Adventure Game Studio

Community => General Discussion => Topic started by: Construed on Thu 08/03/2012 17:50:11

Title: This is how i feel these days
Post by: Construed on Thu 08/03/2012 17:50:11
(http://lparchive.org/Quest-for-Glory-1-5/Update%2050/24-ch0215.png)
(http://lparchive.org/Quest-for-Glory-1-5/Update%2050/25-Priest.png) The Council of Judgment has determined that you, Harami, have broken the laws of Tarna by taking things belonging to others. You have shown yourself to be without honor. Do you have anything you wish to say before you are named honorless?

(http://lparchive.org/Quest-for-Glory-1-5/Update%2050/26-Thief.png)Fuckin’ whatever.

(http://lparchive.org/Quest-for-Glory-1-5/Update%2050/25-Priest.png) Then by the Judgment of the Council and the laws of Tarna, you, Harami, are now formally named honorless. So you have acted, so you shall be. The honorless one must leave the Hall. The Council of Judgment now summons the prince of Shapeir.
Title: Re: This is how i feel these days
Post by: Ponch on Thu 08/03/2012 19:32:30
(http://files.sharenator.com/Whats_Going_On_In_This_Thread_Huge_Collection_of_Randoms-s400x541-66557-580.jpg)
Title: Re: This is how i feel these days
Post by: WHAM on Thu 08/03/2012 19:47:04
So is there a story or a point to this thread or should we just ignore this random outburst of "I feel like people are judging me, please feel bad for me!"
Title: Re: This is how i feel these days
Post by: Atelier on Thu 08/03/2012 19:52:01
I am sorry to hear that Grim - but I don't think you're admitting to be a kleptomaniac, are you?
Title: Re: This is how i feel these days
Post by: Construed on Thu 08/03/2012 19:58:30
Nah, if you played the game you'd know nobody would talk to or offer anymore service to the guy and he was like , PLEASE HELP ME!!
Title: Re: This is how i feel these days
Post by: Atelier on Thu 08/03/2012 20:24:28
Ah I see. So do you mean help at the technical forums?
Title: Re: This is how i feel these days
Post by: Khris on Thu 08/03/2012 23:16:46
Here be whole new levels of passive-aggressive...
Title: Re: This is how i feel these days
Post by: Construed on Fri 09/03/2012 00:32:55
Yes :(
AND
Nobody replies to most of my topics about multiplayer etc...

:o  ::)  :o ::) :o ::) :o ::) :o ::) :o ::) :o ::) :o ::) :o ::) :o
                           ^Christmas lights ^
Title: Re: This is how i feel these days
Post by: Grim on Fri 09/03/2012 02:07:08
Personally, I don't think multiplayer is the way to go with adventure games. Unless they involve shooting zombies in the face... ;)
Title: Re: This is how i feel these days
Post by: deadsuperhero on Fri 09/03/2012 02:38:12
Quote from: Grim on Fri 09/03/2012 02:07:08
Personally, I don't think multiplayer is the way to go with adventure games. Unless they involve shooting zombies in the face... ;)

You speak ill of Good Old Adventures, sir!  >:(
Title: Re: This is how i feel these days
Post by: Victor6 on Fri 09/03/2012 02:44:36
Wasn't there some murder mystery multiplayer game years ago? That was kinda like an adventure game.

Of course, this is the internet, so it was probably filled with people who ruined the plot every 5 minutes.

[XxSherlockxX]: ' teh butlar did it!!!11!!!!!1 '
Title: Re: This is how i feel these days
Post by: Construed on Fri 09/03/2012 05:31:27
I dont know if you guys are QFG fans, but what i've come up with so far even with the lack of alot of the logic is pretty fun multiplayer and funny too :D
Title: Re: This is how i feel these days
Post by: Khris on Fri 09/03/2012 12:13:55
There are multiple threads already about multiplayer adventures. It comes up from time to time, usually when somebody discovers one of the net plugins and thinks that nobody ever tried creating a mp adventure (as opposed to nobody did it yet because it makes no sense).

My point of view is that a classic, puzzle-solving point-n-click is unsuitable for multiplayer for obvious reasons, unless people were to do it Gobliiins style where people join one of the rooms, then start solving it together at the same time.

The only alternative is to allow people to solve all the puzzles on their own while chatting which each other, which turns it into a sp game with a chat on top.

The enthusiasm for it clearly has waned in this community, do don't take it too personal.
Title: Re: This is how i feel these days
Post by: WHAM on Fri 09/03/2012 12:43:55
Goddamn this talk of multiplayer puzzle games! Now I started to get ideas again!!! >:[
As if I didn't have enought projects on my mind already!

Mumbling...
So if all three players are trapped in separate rooms, which have an array of controls for each, some of which control a larger contraption, the repairing of which is the primary goal of the game, while others have specific functions inside different rooms or even across all rooms, so that players could help or accidentally hinder and harm one another. Players could communicate via a single text-based chat console located in each room, as well as sound ques that are audible to all rooms, so that if player A causes player B to come into danger, player B can send out a game-wide distress signal to get attention of other players...

Hmmmmm...
Title: Re: This is how i feel these days
Post by: Shane 'ProgZmax' Stevens on Fri 09/03/2012 17:31:41
QuoteMy point of view is that a classic, puzzle-solving point-n-click is unsuitable for multiplayer for obvious reasons

So I gather you never played Lucasfilm Games brief foray into online gaming called Club Caribe?
Title: Re: This is how i feel these days
Post by: Grim on Sat 10/03/2012 03:27:25
I've overheard ( well, read in a magazine) that the upcoming Scandinavian MMO The Secret World(made by creators of the Longest Journey) is supposed to blend elements of RPG and adventure games with a multiplayer twist... From what they say it sounds like a pretty good idea- players teaming up to solve puzzles some of which are meant to take weeks to figure out.

  But let's face it, even if that works, we can't top those guys... ;) With multiplayer involved, you really need a lot of people and money to make it work. And zombies.
Title: Re: This is how i feel these days
Post by: Eric on Sat 10/03/2012 04:17:22
Quote from: Khris on Fri 09/03/2012 12:13:55
My point of view is that a classic, puzzle-solving point-n-click is unsuitable for multiplayer for obvious reasons, unless people were to do it Gobliiins style where people join one of the rooms, then start solving it together at the same time.

I was going to say, I usually play adventure games multi-player. Some weekends, I queue up a LEC or Broken Sword game on the PC connected to the big screen TV, and my wife and I tackle the tasks in tandem. She and I have different ways of thinking, so we each approach problem solving differently. We have a rule about consulting a walkthrough only once per session, and usually only when we're really, really frustrated.

We've been going through Broken Sword 2 most nights this week, and we get in a decent amount of playing time between putting the baby back to sleep / feedings. And we occasionally talk out puzzles when we're at the grocery store. It's pretty fun.
Title: Re: This is how i feel these days
Post by: Grim on Sat 10/03/2012 04:58:28
Quote from: Eric on Sat 10/03/2012 04:17:22
my wife and I tackle the tasks in tandem. She and I have different ways of thinking, so we each approach problem solving differently. It's pretty fun.

You lucky man... It seems you have to best wife in the world! Mine will only play Silent Hill with me... Which is good, because Downpour is out next week, but that's not enough... ;)
Title: Re: This is how i feel these days
Post by: DoorKnobHandle on Sat 10/03/2012 09:59:15
Just because point'n'click games lend themselves to being solved by multiple people behind one screen (friends and family typically), it unfortunately doesn't mean they're suitable for actual multiplayer gameplay. I haven't heard of The Secret World, I don't believe they can pull off what they promise according to you, Grim, (ie. puzzles that are solved by many different people over the course of weeks) - I really can't imagine how that would work at all. I will, of course, keep my eyes open and see what they can indeed come up with!

But this entire discussion a.) has been done before and b.) is ultimately pointless because nobody here using AGS or any other engine would actually be able to make an MMO style game. It's simply not possible unless you have a large team of highly-trained professionals and experts...
Title: Re: This is how i feel these days
Post by: Victor6 on Sat 10/03/2012 10:51:09
Quote from: Grim on Sat 10/03/2012 03:27:25
I've overheard ( well, read in a magazine) that the upcoming Scandinavian MMO The Secret World(made by creators of the Longest Journey) is supposed to blend elements of RPG and adventure games with a multiplayer twist... From what they say it sounds like a pretty good idea- players teaming up to solve puzzles some of which are meant to take weeks to figure out.

Isn't there going to be a massive problem when someone solves the puzzle and posts the solution online? - You don't have to look at it, but someone in your group might, and then they'd spoil it for everyone else.
Title: Re: This is how i feel these days
Post by: straydogstrut on Sat 10/03/2012 12:31:20
Quote from: WHAM on Fri 09/03/2012 12:43:55
Mumbling...
So if all three players are trapped in separate rooms, which have an array of controls for each, some of which control a larger contraption, the repairing of which is the primary goal of the game, while others have specific functions inside different rooms or even across all rooms, so that players could help or accidentally hinder and harm one another. Players could communicate via a single text-based chat console located in each room, as well as sound ques that are audible to all rooms, so that if player A causes player B to come into danger, player B can send out a game-wide distress signal to get attention of other players...

Hmmmmm...

+1 Get to work! :D

On a serious note, that's the sort of approach that comes to my mind when people mention multiplayer adventures. I like the 'actions in your room affecting your teammates' idea. There could be a lot of [sadistic] fun with that.

If the player characters were together on screen, the dynamic would be different. I think there could be some interesting two-player puzzles if it was well thought-out. Maybe each character has a different range of skills (physical, powers etc) like PuzzleBots - PuzzleBots MP ;) Or it could just be contraptions that need to be worked together - Oddworld style. You'd also have to consider what happens when one player wants to leave the room. This could be very interesting if they were allowed to do so at will: the players could go off exploring on their own - maybe they each have their own path with puzzles - and return to a hub or hub points where the story naturally leads them to cross paths. Inventory items could be share, either all the time, or only when they meet up. Perhaps that in itself could be a puzzle: how to share inventory items when they're seperated by [that thing that seperates them]

I'd like to see a multiplayer adventure game, it could be very interesting, but I think the potentially large scope involved is the main factor keeping such projects from getting off the ground. I like that adventure games are already social, it's very easy for people watching over your shoulder to get involved and offer suggestions, but how well that would translate to playing together i'm not sure. What happens when you have no-one to play with? :'(
Title: Re: This is how i feel these days
Post by: Construed on Sun 11/03/2012 05:05:50
Quote from: dkh on Sat 10/03/2012 09:59:15
Just because point'n'click games lend themselves to being solved by multiple people behind one screen (friends and family typically), it unfortunately doesn't mean they're suitable for actual multiplayer gameplay. I haven't heard of The Secret World, I don't believe they can pull off what they promise according to you, Grim, (ie. puzzles that are solved by many different people over the course of weeks) - I really can't imagine how that would work at all. I will, of course, keep my eyes open and see what they can indeed come up with!

But this entire discussion a.) has been done before and b.) is ultimately pointless because nobody here using AGS or any other engine would actually be able to make an MMO style game. It's simply not possible unless you have a large team of highly-trained professionals and experts...

My game is mmo :(
Title: Re: This is how i feel these days
Post by: Eric on Sun 11/03/2012 06:08:44
Quote from: Victor6 on Sat 10/03/2012 10:51:09Isn't there going to be a massive problem when someone solves the puzzle and posts the solution online? - You don't have to look at it, but someone in your group might, and then they'd spoil it for everyone else.

The best way to do an MMO-Pn'C like this is if you ran it Alternate Reality Game-style, where the gameplay takes place once, during a specific period of time. In a lot of ways ARGs are essentially adventure games brought into the real world anyway. Seems like it would be expensive to run a video game like this, though, as ARGs have the benefit of utilizing extant media to tell their stories across.

However, I've seen what the Scandinavians can get up to with their roleplaying games, and if anyone can pull it off....
Title: Re: This is how i feel these days
Post by: Wyz on Sun 11/03/2012 23:52:03
We;; since playing a adventure game with more people in front of the same screen, why not make a adventure game that can be controlled by more people. Simply have two or more mouse cursors and have voice chat. You could easily synchronise what each player sees on the screen. This is actually an idea Peder made me think of. It's not that hard to create this; if only I had time. :(
Title: Re: This is how i feel these days
Post by: Construed on Sun 11/03/2012 23:55:22
Yea, I've been doing a lot of that, however being can hold 40+ people i dont want to do multiple cursers cause the screen would get covered LOL.
But what i am doing is making shared events like doors opening, drinking beer, battling, walking/running, casting etc... using your plugin of course :D
Title: Re: This is how i feel these days
Post by: Stupot on Mon 12/03/2012 00:03:28
I like the idea of multiplayer adventure games, but I can see where the problems would lie.  But then again, who says that 'multiplayer' has to mean 'co-operative'?  Most multiplayer games are competitive anyway, so why can't adventures be any different?

For example, why not have it so that you can be playing the same game at the same time, but your co-player appears as a ghost on your screen and you just have to try to see who can solve the puzzles more quickly.  This would work better if the game were more linear and made up of consecutive puzzles, rather than wandering around aving conversations with people. I think it would be a fun experiment.
Title: Re: This is how i feel these days
Post by: Tabata on Mon 12/03/2012 00:34:06
It would be such  a cool fun to meet live (like in the AGS Ceremony) and to solve some puzzles alone and some in a team.
Maybe you get a special ability when logging in, first have to realize, what kind it is and then have to find some others with differend abilities.
So you can chat and play and meet for competitions ...  and we could live the AGS family adventure  ...
... sooo much possibilities (http://www.smileyvault.com/albums/userpics/12962/good-sigh.gif) ...
Title: Re: This is how i feel these days
Post by: Victor6 on Mon 12/03/2012 00:52:27
Having put a little thought into it. A simple example of how it could work would be DOTT. Each person controls a character simultaneously. The cast of DOTT don't directly interact except at the very end, however they do depend on the actions of the other 2 in order to progress.
Title: Re: This is how i feel these days
Post by: Snarky on Mon 12/03/2012 07:59:22
I described an idea for a cooperative/competitive multiplayer adventure game system here (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=37556.msg494175#msg494175). With the AGSIRC plugin, I think it would be totally possible to make something like this; I just haven't had the time or any good ideas for a parser-driven adventure.
Title: Re: This is how i feel these days
Post by: Construed on Mon 12/03/2012 08:15:14
Yea the parser is great, I would have gone that route but theres no way i'll have time to configure and populate it with all the huge obstacles in my path...