I (my boss) just bought 3D Gamestudio!!

Started by Minimi, Thu 27/10/2005 23:18:11

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Minimi

Dear fellow adventure developers,

As I am webdesigner for a company, my boss was willing to lay down $799 for 3D Gamestudio Professional! So now I can work on a 3D tour through the shop. I can now finally create high-detail 3d games, so I'm pretty happy now. Especially because I can keep the license! :)

So I'll be going to learn this 3dGStudio, wich will take me alot of time, and probably won't get much time left working on ags-games. Though if I make a 3D-adventure, I'll be sure to let you know :D

...I'm so happy with it!

btw... here's the website of the app: http://www.3dgamestudio.com

Kal-El

Yeah I've been using this for the last 5 or 6 years since it first came out really.

A very powerful program but can be a pain to master.

But good luck with it!

Akumayo

Wow, reading about this engine actually made me want to cry.  I want it...  I don't have 199 dollars... time to start saving...
"Power is not a means - it is an end."

scotch

It isn't worth spending your own money on, trust me, if you can get someone to buy it for you though, might not be such a rip off ;)

fred

I bought "3D Game Studio Extra" a few years ago for around 50 Euros, I think. Of course it didn't even cross my mind that a product with the postfix "Extra" would be only an intermediate version of the REAL (professional) program, lacking essential features that it would cost me an upgrade to access. I think that's a bad marketing strategy for any company, and so I haven't bothered looking into the company's products any further.

For free 3D-engines try out OGRE or PANDA3D. THey can do most of the same stuff.

Akumayo

Do OGRE or PANDA3D allow free commercialism, like AGS?
"Power is not a means - it is an end."

InCreator

#6
Er... I'm still not sure should I post this, but...

What's here to want so much?

1) The engine is horribly outdated, if it comes to graphics. AND, its limits on everything are horribly low, like poly and sprite count per scene. To cut long story short, it's SO 1998. Most painful point is unavailability to use bump and cubemaps, at least, not without hardcore plug-inning and textures: MD2 and texturing it requires really good third-party tools and luck - to get it all look right. Also, i never seen a water in any 3dGstudio game which really looks like one

2) It has awful joke named "Model Editor" which is too awful to even explain...

3) C-style scripting is... paradoxal. While it's not too difficult to learn, it's nightmare to actually use

4) Skyboxes... I won't say anything here. Just look at those horrid things...

5) Maximum texture resolution is awfully low :z
I'll take that one back: got it to work with 2048x2048 textures, though got maximum resolution of 1024x800@16bit.

6) Only really make-able games with 3DGS are - IMO - indoor first-person-shooters

Then again, after trying out about 30 different engines, it's most easiest thing to start with around our universe. It takes only a magician to make magic, software doesn't mean much if magician is good.
So good luck!

I suggest 3impact, though there's far too little info about it available. Still, worth a look.

Mr Jake

I had the 3D  Game Studio Lite (Tiny little bloody near invisible letters), which was supposed to be a demo.

All these years I thought demos were supposed to make you want the product.

Akumayo

"Power is not a means - it is an end."

scotch

OGRE and Panda3d do allow commercial games to be made with them, however they both require you do do a lot of coding, they are simply 3d engines.  Like allegro is AGS's 2d graphics engine (Panda seems aimed at being used with the Python script language, though, which is slightly easier).  There really isn't a good 3d game making program that is easy to use,  if you are averse to coding 3DGS may be one of your only options, but your games will look bad and play bad.

Ozzie

I recognized this 3D Gamestudio page in split seconds and without real more thought needed I also could remember how I came to this page....

See and sicken. Or try to be amazed, if you can.

For me this engine just had to be crappy when I read these guys were praising it. And their work doesn't look very....convincing either.  ::)
Robot Porno,   Uh   Uh!

shbaz

Quote from: scotch on Fri 28/10/2005 01:42:51
There really isn't a good 3d game making program that is easy to use,  if you are averse to coding 3DGS may be one of your only options, but your games will look bad and play bad.

Crystal Space is going to replace Blender's internal game engine. I know how everyone hates Blender but one neat feature has always been its really simple game engine.. though the game engine sucked because it was slow and ugly. Crystal Space, however, is awesome. Putting it in Blender will mean being able to use it with zero necessary coding.

There are beta releases out right now, though I've not toyed with it. I'm too busy making an arcade game with transistors, which is a step below assembly... grumble.
Once I killed a man. His name was Mario, I think. His brother Luigi was upset at first, but adamant to continue on the adventure that they started together.

Candle

I have to agree with you InCreator. not worth the time to learn.

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