I was wondering if there's any engine available (free or commercial) for creating turn based strategy games. Examples being Final Fantasy Tactics, Tactics Ogre, Hoshigami, etc.
It'd especially be great if it were as easy to work with as Chris has made AGS. ;]
Any help would be appreciated.
As far as I know, there is no free engine that capitalises on turn based games. However, with some tweaking with AGS, I'm sure you could make a turn based game. I've considered making one myself, far in the future.
-MillsJROSS
Yeah, I was wondering if it'd be possible in AGS. I'm sure it is, but it would require some heavy modification. That's why I was wondering if someone had already went about creating a user friendly engine/editor for that genre of game. It would surely benefit me, as I'm an artist by trade; code makes my head spin.
Thanks.
QuoteYeah, I was wondering if it'd be possible in AGS. I'm sure it is, but it would require some heavy modification.
I don't think this is a s difficult as you think. Unless I'm missing something you would just need a way of changing player characters and a player character specific method of scoring and keeping statistics. I think you should reconsider using AGS for this.
You could also try using the IP plugin to make a multi-player game. (then you don';t need to bother with AI, either!) I did think myself of implementing the "History of the World" board game in AGS, but haven't really got around to it.
It depends what style of game you're going for - a lot of turn-based strategy games are based in huge tiled maps, and AGS doesn't have a tiling engine so it would be a lot of work.
You might want to try Game Maker, it's a more generic application for making various types of games.
The tile based terrain and movement could prove difficult with trying to use AGS, as CJ pointed out.
I also checked out Game Maker (if that's the one advertised on http://t3dgm.darkbasic.com) but it seems very crude. Perhaps it'd be an ideal base for building upon, but I'd be incapable of making the necessary alterations myself.
Would anyone be interested in getting involved with a project of this type? (I also have a unique platformer concept) I have art covered (I'm a professional game artist) but I have no ability on the code side. If you're experienced and would like to discuss the concepts, let me know.
madfx@hotmail.com
On a side note, I'd like to congratulate CJ on making AGS as beginner friendly as it is. In comparison to the other freeware game engines, it's light years ahead in it's straight forward interface. And that's great!
Actually the Game Maker I was talking about is here:
http://www.cs.uu.nl/people/markov/gmaker/
With such an original name, it's no wonder there's more than one ;)
QuoteOn a side note, I'd like to congratulate CJ on making AGS as beginner friendly as it is. In comparison to the other freeware game engines, it's light years ahead in it's straight forward interface. And that's great!
Thanks, I'm glad you like it :)
I just got DrakBasic. It rox0rz!
Quote from: Eggie on Sat 28/06/2003 12:33:31
I just got DrakBasic. It rox0rz!
If you mean DarkBasic, I agree - and it certainly rox0rz for making turn based strategy games!
Wasn't there a GameMaker done in 1991 or so with an "AJ Bear" platformer demo? (sucky game btw)
Turned based, herm... Unlimited Adventures?
Thanks for the suggestions. I went and got Game Maker and also hooked up with a pretty experienced GM user; surprisingly we ended up putting together a basic, overhead view, turn based demo in less than a day. Now we're starting on a isometric version.