Adventure Game Studio

Community => General Discussion => Topic started by: agswannabe on Tue 24/06/2003 21:36:15

Title: story for game
Post by: agswannabe on Tue 24/06/2003 21:36:15
hi, anyone have a good story for a noir detective mistery?

thanks
Title: Re:story for game
Post by: Scavenger on Tue 24/06/2003 22:28:17
Why do you want us to make the story up for you? At least, thats the way I see it. Oh well, here goes:

Lazy games creator is killed in a spontainious flaming in the AGS forums. Who could have done such a thing? On inspecting the charred remains of the games creator, our main charactor (Khan T. Beybotered) is lead into a whirlwind of conspiracies behind the sudden death of the lazy one, the hidden cult of Doetfuroos threatens him at every turn. Hey, this sounds like Pleurghburg. *shrug*

There is a moral to this story. People will give you silly stories if you ask them to make a storyline for you.
USE BRAIN.
USE OILCAN WITH BRAIN
USE BRAIN TO THINK UP GOOD STORY.
((Ripped from Bud Tucker))
Title: Re:story for game
Post by: Femme Stab Mode >:D on Wed 25/06/2003 07:21:07
I think that this should be in the AGS talk and chat. Honestly, you can make up your own story.  I make up about 7 every day, weed out 4 of them and remember the 3 good ones. I have too much stories to make games from all of them. Here is a bit of general advice.It doesn't have to be complicated. If the story is short make only one main plot and no subplots. If it's longer  it's okay to make a few subplots. Also, if the story is short there is no need for a lot of characters. A story can't work without a villian.  A story can't work without a goal.  Characters have to have some contrast or they're all the same and there is no conflict created eg. passionate hero versus cold villian, unless they both are passionate. If it's a detective story the plot is more likely to be linear as in the end there would be the same solution. If the goal is something achievable through different actions eg. get rich, break free etc then the plot is easier to make non-linear.  Anyway, go out there and think up a great story!
Title: Re:story for game
Post by: DGMacphee on Wed 25/06/2003 07:24:32
Quote from: Malevolent Dragon on Tue 24/06/2003 22:28:17
Why do you want us to make the story up for you? At least, thats the way I see it. Oh well, here goes:

Lazy games creator is killed in a spontainious flaming in the AGS forums. Who could have done such a thing? On inspecting the charred remains of the games creator, our main charactor (Khan T. Beybotered) is lead into a whirlwind of conspiracies behind the sudden death of the lazy one, the hidden cult of Doetfuroos threatens him at every turn. Hey, this sounds like Pleurghburg. *shrug*

There is a moral to this story. People will give you silly stories if you ask them to make a storyline for you.
USE BRAIN.
USE OILCAN WITH BRAIN
USE BRAIN TO THINK UP GOOD STORY.
((Ripped from Bud Tucker))

I prefer Sasha's reply.

MD, please be a little more tactful in your replies.
Title: Re:story for game
Post by: agswannabe on Wed 25/06/2003 07:34:06
yeah, i am a bit lazy and didn't think this would actually work. but it was worth a try  ;D.


Title: Re:story for game
Post by: agswannabe on Wed 25/06/2003 07:35:56
but there is a problem with all my stories. they all end up like pleurghburg too. :(
Title: Re:story for game
Post by: DGMacphee on Wed 25/06/2003 07:42:36
Then try and add something that you wouldn't expect in your stories or a PB game.

For example, make all your characters fish and set it underwater.

I'm also planning a detective game, but using nothing but smilies as characters (Hence the title: Smilietown)

This is demonstrated also in movies: look at the Big Lebowski -- it's an old-fashioned detective movie but with a hippie in the detective role (and his sidekick is a Vietname Vet :) )

Just think of the best way to spin the straw into a different kind of gold.

Title: Re:story for game
Post by: Scid on Wed 25/06/2003 07:56:56
What you want is vampires. And a big, black pyramid set in a futuristic, honk-kong like city. And a hardboiled film noir detective guy.

That is what you want. Realise it!
Title: Re:story for game
Post by: Squinky on Wed 25/06/2003 09:07:29
Am I the only guy that thinks a samuari would make a cool detective? A samuari that is hired to find the presidents daughter, who was kidnapped by an evil senator named Gretsky. Gretsky would have hands made of gold too....

Now that would rock....

and never...I mean never forget to put ninjas in there....


or feel my wholesome wrath if you don't...
Title: Re:story for game
Post by: on Wed 25/06/2003 09:14:41
Femme Fatale is right, you should be able to think up your own.. If you really want me to make up a sensible story for you, I will... But why specifically do you want it to be film noir?

There have been about 500 of those made...This is  just  a suggestion, but maybe try something else...(and not fantasy, either, preferably...)...Anyway, good luck...

---

Sorry, while we're on the subject of stories, what does everyone think about the top story on http://alkaline.cjb.net/ 's projects page...(Spectreforge)
Title: perfect game
Post by: agswannabe on Wed 25/06/2003 09:35:36
post all your ideas on what you would like in a detective mistery here.

i'm making a game and all the ideas would make it even better.

thanks
Title: Re:perfect game
Post by: Gilbert on Wed 25/06/2003 09:39:27
[plug]
Play Pleurghburger: The Dark Aged Man
[/plug]

Or that crap on my homepage...
Title: Re:perfect game
Post by: on Wed 25/06/2003 10:14:43
There’s so many ways to get inspiration, play more games, there are thousands of books with this theme, and even adventure comics could give you ideas, movies, base your characters on people you know, and try to include their oddities.

Just trying to be helpful here…

People here will help you whenever they can but posting, requesting the same things in different posts won’t get you any brownie points, at the end of the day, you’ll get more of a buzz sitting down and making your own story/game, if you say your lazy now working on the story, how can you do the game?

Paranoia,
Title: Re:story for game
Post by: DGMacphee on Wed 25/06/2003 11:09:24
agswannabe,

Do not start more than one thread on the same topic.

You've already posted asking for help on your detective game -- don't post another.

I have merged the two threads together, but I will delete any other 'dectective game ideas' threads I see from now on.
Title: Re:story for game
Post by: plasticman on Wed 25/06/2003 11:54:04
Quote from: Squinky on Wed 25/06/2003 09:07:29
Am I the only guy that thinks a samuari would make a cool detective? A samuari that is hired to find the presidents daughter, who was kidnapped by an evil senator named Gretsky. Gretsky would have hands made of gold too....

Now that would rock....

and never...I mean never forget to put ninjas in there....


or feel my wholesome wrath if you don't...


(http://isuisse.ifrance.com/jet-black/baddude.png)
Title: Re:story for game
Post by: SSH on Wed 25/06/2003 12:24:24
Quote from: DGMacphee on Wed 25/06/2003 07:42:36
I'm also planning a detective game, but using nothing but smilies as characters (Hence the title: Smilietown)

That is such a good idea! I always thought that Jake McGurk looked a bit like this: 8)

Come to think of it, that looks like DG, too.

DG is Jake McGurk!
Title: Re:story for game
Post by: Squinky on Wed 25/06/2003 12:28:17
what about dark hero, dg?

and plastic man is the coolest....
Title: Re:story for game
Post by: DGMacphee on Wed 25/06/2003 12:45:17
Squinky:
First Dark Hero, then whatever I feel like (which could include Smilietown).

Also, I want Smilietown to be a similar game graphically to Stickman.


SSH:
(http://www.agsforums.com/yabb/YaBBImages/cool.gif) (http://invis.free.anonymizer.com/http://dgmacphee.tripod.com/Me4.jpg)


Also, I couldn't help myself:
(http://invis.free.anonymizer.com/http://dgmacphee.tripod.com/PP/pbdude.jpg)
Title: Re:story for game
Post by: SSH on Wed 25/06/2003 12:54:39
DG:
(http://www.gaspop.com/darkages.gif) (http://invis.free.anonymizer.com/http://dgmacphee.tripod.com/Me4.jpg)

You've dyed your hair, I see
Title: Re:story for game
Post by: on Wed 25/06/2003 13:06:14
agswannabe why don't you try making a simple single room game first? find yourself a character you can use in the future, two very good games spring to mind, "little johnny evil (first AGS game i ever played)and 6 day assassin", it'll teach you so much, i see in other posts you needed advice on background, it really good practice plus it'll give you something to show to other members and you may find they will be more willing to help more with future games

BTW DGMacphee, The likeness is uncanny ;)
Title: Re:story for game
Post by: Femme Stab Mode >:D on Thu 26/06/2003 01:17:08
I agree with paranoia. First games never work out if they're long. I planned my first game to have 60   :o rooms and it never worked out. I still have the script for the first 18 rooms. I stoped and made a small 4 room game. It worked out (barely and with bugs).  Detective stories end up long and are very complicated and are hard to squeze into a short game, but I've seen it done in "who killed kenny rogers".I guess a good way to go for a first game is a joke game or a short game(less than 5 rooms). If you are trying to make your story weird or different try making the main character non-human(in all of my games there is only 1 human character and that game is not yet released).
I believe that everyone can make up a story. If you're having trouble create a character first.  What are the character's likes/dislikes, weak/strong points? What individual features does he/she have that set him/her apart from others? Is the character an extrovert, ambivert or an introvert? What does the character think about himself/herself? Hope that helps  :)