Adventure Game Studio

Community => General Discussion => Topic started by: Guyserman82 on Sat 02/01/2010 21:57:02

Title: Source Codes
Post by: Guyserman82 on Sat 02/01/2010 21:57:02
As I am done with densming's AGS tutorial, I have been downloading source codes to learn more about AGS. Now, I know I will risk learning about sources codes that I've already looked at, but I would appreciate it if you would post some source codes here.
Title: Re: Source Codes
Post by: Ryan Timothy B on Sat 02/01/2010 22:58:40
What kinds of source codes are you looking for exactly?  I could give you dozens of source codes on how to do everything But what you would actually need or find useful.

The beginners tech thread is riddled with tons of basic questions and codes.  Basic stuff like how to use a key on a door, etc etc.  When I started, the search function was my dearest friend (just as long as the thread title was named properly and descriptive).  You can find almost anything.
Title: Re: Source Codes
Post by: Crimson Wizard on Sat 02/01/2010 23:52:53
There was an OpenQuest project for download, but links on AGS games database are broken, so I uploaded one which I stored on my HD:
http://www.box.net/shared/o6l46lnho1

It is for AGS 2.72, but you can upgrade project to 3.+ by opening ac2game.dta file in AGS editor.

Game page in database: http://adventuregamestudio.co.uk/games.php?action=detail&id=945
Title: Re: Source Codes
Post by: on Sun 03/01/2010 01:47:21
Nice upload Crimson, I PM'd the author about the broken link, hopefully he will modify the game page.

Guyserman, if you're interested in more spicy code: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=36546.0
Title: Re: Source Codes
Post by: Ryan Timothy B on Sun 03/01/2010 08:06:19
Lmao Bicilotti!  He said he just finished Densming's video tutorials--not a course in physics programming.  Lol ;D
Title: Re: Source Codes
Post by: Guyserman82 on Sun 03/01/2010 20:26:19
Quote from: Ryan Timothy on Sat 02/01/2010 22:58:40
What kinds of source codes are you looking for exactly?  I could give you dozens of source codes on how to do everything But what you would actually need or find useful.

The beginners tech thread is riddled with tons of basic questions and codes.  Basic stuff like how to use a key on a door, etc etc.  When I started, the search function was my dearest friend (just as long as the thread title was named properly and descriptive).  You can find almost anything.
Well, in answer to this, I am looking for anything and everything. I've downloaded Ahmet's Fight Game 2009, Taxi, and Platform Horde, plus I've been working with Demo Quest 3. I haven't looked into taxi much, but I do intend to. I am currently trying to figure out how to mess with Ahmet's code to get movemnt fluid in my own game. And I did look at Platform Horde, and learned some things that will go into a later game. Taxi I'm not sure about, but thanks anyway.
And I'll download OpenQuest when I get the chance. Thanks for that.
Title: Re: Source Codes
Post by: IndieBoy on Sun 03/01/2010 21:03:24
Wasn't ! meant to be open source, or am I just dreaming?
Title: Re: Source Codes
Post by: Ryan Timothy B on Sun 03/01/2010 21:24:03
I don't believe so, but I think IWWHIIWWHITOMIROTPG was supposed to be open source.
Title: Re: Source Codes
Post by: IndieBoy on Sun 03/01/2010 21:36:40
I think it might of been a little sly comment in one of Ben's blog posts I may of misunderstood. I live in hope though ;D
Title: Re: Source Codes
Post by: Guyserman82 on Sun 03/01/2010 21:43:55
You know, now that I think of it, I am concidering making a stratgey RPG in AGS. Are there any RPG or strategy source codes out there?
Title: Re: Source Codes
Post by: Ryan Timothy B on Sun 03/01/2010 21:47:57
No strategy codes that I know of...
(but.... I am making a strategy game--but we all know how long it takes me to pump stuff out). :)
Title: Re: Source Codes
Post by: Guyserman82 on Sun 03/01/2010 21:50:11
Quote from: Ryan Timothy on Sun 03/01/2010 21:47:57
No strategy codes that I know of...
(but.... I am making a strategy game--but we all know how long it takes me to pump stuff out). :)
I hear you, man! Games take WAY longer to make than we think they should.
I really don't think I'll need any source code for my strategy RPG (I think I already have it figured out), but it would be nice to look at what other people do.
Title: Re: Source Codes
Post by: on Sun 03/01/2010 22:20:56
Quote from: Guyserman82 on Sun 03/01/2010 21:43:55
You know, now that I think of it, I am concidering making a stratgey RPG in AGS. Are there any RPG or strategy source codes out there?

Check this out

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=13649.msg505201#msg505201

It seems is written in AGS 2.72. Good for JRpg.
Title: Re: Source Codes
Post by: Guyserman82 on Mon 04/01/2010 22:26:13
Quote from: bicilotti on Sun 03/01/2010 22:20:56
Quote from: Guyserman82 on Sun 03/01/2010 21:43:55
You know, now that I think of it, I am concidering making a stratgey RPG in AGS. Are there any RPG or strategy source codes out there?

Check this out

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=13649.msg505201#msg505201

It seems is written in AGS 2.72. Good for JRpg.
Thanks for trying bicilotti, but I can't figure out how to open it, and I've tried it twice. Do I need an older version of AGS?
Title: Re: Source Codes
Post by: Crimson Wizard on Mon 04/01/2010 22:40:18
Quote from: Guyserman82 on Mon 04/01/2010 22:26:13
Thanks for trying bicilotti, but I can't figure out how to open it, and I've tried it twice. Do I need an older version of AGS?

As I said above, 2.72 projects can be upgraded to 3+ by opening ac2game.dta file in AGS 3.