That's right, Fountain of .... Ok, so how many of you thought it was going to lead into that? :P Sure, we need a character artist and animator, backup programmers and additional story-writers, but I'll leave enquiring for further details up to you :) But that's just a side purpose, what I really wanted to raise was a topic about your dream game, preferably sequel - and why.
So I'm pretty bored & ok, so this is a bit random for a topic, but everyone has a favourite game, be it UT, Warcraft, Sam n Max, Trapped with Hell or Roller Coaster Tycoon. If you were asked to develop a sequel to any game, with unlimited resources (so basically within a lucid dream :P) - what would you create, and why? (This is a great oppurtunity to interview yourself, boast and drool whilst day-dreaming - within reason!!)
One of my most favourite games is still Little Big Adventure II*, Twinsens Oddysey, Relentless II or as they call it in Slovaki, Egg Head Shaped Man In Strange Universe II. Ok - that's a lie, but it does seem to have about eight different names :P
Mods, why aer it your favourite?
Beside the epic storyline, twists and turns & thunderstorm opening, as a keen fan of adventure games I find it essential to be taken on an "adventure", and to "explore". Staying put in one area bores me, to me, that's a puzzle game - no adventure. LBAII displays not only different islands, (and I love travelling from island to island, and doing so by public transport [remember the ferry?] just makes it totally awesome to me. I don't know why, ask a psychologist) but also different, interesting worlds. Islands and areas and sparsely populated, the engine manages to pull off placing a decent amount of characters in a certain area very nicely. Technically, the fact *I* can choose where to place the camera, the fact I can choose exactly where I want Twinsen to run & the fact there are little secrets hiding all over the place just makes it very, very exciting for me. (Perhaps this is why I designed a game based on several islands called Islands of Adventure)
So you've been asked to design LBAIII, what are you looking forward too?
I don't know about you guys but the aspect of planning really turns me on, nailing every location, map, puzzle, character design, plot twist etc is just as fun a process as development and final product. The fact I would be able to create a vast set of worlds and interesting islands within these worlds would be great (I guess THIS could be linked to our/my love of playing God, though *I* get to set it in stone [whereas with a sim game for example the PLAYER would define the land]).
How would it differ from the original? (LBAII)
In many ways it wouldn't, I think LBAII set world exploration down perfectly, the islands weren't too big - there was enough of them, travelling from place to place was interesting and worked within the storyline perfectly, plus worlds changed as your situation changed. LBAIII would definitely have more "cause & effect". The engine was perfect for me. Many of the locations would be similar, we now have a friendly relationship with the aliens; I'd also choose to bring back some of the original, i.e. the Himalayi mountains. That could be fun to explore using the LBAII engine :) The only major difference would be character control. We've established Twinsen has a kid, and I'd choose to take the storyline one of two ways with that child, a rescue, or a new recruit. Lots of possiblity there IMO.
Any other features?
Of course, LBA III would include;
- More involvement from Zoe, hottie!
- Some kind of inter-island monorail system
- A brand new soundtrack by ME
- Brand new inventions including rocket boots (not that lousy jet-pack)
So err, yeah!
- What is your favourite game?
- How would you create the sequel, and why?
- What would you look forward to working on the most?
- or perhaps you have a totally new game concept, what is it?
Go go gadget game developer!
*FoA is still number 1 - but I have the oppurtunity to make the best sequel to it ever, anyway, so it doesn't count. :P ;)
PS: WHERE THE HECK IS ADELINE'S WEBSITE?!
World of Daggerfall.
I think it would work. I'd revamp the graphics, throw in some more stuff, and wham, all your monthly fees are belong to me.
Quest for Glory (or Hero's Quest, depending on your generation).
I would:
Actually FINISH the game... unlike QFG 5 ::)
Give it higher quality graphics (or lesser, to give it a more "classic sierra" feel)
do 4 seperate plotlines-- Fighter, Wizard, Thief, and Paladin...
For fighter it would just be the hero proving himself to the world, and becoming a badass hero.
Wizard would be becoming a powerful mage... to the degree of Fenrus and Erasmus, with magical familiar and a staff that looks cool (I don't care what you want to call it, QFG 3, it's still a freakin' log!)
For thief it would be going around and stealing everything... to a degree 300x more than in the other games. As a thief you go there, steal whatever you can, become a hero, and basically screw over everyone as you run off with the handsome hero's reward and hundreds of valuables.
And for paladin, it would be kind of like QFG 4, only with more quests. Ending off with a cooler spell than awe (by the time you got it, it didn't even work on any of those bastards in Minos' castle)
Next: make money have a use, for god's sake!
in every one of the games, you had barely any use for money. It was always given to the begger, or spent on a few items, and then nothing. I mean, you got 5000 dinar, 390 silvers, 900 crowns, 500000 drachmas AND NOTHING TO BUY BUT FOOD.
My favorite part of working on it would probably be making the ultimate villan, whose powers will differ for each hero you can play as.
Wizard and Paladin will have more spells... (although I was very content with the spells a wizard could use in QFG 5, aside from "juggling lights" which required no juggling and provided very little light.)
I'd also add in a little bit easier to explore... unlike QFG 1 (where there was no place to explore) QFG 2 (if you did, you likely died of thirst, if you went on saurus outside... and inside, navigation was HELL!...damn you, thrift shop guy!!) QFG3 (whereas you would probably end up with the waffle walker on your ass most of the time), QFG 4 (where you'd get poisoned by a bat or dragon), or QFG 5 (ABSOLUTELY NOTHING INTERESTING ANYWHERE).
Whew! What a fun rant. Anyway...
Other features:
-More weapons and items usable by Wiz & Thief
-Paladin Sword & Magic Shield have increaced power based on your honor level
-Thief with more sneaky-like skills
-A cow that the mage and thief can ride... ( :o)
I am totally serious about the cow.
No, really.
I am.
yes.
cow
Animal Crossing.
It's not my favourite game, but it's the game I find myself wanting to remake and constantly thinking of improvements for. There may well be a sequel, but given how much time has passed since the original, I think it's unlikely.
I'd basically like more of the same... but more! A bigger wardrobe and all different, more/different furniture etc. Extra abilities, much more dialogue with the animals, ability to hit animals with shovels and be bad in general.
Honestly, I just don't want to get into it because I'd be here all day, but I have a lot of things I'd like to add in. I used to want to make a 2D AC in AGS, and I have no doubt that I almost could (a couple of features just wouldn't be possible in 2D, like changing your clothes), but then they pretty much did that when they remade the game for the GBA (or DS? I can't remember).
I thought of a couple of other games but when I really think of it, I don't really want sequels of them. Giftpia is far to pure and perfect as it is. Terranigma, well, it was the third in a series and the best of the lot. Breath of Fire was perfected in the sequel... Harvest Moon, well, there are already more of those than I can play. Paper Mario - sequel was amazing.
Er, as far as adventure games go, all my favourites have great sequels anyway.
Perhaps Cruise for a Corpse? I had a lot of fun with that game, I'd like to play the same style of game again.
Animal Crossing is a dangerous game. There I was, a 20 year old college student, supposed to be out drinking and partying (or whatever college students are supposed to do... I'm not really sure) but what was I doing? Fishing in the river of my Animal Crossing town trying to raise enough bells (money) to buy some cool new wallpaper for my fake house...
I played that game way to much for about three months until I finally quit cold turkey. My roommate, his girlfriend, and our other friend, who lived in my fake town with me, all played much longer.
The DS version is more than just a remake, though. It has a lot of new features as well as internet connectivity. So, even though my ex-roommate and I live on opposite sides of the world now, we could still play AC in the same town...
I will resist...
EDIT:
I suppose I should respond to the thread's actual topic...
As Kinoko said, most of my favorite games have sequels. (Nowadays, what game doesn't?) So, I'm just going to dig up fond gaming memories from years ago.
One game that I always wanted to see the sequel of was Inherit the Earth (http://www.wyrmkeep.com/ite/). I loved that game. It had great characters, a great world, and an interesting story. It also ended on a bit of a cliffhanger and I think may have even ended with a "to be continued..." message. But of course, it was not to be.
I wouldn't really change much. The game was great, except for the maze puzzle of course, but other than that, I just always wanted to see more of the great world depicted in that game. So really, I'd just like to continue the story...
My other choice would be "The Space Bar." (http://www.boffo.com/sbindex.html) I just flat out loved that game.
Hehehehe. I fell madly in love with AC for several months, then broke the no-time-warp rule and ruined it's mystique. After that, I knew I could miss events and play later by changing the GCs clock and I had no morals about it anymore, so I slowly played the game less and less. Once I got to Japan, I got a craving for it again so I'm back to playing it just about every day, but it's obviously not as fun anymore (even though the e+ version has a lot of extra features).
I'll probably play AC on and off for the rest of my days until I'm luckily enough to get Bob. My friend had Bob in his town and I was so jealous. I want a town full of cats.
I'd create a new mmorpg, like WoW, Guild Wars, or project Entropia, but with many improvements and changes. Me and a friend have been discussing this quite a lot, in order to some day design the perfect mmorpg, since basically all the ones existing - including the ones mentioned above - have so many big flaws and unnecessary mistakes.
As much as I love designing adventure game, I think that designing an entire mmorpg would be the ultimate challenge, so to speak.
PS:
mmorpg = massive multiplayer online role playing game, basically rpgs set in huge worlds where players from all over the world (or continent) participate.
I'd get David Lynch to write a game and helm the project with me. That'd make a really interesting game. Remember to look for the red lampshade.
Gabriel Knight 4 for me, all the way.
I find this very hard to do, thinking not only of my favourite game, but whether I would want to see a sequal to it, and what I'd want to do with it. Yes I'm a real fan of games such as Rollercoaster Tycoon, but it has been re-made oh so many times with expansion packs, and all I can think of for improvements has either been done, or is so pointless and insignificant would only require maybe a small patch.
As far as adventure games go I absolutley adore Sam and Max and find it to be one of the most commical adventure games ever, but again they are finally making a sequal to it, let's hope it's going to be good.
I honestly couldn't think what I'd want to make. In some ways I agree with Andail, make the perfect MMORPG, I've played so many of them yet find flaws in them all. I really enjoyed Star Wars Galaxies for what it was (Star Wars) but it had little enjoyment as far as long term gameplay was concerned, and the levelling system was an absolute nightmare. World of Warcraft is fun, but doesn't allow that much freedom in terms of player diversion. If you're a warrior that is all you are, while Star Wars Galaxies had the complete free choice where you can mix and match almost any three proffesions to alter certain vital statistics and moves.
Knights of the Old Republic has to be one of my altime favourite games so I'd probably say it would have to be that. It was so much fun especially if you're a Star Wars fan like myself. The story and combat system were both brilliant, the way you can go dark or light side was superb and they paid attention to every little detail. So honestly, if I were to make a sequal it would be to Knights of the Old Republic.
What I would do with it would be to maybe turn it into an MMORPG, that way it would fulfil my lust for the perfect MMORPG. Being a Jedi would be everyone's inner most desire in the game, I say let everyone be a Jedi if they want. That is what I hated about Star Wars Galaxies, it was so hard to become one, when that's all everyone wanted. If it had the same Jedi progression as KotOR then people could get to grips with the character before becoming Jedi, which would happen quickly, but you would level up through Padawan to the ultimate Jedi Master or Sith Lord.
Thank You m0ds for providing me the space to really get all that out, it's been on my mind for ages and now I know exactly what I want :D
hmm, some options include: giving Ron Gilbert a truck load of money for MI3, Ubisoft truckload of money for BG&E2..
I have an idea for an mmorpg i'd like to make (who doesn't :D) featuring two races, one advanced with science, one a lot earlier but good at crafts.. they would live on different planets and in the game not meant to know about each other (while the player would due to game info, screens etc.)
Basically, it would be for the craft making race to make tools and vehicles in a similar way to how changes will be handled in Spore. This would all lead to having enough tools and materials to make a flying machine, the players in game would have to join forces in small groups to make the best one using physics and stuff.. kinda like the race to make the first aeroplane :P
Remake wise, i'd put online multiplayer into Settlers 2 (change nothing else, it's wonderful but only has split screen with 2 mouse support) The 2d art in Full Throttle is wonderful, but the mid 90s 3D makes me cry.. maybe we could just redo some cutscenes, the driving/fighting, not changing how it works just how it looks (horrible repeating 3d roads :( )
If i could do it without being shouted at.. i'd do a kinda sequel / game set in the universe for Monkey Island 2. Finishing 2 for the first time left me wanting more, so much at the mere age of 5/6ish i made some really bad comics with guybrush in.. I always thought a game in the universe where you could see some of the things happen from a different angle or turn up on an island after Guybrush has left it and something crazy has happened would be awesome :p
Shenmue 3 is another one, but i think that will turn up eventually and totally kick my butt
A sequel to Syndicate/Syndicate Wars :D I absolutely loved this game when i was younger, mainly due to playing it with my brother but it's still too cool not to have a sequel
I'm at college so i can't type much more now (English Language awaits!) I'll probably remember something by the time i get home..
please post said comics ^_^
I like the idea of MMORPG, 2 planets and kinda a space race thing.
I'd do a sequel to captain blood ( commander blood doesn't count ). It'd be like Noctis, only with a loose storyline, occasional space combat and a lot of procedural content. The space language stays, of course.
Then the exile-clone or sequel. but that's not fantasy. It will happen.
KGB. I would really love to make a sequel to KGB, since I don't know any other adventure games with such deep and realistic atmosphere and so cool secret-agent objectives.
Also, a REAL sequel to Half-Life would be great thing to make - The story in HL2 strongly dissappointed me.
I would like to see mi5 that explains that mi4 was just a bad dream. (custerd how could you say that about mi3. mi3 has the best dialogs)
I would like to see a sequal to quarantine 2: roadwarrior, but with more freedome like in the first game.
I would like to see loom 2 just to close the open ending.
I would like to see flight of the amazone queen 2 because they planned to make it. (also stereo jack)
I would like to see bla bla bla...
Quote from: jetxl on Wed 21/09/2005 16:54:12
I would like to see mi5 that explains that mi4 was just a bad dream. (custerd how could you say that about mi3. mi3 has the best dialogs)
What did i say to suggest this? I want Ron Gilbert MI3 because it's well.. the real deal, i have no problem having two of 'em
My idea for a follow on for monkey 2 came well before 3 did.. 3 is good just 2 is where it's at ;)
Mine would not be a sequel. I know that isn't the topic, but hey, why start a new thread.
Basically, it's a RTS between ninjas, pirates, knights, cowboys, space people and cavepeople (riding dinosaurs).
None of these groups would be all that powerful on their own, or at least, each would have their own crippling weakness, and none would have all that many types of units, so gameplay would rely on choosing missions to build alliances with one or more groups, allowing for hybrid units.
For example, the quasi-medieval group have Sorcerers, but have little or no stealth, while the east-asian Japanesque army has stealth but little protection from large space-airstrikes. You could set up an aliance with them and develop ninja magic and crossover weapons (using gunpowder)/steeds.
The spacepeople have some of the strongest weapons and access to a lot of air attacks, but cannot breathe the atmosphere and thus can be killed easily on missions that require walking on the surface (with weak, exposed air supplies). With the help of the cavepeople, howver, they'd have powerful dinosaurs and better techniques for hiding a base or finding supplies. Plus, they could develop cyborg-dinosaurs.
The cowboys have guns and amazing accuracy, but don't have an organized army or anything more than the most primitive air access, making them among the weakest overall, but could join with the pirates, who have similar goals (wealth) and have access both to powerful gun-ships, and flying pirate ghost-ships. You could then have ghost-riding cowboys with cannon-arms.
Or: space-cowboys/cowboys riding dinosaurs, Caveperson wizards, spacemen with swords or pirates with the stealth powers and weapons of ninjas.
The goal would be maleable, allowing for about 4 possible endings, world peace through mutual alliances, world dominance through your alliance (defeat of the other side), world dominance by turning on all your allies and eventually beating them all with your hybrid technology/magic, or utter and total defeat. I was thinking it would all take place on a new world in an alternate dimension with all kinds of bizarre and useful resources that each group stumbled into through some inter-dimensional gateway, perhaps all at different times. Possibly, the cavepeople would have always have been there, giving them a tactical advantage.
Also, one last thing I thought of was how ridiculous the battles could be, with some good animations. Imagine: You're in your village, with berry collection doing well, and you have nearly enough of those worthless yellow stones to appease your new ally, when suddenly, the enemy sends in an army of low-flying saucers with bombing ability. Quickly, you send your wizards to summon a forcefield which effectively neutralizes the bombing, and one of your t-rexes grabs a saucer out of the air with its teeth. Just about simultaneously you send in Pteredactyl riding knights to joust with the saucers and send cavepeople to the roost to raise more. The battle is doing well when the spacepeople send in a mothership and begin powering it up over your base. If they get a shot off, it should nullify the forcefield and kill your supply of wizards, allowing for easy air access. Plus, an army of spacepeople with accurate compound bows (the kind your allies can't build yet) materialize from smoke and rush the base. The first fall into your spike traps, but the next have the ability to leap right over them. Luckily, you do have sword-weilding cavemen, among the strongest ground troops. If you lose here, you may be pushed into the caves for the next stage, where you should have an advantage, but if you lose there, you may lose the support from the King--and there are rumours of talks with Black Bart...
etc.
I would do a game like GTA San Andreas, but politically correct... It is fuckin' funny, but there's a lot of violence with no reason. The game concept is cool, but I'd like to be in the part of the good ones.
How about a GTA game set in the seventies? Tell me it would not be frikkin awesome to race around the city listening to deep purple with a pair of starsky and hutch lookalikes on your tail!!
...I think i will, joelman... ;)
I was thinking in a GTA in the future, in some "Vth element" enviroment... :)
Ahh, fifth element. great movie...
but If I were to make a game off a series, it would be off of an anime called Outlaw Star. You all probably don't know of it, but it ran for 23 some episodes and had some great different action elements, but if I could get the space fights down, I think it could help make the game stay at a whole different level. There are so many different levels just in teh storyline, such as past cultures that developed things and have now vanished (i know, done before) but theres more that probably only another fan could understand) I could make you all understand, but I dont have time to type it all out now.
Quote from: [Cameron] on Wed 21/09/2005 11:09:09
I'd get David Lynch to write a game and helm the project with me. That'd make a really interesting game. Remember to look for the red lampshade.
Did you know that he'd already worked on a game project back in the late nineties?
QuoteDavid Lynch wanted a "conundrum thing... a beautiful kind of place to put yourself. You try to make a little bit of mystery and a bit of a story, but you want it to be able to bend back upon itself and get lost."
"It was called... Woodcutters from Fiery Ships... Ceratin events have happened in a bungalow which is behind another in Los Angeles. And then suddenly the woodcutters arrive and they take the man who we think has witnessed these events, and their ship is... uh, silver, like a 30`s kind of ship, and the fuel is logs. And they smoke pipes."
http://www.thecityofabsurdity.com/game.html
I would make a dickboy sequal. And by sequal, i mean a proper Dickboy game with lots of penis goodness... like semen, which is high in starch!!! Just like potatos...
Scumm: Outlaw Star is the rockinest of rocking series! Now that you've thrown that out there, I think it would be cool to see Outlaw Star, Cowboy Bebop, Trigun, and Witch Hunter Robin done as games. I think OS would lend itself to a game environment, especially adventure or platformer, since Jean Starwind had to use the right type of ammo against the right enemy at the right time.
As for the topic at hand, I would make a sequel to the little known horror action/adventure game NOCTURNE. They were going to make a sequel, but it changed into BloodRayne which totally took out the realistic aspect of the Nocturne world and turned it into a superhero-ish blood romp. Nocturne was the beast for so many reasons: it had better lighting effects than most games coming out today, and it was genuinely SCARY, not just creepy, gross, or make-you-jump. The only game I've played since that was any scarier was Silent Hill 4: The Room. I don't know what I'd do to it, but it would probably involve being able to make your own paranormal investigator (even though The Stranger was one of the coolest game characters ever) and have more of a non-linear plot. Then I'd throw in some Sanity effects like in Call of Cthulhu:DCotE and Eternal Darkness: Sanity's Requiem.
Also, the game had fixed cameras but you could go into a first-person "nightvision mode" which was cool, because this game takes place in the thirties and the nightvision is a secret govornment prototype that looks like you're looking through radio waves (weird, I know)... I would make it easier to navigate and aim in that mode...