColossal is right...I think.

So here's what I figured out from what Marianuchy said:
if you create a game using the AGS editor, your execute-file will always say Adventure Game Studio run-time engine - Chris Jones, as you can see in the screen-grab below of the game-directory for The Secret of Hutton Church of England Grammar School (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=38150.0) which was a recent game that (according to the properties) was made using a recent version of AGS (3.1.2.1074):
(http://www.2dadventure.com/ags/MisjScreenGrab.png)

However, Marianuchy's problem is, that when they create a game they do not want to have it say that it's by Chris Jones, and to be honest...I agree with that.


But if I remember correctly I once read (years ago) that you were not allowed to alter the file to say something different here. Nevertheless, I would urge Chris to reconsider this, because it makes a created game feel less professional. Which may not be a regular problem, but if you want to make money from it, it might be annoying. Apart from the 'property'-confusion, it might also confuse people as to who was responsible for the game, and whom to contact when something goes wrong.

Ps. I think it would also be weird if every LucasArts game created using SCUMM would have SCUMM Runtime-Engine as a description and Ron Gilbert as the creator...Even for games the guy never worked on ;)
Title: Re: How to eliminate the message of the feasible icon?
Post by: Shane 'ProgZmax' Stevens on Fri 10/07/2009 19:06:09
I agree that for a commercial product, being able to change this to state your own company name would only make good sense, especially with the vista/windows 7 games center.  For a freeware product, however, I really see no compelling argument for it beyond narcissism.  Also, since you can easily disable the version notifier in the engine, you could effectively make a game without providing any visible credit to CJ or AGS whatsoever, which (in my view, anyway) would be a pretty asinine thing to do.  As Vince mentioned, a good alternative is a preloader (or just not being bothered about it).
Title: Re: How to eliminate the message of the feasible icon?
Post by: on Fri 10/07/2009 19:13:56
Quote from: marianuchy22 on Fri 10/07/2009 14:50:08
I do not have problem in naming AGS in the credits of the game, but I would like to personalize the icon. How is it done?.

If it's only about the icon though, things are simple.

From the manual:

If you wish, you can use your own custom icon when you build a Windows EXE file. To do this, simply place your icon in your game's folder, and name it USER.ICO. Then, load the editor and save the game.

You can also have a custom icon for the Setup program generated. To do so, create your icon as above but name it setup.ico in the game folder.


Title: Re: How to eliminate the message of the feasible icon?
Post by: Dualnames on Fri 10/07/2009 19:32:56
Hell just make a launcher!!!!!
Title: Re: How to eliminate the message of the feasible icon?
Post by: Mariano Cirigliano on Fri 10/07/2009 19:42:35
Quote from: Misj' on Fri 10/07/2009 18:32:34
A) I have the feeling few people understand what you are talking about...mostly because your English looks like an online-translation from Spanish to English.

B) MrColossal is right...I think.

So here's what I figured out from what Marianuchy said:
if you create a game using the AGS editor, your execute-file will always say Adventure Game Studio run-time engine - Chris Jones, as you can see in the screen-grab below of the game-directory for The Secret of Hutton Church of England Grammar School (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=38150.0) which was a recent game that (according to the properties) was made using a recent version of AGS (3.1.2.1074):
(http://www.2dadventure.com/ags/MisjScreenGrab.png)

However, Marianuchy's problem is, that when they create a game they do not want to have it say that it's by Chris Jones, and to be honest...I agree with that.


But if I remember correctly I once read (years ago) that you were not allowed to alter the file to say something different here. Nevertheless, I would urge Chris to reconsider this, because it makes a created game feel less professional. Which may not be a regular problem, but if you want to make money from it, it might be annoying. Apart from the 'property'-confusion, it might also confuse people as to who was responsible for the game, and whom to contact when something goes wrong.

Ps. I think it would also be weird if every LucasArts game created using SCUMM would have SCUMM Runtime-Engine as a description and Ron Gilbert as the creator...Even for games the guy never worked on ;)

It is true what you say. I what I need is that someone says to me like to do to modify this. Or if Chris Jones can reconsider this since I am not very much felt him.
For example my I would like to put the name of my small enterprise of adventurous games.
I hope that it is possible to do, from already thank you very much.
Title: Re: How to eliminate the message of the feasible icon?
Post by: Dualnames on Fri 10/07/2009 19:47:57
To quote CJ from the manual..
Quote
Anything you distribute which has been created with AGS MUST retain the Version resources unaltered in order to display the AGS version and copyright in the Version tab of the EXE properties.

Please note that this is the only evidence that remains that your game was created with AGS - I do not place any splash screens or copyright messages in your game, and leaving the version tab is all I ask.

Title: Re: How to eliminate the message of the feasible icon?
Post by: Mariano Cirigliano on Fri 10/07/2009 19:54:43
I want to mention Chris Jones in my game but on the screen of credits like gratefulness, but I do not like that it he appears under the icon of my games. Is it understood friends?.
Into my last game I could change the icon but I could not remove the name " CHRIS JONES " and " Adventure Game Studios run - steals ".
If someone can do it or if it he exists the possibility of communicating with Chris Jones I would like to know his your mail to speak with and to reach an agreement.
Thank you.
Title: Re: How to eliminate the message of the feasible icon?
Post by: on Fri 10/07/2009 20:01:08
I can see why you're asking, but it's not as if CJ says "he made your game". If you buy, for example, a license for the Unreal engine, and make a game with that... it will still be using the Unreal engine, and would need to say so.

You get AGS for free, and all CJ asks is to be credited as the author of the game engine. Totally fair.

So to answer: You cannot change this copyright part of the exe by any legal means. And honestly there is no reason for you to do so, because the game itself, and the copyright for the game, is still yours.

Still, you can write a "wrapper": A small program, using C++, for example, that encapsules the game exe. Maniac Mansion Deluxe(http://www.adventuregamestudio.co.uk/games.php?action=detail&id=401 (http://www.adventuregamestudio.co.uk/games.php?action=detail&id=401)) did that, as well as some commercial AGS games. Don't know how to write such a wrapper though, but maybe the game authors can help you.
Title: Re: How to eliminate the message of the feasible icon?
Post by: Mariano Cirigliano on Fri 10/07/2009 20:06:02
If I understand it, but since I can do to pay and to obtain AGS's version with which I could work without there appears the name "Chris Jones"?.
I am ready to buy the product because I feel very comfortable to work with and to realize games in a future of good quality.
Thank you.
Title: Re: How to eliminate the message of the feasible icon?
Post by: Galen on Fri 10/07/2009 20:25:33
Just make the game use an installer. If its integrated with the vista games explorer and is run through an icon no one will see the name in the final product.
Title: Re: How to eliminate the message of the feasible icon?
Post by: Mariano Cirigliano on Fri 10/07/2009 20:34:59
Quote from: Crazy on Fri 10/07/2009 20:25:33
Just make the game use an installer. If its integrated with the vista games explorer and is run through an icon no one will see the name in the final product.

It is a good idea, but might I explain a bit more?.
That installer recommends to me to be easy to use?.
How would it be the correct way in order that Chris Jones does not meet the name?.
Thank you.
Title: Re: How to eliminate the message of the feasible icon?
Post by: Nacho on Fri 10/07/2009 20:44:03
Oh, come on, guys... The man has spent hours working in AGS and distributes it for free... Is it that annoying that he asks for having his name and the name of his programme in some visible place?

I agree that If someone wants the name to dissapear from the installer, a good deal should be paying Chris for the ungiven credit... But we all know how these things work, once there is a "Chris Jones free" version, it will start being distributed and lots of people will get this "clean version" without paying... A bad deal.
Title: Re: How to eliminate the message of the feasible icon?
Post by: Mariano Cirigliano on Fri 10/07/2009 20:54:08
Alone I want to work with a version that does not bind to put the name, since I want to give him a more professional touch.
I am grateful enormously for Chris Jones for everything, only that would feel more comfortable doing it without constraint.
Thank you.
Title: Re: How to eliminate the message of the feasible icon?
Post by: Nacho on Fri 10/07/2009 21:21:39
As said, ask him... There are lots of ways to do it.

My opinion? I would never give a "Chris Jones free" version to someone who is not of my total confidence...
Title: Re: How to eliminate the message of the feasible icon?
Post by: MrColossal on Fri 10/07/2009 21:43:04
It's really a simple question I don't know why some people needed to blow it out of proportion.

So to sum up:

"Can I change the executable so that it doesn't display Chris Jone's name?"

"The option is not in AGS. Also CJ has written in the Manual why this is so."

"I see. Still, are there other ways to change it?"

"Yes, make an installer, make a 'wrapper' [as mentioned by Ghost] or hack the executable as mentioned by a few people."

"Thanks for the help, I would still like to be able to just change it in AGS."

"Well the best way to do that is to ask CJ. Post in AGS Tech, state your case and see what he says. Have a nice day!"

"I'll do that, thanks!"

and SCENE!
Title: Re: How to eliminate the message of the feasible icon?
Post by: Nacho on Fri 10/07/2009 21:55:35
Preciselly!  ;D
Title: Re: How to eliminate the message of the feasible icon?
Post by: InCreator on Sat 11/07/2009 00:13:15
Boo-ring.
Title: Re: How to eliminate the message of the feasible icon?
Post by: Andail on Sat 11/07/2009 00:20:34
Eric, are you saying it was bad to mock him for his bad communication skills instead of actually helping him?
Title: Re: How to eliminate the message of the feasible icon?
Post by: Galen on Sat 11/07/2009 13:49:28
Quote from: marianuchy22 on Fri 10/07/2009 20:34:59
That installer recommends to me to be easy to use?.
How would it be the correct way in order that Chris Jones does not meet the name?.
Thank you.

I'd recommend using Inno Setup which is free and seems easy enough to use.
Download it here: http://jrsoftware.org/isdl.php (chose the QuickStart pack)

That way no one will see the name unless they go digging around their C:/ drive for the .exe file.
Title: Re: How to eliminate the message of the feasible icon?
Post by: Dualnames on Sat 11/07/2009 16:26:18
Quote from: Andail on Sat 11/07/2009 00:20:34
Eric, are you saying it was bad to mock him for his bad communication skills instead of actually helping him?

How many times have each one of us said "You can't change it, ask CJ" ?
Title: Re: How to eliminate the message of the feasible icon?
Post by: Mariano Cirigliano on Sat 11/07/2009 20:37:09
The truth I do not agree and see anything of villain in maximums try to personalize to my games.
If it is a free program it he should not have these problems.
I hope that it are considered to be this that I am saying, not only for my, also for another people that he she thinks like I.
Thank you.
Title: Re: How to eliminate the message of the feasible icon?
Post by: Atelier on Sat 11/07/2009 21:01:10
Quote from: marianuchy22 on Sat 11/07/2009 20:37:09
I hope that it are considered to be this that I am saying, not only for my, also for another people that he she thinks like I.

I recommend this thread. (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=38116.0)
Title: Re: How to eliminate the message of the feasible icon?
Post by: Galen on Sat 11/07/2009 21:04:18
Don't be rude.

The choice of words ("villians in maximums") make whether or not he's using an online translator pretty obvious in my eyes.
Title: Re: How to eliminate the message of the feasible icon?
Post by: Vince Twelve on Sat 11/07/2009 21:37:38
Marianuchy22,  there isn't much point in continuing to ask for a way to change it on the AGS executable, because it's not currently an option and wont be any time soon.

The solution has been given to you.  Create a bootstrap or wrapper executable that launches the game and add your custom information to that.  I did this very thing with my game anna (http://www.xiigames.com/anna).

There are many ways to do this.  I suggest using google so that you can find information about how to do so in your native language.
Title: Re: How to eliminate the message of the feasible icon?
Post by: Mariano Cirigliano on Sat 11/07/2009 21:42:22
I speak Spanish, use the translator to write because it is my only way of communicating with ustdes.
Thank you.
Title: Re: How to eliminate the message of the feasible icon?
Post by: Mariano Cirigliano on Sat 11/07/2009 22:33:03
Quote from: Vince Twelve on Sat 11/07/2009 21:37:38
Marianuchy22,  there isn't much point in continuing to ask for a way to change it on the AGS executable, because it's not currently an option and wont be any time soon.

The solution has been given to you.  Create a bootstrap or wrapper executable that launches the game and add your custom information to that.  I did this very thing with my game anna (http://www.xiigames.com/anna).

There are many ways to do this.  I suggest using google so that you can find information about how to do so in your native language.


Still I cannot deal change like it of the icon.
Title: Re: How to eliminate the message of the feasible icon?
Post by: Akatosh on Sat 11/07/2009 22:42:14
No, there is no easy way to do it from within AGS (as has been said several times).
Title: Re: How to eliminate the message of the feasible icon?
Post by: miguel on Sat 11/07/2009 23:42:47
Mariano, cambia tu browser para FireFox. Tiene un autocorretor de la lingua englesia.
Estos forums san um poco adversos a cambiar mentalidades, non es nada contra ti, devemos respectalos.
Consulta la net para hacer un installer se realmente quieres hacer esto pero non es muy buenno.
saude
Title: Re: How to eliminate the message of the feasible icon?
Post by: Nacho on Sat 11/07/2009 23:51:22
Andail, where do you see the mock? I saw Eric' s post as a short breif of what was happening... I have read this thread with paying few attention (So, my understanding of what's going on can be compared with the guy who opened the thread) and I found Eric' s post quite helpful for knowing what was going here...
Title: Re: How to eliminate the message of the feasible icon?
Post by: Mr Flibble on Sun 12/07/2009 01:03:27
I'm a bit late to the party since we're now discussing Pigeon English 101 but to dip in my double pennies:

1. CJ wrote the AGS engine and that engine does a lot of work for you.
2. The only reason to want his name off it is to pretend you made the game from scratch.
3. You didn't, see 1.

If it's a problem, write your own engine.
Title: Re: How to eliminate the message of the feasible icon?
Post by: Snarky on Sun 12/07/2009 03:24:48
I'd dispute your point 2. That screenshot Misj' posted just looks weird.

If I'm about to launch, say, Ben Jordan 7, I'd expect it to show "BJ7.exe / Ben Jordan 7: The Cardinal Sins / Grundislav Games", and I don't think it's strange for the person making the game to want that, too (especially for commercial games). They can give credit to AGS and CJ within the game, somewhere where it seems more appropriate (like on startup and in the credits).

Now, I understand that there's no way to enforce that (I guess the engine could be hardcoded to always show an AGS screen on startup, but I doubt game makers would see that as preferable), so this is the best solution available. Still, there's nothing necessarily underhanded about wanting it gone, even if the request can't be met.
Title: Re: How to eliminate the message of the feasible icon?
Post by: Gilbert on Sun 12/07/2009 07:16:05
I don't have problem with people wanting their names instead of the developer of the engine shown in a game's description. HOWEVER, the fact is, at this moment you cannot change this easily without hacking the engine executable, which is highly discouraged and unsupported. Whether or not you acknowledge people of the engine's author is irrevalent here. So, unless the architecture is to be changed, an easier way is still to provide a wrapper or whatever to get around this instead of changing the engine executable itself.
Title: Re: How to eliminate the message of the feasible icon?
Post by: Privateer Puddin' on Sun 12/07/2009 09:20:12
Sorry for quoting the image again.. but it's my game :D

Quote from: Misj' on Fri 10/07/2009 18:32:34
B) MrColossal is right...I think.

So here's what I figured out from what Marianuchy said:
if you create a game using the AGS editor, your execute-file will always say Adventure Game Studio run-time engine - Chris Jones, as you can see in the screen-grab below of the game-directory for The Secret of Hutton Church of England Grammar School (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=38150.0) which was a recent game that (according to the properties) was made using a recent version of AGS (3.1.2.1074):
(http://www.2dadventure.com/ags/MisjScreenGrab.png)

Maybe it's best that CJ has that info on the exe, since I forgot to put any of the additional credits present in the readme in the game itself ;)
Title: Re: How to eliminate the message of the feasible icon?
Post by: TerranRich on Sun 12/07/2009 19:45:52
Since it's required as part of the terms of releasing a game using his engine, I'd drop the subject.
Title: Re: How to eliminate the message of the feasible icon?
Post by: Andail on Sun 12/07/2009 20:21:31
I second Terran's proposition.

I don't wanna be a villain maximums, but I simply don't understand why people consider this something customizable. Chris put it their for a reason, just deal with it, or learn how to program on your own.
Title: Re: How to eliminate the message of the feasible icon?
Post by: Pumaman on Sun 12/07/2009 21:30:15
Actually, I would like to add the ability for AGS to change those two bits of information, since it is wrong that compiled games all have my name on them and it causes me to get e-mail from people who have played a game and assumed it was written by me.

The issue here is actually technical -- it's relatively difficult to make the AGS Editor change this information. It is of course possible, and is an option that I will add at some point when I have the time to implement it. In the meantime, you can use a resource editor to change those two fields in the version info, but as you are editing the EXE, I will not support any bugs iwht games that have been edited in this way.
Title: Re: How to eliminate the message of the feasible icon?
Post by: TerranRich on Mon 13/07/2009 00:50:32
We have the Great One's permission, then! Awesomeness, I'll use that hack program when I'm done with my game as well. ;D
Title: Re: How to eliminate the message of the feasible icon?
Post by: Mariano Cirigliano on Mon 13/07/2009 05:25:39
Hello, I only want to edit it and do not see anything of villain in doing it since it is a free program.
I hope that someone could help.
Thanks to all. ;D
Title: Re: How to eliminate the message of the feasible icon?
Post by: Gilbert on Mon 13/07/2009 06:00:00
CJ had already told you how this could be changed at the moment, but as it's still a hack it wouldn't be supported when bugs, etc. come up (it's similar to the condition that we needed to resource hack the engine to change the icon in the past).

Whether the programme is free or commercial is irrevalent. It's with the license and whether the author minds you doing this.
Title: Re: How to eliminate the message of the feasible icon?
Post by: SSH on Mon 13/07/2009 13:21:46
Quote from: marianuchy22 on Fri 10/07/2009 19:42:35
Or if Chris Jones can reconsider this since I am not very much felt him.

I too wish that I could be very much felt by Chris Jones...