Hi all,
I haven't been around these parts for several years now, but I imagine some people might remember my name. I wanted to come back, for a moment, and extend my thanks to both those that knew me when I was active here and to the community at large.
I found AGS when I was thirteen years old. My early experience with it produced some truly terrible games, but my time with it was formative. I remember writing my first dialogue script - that was my first time doing anything remotely like programming. I remember being so excited by the script, and it didn't stop there. I think the most complicated thing I wrote was a platform shooter engine, which I tried to make into a game ("War") before running out of time because of schoolwork. I was in Junior High, then.
This community supported me throughout those years. You provided a safe place for me to make terrible games, and offered meaningful, constructive criticisms of both those games and the code itself. I read through some of my posts before writing this and it was quite moving. I was too young to respond with maturity, especially in the early days, but that didn't stop your kindness either. This is truly an inspiring community of people.
I've just received my Bachelor's in Computer Science (double major with Mathematics), and I'll be attending program of Ph.D. study for Computer Science starting this fall. I wholeheartedly believe that I would not be here if weren't for AGS and this community. You nurtured an interest I didn't know I had when I first wanted to bring stories to life through games. You helped me let my imagination run free, and it brought me to CS as my field of study and my passion.
So to all of you that knew me then, and all of you that keep this community alive today, thank you. It is an honor to have been a part of this.
-Akumayo
Our fee is 10% of your income for life... :)
Quote from: Akumayo on Wed 15/05/2013 19:15:53
It is an honor to have been a part of this.
What do you mean 'have been' - make more games!!! :wink: :cheesy:
edit: I just realised you're the author of "Labyrinth" (http://www.adventuregamestudio.co.uk/site/games/game/600/), Akumayo - played that game a week ago,
just to take a screenshot for the database and couldn't stop playing - addictive!
Quote from: SSH on Thu 16/05/2013 22:52:42
Our fee is 10% of your income for life... :)
If I continue into academia, that might not be a whole lot!
Quote from: Tramponline on Fri 17/05/2013 00:06:36
I just realised you're the author of "Labyrinth" (http://www.adventuregamestudio.co.uk/site/games/game/600/), Akumayo - played that game a week ago,
just to take a screenshot for the database and couldn't stop playing - addictive!
I had forgotten about Labyrinth! I've actually worked on games like that a couple of times over the years, though never to completion. I like randomized dungeon crawls. I still think about games I'd like to make sometimes, but I usually lack the time and resources to do what I'd like to do.
I think I've used some of your modules/plugins in The Cat Lady. You're a legend, man!;)
And it's great to see someone looking back at this community with sweet nostalgia, instead of throwing shit at people and pointing fingers/making dramatic exit (which has been a recent trend with some members).
I don't know you personally, Akumayo, but your presence has left ripples on these forums. You should stick around.
And make more AGS games?;)
I remember you of course! It seems we both registered at about the same time. I too have recently returned to AGS after a long extended absence, but I'm super glad I did.
Good to have you back, man.
I used your particle module in the first version of Nelly Cootalot (I had to take it out of the current 32bit version because Raw Draw wasn't working well with DX9). So thank you!
Akkumayo! I'm using your old journal code in one of my games right now. Welcome back to the community! :smiley:
Thanks for all the warmth, guys. It's good to see that much hasn't changed :)