I noticed two scaling libraries/tools on the SCUMMVM links page:
Scale2x/3x/4x
Scale2x is a real-time graphics effect able to increase the size of small bitmaps guessing the missing pixels without blurring the images. ScummVM optionally supports enlarging the game graphics using this scaler.
hq2x/3x/4x
The hq2x/3x/4x filters form a family of fast, high-quality magnification filters. ScummVM optionally supports enlarging the game graphics using these scaler.
Here is the link to Scale2x: http://scale2x.sourceforge.net/
Here is HQ2: http://www.hiend3d.com/hq3x.html
These could help you in making images.
Excuse my lack of knowleadge, but what does that tool work for? Scaling what, screenshots?
Is it a ScummVM file, may I assume that it works for playing the Lucas´ classics?
Once again, escuse me, I´m just a "painter", I don´t know many of the uses of many programs ::)
:)
Its a library for scaling images much more smoothly.
EG:
if you have a 320x200 image and you want to resizee it to 640x400, the effect is lost and the image is crappy.
But this tool will help you to resize the image to look better and smoother always having the same effect.
Its not really a tool, but a library to put to use with C++ in your programs. SCUMMVM uses it becouse alot of scumm games are 320x200 I think and if you want to have it larger it uses this library to make the games look better.
It was just something I wanted to share with all of you in case you would need such a thing.
JD
So... ...how the FLRFLPLIRF do you USE IT?????? >:( ??? >:(
Oh I see! It´s like one of that options you can choose in scummVM like "Supersai", "Domatrix"...
Could you upload a screenshot of a Lucas´ game scaled with that Joseph?
Thanks.
Bah. I hate those things. I think they just make the graphics look worse. A few pixels never hurt anybody..
Beh, its a matter of opinion. Yeah, I will upload a few images on my site when I release the simpsons demo and game.
I will try and get some example of it up. The website should of course have some good ones though.
I use it on some of my Simpsons room becouse when I resized the image, it was horribly disgusting.
JD
Joseph, thanks, now I know how does it work for png scaling... But could you be so kind to explain me how to implement it in my ScummVM games, if you know how to do it?
Thanks.
I think they offer the source code to both applications and your supposed to use it as a library. Sort of like Allegro, SDL or MAD.
I will try to find a guide for you to help you in that. Just keep in mind I am a basic C++ programmer.
JD