Adventure Game Studio

Community => General Discussion => Topic started by: Igor Hardy on Thu 30/06/2011 12:28:51

Title: Jonathan Blow on indie games programming
Post by: Igor Hardy on Thu 30/06/2011 12:28:51
An interesting speech Jonathan Blow (of Braid fame) gave on indie games programming.

http://the-witness.net/news/2011/06/how-to-program-independent-games/

This is mostly advice for inexperienced developers about staying as effective as possible with the programming part, when you're making pretty much the whole game on your own.
Title: Re: Jonathan Blow on indie games programming
Post by: Vince Twelve on Thu 30/06/2011 18:27:04
That was interesting, and definitely rang true!  Thanks for the link!
Title: Re: Jonathan Blow on indie games programming
Post by: Wonkyth on Fri 01/07/2011 11:35:06
Tankee.
Title: Re: Jonathan Blow on indie games programming
Post by: ThreeOhFour on Fri 01/07/2011 21:34:23
Some interesting stuff in there! Some of it was quite beyond me, but a bunch of it was definitely food for thought.
Title: Re: Jonathan Blow on indie games programming
Post by: Baron on Sat 02/07/2011 02:09:44
My wife giggled at "premature optimization", but I didn't get the joke.