I was looking for a monkey island template (1 or 2) and found the one at juncsource.com. Bad part is that it only has 2 backgrounds (4 if you count the intro), and that's not enough to make a game. I wonder if anyone has a link to another template or if they know a place where to download a monkey island 1 template. Thanks.
The idea is, you use you gui etc, but have original backgrounds, characters etc :P
Oh great news, i found my old monkey island 1/2 cd! Now i can finally start it! (The game that is).
I don't get it, did you wanna make the game or just play it?
And why make it, if you wanna make it just like the original game?
What, are you remaking MI1 or something?
Im making a fan-game.
Edit:
Hey guys does this look like a boat to you or is it a boat look-a-like home?
(http://www.2dadventure.com/ags/Untitled2.gif)
It's Captain Dread's House Boat, so um yeah it's a boat and a house ???
Have you even played MI2? you would know that if you had..
Honestly, Tanker. Have you played Monkey Island? 1? 2? Because you'd want to have played at least both of those to be making a fan game. I mean, you can do what you like but if you want people to play it...
So from what I can gather, you've ignored all the advice people have been giving you over the last couple of days about taking things slowly, sticking it out with projects and making a simple game. Weren't you already starting another game?
Sorry if I sound harsh but... I don't know... this just feels really old.
I think I'm going to get a stiff drink.
This guy obviously has NO patience what so ever...
Which is, and this is a really important tip, possibly THE most important factor in making a game.
I REALLY want to see a finished game from you Tanker, and I know you can do it if you just keep yourself focussed and start off simple. That background you put in the critic's lounge... where was that going? I totally recommend you go back to that and give a small game made from your own art a go. It was fine! It's FAR more enjoyable playing a game with someone's mediocre art skills than with someone who's ripped great art from elsewhere.
Thing is, i cant get the hang of creating characters. And i REALY suck at animating them. And yes i did play monkey island 1/2, but i cant remember most of the story scince it was like 3 years ago. I remember that lechuk was his brother and that his parents where dead. I also remember Elain. What i was going to do is a game between monkey island 1 and 2 (Using monkey island 2 backgrounds). And im sure im gonna stick with it. Oh and if you want to see a game from me, check out Quest For Cinema, its old (and very buggy) but its pretty funny.
If you use your imagination you can create a game where you don't need to be able to draw, animate or anything. FOr example [advert] my new MAGS game (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=19379) where the characters are pixels and so they are all featureless squares.... [/advert]
Feel free to download the source of the game and use that "universe" in your own game, or even the same characters. Hope that you like Object Oriented scripting!
Wait, wait, if you DID get your hands on MI2 again wouldn't it be logical to replay it if you're going to make a fan game ???
Nah, that will take too much time. I remember the basics of the story, and i think that is enaugh. But just in case....
Spoiler
Does monkey island 1 end when guybrush kills lecuck with the rootbeer? I dont know where he meets Elaine and who she is and how she helps him. Any other important characers i should know about.
Hey Tanker, if you don't want to replay the game then I suggest reading an FAQ, it'll tell you everything about the first games and it's like you're playing them.
http://www.gamefaqs.com/computer/amiga/game/569426.html
http://www.gamefaqs.com/computer/doswin/game/562680.html
Though I recommend replaying the games or choosing a game you've played recently and still remember.
Good luck
Oh hey thanks that will help me alot. I have a small question. I know this doesnt belong here, but i didnt think it was good enaugh to start a topic for. Is there some sort of global variable or something that makes the character face an object when he looks at it, or do you have to script everyone? Thanks.
if (GetCursorMode() == MODE_LOOK) {
Ã, Ã, Ã, FaceLocation (EGO, mouse.x, mouse.y); }
Maybe this helps.
But do i write that in every object`s script or do i put it in the global script?
Edit: Anybody knows how to rip the inventory images from monkey island?
Try print screen and paste it in paint.
It will take too much time to get all the inventory from the game, and as i said i dont have time to play through it. I tryed these http://www.emugifs.emuita.it/monkeyisland2lechuck'srevengepcsprites.htm , but they appear too big next to the ones that come with the template. Do i need to resize them or something?
No time to play it, yet time to make a quality fan game? :/
Quote from: Tanker on Fri 25/02/2005 19:24:01
But do i write that in every object`s script or do i put it in the global script?
Put it in the on_mouse_click
Example:
#sectionstart on_mouse_click Ã, // DO NOT EDIT OR REMOVE THIS LINE
function on_mouse_click(int button) {
Ã, // called when a mouse button is clicked. button is either LEFT or RIGHT
Ã, if (IsGamePaused() == 1) {
Ã, Ã, // Game is paused, so do nothing (ie. don't allow mouse click)
Ã, }
Ã, else if (button==LEFT) { Ã, Ã,Â
Ã, if (GetCursorMode() == MODE_LOOK) {
Ã, Ã, Ã, FaceLocation (EGO, mouse.x, mouse.y); }
Ã, Ã, ProcessClick(mouse.x, mouse.y, GetCursorMode());
Ã, }
Ã, else { Ã, // right-click, so cycle cursor
Ã, Ã, SetNextCursorMode();
Ã, }
}
#sectionend on_mouse_click Ã, // DO NOT EDIT OR REMOVE THIS LINE
Yep, whats wrong with that?
Pablo: But im using the monkey island 2 template, where do i put it there? Its so complicated.
:-\ Can't really say. I'm not very familiar with that.
So nobody knows why these:
http://www.emugifs.emuita.it/monkeyisland2lechuck'srevengepcsprites.htm
are showing really big near the ones that come with the template?
Quote from: Tanker on Fri 25/02/2005 19:50:55
Yep, whats wrong with that?
A fan enjoys something because it's a quality piece of work.Ã, They have usually enjoyed playing/watching/listening to said piece multiple times.Ã, To interpret the game into their own vision, they must understand it in-and-out.Ã, They don't make a "fan game" because
everyone else in said community thinks Monkey Island is cool.
You're a poser, dude.Ã, You're making a fan game in the hopes that everyone will think you're "cool".Ã, Sigh, reminds me of school.... You've got a lot of maturation to go through.Ã, But good luck on making your game. Hopefully you
will learn something from this experience.
Bt
Quote from: Blackthorne on Fri 25/02/2005 21:03:44
Quote from: Tanker on Fri 25/02/2005 19:50:55
Yep, whats wrong with that?
A fan enjoys something because it's a quality piece of work.Ã, They have usually enjoyed playing/watching/listening to said piece multiple times.Ã, To interpret the game into their own vision, they must understand it in-and-out.Ã, They don't make a "fan game" because everyone else in said community thinks Monkey Island is cool.
You're a poser, dude.Ã, You're making a fan game in the hopes that everyone will think you're "cool".Ã, Sigh, reminds me of school.... You've got a lot of maturation to go through.Ã, But good luck on making your game.Ã, Hopefully you will learn something from this experience.
Bt
What makes this whole thing worse is that he's trying so desperately to conform while lacking in artistic talent, without even realising that this could actually be an advantage, possibly going in a direction not commonly explored by adventure games, by making something abstract or unusual.
The world does not need another badly made fan game. Try something unique.
Look, can you guys just help me with my problem?
Tanker, just one question. Have you played MI3 and 4 too? I ask this because if you make a fan game you got to know the story if you intend on make a story after the events of MI4 or you will get a lot of things wrong. But if you just are making a story between MI2 and 3 it doesn't matter very much.
I hope the information gave you some help.
Quote from: Tanker on Fri 25/02/2005 20:56:43
So nobody knows why these:
http://www.emugifs.emuita.it/monkeyisland2lechuck'srevengepcsprites.htm
are showing really big near the ones that come with the template?
Just resize the pictures 2x smaller with paint
I tryed that but they appear sort of distorted.
*sigh* tanker. I know you really want to make a good game, but its been proved ime and time again, that these things never happen, and if they do, are shit. You are making a new game, with teh same backgrounds, inventory items, gui and characters. im not sure how you are going to change the stroy around unless you pass off old backgrounds as different locations. which would suck because everyone here knows what they are supposed to be. Your "quest for cinema" game was enjoyable and funny. something more along those lines would be better, something entirely of your own creation. IMO, ripped fangames are never worth it. Something like FOY for monkey island would be well worth it, but (No offence) your skill at the moment does not seem up to the job. Also, your problems with coding may SERIOUSLY affect your chances of making a good game. Make a few small games that you realy enjoy and will make some of us laugh, learn to be great, and THEN work on a fangame with your OWN material.
However, if you continue with this project, I wish you all the luck ibn the world that it doesn't suck ass. Also, if you give up this project, I have the right to say I told you so.
(my english teacher would murder me for that first mile long paragraph)
Man i really need some help, how am i gonna get the damn inventory images??
Thanks for listening.
I did, but there are plenty of good fan-games out there, why cant mine be good?
Out of the fan games made, good ones are extra rare, and with no track record of good games, you will not have much support.
name one entirely ripped good fan game that has been released.
Man dont post replys like that, try to help me with my problem.
mate, your problem is attention. I would be willing to bet this game won't get finished. This was posted on tuesday fo this week.
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=19330.0
Im sorry but that showed promise of a nice game. This game sounds like a cheap getout.
That's my last word.
That
Quote from: Pablo on Fri 25/02/2005 21:39:32
Just resize the pictures 2x smaller with paint
don't you ever listen? resize properly!
look at the images closely and repaint missing pixels.
since i feel at least
someone needs this soon i've already converted a sprite for zooty. er, for you.
(http://img.photobucket.com/albums/v411/dasjoe/knife.gif)
Of course, if you don't have time to play MI2, you dont have time to make a game. A MAGS game takes a month and they are usually small and a bit rushed. Games take AGES to do (except Princess Marian ones ;) ) And by asking for all this help you are implying that your time is far more valuable than ours, which is insulting (and probably inaccurate). Get your lazy butt to work.
Ok ok, no need to mock!
Quote from: SSH on Fri 25/02/2005 22:35:47
Of course, if you don't have time to play MI2, you dont have time to make a game. A MAGS game takes a month and they are usually small and a bit rushed. Games take AGES to do (except Princess Marian ones ;) ) And by asking for all this help you are implying that your time is far more valuable than ours, which is insulting (and probably inaccurate). Get your lazy butt to work.
Not always. Here again we come to the problem of assumptions. People assume that a game cannot be done well if it takes very little time to make it. Clearly this is incorrect, I imagine it would be possible to make a good game within a week. It would certainly be different to what we commonly expect from adventure games, but it could still certainly be of good quality.
Tanker, I think you need to remember the main thing about making a freeware game:
It's meant to be fun! Take your time with it, enjoy yourself. Fair enough, if your art skills are lacking - so are mine, but I've taken the time to improve them. If you don't want to do that, try doing paintovers of graphics or photos. It'll help you learn how to draw better, and it will make them your own work. Personally, I enjoy games with a good story and puzzles, over pretty graphics anyday.
As for making a fan game, I really recommend playing the games you're basing them around. If you think a fan game is going to be well received in general, I think you'll find that they tend to be judged a little harsher because they are fan games. For example, the Resident Evil movies, are fun little action movies, but when you compare them to the games they are based on, they seem rather crap.
So, my advice is: make a few small games (maybe enter a MAGS - good for motivation), and use them as an opportunity to improve the areas in which you have trouble. I'm sure people will be a lot more accomodating if you show you have the patience to learn.
Good luck, and I hope to see a game from you in the future!
I changed my mind, i am playing through monkey island 1.
That is some most excellent news!
That should give you some real insight into what the world needs to be like, how the characters interact, what space you have to work within the story etc.
Remember, what seems like criticism from us guys isn't about you. We just want to see you make a great game, and our stern advice/instruction is hopefully going to help you through in the right direction.
Quote from: DystopianRhetoric on Fri 25/02/2005 22:40:31
Quote from: SSH on Fri 25/02/2005 22:35:47
Of course, if you don't have time to play MI2, you dont have time to make a game. A MAGS game takes a month and they are usually small and a bit rushed. Games take AGES to do (except Princess Marian ones ;) ) And by asking for all this help you are implying that your time is far more valuable than ours, which is insulting (and probably inaccurate). Get your lazy butt to work.
Not always. Here again we come to the problem of assumptions. People assume that a game cannot be done well if it takes very little time to make it. Clearly this is incorrect
why is it clear?
Quote
I imagine it would be possible to make a good game within a week. It would certainly be different to what we commonly expect from adventure games, but it could still certainly be of good quality.
imagine is the point: i've worked on 8 more games than you! OK, there are hour games and some of them are good, but, for example, most original backgrounds take longer than that to draw...