An interesting speech Jonathan Blow (of Braid fame) gave on indie games programming.
http://the-witness.net/news/2011/06/how-to-program-independent-games/
This is mostly advice for inexperienced developers about staying as effective as possible with the programming part, when you're making pretty much the whole game on your own.
That was interesting, and definitely rang true! Thanks for the link!
Tankee.
Some interesting stuff in there! Some of it was quite beyond me, but a bunch of it was definitely food for thought.
My wife giggled at "premature optimization", but I didn't get the joke.