Survey about Indie Game: The Movie - for my friend's research paper

Started by Igor Hardy, Sat 30/03/2013 10:02:35

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fred

Cerno, last time I heard from the producer, back in May 2012, he said the project was still alive. Although one can speculate how dead the project would have to be for him not to accept my 20 dollar preorder :)

EchosofNezhyt

Quote from: Armageddon on Tue 09/04/2013 06:33:59
I don't care about his personality at all, I don't like him because he released FEZ with lots of game breaking bugs and refuses to update it because Microsoft has an update fee that he didn't want to pay, it's a very small fee so I didn't see the problem.

Wasn't it like 50k or something after one update?

Armageddon

Quote from: Frito Master on Fri 26/04/2013 06:55:38
Quote from: Armageddon on Tue 09/04/2013 06:33:59
I don't care about his personality at all, I don't like him because he released FEZ with lots of game breaking bugs and refuses to update it because Microsoft has an update fee that he didn't want to pay, it's a very small fee so I didn't see the problem.

Wasn't it like 50k or something after one update?
Just 2k, which is stupid yes but I'm sure he had plenty enough from how well it sold. He vowed to never come to PC and it's coming to Steam in a week...

EchosofNezhyt

QuoteMicrosoft's XBLA policy only allows for one free patch, with subsequent patches requiring the game to go through a recertification process at a cost of $40,000.

Is see a ton of stuff about it costing 40k for a recert process on the interwebs was it not true? It seems he wasn't the only one who said that it to costy.

QuoteHe vowed to never come to PC and it's coming to Steam in a week...

Until he thought about the profits :P It could fund another game.

I don't like him but he could/did make something interesting.

flyyyspeck

I did the survey!...but am I too late? It's really late in mid-April.

About the documentary, it was really well done. It had good production value. I was also a bit disenchanting; there was negativity abound. In the beginning, I was gleefully curious about what I could learn about the indie scene. By the end of it, Fish had worn me down and it was a bit depressing.
On the plus side, I have a new-found respect and appreciation for all things indie.

amateurhour

I found a kind of "follow up" interview about XBLA and Microsoft with some commentary from some of the Indie Game teams as well as other and the problem isn't necessarily the issues with being an indie game studio, but Microsoft itself.

From what I read they like to find a game coming out with a lot of appeal, and they press hard for exclusivity deals. I don't remember which game it was but one of the bigger indie Steam/PS3 games approached MS and were told "no" because they couldn't give them Xbox360 exclusivity since their game was already on two other platforms. There's also apparently a shit-ton of contract stuff wherein you can't release your games to other platforms for a set number of years.

I'm not trying to MS bash because I personally LOVE my 360 but they do pull the leash quite a bit tighter than their competitors which drives a lot of people away.

Also they require a lot of stupid crap. The meat boy team was saying that MS wouldn't finish checking out their game during one of the last rounds of dev until they delivered the avatar marketplace apparel for the little 360 avatars first which the meat boy team felt was a HUGE waste of time especially since they didn't get much in the way of profits from those sales.

I'd love to see a follow up to Indie Game focusing on the Steam/PS3 marketplaces.     
Co-Founder of Pink Pineapple Ink Pink Pineapple Ink
Creator of the online comic Trouble Ticket Trouble Ticket

EchosofNezhyt

PS3 support for indie titles specially the vita is really crap imo.

Specially the SDK thing for vita... Shame on them it woulda been a cool feature if they supported it more.

Dave Gilbert

One thing I will say about Indie Game: The Movie.

Taking a break from crunching on a game project to watch a movie about people crunching on their game projects... extremely bad idea.

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