The new kid in town

Started by Pixelton, Mon 08/03/2010 18:58:47

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Pixelton

Hello guys

I'm new to the forum, I've always known of AGS's existance but I've only now thought about doing something serious. The title of this thread suggests I'm a kid...well I'm almost 30 and I;ve worked in the games industry for about 4 years now making games for alot of the consoles out there and I've always been doing small projects in my spare time.

I'm not really a 2D pixel artist (I've dabbled but I'm no pixel junkie as much as I love retro art ((Long live the Atari ST!). I'm not really a coder although I have done alot of scritping (especially in using the Doom 3 engine (tech5) so I'm never scared of getting dirty with scripting and ascii. I've watched all the Densming videos (I learn better through video I find and Mr Densming...your a god) and feel quite comfortable in the scope of the project, ad at the moment keeping the idea small and simple.

I have already animated my first character and I'm sorting him out in photoshop:

(Johnny Rocket - cosmonaut; I'm a sucker for all things space or deep sea).

I'm very happy with his animations as they stand (perfect for a small test) My concept idea is simple...survive when everything goes wrong, and when a strange alien force attacks the Deep Station Forever you will need to escape the station intereacting with a few other survivors.

I'll be creating all my artwork in Maya, a 3D modelling/animation package and here is an example of that:

It seems strange doing it like this but I really do feel comfortable doing it this way and animation is quick and easy to set up if you know how.

I'm hoping to make some kinf of announcement of the project when I actually get rolling with it but at this stage I'm still playing...like most noobs who come here :)

Well I've been loving all the work you guys have been producing..some amazing stuff happening here and I hope to get involved in the community :)

Marcus.
Please follow our progress on IndieDB!

<a href="http://www.indiedb.com/games/dustbowl-a-wasteland-adventure" title="View Dustbowl - A Wasteland Adventure on Indie DB" target="_blank">Dustbowl - A Wasteland Adventure</a>

monkey0506

#1
Tell Kyle I said hi. He doesn't know who I am but that's okay.

There's already an existing thread for introductions. Just FYI. ;)

Welcome to AGS!

Pixelton

#2
now I'm confussed haha...cheers.
----
ah yes Kyle, he's currently studying computer science at a university, I'm trying to introduce him to the glittery world of AGS. Vacuum also isnt some kind of fetish folder, its the name of the AGS project folder that this little cosmonaut is involved in :p

Marcus.
Please follow our progress on IndieDB!

<a href="http://www.indiedb.com/games/dustbowl-a-wasteland-adventure" title="View Dustbowl - A Wasteland Adventure on Indie DB" target="_blank">Dustbowl - A Wasteland Adventure</a>

Andail

Welcome mate, yeah as Monkey said we have special threads for introducing ourselves, but anyhow, what's done is done :)

Pixelton

yeah sorry guys, I just spotted the thread there  :-[

In my playing about, my vector style graphics arn't translating to AGS very well (in fact it looks dog aweful LOL) So I'm going down a more traditional pixel route.



As you can see I'm no pixel artist! I thought I'd tackle what I think is one of the harder character views to animate and see how I feel from there, it animates quite nice actually - no I'm excited.

Thanks for the welcome too, I wouldnt feel so confident without Densming's videos too!.

Marcus.
Please follow our progress on IndieDB!

<a href="http://www.indiedb.com/games/dustbowl-a-wasteland-adventure" title="View Dustbowl - A Wasteland Adventure on Indie DB" target="_blank">Dustbowl - A Wasteland Adventure</a>

monkey0506

That actually looks quite nice, especially for a first attempt. If you want to seek advice on future sprites, be sure to check out the Critic's Lounge. I'm no artist myself but there's plenty of people around there who are that can offer assistance, tips, C&C, etc. ;)

Oh and I actually much prefer your pixel sprites to your vector ones myself.

Pixelton

ah Cheers man :)

Yeah I think with the vector work, if I could have got it into AGS looking as clean as that it would have been quite different and interesting but its not really vector art, just rendered polygons so there is anti-aliasing on it which is no good for transparency in AGS. Nevermind :)

(I've just noticed my pixel animation is missing a frame there too...oh well.

Cheers guys and thanks again for the nice welcome :)

Marcus.
Please follow our progress on IndieDB!

<a href="http://www.indiedb.com/games/dustbowl-a-wasteland-adventure" title="View Dustbowl - A Wasteland Adventure on Indie DB" target="_blank">Dustbowl - A Wasteland Adventure</a>

monkey0506

#7
If you save your sprites as alpha channeled PNGs and set your game resolution color depth to 32 bit then you can import the images with the alpha channel in-tact.

But I still think the pixeled sprites look better. :P

Pixelton

ah why didnt I realise that???!! Yeah, I think I'l stick with the pixel art and see how I get on with it :)

Cheers man.
Please follow our progress on IndieDB!

<a href="http://www.indiedb.com/games/dustbowl-a-wasteland-adventure" title="View Dustbowl - A Wasteland Adventure on Indie DB" target="_blank">Dustbowl - A Wasteland Adventure</a>

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