Look who's back! (The Duke, that's who!)

Started by , Sat 22/12/2007 01:37:27

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Ghost

The Duke- raised from the dead, with more info than revealed in the last two years (meaning: A super-short article and a minute trailer)...

http://www.shacknews.com/onearticle.x/50464

Amazing! They are still working on that! And the beauty is: The trailer does hardly show anything, yet I bet there'll be a new hype within the next few days.

I like the "older" look of the Duke, though. And that grey thingy seems to be an octabrain; lookin good too.

I wonder if it will *ever* come out.

Now- discuss. For me (proud owner of Duke Nukem 1, 2 and 3D) it rekindles some fond memories... and a slight worry if they (3D Realms, that is) can repeat the success of the old days.

Domino

Duke Nukem: Time To Kill is my favorite Duke game of them all.

I can't wait to play the next one..hopefully sometime soon.

lo_res_man

Long live the Duke! I hope they keep the pre-PC (political correctness) humour and lewdness of the originals.  ;)
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R4L

Hopefully it will come out this time. I'm not waiting another 5 or so years.

InCreator

Omg, he looks totally Bruce Willis.

Speech voice is more or less the same, I like it.
I hope it'll be out soon. No game has taken so long time to make, and no game has proven itsself worth even 3-year delay (except HL2), not to speak about longer time.

monkey0506

I actually think it would be rather hilarious if they simply NEVER released this game. A game stuck perpetually in development FOREVER with the occasional media release like this one to raise hype about a game the world will never see.

Gotta love the irony in that. ;D

Actually I think they probably will release it, but 10 years of development is a hell of a long time for a game, ESPECIALLY a commercial game with full teams working on it.

Interesting video though. :=

BOYD1981

Quote from: InCreator on Sat 22/12/2007 03:09:46
I hope it'll be out soon. No game has taken so long time to make, and no game has proven itsself worth even 3-year delay (except HL2), not to speak about longer time.

i dunno, Prey was pretty good and that was first announced in like 98, although work on that did stop completely and then it got picked up again and actually released, but i think that's a good thing as it probably wouldn't have worked so well back then.
personally i don't think HL2 was worth the delay, and you have to remember that game saw a lot of changes after the source leak, i'm not saying it's not a brilliant game, it just didn't deliver a lot of what it promised to, but then neither did Stalker which also was in development for years but still turned out okay.
i think you do have to kind of admire 3D Realms taking so long and just telling everyone to stfu, it's their game and they want it to be the best it can be so they're not going to rush it just to keep fans and publishers happy, the former of which would just complain if the game was half arsed and then say they should have spent more time on it (come on, how many times do we all think that?).
but it does now mean the game will have to be awesome, and a lot of good games have come out in the time it's taken them to make duke forever (not to mention new hardware developments and the consoles to consider), and i suppose they probably want to equal or better most of them, we'd be pretty disappointed if they didn't and would just start waving our comparison sticks.
i for one am and have always been tremendously excited about this game since the early trailers/teasers and would happily wait longer for a game that i really will enjoy playing, even though i'm totally getting myself ready to be disappointed.

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InCreator

#7
Quotepersonally i don't think HL2 was worth the delay

Depends on what do you mean with this "worth". If you mean another good, memorable fps game which also redefines genre a bit, I don't see how it wasn't worth waiting. HL2 had it all, jawdropping graphics, big guns, drum and bass music tracks fitting like a glove where needed... 

But if you mean good sci-fi shooter which is better than it's prequel, well, Valve totally ruined the desperation and mystery around Half-Life universe, with all those childish decisions like handholding girl NPC and robot dog and wacky professor and his pet headcrab and all this not really serious attitude in what should be more than serious world. The way friendly NPC's talk and act is like a parody of something serious. In that case, it wasn't worth it, yes. If Freeman would state at some point "yeah, come get some", it WOULD be Duke Nukem... guns and aliens are already there, isn't that so?  ;D

Ghost

I can put up with waiting if the end result is a good one. I think the first time I encountered a "super wait" was for "Heart of Darkness", and it *was* worth it.

With the Duke, I think there will be a lot of controversy. The series always relied on straightforward, hard action and (later) on slippery, mature humour; while I think that oldtimers like me will definitely check out the "new Duke", I couldn't even guess what someone who grew up with elaborate titles like HL2, BAttlefield and the like will think about a straightforward, maybe even simple game (as I expect DNF to be) where you shoot, shout, curse and tip the girls.

I wish to see it, though. Boy, I really do.

And he really started to look a bit like Bruce Willis, no? A good thing they kept the original voice actor.

Ishmael

Finally, feels like it's been... well, forever since I heard they've started making this game. It indeed better be worth the wait...

Ah, I used to remeber Duke's every set location remark of 3D... Episode starts, end bosses, secrets.. I hope they're still in, too.
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ManicMatt

"Time to kill" was my fave Duke game too! I loved the things Duke would say, and the variety in the levels. Oh, and that game got me into Stabbing Westward, and I love that band now! (Who have now split up, and the lead singer is currently in a rock band called "The Dreaming")

Thing is though, as much as I had fun with the PSone Duke games, if it's exactly the same gameplay as back then but with next gen graphics I'd be disapointed.

I'm glad they got the original actor in too, it just wouldn't be the same otherwise.

As for his new look, are they trying to make him look older or less old fashioned?

Galen

The audio appears to be recycled and the graphics arn't anything special (Duke is now John McClane apparently?). Rather disappointing in my eyes.

Domino

I own Duke 3D for the PC and PS1, Time to Kill, and Land of the Babes, which in my opinion was a terrible game.

The one thing i liked about Duke 3D for the PC was the BUILD editor. I use to spend many hours and hours creating levels. That was a lot of fun.

space boy

I yawned.

Do you guys remember the teaser for starcraft II with that marine saying "Hell, it's about time!". That would have been a good line for Duke to say in the DNF teaser.

Eigen


Ishmael

I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
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LimpingFish

#18
Duke Nukem Forever is no longer a game. It's a title in search of game.

Is the Duke Nukem IP really valuble enough for a developer to repeatedly restart the game over from scratch everytime?

The "been in development since 1997" is a bit misleading. A number of potential Duke Nukem Forevers have been and gone in that time. I would hazard a wild guess at the current build's life span as being within the last two or three years, maybe even less.

Prey ended up being built on the Doom 3 engine, so it was hardly the same game that started life in 1998. The idea and basic design foundation for the game existed from that date, sure, but the actual finished game itself had, imho, a no more than average period of development.

We live in an era of procrastinating studios; those who prefer to talk about how great their game is going to be, rather than actually presenting us with a finished product. Regardless of eventual quality, I find this attitude extremely annoying.

Will Wright, Gabe Newell, Scott Miller, etc, are all guilty of such behaviour. Peter Molyneaux has done it on two games (Black and White, and the no-show B.C.), and John Romero shot his career in the face with Daikatana.

When HL2's "episodes" are eighteen months apart, you have to ask yourself just what these developers are doing with their time.

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Ghost

Quote from: LimpingFish on Sun 23/12/2007 22:55:34
When HL2's "episodes" are eighteen months apart, you have to ask yourself just what these developers are doing with their time.

Countin' their bucks, and checking each others wrist watch to see who has the most expensive one.

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