LeChuck, or not LeChuck? (http://www.livejournal.com/community/monkey_island/6584.html)
Odd... yet nice.
Yeah, does sound like it. Of course, here's how the LeChuck theme originally played in MI1: http://www.geocities.com/TelevisionCity/5729/lechuck3.mid
I be teh Flippy (sort of): http://invis.free.anonymizer.com/http://www.geocities.com/TelevisionCity/5729/lechuck3.mid (http://invis.free.anonymizer.com/http://www.geocities.com/TelevisionCity/5729/lechuck3.mid)
Good grief! the Disneyland references continue! I wonder how many times they went to Disneyland during the making of Monkey Island and Monkey Island 2.
Heeeyyy... a lot of people complain about how CMI and EMI miss that monkey island charm and I guess it's because the new teams haven't made enough visits to Disneyland! I just solved LEC's problem for MI5 :P
You know that the idea for MI came from Disney I guess? and the 3rd games good, 4th one is pretty crap.. good puzzles
Well, the whole opening banjo thing from CMI was ripped straight from the Pirates of the Caribbean ride in Disneyland, so they had SOME Disney references in that one...
THE hole game was ripped from pirates of the Caribean (forget spelling) he got the idea while riding it with his kids (I think) The dog in the jail in MI2? the bango... the pirates... :) but the game rocks
I don't think the WHOLE game was 'ripped', from the ride, but sure there's definitely heavy inspiration there. Some puzzles were lifted from situations on the ride. But that's not to detract from the awesome imagination of the MI1/2 team - they created some brilliant characters, jokes, puzzles all by themself. CMI and EMI actually have some pretty great original ideas, like Murray, but sadly the spurts of genius are more here and there, rather than one consistent stream of top-notch humour and piratey atmosphere as in MI1 and 2. But let's not turn the thread into a MI games comparison thread now...
I e-mailed Dave Grossman (co-designer of DOTT, assintant designer/writer of Monkey Island 1 and 2) and I asked him if the team ever made a visit to Disneyland during the production of the games, and this is what he said:
"The answer is... zero. The team never went to Disneyland, at least not as a group. We did talk about making an inspirational trip down there when we were first working on Monkey 1 (in between Errol Flynn movies), but somehow the fact that it was four hundred miles away kept us from following through on that. It's possible that individuals may have gone there on their own vacations - I didn't, but I have no way of remembering whether anyone else did.
On the other hand, I think most (possibly all) of us had been there at least once during the course of our lives, and Ron, describing the aesthetic he wanted, would often talk about imagining you had stepped off the Pirates of the Caribbean ride and were talking to the people there. So some of those Disneyland references are undoubtedly deliberate. I'm sure there are also a few that are entirely coincidental."
So I guess Michael Z. Land may have gone to Disneyland for inspiration... who knows.
LOL. What amuses me is that a LOT of professional composers seem to steal other tunes. Horner often uses variations of other themes other people have done, a lot of film themes have been obviously ripped from earlier classical music and other sources etc.
They're job is to compose yet they steal.
Bastards.
I just remembered the example - if you ever get to watch Metropolis (the old b&w movie)but with the "new" soundtrack, you'll notice that a lot of the music is just like that in FoA.
m0ds
"Good composers don't borrow, they steal." - Igor Stravinsky
Even Beethoven "stole" things from other composers.
But he didn't end up broke from lawsuits like Vanilla Ice
Actually, apparently Vanilla Ice still has a few million left over from that glorious year.
I think they didn't really steal the song, but they just stole the song's atmosphere.
And the actual song on the ride sounds even more similar, too.
Didn't Vanilla Ice use an actual sample from Queen's "Under Pressure", not just a similar sounding riff? He didn't give credit or list them anywhere in the liner notes, he just took it. It was much more blatant than the Disneyland/LeChuck thing. And as far as I know he and Queen settled out of court.
Queen rules, btw.
On that note... (http://tailsteak.netherweb.com/)
Interesting coincidence that this happens to be today's entry.
Quote from: Gonzo on Mon 02/06/2003 19:15:13
I don't think the WHOLE game was 'ripped', from the ride, but sure there's definitely heavy inspiration there. Some puzzles were lifted from situations on the ride. But that's not to detract from the awesome imagination of the MI1/2 team - they created some brilliant characters, jokes, puzzles all by themself.
I think there's a negative connotation related to "ripping" from other people's work, but what it really is is that ripping stuff it's a tool for creativity. The song was obviously yet another reference to the whole theme park idea, which is apparently all tied to the original secret of Monkey island, or whatever. Furthermore, references rule! :)
It also amazes me that's it's been 10 years since the making of monkey island 1-2, and new references are still popping up.
Quote from: Fuzzpilz on Wed 04/06/2003 01:47:35
On that note... (http://tailsteak.netherweb.com/)
Interesting coincidence that this happens to be today's entry.
That's awesome. Thanks for linking it.
When I say ripped, I mean heavily inspired of course..... ;D
BTW: I think disneyland rocks! 8)
Quote from: m0ds on Mon 02/06/2003 20:36:08What amuses me is that a LOT of professional composers seem to steal other tunes. Horner often uses variations of other themes other people have done, a lot of film themes have been obviously ripped from earlier classical music and other sources etc.
There's a reason for this. While editing a movie they often use a temporary soundtrack of pre-existing music, often from other films or classical (Prokofiev (sp?) and Stravinsky seem to be favorites). When they're done editing and the composer comes on, the temp music seems so fitting, that he ends up emulating the temp track in his score. It's a known fact. That's why so many thriller have a Bernard Herrman-like score.
Quote from: m0ds on Mon 02/06/2003 20:36:08
LOL. What amuses me is that a LOT of professional composers seem to steal other tunes. Horner often uses variations of other themes other people have done, a lot of film themes have been obviously ripped from earlier classical music and other sources etc.
They're job is to compose yet they steal.
I don't think it's about stealing. I'm sure all those composers would love to write completely unique and new pieces. But the fact is, directors or whoever makes the game/movie, already have a type of music for certain scenes in their mind... and that is usually music they heard in some other movies&games. And when composer gets description of what the director want (with possible "i'd like something in style of *put a name of the movie here* musical score"), it's hard to be completely original.
Quote from: Igor on Wed 04/06/2003 09:56:36
I don't think it's about stealing. I'm sure all those composers would love to write completely unique and new pieces. But the fact is, directors or whoever makes the game/movie, already have a type of music for certain scenes in their mind... and that is usually music they heard in some other movies&games. And when composer gets description of what the director want (with possible "i'd like something in style of *put a name of the movie here* musical score"), it's hard to be completely original.
Speaking from a composer's perspective, I must agree with you. I have never scored a game before, but I have scored three student films and in two of those three cases the directors had very specific ideas in their minds regarding the mood they wanted the scores to evoke. They thus supplied examples, and it's difficult to completely clear those out of your mind when writing the music while still retaining the requisite emotions. And for anyone who doesn't think this happens in the real composing world, John Williams is one of the more infamous appropriators of classical themes around. I'm not saying this in a negative way, I'm just stating a fact. In most cases it's not too big of a deal.
Hey... I finally heard the song! And... yeah, there is a very to LeChuck´s theme close movement at second 40. But we cannot say it´s plagiarism because there must be two movements copied for that (Farlander Law advisor).
But we must have in mind that Monkey is full of cameos... I don´t think this is another one, because the coincidence in the song is just in 1 or 2 seconds, but that encourages me thinking that genious sometimes use some other genious´art.
Quote from: Fuzzpilz on Wed 04/06/2003 01:47:35
On that note... (http://tailsteak.netherweb.com/)
Interesting coincidence that this happens to be today's entry.
Lol... that comic is so true to life.. :D
I love this MP3... very clearly a LeChuck theme in there. :) Michael Z. Land should be commended for stealing Disney's stuff. :)
I never heard any Disney music in Monkey Island 1,2,3, or 4.
Also: Am I the only one in this forum who DOESN'T think MI4 is crap?
Quote from: Bluke4x4 on Thu 12/06/2003 21:20:02
Also: Am I the only one in this forum who DOESN'T think MI4 is crap?
One of the few.
I dont think MI4 its self suks, but
POINT AND CLICK!!!!
WHAT HAPPENED TO POINT AND CLICK!!
and non ugly- non 3D graphics...
If they just did some major changes to the graphics, interface, plot, design, story, puzzles, and humor, EMI could have been alot better.
I liked EMI.
"OH MY GOD HE LIKED EMI!!"
Well, it would've been better with point n click...
Oh. I've got a weird idea. What if someone on the forums did a pixelized AGS adaption of EMI? That'd be cool.
Nah.
It would just be shnite in a more usable package.
I liked LeChuck better in the first two games. The humour in 1 and 2 was a lot more kind of adult orientated, then you get to CMI and, to me, it just seems to be aimed at more of a younger audience. Plus the graphix really do remind me of disney.
But don't kill me if I'm wrong.
I dunno, I think the MI games have always had a sort of juvenile wedgie-type humor. Now Sam and Max, there's some humor that an adult can enjoy (although I idolized the game when I was 6.)
i like video games a lot
because it's fun
and the music is fun too
and you can play with them