Adventure Game Studio

Community => General Discussion => Topic started by: wolf739 on Wed 13/01/2010 00:15:16

Title: RTS with AGS
Post by: wolf739 on Wed 13/01/2010 00:15:16
This might sound like an intensely stupid question but is it possible to create an RTS game with AGS, it really seems like it would be a really fun project, the only question is the simplest of all, "is it possible"  ???
Title: Re: RTS with AGS
Post by: Ryan Timothy B on Wed 13/01/2010 00:20:04
Basically, yes.  http://www.adventuregamestudio.co.uk/yabb/index.php?topic=33675.0

There are a few attempts as well.  (I'm also in the process of making one)
Title: Re: RTS with AGS
Post by: Darth Mandarb on Wed 13/01/2010 00:21:55
What I've always wanted to know was if I could make an RPG with AGS!  Or an FPS with AGS!!
Title: Re: RTS with AGS
Post by: wolf739 on Wed 13/01/2010 00:26:56
I've always loved RTS games and would like to Make one with AGS, unfortunately I don't know much about how to use the program, other than the basic stuff, all the stuff from the video tutorials
Title: Re: RTS with AGS
Post by: Eggie on Wed 13/01/2010 00:43:06
I want to make a sandwich with AGS.
Title: Re: RTS with AGS
Post by: Wonkyth on Wed 13/01/2010 11:57:11
Too bad, if it's in an adventure game then you'll have to steal it...Or the ingredients are impossible to get... :'(
Title: Re: RTS with AGS
Post by: Helme on Wed 13/01/2010 12:10:51
Turn-based strategy should not be too hard, but rts ???
I think it will be extremly hard to create a playable rts with ags.
Title: Re: RTS with AGS
Post by: Wonkyth on Wed 13/01/2010 12:18:38
If you're new to programming(or similar), then AGS is a great place to start.
Unlike allot of game-making programs it actually bears semblance to real programming.
Try making a small RTS with AGS and you'll soon have 80% of the skills required to make one from scratch!
Title: Re: RTS with AGS
Post by: Stupot on Wed 13/01/2010 12:40:40
I want to make an RTS in AGS with CGI that is AOK, set in the USA about an FBI agent and a CIA assassin with HIV, who drives an SUV to LAX and takes a 747 and has SEX in the BOG!
Title: Re: RTS with AGS
Post by: Matti on Wed 13/01/2010 12:45:59
I'm thinking about making an RTS about American girl scouts!
Title: Re: RTS with AGS
Post by: wolf739 on Thu 14/01/2010 03:28:30
well how would I make a Turn Based Strategy with AGS   ??? I'd like to make some sort of strategy game so a Turn Based Strategy would be fun too
Title: Re: RTS with AGS
Post by: Darth Mandarb on Thu 14/01/2010 03:46:48
Hey wolf739 people are just givin' you some light-hearted teasing 'cause this question (or one about RPGs) comes up every now and again!

I can't be bothered, but try the search page and I'm sure you'll find some threads about this very topic.
Title: Re: RTS with AGS
Post by: Layabout on Thu 14/01/2010 10:51:27
CJ made a command and conquer clone before (or around the same time) as he started making ags. It used to be on the dosuser homepage. Just some history there folks.
Title: Re: RTS with AGS
Post by: Khris on Thu 14/01/2010 14:30:30
It is perfectly possible.
You will need a solid ability to program though. A beginner shouldn't even try, that'll end up as a huge waste of time.
Try creating a small adventure game first, familiarize yourself with basic coding, browse the technical forums.

Note that since AGS is made to create adventures, you'll have to implement the engine yourself. That incudes everything from a tile-engine to pathfinding to the enemy's AI.

Turn-based isn't that much easier; maybe it's a bit less work, but that's about it.

To get a good idea of how much work there'll be involved, try to implement pathfinding. Google A* or "A-Star" for a prominent pathfinding algorithm. Now consider that every moving thing has to constantly update its path in order not to collide with all other objects. Implement that, too. After you did that, multiply the effort by 5.
Title: Re: RTS with AGS
Post by: Crimson Wizard on Thu 14/01/2010 17:42:47
As a small addition to what Khris said, I may give an advice to first make a game without enemy AI (at all). This will be way simplier and meanwhile you may gain some experience in coding.
In my opinion AI will be the toughest part of such game.
Basic visuals can be done really simply if you do not aim some top-quality graphics with supreme effects.
Title: Re: RTS with AGS
Post by: Phemar on Fri 15/01/2010 14:20:30
I think someone should go on the forums for RPG Maker and ask if it's possible to make an adventure game.