Adventure Game Studio

Community => General Discussion => Topic started by: passer-by on Fri 17/06/2005 21:34:04

Title: to french ags developpers
Post by: passer-by on Fri 17/06/2005 21:34:04
Hi

From experience, do you think it's easier to mess with fonts, or make the game in english and then translate the whole thing? I tried to import ttf etc, but it still doesnt recognise them or I manage to create other , previously unknown bugs... :-[ 
I may think of a way to dodge it sooner or later,  but I 'd like to know what's worked best for most special-fonts using people.
Anyway, I'm asking because the reason I started using AGS was to make a non-adventure educational game for teaching french (and then I kind of got carried away). It' s useless if I can't use french in it, right?
Title: Re: to french ags developpers
Post by: Gilbert on Sat 18/06/2005 15:41:47
It's always recommended to make the basic game in English, since when using TTF font, those extra characters with ASCII #>127 can only be used if you're using a translation, they may not be displayed correctly when you using them directly in the basic game.
So if you don't want to use a translation, all the accented letters, etc. extra symbols must be moved to the first half of the font file, which is not very practical in case most people like to import directly a premade TTF file.
Title: Re: to french ags developpers
Post by: passer-by on Sat 18/06/2005 15:52:36
Quote from: Gilbot V7000a on Sat 18/06/2005 15:41:47
It's always recommended to make the basic game in English, since when using TTF font, those extra characters with ASCII #>127 can only be used if you're using a translation, they may not be displayed correctly when you using them directly in the basic game.
So if you don't want to use a translation, all the accented letters, etc. extra symbols must be moved to the first half of the font file, which is not very practical in case most people like to import directly a premade TTF file.

Which means that I write everything in english and then I translate the 'french ' lines...

Thanks
Title: Re: to french ags developpers
Post by: Rui 'Trovatore' Pires on Sat 18/06/2005 17:04:47
Quotewhen using TTF font, those extra characters with ASCII #>127 can only be used if you're using a translation, they may not be displayed correctly when you using them directly in the basic game.
What interesting info! This should be documented somewhere, no?

...or is it already?
Title: Re: to french ags developpers
Post by: passer-by on Sat 18/06/2005 18:52:32
Quote from: Rui "Brisby" Pires on Sat 18/06/2005 17:04:47
What interesting info! This should be documented somewhere, no?
...or is it already?

The technical part may be documented, but the question was about experimented tactics and experienced difficulties ...

But I'm sure I 'll mess it enough to have to ask in theÃ,  beginners' as well ...doh!
:(