Adventure Game Studio

Community => General Discussion => Topic started by: Ubel on Sun 06/03/2005 19:11:48

Title: The best part of game making?
Post by: Ubel on Sun 06/03/2005 19:11:48
What do you think is the best part of making an adventure game?

For myself, I think the best part is when you have written a good story and drawn some backgrounds and finally get to the programming part. Thats what I like. Programming.Ã,  :=
Title: Re: The best part of game making?
Post by: TerranRich on Sun 06/03/2005 19:16:24
Quote from: Pablo on Sun 06/03/2005 19:11:48Thats what I like. Programming.  :=

You are a sick, sick man.



Heh, don't worry, I love the programming part myself as well. Although I haven't worked on a sngle game since I temporarily abandoned my old one (By the Sword).
Title: Re: The best part of game making?
Post by: Indie Boy on Sun 06/03/2005 19:20:31
Best bit I find is making up the characters, and setting
Title: Re: The best part of game making?
Post by: SilverWizard_OTF on Sun 06/03/2005 19:26:15
In my opinion, the best part in the creation of a game, it's the time that you finally end it!
Title: Re: The best part of game making?
Post by: MrColossal on Sun 06/03/2005 19:26:23
You I make a walk cycle that looks really good I usually spend a few minutes just walking around a background, looking at it.

And then when I make an animation that involves lots of scripted timing and it all comes together, I watch that for even longer, over and over again...

So I suppose it isn't feedback or the knowledge that someone will play my game, it's the thrill of seeing something I've made come to life

The worst part is when you finish the game, upload it, add a link to the completed games section and then sit there refreshing agsforums until someone responds...
Title: Re: The best part of game making?
Post by: SilverWizard_OTF on Sun 06/03/2005 19:33:28
Hey, you don't have to upload it (by the way, is there any free site, where is available the uploading of file under 8MB size?).

Anyway, i insist, the best part is the moment you finally end it, and then you play it, congratulating yourself for the work that you have done!
Title: Re: The best part of game making?
Post by: Oliver on Sun 06/03/2005 20:04:10
The best part of making an adventure game is when I finally get it finished ;)
Title: Re: The best part of game making?
Post by: Sam. on Sun 06/03/2005 20:07:06
the women!
Title: Re: The best part of game making?
Post by: HillBilly on Sun 06/03/2005 20:08:54
I agree with Colossal. I love to see my own animations in action. Ã, ;D

What I really hate, is adding descriptions to every single object in the game(look at, pick up, interact, talk to etc). I know there's probably a global code to set some descriptions at default, but I just haven't figured it out yet. Besides that, I dislike programming in general. Ã, :P
Title: Re: The best part of game making?
Post by: Paper Carnival on Sun 06/03/2005 20:10:20
The best part is the programming. Debugging can be irritating, but most rewarding when you finally find the mistake.
Title: Re: The best part of game making?
Post by: Haddas on Sun 06/03/2005 20:14:23
Finishing it. As of TODAY I now have 2 finished AGS games, both hour games :/

I hate myself for sucking at scripting and patience...
Title: Re: The best part of game making?
Post by: SSH on Sun 06/03/2005 20:40:32
working out a convoluted way to do something in AGS scripting because cj hasnt got round to suppporting it yet... ;)
Title: Re: The best part of game making?
Post by: Krazy on Sun 06/03/2005 21:20:03
Probobly when I make something that works or looks good. Especially if I've been trying ages to make the damn thing work it's such a feeling of joy and relief. I also do the same thing as MrColossal when I make a good looking walk cycle or animation, hehe  :=
Title: Re: The best part of game making?
Post by: DoorKnobHandle on Sun 06/03/2005 21:35:27
The best part about making a game is when all the single parts you've worked so hard on ( like the visuals, the code, the atmosphere ) start to add up to something more than just the sum of all those single factors...
Title: Re: The best part of game making?
Post by: DragonRose on Sun 06/03/2005 21:59:59
The best part is far and away writing the story and figuring out how the game would work. All the planning stages- I love doing that.

The worst is actually creating the game.  It's like Albert Hitchcock said, if you've done all your planning really well, the most boring part of creating something is actually creating it. You've already done everything in your head. It's finished. Now you have to do it again.
Title: Re: The best part of game making?
Post by: BOYD1981 on Sun 06/03/2005 22:22:39
i have found that coming up with a game idea is the best part, it's all down hill from there because you actually have to do some work...
Title: Re: The best part of game making?
Post by: Ubel on Sun 06/03/2005 23:56:10
The part I HATE is making walkcycles for characters. It's so damn boring...
Title: Re: The best part of game making?
Post by: Grundislav on Mon 07/03/2005 00:06:01
I'm with MrColossal, the best part is seeing the animation and all your ideas coming to life.

Finishing the game is also a great feeling.  Only problem is, I'm usually sick of it by then! And then I don't really feel like playing it since I know what happens.  All that work just to upload and be rid of it.

But at least other people get something to play...
Title: Re: The best part of game making?
Post by: Kinoko on Mon 07/03/2005 00:29:46
I'm happy I'm not the only one saying programming. Programming, by far, is my favourite part of making the game and it doesn;t make much sense considering that I was never a mathematical person, and I'd consider myself an artist above all. I think my relationship with art was always a rocky one because my personality if definitely more suited to the logical, mathematical side of things. Programming gives me a chance to get that out. There's nothing I love more than problem solving (I'm the least fun at D&D because I desperately want to solve the riddles and puzzles, not just "role play").

Although it's frustrating when a scripting error occurs, I almost get a little happy because I love finding the error and fixing it, testing the game and having it miraculously work like a charm.

The worst for me is animating characters... just... so... much... work. Walk cycles, argh!
Title: Re: The best part of game making?
Post by: Bad Voo-doo man on Mon 07/03/2005 05:19:48
Best: The programming
Worst: Drawing Characters  ;)
Title: Re: The best part of game making?
Post by: MillsJROSS on Mon 07/03/2005 05:37:54
I like the programing aspect as it appeals to my mathmatical and logic set mind. That said, my absolute favorite part is making dialog, and then seeing what it becomes. For some reason, it'll seem ten times funnier in the game, vs written in the dialog editor. And I always get a kick out of how much flesh it adds.

Animations, the actual making of them is not fun for me, as I'm not a artistic person, and utterly hopeless when it comes to drawing. However, after all the work is done, it's quite enjoyable to look at the outcome.

-MillsJROSS
Title: Re: The best part of game making?
Post by: BerserkerTails on Mon 07/03/2005 05:46:02
I'm jumping on the bandwagon and saying "Animation". Specifically long and spectacular ones. I got hooked after spending two days working on an animation for one of my games where two characters kiss, and have been addicted ever since.

Man, the joy I felt after finishing the end game animations for ToaK... Good times.
Title: Re: The best part of game making?
Post by: edmundito on Mon 07/03/2005 07:37:50
The best part is when the game is finally done, and you look back at all the work you've done and what you've accomplished.

My least favorite part? Writing dialog. I'm not very good at it, but someone's gotta do it.
Title: Re: The best part of game making?
Post by: Blade on Mon 07/03/2005 12:11:16
First great thing is coming up with the story, especially the first stunning moment when I am amazed with a sudden idea. Then I like adding to it and having the plot, but I don't like details like puzzles or dialog and especially rewriting some parts because I do find something does not fit.

Second is seeing that I actually have accomplished something, that it is coming to life. I'm particularly fond of cutscenes.

Third, which is the best for me, is having the game published. It's done, now you may read comments, have a little break and start doing the next game. I haven't yet published anything  :-\

The worst is scripting, probably because I didn't get used to it yet (and I don't know if I ever do).
Title: Re: The best part of game making?
Post by: Kinoko on Mon 07/03/2005 12:57:18
It'll happen. I got to like scripting more and more everytime I tried doing something new. Whenever I learnt some new way of scripting something, making something easier or trying something clever, spripting magically become both easier and much more fun.
Title: Re: The best part of game making?
Post by: Ubel on Mon 07/03/2005 13:33:41
Quote from: Kinoko on Mon 07/03/2005 12:57:18
I got to like scripting more and more everytime I tried doing something new. Whenever I learnt some new way of scripting something, making something easier or trying something clever, spripting magically become both easier and much more fun.

I could second that. Every time I make something new with AGS I learn something new about scripting :P

Oh, I remember the times when I didn't know ANYTHING about scripting... it was like hellÃ,  ;)
Title: Re: The best part of game making?
Post by: Bernie on Mon 07/03/2005 13:38:15
I like the scripting part as much as I like making/animating sprites and drawing backgrounds. The only thing I don't like is making music, mostly because I'm just no good at it. But it's fun to go and search the internet for good, usable midis.
Title: Re: The best part of game making?
Post by: Afflict on Mon 07/03/2005 15:55:14
Best part Id huv to say when youve finished it and everybody is in awe!
Just admiring your work and go WOW! Great job man...

This still but a dream but I believe the feeling is the same cause Ive had that
response with my poetry, wrtiting and drawing.

Other than that just getting down and dirty experimenting with the different
options you have, (story wise) I love writing the storys and spicing them up!
Title: Re: The best part of game making?
Post by: Ginny on Mon 07/03/2005 18:57:00
I feel, like Dragonrose, that the best part is planning. I can plan and plan wonderful things that'll appear in the game, and then I'll marvel at how great it would be, but making that plan come to life is well, problematic. Sometimes I can sit and imagine my game, imagine the response players might have to certain parts, etc.. daydreaming ;)

I never really get to animating cause the characters have always been a weak spot for me. However I do think it would be a great feeling to see my creation come to life.
I also feel joy when I achieve something in scripting, some trick or some bit I was trying to get to work.
And, naturally, when the release part arrives, sitting there checking for replies every minute is kinda fun ;).
Title: Re: The best part of game making?
Post by: Pelican on Mon 07/03/2005 23:47:48
I like writing, anything, a lot. Stories, dialogue, even room descriptions! Though, my increasing cynicism is killing my creativity...

So, I guess I'll say scripting. I haven't found it terribly difficult as I used to study Computer Science. I find it rather enjoyable to start from scratch trying to work out how something is done. Its why I haven't used the Tehcnical Forum much; strangely it feels like cheating!

I am however developing a bit of an interest in art. I'm not an artist, but I can draw fairly well, if I'm have something to work from. I sometimes get so into it that I actually zoom in and tidy bits up pixel by pixel (which is why I prefer 320X200 backgrounds). And when I've finished a background I tend to feel a nice sense of achievement.

Animations are not my friend though. I'm trying to improve them, but its a bit of a nuisance sometimes. It takes me ages just to do a walkcycle.

Music isn't really my forte either. I can play a couple of instruments, and sing a bit, but I'm not a composer.

Ummm... so to summarise: programming!
Title: Re: The best part of game making?
Post by: Neil Dnuma on Tue 08/03/2005 00:08:32
The best part is going to bed after having finished.
Title: Re: The best part of game making?
Post by: Oneway on Tue 08/03/2005 08:10:50
Having players beg you for clues  ;D

well, i hope that will be nice though..
I'll know in a couple of months.
Title: Re: The best part of game making?
Post by: MichaelJackson on Tue 08/03/2005 10:37:18
The hate mail accusing you of being an immoral misanthrope.
Title: Re: The best part of game making?
Post by: aussie on Thu 10/03/2005 00:21:15
The best is when you see it all fit together and you can see the light at the end of the tunnel.

Art is fun, even walkcycles, but in small doses. It just seems to take forever sometimes.

The worst is finishing it and discover that people find it bleh.


Title: Re: The best part of game making?
Post by: InCreator on Thu 10/03/2005 00:34:49
1. I second MrColossal about admiring anims
2. The start: I mean, when you just decide to start - this new game idea that burns your brains and motivation is sooo-ooo high....

...Well, it cools off soonÃ,  :P
3. The moment where you just released the game and got first (positive) feedback, like a "whoaÃ,  :o :o :o"-style answer in a forum thread or a friend finishing it and looking at you with amazed face... "You really did it?"

Game making rules!

If you start making a game, you're brave.
If you are making a game, you're cool.
If you finish making a game, you're god.
Title: Re: The best part of game making?
Post by: Ionias on Fri 11/03/2005 00:17:12
The best part of game making? I love being done.

Done with a background. Done with a walkcycle. Done with a room, fresh with hotspots. Done with the room descriptions and the attempts at the witty dialog. Done with that last pesky animation. Done with the last .midi import. Done with that batch of .wav files that needed editing. Done with the bug testing and spell checking.

Just done.

Ahh, but truth be told the best part is the journey. Adventure Game making is such a creative outlet. Nothing quite compares to it. There is nothing like drawing and listening to some Dean Martin, or bashing your head against your desk in an attempt to squash yet another scripting error. Nothing like uploading the .zip file and like Mr C. said watching the announcements forum like an expectant mother. And of course ... nothing quite like designing another.