Adventure Game Studio

Community => General Discussion => Topic started by: Akumayo on Sat 03/12/2005 03:35:06

Title: Paint.NET
Post by: Akumayo on Sat 03/12/2005 03:35:06
     Has anyone tried Paint.NET?  I found it when surfing Wikipedia.  It is soo cool.  It has almost every feature a basic photoshop has, along with a freelance, open-source liscense, and it's free!  I'm messing around with it now, and I am loving it.  If you don't have it, at least try it.  Does anyone else have it?  And if so, have you used it in your games?
Title: Re: Paint.NET
Post by: TheYak on Sat 03/12/2005 04:41:42
It's really not a bad alternative for people who don't already have photoshop or psp.  It's more the bugs and shortcomings that tend to bug me after awhile.  Getting layers and some of the more advanced tools in a free program is quite nice though, definitely recommended over MS-Paint.  I'd probably choose it over Photoshop for spriting because of its simplicity, but it does have a few bugs, glitches and missing features I use (last used 2.5beta though).
Title: Re: Paint.NET
Post by: Rui 'Trovatore' Pires on Sat 03/12/2005 09:54:59
There's a thread about it already, and I think it even has the same title. :) In it, among other things, it was noticed that some files saved in paint.NET are unrecognizeable by AGS. I'm talking standard bmp files, too. Or was it png? Anyway, search for that old thread, you'll see.
Title: Re: Paint.NET
Post by: Akumayo on Sat 03/12/2005 15:37:59
I'll do that, thanks for the input so far.
Title: Re: Paint.NET
Post by: Elliott Hird on Sun 04/12/2005 13:20:28
Apparently Microsoft's integrating it into Vista... if it wasn't for the tcpa I'd upgrade when it comes out.