Just curious how this Driver would affect AGS games?

Started by Icey, Mon 23/01/2012 00:45:35

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Icey

I would like to save money so I could get a new Graphics Card. I seen this video : http://www.youtube.com/watch?v=n89k8fXB2uI&feature=related

It runs of the same type of Graphics card as the one I'm looking into buying.
And I wondered if AGS would somehow be enhanced by the Driver.

If it changes nothing in AGS then I won't waste my money on it.

qptain Nemo

If I got you right and you're talking about ENB series, then in fact you can use it with AGS. Some time ago I fooled around with it and launched ags games with bloom effect with it. It looked like this .
But, needless to say, it's mostly rather pointless and silly.

Icey

I see. can it do more then just the bloom effect? Cause if it can't then it is rather silly.

R4L

Enbseries does a lot of things, but nothing that would help out for AGS.

For games like Quake and GTA that are sprawling 3D games, it works. It can render bloom effects, HDR effects, palette swaps... it has a lot of cool features.

Check out GTA San Andreas with it on:

Here and here.

EDIT: Some images:

One
Two
Three

Icey

I see so it would be a waste of money then cause I don't really play GTA 4 on PC. But still those graphics are amazing. I wasn't really look for graphics like that for AGS but just some small effects 1 being the bloom effect.

Also can someone tell me or PM me why I can't run games in D3D9?

I got it enabled and I have D3D 11.

TheRoger

Maybe because you have D3D 11 and not D3D9? I had a same issue some time ago, but I think it was D3D 7. I suppose you're running win7, because it kinda skips older D3D versions.

R4L

Not true. In order to run ENBseries you need D3D9.dll in your main folder where your game is using it.

As far as actually running the game, I have no problems running D3D9 games, and my card is DX11 compatible with D3D11.

Studio, why use a driver to add bloom? You can easily do it in photoshop, artgem, pretty much any editing software.

Icey

No no you see I know with a little effort I can make the bloom effect in photoshop however I did not know I could get a driver for it.

The problem is that now I would like to know how I could get D3D9 working. I mean it's not a big deal cause I can still play games. Also it would if someone could tell what good use do you get out of D3D 9 anyways. I never really noticed anything different on my older computers but still it would be nice to know.

Ghost

Quote from: Studio3 on Tue 24/01/2012 11:40:25
Also it would if someone could tell what good use do you get out of D3D 9 anyways.

Depends on your game- when you use 32bit colour depth, alpha blending AND a lot of custom drawing, D3D can give you a speed boost. Not really a lot (since AGS games run at 40fps by default anyway, which isn't bringing modern hardware to its limit), but it's there.

Icey

I see so that's huh?....

Well I guess I don't really need it then since my games already run fine on just directdraw. I guess that's why I didn't notice any diference before.

Ok I guess that just about wraps it out here so thanks guys for the info.

Khris

I'm not spoiling it but one post made me smile from ear to ear.

Icey, ENBseries isn't a replacement for a graphics card driver. It's a collection of mods, usually for a specific game, that changes how the engine of the game turns the game's 3D world into the 2D image on the screen.

Naturally, it won't work with AGS games regardless of whether you use the Direct3D renderer or not. AGS games use 2D graphics and AGS doesn't know where light sources are or what textures the depicted objects have. It's just pixels...

ENBseries is awesome though, I played Skyrim for 40+ hours before the invisible spiderwebs irritated me enough to google for potential solutions. I hadn't realized what I was missing in terms of eye-candy, it was like a different game.
And I could even turn up the settings quite a bit without loosing FPS.

Icey

Oh my bad, I was sorta confused when I seen the stuff on youtube so I thought it was graphics card driver. But will there ever be a way in the future to make AGS create light sources?

Khris

No, unless AGS became a 3D engine. Which I'm pretty sure it won't.

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