RTS engine in AGS...your thoughts?

Started by Ytterbium, Sun 22/02/2004 18:25:58

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Ytterbium

I've been thinking about making an RTS in AGS. I think it would be very possible, but a big challenge.

Since creating a big scrolling map might be challenging with a player character system, I thought about making a spin-off of the Primordial Soup game from The Time Warp of Dr. Brain, which takes place on a single screen. I think it could be made into a fully fledged game by adding evolution: every few generations of cells, you can choose a new thing to evolve. It could be adding small speed or power enhancements, adding organelles like mitochondria and vacuoles, enabling sexual reproduction which creates a litter of cells rather than one, and even multicellular organisms (which would have more health since they have more cells, and going across food would allow them to heal by performing mitosis, the same way all animals heal).

For those of you who never played Primordial Soup, I'll explain the basic concept. There are two types of cells, green and yellow. You control the green cells, and you must try to eliminate all the yellow cells. Cells eliminate each other by fighting in melee combat, and can get hit a few times before dying. Cells can heal by picking up vitamins, and can perform mitosis (divide) by picking up food.

What do you think of an idea like this?

Currently in production: Septigon

Moox

i think turn based would be easier

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