Oh my god ... this guy's a genius:
http://nl.youtube.com/watch?v=WyCMM6e1Lbo
8 bit for THE WIN! ;D
That was pretty neat looking how he adapted the guitar interface to the C64. Something like that for the PC would be a little more practical, from my perspective, since then I could create AGS adventures that require Guitar Hero input. How cool would that be???1???? Nonetheless I am impressed.
But why did the notes approach in an exponential way and not linear? Like, they are coming closer faster the further they are away from the playing-line and when actually come closer, they slow down? That's inverse perspective and it got to be extremely counter-intuitive when playing. WHAT WERE THEY THINKING?
[/AVGN]
It's awesome and pointless all at the same time. I'm not sure what to think.