I need ideas for puzzles please help

Started by poop743, Sat 25/09/2004 13:40:33

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poop743

     I am making a sequel to my first AGS game, Dirk's Adventure. I liked that game because the puzzles were based on talking to people and not random inventory things. I do not know what kind of puzzle to put in this game. Please give me some ideas of easy-to-do puzzles without scripting, even if they arent original

Andail

People probably won't serve you ideas on a silver plate. You have to do some effort yourself.
Come up with vague outlines for puzzles, present them in the critics lounge and wait for feedback. After a while, you will probably be able to develop them into nice, functional puzzles.
If you don't know how to script them, ask in the beginners' technical forum.
Good luck.

Goldmund

I say, this poop is an impossible fellow.

DGMacphee

I have this really cool idea for a puzzle.

The hero (you) is faced with a locked door. To unlock the door, you have to balance three chocolate digestives on your head while playing "Camptown Races" on a flute up your nose. Then the door opens and you're confronted by a group of Cheerleading Ninjas (for pictures to copy artwork, see this movie: http://www.cheerleaderninjas.com/). So, you have to get totally pumped so you can make the biggest boner in the world to defeat them. But suddenly, they morph into Mr T and the only way to stop him is to poison his milk so you, Face, Hannibal and Murdoch can fly him to South America. Once you're there, an old man tells you "these aren't the droids you're looking for". So you have to defeat him with insult sword fighting. But once you do all that, you're faced with the final task: to choose the true "Rosebud" from a collection of sleds. You must choose wisely or else the Knight of the Crusades will reveal himself to be Keyser Soze.

Whoa! That sounds like the most awesome puzzle ever am i right guys?
ABRACADABRA YOUR SPELLS ARE OKAY

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Albert Cuandero

DGMacphee

no, its not random enough to be really challenging
int do_you_like_me;
if (do_you_like_me == 1) Display ("You can call me Al");
else {}

Pumaman

Quote from: Andail on Sat 25/09/2004 14:20:34
People probably won't serve you ideas on a silver plate. You have to do some effort yourself.
Come up with vague outlines for puzzles, present them in the critics lounge and wait for feedback. After a while, you will probably be able to develop them into nice, functional puzzles.

Well said.

The puzzles depend on the context of your game, people can't just make them up for you at random.

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