Adventure Game Studio

Community => General Discussion => Topic started by: MFDLYO20uaeT9hSuQWE6 on Tue 07/01/2014 01:03:22

Title: Text Interface And/or Speech Recognition?
Post by: MFDLYO20uaeT9hSuQWE6 on Tue 07/01/2014 01:03:22
Older adventure games had text interfaces such as Space Quest 1 (non-VGA) and --I believe-- Maniac Mansion. Now that I've had some injuries I'm returning to adventure games since they don't require constant clicking and keypresses. Yet newer games seem to require a lot of mouse work which could be done by voice.

Is it possible to use a text interface and/or speech recogition for existing AGS-based games? Could it be added on after the fact? (Assumig text based interfaces would be useful with speech dictation.)
Title: Re: Text Interface And/or Speech Recognition?
Post by: Galen on Tue 07/01/2014 02:45:01
If you have any speech recognition software that isn't specific to certain programs (i.e. Word) and will automatically 'type' out a sentence and then simulate pressing enter, then probably. Yeah.

That said very few games use a text interface (and that can't be bolted on after the fact). But for those that do it seems viable if you had the right TextToSpeech program.
Title: Re: Text Interface And/or Speech Recognition?
Post by: MFDLYO20uaeT9hSuQWE6 on Sat 18/01/2014 23:08:33
It seems possible to tweak the AGS engine to use text input with existing games. There seems to be a standard verb structure which could be activated by voice. Perhaps that is how this plug-in http://www.adventuregamestudio.co.uk/forums/index.php?topic=43310.0 works.