I'm sorry for posting that stoopit topic time for a revolution

Started by Matchew, Fri 17/12/2004 20:41:08

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PaulSC

"Guybrush 3", fits more in the image I had of the enamoured "Guybrush 1" than the Guybrush in LeChuck's revenge

Guybrush was different in LeChunk's Revenge because his character developed a bit over the course of the first two games, as fictional characters tend to do.

Saying MI3 is consistent is a little like saying Godfather 3 would be perfectly consistent if Michael Corleone spontaneously reverted back to being the character he was at the beginning of Godfather 1, as if nothing had ever happened.

And how do you explain Marley suddenly becoming madly in love with Guybrush, entirely without warning? Wally turning from secure nerdy guy who accepts his pirate status without a seconds thought, to insecure nerdy guy who's desperately trying to convince himself he's a pirate? Even Stan turning from fast-talking, franticly-gesturing guy, into a laconic slow-talking guy who slowly sways his hands from side to side for no clear reason?

I probably sound like I take this all more seriously then I actually do, but I just don't like it when people excuse designer laziness.

Matchew

Yeah but y'see, how much milking of a franchise can ya do? star wars games are as common as snow in the north pole (and anyone who wants to correct me on that can bite my a(oh no I can't say that!)) and when it all boils down, ya hafta realise that Samuel and Maximillian, our two heroes have only had one virtual adventure, I dunno about you but I think Lucasarts are scared of trying anything new.
matchew has spoken.............. well sort of

jetxl

I think they want to play it safe.
Why risk making a original big-bidget game when you can hire a studio to make a starwars themed "-insert game gerne here-". Low on costs*, you don't have to do anything yourself** and a big profit***.

Lucas Arts no longer has any tallented game designers or programmers because they let other studio's do all the work. Why keep your expencive game designers if they have nothing to do? So they got fired.


*: You don't have to buy and maintain a computer network or buy software licences like 3D software.
**: Solving problems is what programmers do most of their time. Instead of finding a solution yourself, you let somebody solve it that might have solved the problem when he was working on another shooter for another company.
***: There are always 10.000 people buying it, because they connect the cult film with the game.

Quote from: PaulSC on Sat 18/12/2004 16:50:08
... Even Stan turning from fast-talking, franticly-gesturing guy, into a laconic slow-talking guy who slowly sways his hands from side to side for no clear reason?...

I always imagined that Stan talked and looked like Gilbert Gottfried.
In MI3, his voice wasn't what I expected and he became more buffed too. I was a bit disapointed, but not as much as with MI4.

Scummbuddy

Quote from: PaulSC on Fri 17/12/2004 23:24:16
You know George Lucas has practically nothing to do with anything Lucasarts does.

That is not true. A recent interview stated that George basically gives the final go ahead on all games. They present them to him, but basically at that stage, if it gets to him, the president of LucasArts has already said yes, and George would go with that decision.

But of course, George Lucas, has his hand even more in all the star wars games.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

jetxl

Quote from: PaulSC on Sat 18/12/2004 16:50:08
...And how do you explain Marley suddenly becoming madly in love with Guybrush, entirely without warning?...

Guybrush's goal in MI1 was to become a real pirate. And that's how MI2 starts. He has a goaty, money and hangs arouns other pirates.
Still, he feels empty.

Elane hates pirates. They're muscled, mutilated and smelly. She's more into the cute, huggable, teddybear guy.

Elane is a bit of a tomboy, and to let her feel more feminem, she wants a sensible guy who holds her hand when  they walk on the beach. Not a rugged pirate that wants to conker every ship.
Sadly Guybrush has turned into a rugged pirate character (or is trying). I think that's why Elane dumped Guybrush.

When MI3 starts, Guybrush knows that he doesn't need to be a hard-core pirate to become happy, and the empty spot that he felt was him missed Elane.
When Elane sees Guybrush is the same guy again that she fell in luv with, then of course she is swept of her feet.

(Farlander, I hope you're making notes of this, because you're thinking up what happened)
(PaulSC, this is not in ANY way directed agains you)

PaulSC

^^^ don't worry man, I'm not easily offended, and if I ever come across as a bit confrontational it's usually because I'm trying to provoke people into giving out some interesting thoughts, and those were interesting thoughts. I just wish some of that kind of character-driven stuff had actually made it into the game.

Scummbuddy: That is not true. A recent interview stated that George basically gives the final go ahead on all games. They present them to him, but basically at that stage, if it gets to him, the president of LucasArts has already said yes, and George would go with that decision.

I get the impression that Lucas has about the same level of input in the games as he has with all of those Star Wars spin-off books - he's has final say on what is released, but has little to no serious creative input.

All I really meant is that when it comes to criticising Lucasarts I don't think George Lucas is really the right person to target, with him being at such a disconnected executive level. I might be wrong, but I doubt he's really personally responsable for the company's big achievements, just as I doubt he's really personally responsable for it's failures.

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