Adventure Game Studio

Community => General Discussion => Topic started by: Monsieur OUXX on Thu 10/11/2011 16:08:42

Title: Tech post: Cool subpixel antialiasing techniques
Post by: Monsieur OUXX on Thu 10/11/2011 16:08:42
Here: http://www.geeks3d.com/20111101/smaa-enhanced-subpixel-morphological-antialiasing/

It's subpixel, so it could be particularly useful for Point n Click (I wont expand on what I mean)
Title: Re: Tech post: Cool subpixel antialiasing techniques
Post by: Shane 'ProgZmax' Stevens on Thu 10/11/2011 18:29:41
Looks like someone just made themselves wealthy off a filter, though they should have compared frame rates between all of the filters or at least smaa and csaa since csaa tended to look as good or better in the references.
Title: Re: Tech post: Cool subpixel antialiasing techniques
Post by: selmiak on Thu 10/11/2011 21:21:35
my guess is that csaa does indeed look better but takes longer to render and so needs a faster CPU or GPU and you have a higher electricty bill afterwards. So it like the cheaper and faster alternative that looks quite as good as the expensive hightech one. But I like the soundtrack. This demonstration or rotating fences is getting a dramatic touch from it.
Title: Re: Tech post: Cool subpixel antialiasing techniques
Post by: Monsieur OUXX on Fri 11/11/2011 15:20:26
Quote from: ProgZmax on Thu 10/11/2011 18:29:41
csaa tended to look as good or better in the references.

I beg to differ: smaa looks MUCH better here :
- 01'47" to 01'52"
- 02'19" to 02'26" (the part in the background)
- 02'38" compared to the examples just before (they make me dizzy just looking at them)