Similar AGS for other genres

Started by Mehrdad, Wed 28/11/2012 08:12:54

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Mehrdad

Hi

Please introduce to me a engine very similar to AGS coding and interface for other genre games.in my opinion XNA is similar as interface but its pretty hard and its only framework too.

your suggestion?
My official site: http://www.pershaland.com/

Gilbert

Game Maker is quite popular it seems. The free version is supposed to be less advanced than the commercial one but I think you can still make something with it.

Or, just look at this thread from TIGSource.

Mehrdad

Thanks Iceboty for great link from TIGSource.

But i dont like Game maker at all.It takes many buffer from computer in start of games and doesnt run on old machine at some situations too.
My official site: http://www.pershaland.com/

wisnoskij

Depends on the genre, there is probably one for every genre out there.

Renpy, or something like that for visual novels. There is some RPG maker for RPGs. I know there is a few for text adventures. I am sure there are similar engines for platformers, racing, you name it.

Mehrdad

Actually i dont want any Adventure genre and visual novel or texts like Renspy engine because AGS is enough and full complete for me.
I want another engine for platformers games.I tried many engines:
Game maker : I dont like it.i said it up.
Construct or Multimedia fusion : I dont like visual engines
Torque game builer : I dont try it
XNA : I dont really know but seems difficult
Flash : bad performance for serious games

i want know what is more similar to AGS in coding and interface.AGS is really nice for me.
appreciate for any suggestion
My official site: http://www.pershaland.com/

Ghost

#5
AGS is an editor, XNA is a framework for C#. What exactly do you "like" about AGS that you want to see in your platform editor/toolkit? Do you prefer scripting, the way you have all tools in one IDE? That could help narrow down choices a bit.

There used to be a pretty decent IDE called "D.I.V." that was very versatile and had good performance; it was DOS but I managed to run it under WinXP without any problems. DarkBasic is worth a try too, though not free.

[edit]
If you like scripting and don't worry about a learning curve I can really only suggest you give XNA a try. It's free, the VisualC# IDE is free, performance is good, and there is a full platformer starter pack to give you a headstart. XNA and AGS look "alike" because both use a very similar IDE, but you'd write your games in C#, and that *is* powerful stuff.

veryweirdguy

#6
I've been playing with Stencyl, it seems pretty good for platformers.

But then again this isn't really my area of expertise.

OH OH also Gamesalad recently launched for PC. I have no experience with it but people seem to like it? I dunno.

Mehrdad

veryweirdguy@
Stencyl is a visual engine.sorry but i cant believe this engines.GameSalad is same and not for serious game too.

Ghost@
I like AGS because i learned many things form programming and i'm happy with it.anything is really nice and it havnt confuse scripting.Editor and scripting is very join and lovely.AGS made for serious game too.
Although I'm not good in scripting (I'm 2D Animator) but i dont worry about it.I can put time for it but i want choose best engine or framework for Continue learning language that get it in AGS.
I agree with you for XNA.and i like it.But there is two problem and i want to know before start with it:
XNA output is only for PC and Xbox and windows phone mobile.
XNA havent editor


My official site: http://www.pershaland.com/

DoorKnobHandle

If you like AGS so much, why don't you just work with it a bit more and make your platformer with it? AGS is perfectly capable of that!

Mehrdad

AGS havnt good frame rate for platform games.As far as i know Concurrence(by mode7) was best platformer(Cinematic).and unfortunately in game we had slow frame rate in great machine too.
My official site: http://www.pershaland.com/

Ghost

#10
Quote from: Mehrdad on Wed 28/11/2012 15:47:57
XNA output is only for PC and Xbox and windows phone mobile.
XNA havent editor

True, XNA games run on (Windows) PCs and other Windows OS's, mostly because XNA is *made* by Microsoft and they are monopol hogs.

XNA has an IDE, Visual Studio. This is where you write your code. There is no "visual editor" like AGS's "Edit Room and draw hotspots" approach, that is correct.

I wouldn't disregard an engine just because it is "visual", btw, you should try out a toolkit for a while before you form an opinion. I hated Inform when I started with it, and these days I am really fond of it.  (nod)

Quote from: Mehrdad on Wed 28/11/2012 16:01:11
As far as i know Concurrence(by mode7) was best platformer(Cinematic).and unfortunately in game we had slow frame rate in great machine too.
Ever tried this gem? -> Indiana Rodent

Mehrdad

#11
But i work with Construct and Multimedia fusion and Stencyl too.All them was visual coding and i was confused for many special parameters.I really prefer work with coding and get more experience programming.Although its hard for me.

I cant see your link video because youtube is filtering in my country .what is it?
Edit1:I downloaded this game.let me see it please.
Edit2:Nice game :smiley: Graphic is pixel coloring thats why fps is good.But we have stutter in trace scene.I really dont know that it will be solve with smooth parallax plugin.   
My official site: http://www.pershaland.com/

Radiant

Quote from: Mehrdad on Wed 28/11/2012 16:01:11
AGS havnt good frame rate for platform games.As far as i know Concurrence(by mode7) was best platformer(Cinematic).and unfortunately in game we had slow frame rate in great machine too.

I'd say AGS does platform games just fine.

wisnoskij

Quote from: Mehrdad on Wed 28/11/2012 16:01:11
AGS havnt good frame rate for platform games.As far as i know Concurrence(by mode7) was best platformer(Cinematic).and unfortunately in game we had slow frame rate in great machine too.

I do not think that has anything to do with AGS. The original ran "slow" as well, far "slower" in fact. It is part of its style. You get used to it, and the games would be far too easy if it was 100% responsive.

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