Adventure Game Studio

Community => General Discussion => Topic started by: Estaog on Thu 24/02/2005 19:51:21

Title: Monkey Island Template
Post by: Estaog on Thu 24/02/2005 19:51:21
I was looking for a monkey island template (1 or 2) and found the one at juncsource.com. Bad part is that it only has 2 backgrounds (4 if you count the intro), and that's not enough to make a game. I wonder if anyone has a link to another template or if they know a place where to download a monkey island 1 template. Thanks.
Title: Re: Monkey Island Template
Post by: Privateer Puddin' on Thu 24/02/2005 19:54:49
The idea is, you use you gui etc, but have original backgrounds, characters etc :P
Title: Re: Monkey Island Template
Post by: Estaog on Thu 24/02/2005 20:19:10
Oh great news, i found my old monkey island 1/2 cd! Now i can finally start it! (The game that is).
Title: Re: Monkey Island Template
Post by: Andail on Thu 24/02/2005 20:46:04
I don't get it, did you wanna make the game or just play it?

And why make it, if you wanna make it just like the original game?
Title: Re: Monkey Island Template
Post by: LGM on Thu 24/02/2005 20:46:45
What, are you remaking MI1 or something?
Title: Re: Monkey Island Template
Post by: Estaog on Thu 24/02/2005 20:50:39
Im making a fan-game.

Edit:

Hey guys does this look like a boat to you or is it a boat look-a-like home?
(http://www.2dadventure.com/ags/Untitled2.gif)
Title: Re: Monkey Island Template
Post by: Krazy on Fri 25/02/2005 11:54:08
It's Captain Dread's House Boat, so um yeah it's a boat and a house  ???
Title: Re: Monkey Island Template
Post by: Privateer Puddin' on Fri 25/02/2005 12:00:07
Have you even played MI2? you would know that if you had..
Title: Re: Monkey Island Template
Post by: Kinoko on Fri 25/02/2005 12:03:05
Honestly, Tanker. Have you played Monkey Island? 1? 2? Because you'd want to have played at least both of those to be making a fan game. I mean, you can do what you like but if you want people to play it...

So from what I can gather, you've ignored all the advice people have been giving you over the last couple of days about taking things slowly, sticking it out with projects and making a simple game. Weren't you already starting another game?

Sorry if I sound harsh but... I don't know... this just feels really old.

I think I'm going to get a stiff drink.
Title: Re: Monkey Island Template
Post by: Krazy on Fri 25/02/2005 12:10:49
This guy obviously has NO patience what so ever...
Title: Re: Monkey Island Template
Post by: Kinoko on Fri 25/02/2005 12:15:36
Which is, and this is a really important tip, possibly THE most important factor in making a game.

I REALLY want to see a finished game from you Tanker, and I know you can do it if you just keep yourself focussed and start off simple. That background you put in the critic's lounge... where was that going? I totally recommend you go back to that and give a small game made from your own art a go. It was fine! It's FAR more enjoyable playing a game with someone's mediocre art skills than with someone who's ripped great art from elsewhere.
Title: Re: Monkey Island Template
Post by: Estaog on Fri 25/02/2005 14:22:08
Thing is, i cant get the hang of creating characters. And i REALY suck at animating them. And yes i did play monkey island 1/2, but i cant remember most of the story scince it was like 3 years ago. I remember that lechuk was his brother and that his parents where dead. I also remember Elain. What i was going to do is a game between monkey island 1 and 2 (Using monkey island 2 backgrounds). And im sure im gonna stick with it. Oh and if you want to see a game from me, check out Quest For Cinema, its old (and very buggy) but its pretty funny.
Title: Re: Monkey Island Template
Post by: SSH on Fri 25/02/2005 14:36:28
If you use your imagination you can create a game where you don't need to be able to draw, animate or anything. FOr example [advert] my new MAGS game (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=19379) where the characters are pixels and so they are all featureless squares.... [/advert]

Feel free to download the source of the game and use that "universe" in your own game, or even the same characters. Hope that you like Object Oriented scripting!
Title: Re: Monkey Island Template
Post by: Krazy on Fri 25/02/2005 15:34:12
Wait, wait, if you DID get your hands on MI2 again wouldn't it be logical to replay it if you're going to make a fan game  ???
Title: Re: Monkey Island Template
Post by: Estaog on Fri 25/02/2005 17:16:05
Nah, that will take too much time. I remember the basics of the story, and i think that is enaugh. But just in case....

Spoiler
Does monkey island 1 end when guybrush kills lecuck with the rootbeer? I dont know where he meets Elaine and who she is and how she helps him. Any other important characers i should know about.
[close]
Title: Re: Monkey Island Template
Post by: MrColossal on Fri 25/02/2005 17:27:39
Hey Tanker, if you don't want to replay the game then I suggest reading an FAQ, it'll tell you everything about the first games and it's like you're playing them.

http://www.gamefaqs.com/computer/amiga/game/569426.html

http://www.gamefaqs.com/computer/doswin/game/562680.html

Though I recommend replaying the games or choosing a game you've played recently and still remember.

Good luck
Title: Re: Monkey Island Template
Post by: Estaog on Fri 25/02/2005 17:51:28
Oh hey thanks that will help me alot. I have a small question. I know this doesnt belong here, but i didnt think it was good enaugh to start a topic for. Is there some sort of global variable or something that makes the character face an object when he looks at it, or do you have to script everyone? Thanks.
Title: Re: Monkey Island Template
Post by: Ubel on Fri 25/02/2005 18:53:33
if (GetCursorMode() == MODE_LOOK) {
Ã,  Ã,  Ã,  FaceLocation (EGO, mouse.x, mouse.y); }

Maybe this helps.
Title: Re: Monkey Island Template
Post by: Estaog on Fri 25/02/2005 19:24:01
But do i write that in every object`s script or do i put it in the global script?

Edit: Anybody knows how to rip the inventory images from monkey island?
Title: Re: Monkey Island Template
Post by: HillBilly on Fri 25/02/2005 19:38:22
Try print screen and paste it in paint.
Title: Re: Monkey Island Template
Post by: Estaog on Fri 25/02/2005 19:41:15
It will take too much time to get all the inventory from the game, and as i said i dont have time to play through it. I tryed these http://www.emugifs.emuita.it/monkeyisland2lechuck'srevengepcsprites.htm , but they appear too big next to the ones that come with the template. Do i need to resize them or something?
Title: Re: Monkey Island Template
Post by: Privateer Puddin' on Fri 25/02/2005 19:45:26
No time to play it, yet time to make a quality fan game? :/
Title: Re: Monkey Island Template
Post by: Ubel on Fri 25/02/2005 19:50:12
Quote from: Tanker on Fri 25/02/2005 19:24:01
But do i write that in every object`s script or do i put it in the global script?
Put it in the on_mouse_click

Example:

#sectionstart on_mouse_click Ã, // DO NOT EDIT OR REMOVE THIS LINE
function on_mouse_click(int button) {
Ã, // called when a mouse button is clicked. button is either LEFT or RIGHT
Ã, if (IsGamePaused() == 1) {
Ã,  Ã, // Game is paused, so do nothing (ie. don't allow mouse click)
Ã, }
Ã, else if (button==LEFT) { Ã,  Ã, 
Ã, if (GetCursorMode() == MODE_LOOK) {
Ã,  Ã,  Ã, FaceLocation (EGO, mouse.x, mouse.y); }
Ã,  Ã, ProcessClick(mouse.x, mouse.y, GetCursorMode());
Ã, }
Ã, else { Ã,  // right-click, so cycle cursor
Ã,  Ã, SetNextCursorMode();
Ã, }
}
#sectionend on_mouse_click Ã, // DO NOT EDIT OR REMOVE THIS LINE
Title: Re: Monkey Island Template
Post by: Estaog on Fri 25/02/2005 19:50:55
Yep, whats wrong with that?

Pablo: But im using the monkey island 2 template, where do i put it there? Its so complicated.
Title: Re: Monkey Island Template
Post by: Ubel on Fri 25/02/2005 20:38:30
:-\ Can't really say. I'm not very familiar with that.
Title: Re: Monkey Island Template
Post by: Estaog on Fri 25/02/2005 20:56:43
So nobody knows why these:
http://www.emugifs.emuita.it/monkeyisland2lechuck'srevengepcsprites.htm
are showing really big near the ones that come with the template?
Title: Re: Monkey Island Template
Post by: Blackthorne on Fri 25/02/2005 21:03:44
Quote from: Tanker on Fri 25/02/2005 19:50:55
Yep, whats wrong with that?


A fan enjoys something because it's a quality piece of work.Ã,  They have usually enjoyed playing/watching/listening to said piece multiple times.Ã,  To interpret the game into their own vision, they must understand it in-and-out.Ã,  They don't make a "fan game" because everyone else in said community thinks Monkey Island is cool.

You're a poser, dude.Ã,  You're making a fan game in the hopes that everyone will think you're "cool".Ã,  Sigh, reminds me of school.... You've got a lot of maturation to go through.Ã,  But good luck on making your game.  Hopefully you will learn something from this experience.

Bt


Title: Re: Monkey Island Template
Post by: DystopianRhetoric on Fri 25/02/2005 21:09:30
Quote from: Blackthorne on Fri 25/02/2005 21:03:44
Quote from: Tanker on Fri 25/02/2005 19:50:55
Yep, whats wrong with that?


A fan enjoys something because it's a quality piece of work.Ã,  They have usually enjoyed playing/watching/listening to said piece multiple times.Ã,  To interpret the game into their own vision, they must understand it in-and-out.Ã,  They don't make a "fan game" because everyone else in said community thinks Monkey Island is cool.

You're a poser, dude.Ã,  You're making a fan game in the hopes that everyone will think you're "cool".Ã,  Sigh, reminds me of school.... You've got a lot of maturation to go through.Ã,  But good luck on making your game.Ã,  Hopefully you will learn something from this experience.

Bt




What makes this whole thing worse is that he's trying so desperately to conform while lacking in artistic talent, without even realising that this could actually be an advantage, possibly going in a direction not commonly explored by adventure games, by making something abstract or unusual.

The world does not need another badly made fan game. Try something unique.
Title: Re: Monkey Island Template
Post by: Estaog on Fri 25/02/2005 21:17:44
Look, can you guys just help me with my problem?
Title: Re: Monkey Island Template
Post by: Mats Berglinn on Fri 25/02/2005 21:28:04
Tanker, just one question. Have you played MI3 and 4 too? I ask this because if you make a fan game you got to know the story if you intend on make a story after the events of MI4 or you will get a lot of things wrong. But if you just are making a story between MI2 and 3 it doesn't matter very much.

I hope the information gave you some help.
Title: Re: Monkey Island Template
Post by: Ubel on Fri 25/02/2005 21:39:32
Quote from: Tanker on Fri 25/02/2005 20:56:43
So nobody knows why these:
http://www.emugifs.emuita.it/monkeyisland2lechuck'srevengepcsprites.htm
are showing really big near the ones that come with the template?

Just resize the pictures 2x smaller with paint
Title: Re: Monkey Island Template
Post by: Estaog on Fri 25/02/2005 21:52:27
I tryed that but they appear sort of distorted.
Title: Re: Monkey Island Template
Post by: Sam. on Fri 25/02/2005 21:57:46
*sigh* tanker.  I know you really want to make a good game, but its been proved ime and time again, that these things never happen, and if they do, are shit. You are making a new game, with teh same backgrounds, inventory items, gui and characters. im not sure how you are going to change the stroy around unless you pass off old backgrounds as different locations. which would suck because everyone here knows what they are supposed to be. Your "quest for cinema" game was enjoyable and funny. something more along those lines would be better, something entirely of your own creation. IMO, ripped fangames are never worth it. Something like FOY for monkey island would be well worth it, but (No offence) your skill at the moment does not seem up to the job. Also, your problems with coding may SERIOUSLY affect your chances of making a good game. Make a few small games that you realy enjoy and will make some of us laugh, learn to be great, and THEN work on a fangame with your OWN material.

However, if you continue with this project, I wish you all the luck ibn the world that it doesn't suck ass. Also, if you give up this project, I have the right to say I told you so.

(my english teacher would murder me for that first mile long paragraph)
Title: Re: Monkey Island Template
Post by: Estaog on Fri 25/02/2005 22:04:26
Man i really need some help, how am i gonna get the damn inventory images??
Title: Re: Monkey Island Template
Post by: Sam. on Fri 25/02/2005 22:06:19
Thanks for listening.
Title: Re: Monkey Island Template
Post by: Estaog on Fri 25/02/2005 22:08:20
I did, but there are plenty of good fan-games out there, why cant mine be good?
Title: Re: Monkey Island Template
Post by: Privateer Puddin' on Fri 25/02/2005 22:11:05
Out of the fan games made, good ones are extra rare, and with no track record of good games, you will not have much support.
Title: Re: Monkey Island Template
Post by: Sam. on Fri 25/02/2005 22:13:01
name one entirely ripped  good fan game that has been released.
Title: Re: Monkey Island Template
Post by: Estaog on Fri 25/02/2005 22:13:50
Man dont post replys like that, try to help me with my problem.
Title: Re: Monkey Island Template
Post by: Sam. on Fri 25/02/2005 22:27:13
mate, your problem is attention. I would be willing to bet this game won't get finished. This was posted on tuesday fo this week.
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=19330.0

Im sorry but that showed promise of a nice game. This game sounds like a cheap getout.

That's my last word.


That
Title: Re: Monkey Island Template
Post by: dasjoe on Fri 25/02/2005 22:32:30
Quote from: Pablo on Fri 25/02/2005 21:39:32
Just resize the pictures 2x smaller with paint

don't you ever listen? resize properly!
look at the images closely and repaint missing pixels.

since i feel at least someone needs this soon i've already converted a sprite for zooty. er, for you.

(http://img.photobucket.com/albums/v411/dasjoe/knife.gif)
Title: Re: Monkey Island Template
Post by: SSH on Fri 25/02/2005 22:35:47
Of course, if you don't have time to play MI2, you dont have time to make a game. A MAGS game takes a month and they are usually small and a bit rushed. Games take AGES to do (except Princess Marian ones ;) ) And by asking for all this help you are implying that your time is far more valuable than ours, which is insulting (and probably inaccurate). Get your lazy butt to work.
Title: Re: Monkey Island Template
Post by: Estaog on Fri 25/02/2005 22:37:00
Ok ok, no need to mock!
Title: Re: Monkey Island Template
Post by: DystopianRhetoric on Fri 25/02/2005 22:40:31
Quote from: SSH on Fri 25/02/2005 22:35:47
Of course, if you don't have time to play MI2, you dont have time to make a game. A MAGS game takes a month and they are usually small and a bit rushed. Games take AGES to do (except Princess Marian ones ;) ) And by asking for all this help you are implying that your time is far more valuable than ours, which is insulting (and probably inaccurate). Get your lazy butt to work.

Not always. Here again we come to the problem of assumptions. People assume that a game cannot be done well if it takes very little time to make it. Clearly this is incorrect, I imagine it would be possible to make a good game within a week. It would certainly be different to what we commonly expect from adventure games, but it could still certainly be of good quality.
Title: Re: Monkey Island Template
Post by: Pelican on Sat 26/02/2005 00:31:08
Tanker, I think you need to remember the main thing about making a freeware game:
It's meant to be fun! Take your time with it, enjoy yourself. Fair enough, if your art skills are lacking - so are mine, but I've taken the time to improve them. If you don't want to do that, try doing paintovers of graphics or photos. It'll help you learn how to draw better, and it will make them your own work. Personally, I enjoy games with a good story and puzzles, over pretty graphics anyday.

As for making a fan game, I really recommend playing the games you're basing them around. If you think a fan game is going to be well received in general, I think you'll find that they tend to be judged a little harsher because they are fan games. For example, the Resident Evil movies, are fun little action movies, but when you compare them to the games they are based on, they seem rather crap.

So, my advice is: make a few small games (maybe enter a MAGS - good for motivation), and use them as an opportunity to improve the areas in which you have trouble. I'm sure people will be a lot more accomodating if you show you have the patience to learn.

Good luck, and I hope to see a game from you in the future!
Title: Re: Monkey Island Template
Post by: Estaog on Sat 26/02/2005 07:10:55
I changed my mind, i am playing through monkey island 1.
Title: Re: Monkey Island Template
Post by: Peter Thomas on Sat 26/02/2005 07:27:59
That is some most excellent news!

That should give you some real insight into what the world needs to be like, how the characters interact, what space you have to work within the story etc.

Remember, what seems like criticism from us guys isn't about you. We just want to see you make a great game, and our stern advice/instruction is hopefully going to help you through in the right direction.
Title: Re: Monkey Island Template
Post by: SSH on Sat 26/02/2005 19:01:52
Quote from: DystopianRhetoric on Fri 25/02/2005 22:40:31
Quote from: SSH on Fri 25/02/2005 22:35:47
Of course, if you don't have time to play MI2, you dont have time to make a game. A MAGS game takes a month and they are usually small and a bit rushed. Games take AGES to do (except Princess Marian ones ;) ) And by asking for all this help you are implying that your time is far more valuable than ours, which is insulting (and probably inaccurate). Get your lazy butt to work.

Not always. Here again we come to the problem of assumptions. People assume that a game cannot be done well if it takes very little time to make it. Clearly this is incorrect

why is it clear?

Quote
I imagine it would be possible to make a good game within a week. It would certainly be different to what we commonly expect from adventure games, but it could still certainly be of good quality.

imagine is the point: i've worked on 8 more games than you!  OK, there are hour games and some of them are good, but, for example, most original backgrounds take longer than that to draw...