AGS Chess Community Version

Started by Akumayo, Sun 18/12/2005 02:45:28

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Nacho

La Lore is there! Cool! :D Thanks... It's amazing how being here for 3 years, making graphics, winning foregos and being cool is nothing compared with posing in a yellow bikini.  ;)
Are you guys ready? Let' s roll!

Akumayo

You want to be the white queen Farlander?  I'll switch you with her if you really want to.   :=
"Power is not a means - it is an end."

Nacho

Weeeeeh! Queen! ^_^ No... Lore would kill me...  :(
Are you guys ready? Let' s roll!

Mordalles

i open the game, and i get messages telling me i should do everything. isn't that where the scripter should come in?  ;)

creator of Duty and Beyond

Akumayo

...Yes... yes it is... I'm thinking up ways to perform collision detection.  I might post a better version later, but collision detection is going to be hard, so you'll have to wait.
"Power is not a means - it is an end."

Squinky

Not that I am a scripting expert, but wouldn't that be a simple matter of
if (character[blackrook].x==character[whitepawn].x){?

Then just do that for all of them?

Akumayo

Ahh, squinky, I wish it were that simple, but alas, is far from simple.  I have a code in my head that I think will work 'nicely'.  Nicely being on the player's end, not mine...
"Power is not a means - it is an end."

Akumayo

Sorry to double post, but it's a bit of a new topic.  The AGS Chess "Acceptable" version is now available for download on the AGS Games in Production Page.  Specs and link here:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=24081.0
"Power is not a means - it is an end."

MillsJROSS

QuoteNot that I am a scripting expert, but wouldn't that be a simple matter of
if (character[blackrook].x==character[whitepawn].x){?

This would be a solution, but since I don't know how he coded the pieces to move, it might not be so. Of course, you'd have to build a while loop around the if statement, but it wouldn't be too difficult. And it seems he found a solution.

-MillsJROSS

Akumayo

I did find a solution, and it wasn't too difficult, just took alot of time, the link in my previous post goes to the version with Collision Detection.
"Power is not a means - it is an end."

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