Is this possible?

Started by Icey, Fri 26/08/2011 07:51:00

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Icey

Today I was working on my game. I was working on some menu stuff ad thought I should test it. When I went to go Debug the game everything I worked on was working just fine. I tried pressing the save button and the the load button. That also worked however there was one thing I noticed this time around that I never seen during my time of using AGS. After doing a lot of other work on the game I went to start it up. I tried clicking the load button just for the hell of it and it actually worked! however it loads the state from the previous edit. Therefore the new changes are not seen in this state.

Sorry is I didn't explain this well enough. I can try to explain it better if you want.

Nikolas

Quote from: Studio3 on Fri 26/08/2011 07:51:00
Sorry is I didn't explain this well enough. I can try to explain it better if you want.
Well... If you CAN try and explain it better, why didn't you in the first place? You wanted to test the patience of those reading the thread?

And while you're at it (and while I'm no better) why not try and fix your spelling errors and tpyos?!

Finally perhaps, since this is a semi-technical issue, this thread could be in the tech forum?

Khris

Yeah, what load button? Do you mean File - Open?

Matti

Quote from: Studio3 on Fri 26/08/2011 07:51:00
I tried clicking the load button just for the hell of it and it actually worked! however it loads the state from the previous edit. Therefore the new changes are not seen in this state.

Do you mean changes within the opened game in the editor or the game itself? If by "load button" you mean the "run" button then try build -> rebuild all files.

Icey

I made 2 buttons on a GUI (Save, Load) I played the game within the editor. When I clicked Save and then load it worked just how I wanted it to work. 20 min of more script/GUI editing  I went to test the Buttons. However I hit load first instead of save. What happened was that the game was able to load a previous save with out the new changes. usually when you make a least one change to anything in the game it's not able to load any thing that doesn't have the exact edits as the next.

monkey0506

I believe that the format of AGS's save files mean that it generally can't work properly if the EXE has been modified from the version which created the save file. However, it's possible (presumably) that the particular changes you made aren't actually verified, hence the situation you've found yourself in.

But unless you're planning on distributing inconsistent versioned save files with your game, then why would it matter anyway?

Also, why would you assume that this technical question about AGS wasn't related to technical questions about AGS?

Icey

I see. I was just curious that's all. I didn't really think this was a problem so that's why I posted it here.

Dualnames

Quote from: Studio3 on Sat 27/08/2011 08:14:21
I see. I was just curious that's all. I didn't really think this was a problem so that's why I posted it here.

But it's a technical issue.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Icey

If you guys think it's a problem then that's cool with me. If you want it over there then maybe you can ask for this  to be moved. I just sorta think it's cool however if it harms my game then yeah it's a problem.

Calin Leafshade

Actually theres no version check on save games. Only changes which affect the save game will fuck it up. Specifically things like room state changes (objects etc) and global variables.

Phemar

I don't see what the problem is...

Icey

Currently there is no problem. Only a conversation about something I noticed in AGS that I never seen before.

@calin: But wouldn't the scripts effect the save too?

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