This may not be the best place for this, if you agree, I apologize. Otherwise:
I'm thinking of jumping ship, or at least puttin one foor out of the AGS ship to test the waters. I feel like I should try some other tool than AGS to create a simple game engine of my own, and create some kind of adventure game based on that.
I've been pondering about Java as the basis to use, since I have some slight experience of it from my education years, but the internet has mostly mean things to say about Java as a platform for anything.
Any suggestions? Experiences? What would be a good platform / language to start learning nowadays?
Quote from: WHAM on Tue 24/05/2011 09:30:20
What would be a good platform / language to start learning nowadays?
C++ remains a solid choice - and it has a whole family of languages that work more-or-less the same, including PHP, Java, C#, and AGS.
For simple adventure game, Game Maker is solid enough. Because you don't have to learn a whole new language, just a tiny bit of logical script commands, very similar to AGS and understandable to human being (unlike most C-like programming languages which are not).
You can create a whole engine in an evening or two, and with alot of evenings, even use 3D models for characters.
It's getting iOS, PSP and Android porting capabilities in near future too, as long as your game is simple enough, but publishing for those platforms have to go directly through Yoyogames (they recieve a cut)
Hey! I had forgotten about old GameMaker! I think I tried it around 2004 and didn't understand a think back then. Nowadays it might be a different story! ;D