Anyone use an older version of AGS simply because they like it more?

Started by poc301, Fri 04/12/2009 11:23:07

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poc301

I ask because I use and make all my games with 2.72.  I like the GUI, functionality and stuff better than the newer versions.  Maybe I will get around to learning the new system eventually, but for now, I like my old-school version :)

-Bill

ThreeOhFour

I stuck with 2.71 for a fair while, and then for some strange reason decided to try 3.xx.

And I realized how insanely good 3.xx is compared to that old thing.

Phemar

Yea, I'm stuck on 2.62. Never got around to learning the new scripting method :/

markbilly

Quote from: Ben304 on Fri 04/12/2009 11:32:04
I stuck with 2.71 for a fair while, and then for some strange reason decided to try 3.xx.

And I realized how insanely good 3.xx is compared to that old thing.

Same experience as Ben, really. I would recommend people just try the new one (3.xx) it may be really different to start with, but it is so much better!
 

Chicky

Quote from: Phemar on Fri 04/12/2009 11:42:42
Yea, I'm stuck on 2.62. Never got around to learning the new scripting method :/

2.72 here, my AGS folder has migrated between 4 computers :P

Dualnames

Quote from: Ben304 on Fri 04/12/2009 11:32:04
I stuck with 2.71 for a fair while, and then for some strange reason decided to try 3.xx.

And I realized how insanely good 3.xx is compared to that old thing.

Seconded. I thought i'd never go to 3.00 and I was very sure I wouldn't. Trust me on one things do upgrade to 3.00, you're missing stuff!!
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Ryan Timothy B

I've used 2.7 long enough to know how much better 3.2 is.  Better layout.  Less clicking.  Newer features.

Plus: I'd rather play a game made with 3.* versus 2.7.  I don't like the 320x240 or 640x320 option--especially for sprites that are scaled, they go all wonky and stupid.  The 2x, 3x, etc nearest-neighbor filtering is so much better.

Jim Reed

I used 2.72 as a standard. Then 3.xx got released, and I got a mighty bit scared of the new changes, especially in scripting.

Later I tried 3.xx for a few twists and turns, and it went right, so I'm happy with it now. I still miss some things from 2.72, but, yeah, things move on.

Mr Flibble

I stuck on 2.72 for aaaaaaaaaaages, refusing to upgrade because I liked the old editor and didn't (still don't really) like the new look of it. But the list of new features got longer and longer, to the point where I just wanted to upgrade. Not to mention that a GUI revision usually prompts me to think that an improvement has been made, and my discomfort is just because it's new, not because it's bad.
Ah! There is no emoticon for what I'm feeling!

Grundislav

Yeah, I've also been using 2.72 forever.  I tried 3 for Back Door Man, but I prefer to stick with 2.72 until I finish Ben Jordan so as not to have the extra worry of learning all the new stuff, but the upgrade is inevitable.

poc301

Well, to be honest Francisco, you're kind of my idol when it comes to AGS (you were totally the inspiration for me getting into this), and if 2.72 is good enough for Ben Jordan then it is good enough for me  ;D

-Bill

Ponch

I'm still using 2.72. I've played around with 3.x a little, but until the latest arc of the Barn Runner story is done, I'm sticking with 2.72 -- mostly to avoid the headaches of updating my existing arcade(s) code and that sort of thing.

Ryan Timothy B

QuoteI tried 3 for Back Door Man
Well at least you've gone that extra step to move away from what you're comfortable with.  I completely understand the whole 'comfort' thing.  That 2.7 layout has probably been around for quite some time, I wouldn't know though since I'm fresh blood.  I wouldn't doubt that it's actually even slower for you to make a game with 3*, for quite a while until you get used to it.

I remember a few years back going from an old Paint Shop Pro version to a few versions newer.  I was so angry at the layout, couldn't figure out where anything was.  It took a while to get just as comfortable.  
What was even worse, was migrating from PSP, to Photoshop.  Holy crap, I'm surprised I don't have a gigantic ulcer from the experience.  I couldn't do anything in it.  Even making a non-filled circle is time consuming and annoying, but for the rest of the features I'm totally glad I made the switch.

m0ds

I'm a 2.72 guy aswell! I'm not a fan of tabs that's all. Some of the features in the later versions are awesome, but I agree with you Bill - better GUI layout in 2.72 for someone like me. I prefer everything to be in one window, and contained within that. And, I guess, just being here since the earlier days, after seeing AGS progress (as with anything) you find the one that's just perfect for you, and 2.72 is for me! Later editions have been easier on sprite imports and I know animators work well with AGS 3 - but as any of my own animations don't have more than 3 frames, 2.72 is fine ;) 3 is more like a programming language package like delphi or whatnot with all that framework and personally, as a "game creator" not programmer, I don't like strictly programming language style environments - it's too geeky!!! So, I'll be sticking with the earlier version 2.72 which feels like a nice self-contained game making application for as long as I can. I do use 3 but I still haven't been able to use it quickly and I still find it clunky and too programmery, but as Ryan says, it can be the same for any app - some have a steeper learning curve than others. Anyway, here's to point 72 :D


Matti

I would never ever go back to an older version than 3.x

When 3.0 came out I immediately installed it and was extremely happy about all the changes (code-wise as well as the editor appearance). I also think it was a good idea to delete the interaction editor, since it was completely useless unless you were a complete beginner in programming. And if you were a complete beginner, the interaction editor could only let you do very basic stuff that didn't suffice at all for making a decent game.

But the most important improvements were neat graphical features like higher resolutions and alpha channels, since I'm exclusevely doing anti-aliased hi-res stuff.

Oh, and every new version has so many cool new features that I couldn't dream of not using the current versions.

Grundislav

Quote from: poc301 on Sat 05/12/2009 03:51:54
Well, to be honest Francisco, you're kind of my idol when it comes to AGS (you were totally the inspiration for me getting into this), and if 2.72 is good enough for Ben Jordan then it is good enough for me  ;D

-Bill


Wow, thanks Bill! I...don't know what to say to that, that's extremely flattering.

Like Ponch, I am also holding off until I finish so as not to have to update all my preexisting code.

Dataflashsabot

I'm using 2.70(.601). First version of AGS I got, off a PC Gamer coverdisk, and never saw a reason to upgrade. Tried out various 3.* versions, didn't like them so went back. I really should at least update to 2.72 sometime.

Dualnames

I've had difficulties going to 3.0 but when you go, you look at yourself back in time and see a jerk. :D
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

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