Adventure Game Studio

Community => General Discussion => Topic started by: Icey on Sat 04/06/2011 06:08:33

Title: Voice control
Post by: Icey on Sat 04/06/2011 06:08:33
Would it ever be possible to make a voice control plug-in for AGS? I mean it could be used for any thing.
Title: Re: Voice control
Post by: Khris on Sat 04/06/2011 07:07:37


(http://i.imgur.com/p9V0z.jpg)
Title: Re: Voice control
Post by: Icey on Sat 04/06/2011 09:25:14
Hey I was just thinking. I don't think I would use it but it is a good question to ask.

In other words, so Bunny.
Title: Re: Voice control
Post by: Peder 🚀 on Sat 04/06/2011 12:46:53
Cute bunny. I recon voice control could be interesting in some form. But probably not when it comes to Adventure Games though.
Title: Re: Voice control
Post by: Chicky on Sat 04/06/2011 13:56:50
Use elixer on Dennis!

'Ohhh, that felt GREAT!'

Quit game! Quit game!!
Title: Re: Voice control
Post by: Dualnames on Sat 04/06/2011 14:24:55
Guys, guys, it's already been done. Where is your mind!

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=43310.0
Title: Re: Voice control
Post by: Snake on Sun 05/06/2011 02:28:22
What the hell is voice control?
Title: Re: Voice control
Post by: Icey on Sun 05/06/2011 02:41:46
So it is possible, But to hard. I will stick the normal controls.
Title: Re: Voice control
Post by: Dualnames on Sun 05/06/2011 04:34:02
Quote from: Snake on Sun 05/06/2011 02:28:22
What the hell is voice control?

What the hell is that post above my post and below your post?
Title: Re: Voice control
Post by: Snake on Sun 05/06/2011 04:58:05
LOL

I was wondering the same damn thing ;D
Title: Re: Voice control
Post by: Peder 🚀 on Sun 05/06/2011 08:06:46
Thank you for the link Duals :). Could be interesting for a different form of game than adventures!
Title: Re: Voice control
Post by: monkey0506 on Sun 05/06/2011 11:31:59
icey, with Steve's plugin you would basically be using speech in the same way as a text parser uses text. So if a text parser-based game seems "to hard" (is that "to be hard", "to harden", or what could you possibly mean? I have no idea!!), then you're probably right that using speech/voice controls in your game would also be "to hard".

In fact, what would probably be the simplest route overall (for using speech controls) would be to make your game with a text parser first. That would make it usable by those who don't have microphones. From there you could implement the existing text parser commands for use with the speech commands, and even directly pass the speech results into the parser. But that is pretty amazingly difficult to wrap one's mind around. ::)
Title: Re: Voice control
Post by: LimpingFish on Sun 05/06/2011 21:30:00
o_o
Title: Re: Voice control
Post by: Radiant on Sun 05/06/2011 23:22:24
Quote from: Snake on Sun 05/06/2011 02:28:22
What the hell is voice control?

Well, you can say into your computer's mike "click the eye cursor on X=150 Y=120" and this will have the same result as using your actual mouse to click that particular cursor on that hotspot, only less more efficient  ::)
Title: Re: Voice control
Post by: Icey on Mon 06/06/2011 02:17:14
Quote from: Radiant on Sun 05/06/2011 23:22:24
Quote from: Snake on Sun 05/06/2011 02:28:22
What the hell is voice control?

Well, you can say into your computer's mike "click the eye cursor on X=150 Y=120".

See that is why I don't really plan on using it. :D
Title: Re: Voice control
Post by: Creed Malay on Mon 06/06/2011 05:34:17
 Man alive, when did everyone around here become so negative? I think a game designed to work with voice control could be pretty interesting.

Imagine a game that has no visuals, but is intended to be played with headphones and eyes shut. All the sounds been taped using Binaural Recording. (http://en.wikipedia.org/wiki/Binaural_recording)

You could play as a blind detective, talking to people, maybe getting kidnapped and having to listen for clues to where you're being taken, or a guy sneaking round some totally pitch black enviroment, moving by saying "forward" or "left" and stuff, and listening to the sounds around you to work out where would be safe to go, and what's there.

I have no idea if actual binaural recording is possible to make or fake up without proffesional equipment, but I think you could make some interesting sound only games even without it if you wanted to - and blind people could play them too, which would be ace.

(couple of examples of binaural recording if anyone hasn't heard of it -
http://www.youtube.com/watch?v=IUDTlvagjJA
http://www.youtube.com/watch?v=mv3JI-JnvlA
You'll need headphones for it to work.)
Title: Re: Voice control
Post by: Dualnames on Mon 06/06/2011 14:22:18
Here's a way to make things a little interesting.

Ingredients:
SECRET OF MONKEY ISLAND
MIC
GIRLFRIEND

Result:
Playing monkey island while getting a blowjob. And no need to touch the keyboard or mouse.

But seriously, I think it's very awesome.
Title: Re: Voice control
Post by: Snake on Mon 06/06/2011 14:41:08
Quote from: RadiantWell, you can say into your computer's mike "click the eye cursor on X=150 Y=120" and this will have the same result as using your actual mouse to click that particular cursor on that hotspot, only less more efficient
Thank you, Radiant, for answering my question! It was an honest question and was not meant to smart-assed toward Isiah at all. I was wondering why nobody before you had answered it ::)

Quote from: Creed Malay on Mon 06/06/2011 05:34:17
Man alive, when did everyone around here become so negative? I think a game designed to work with voice control could be pretty interesting.

Imagine a game that has no visuals, but is intended to be played with headphones and eyes shut. All the sounds been taped using Binaural Recording. (http://en.wikipedia.org/wiki/Binaural_recording)

You could play as a blind detective, talking to people, maybe getting kidnapped and having to listen for clues to where you're being taken, or a guy sneaking round some totally pitch black enviroment, moving by saying "forward" or "left" and stuff, and listening to the sounds around you to work out where would be safe to go, and what's there.

I have no idea if actual binaural recording is possible to make or fake up without proffesional equipment, but I think you could make some interesting sound only games even without it if you wanted to - and blind people could play them too, which would be ace.

(couple of examples of binaural recording if anyone hasn't heard of it -
http://www.youtube.com/watch?v=IUDTlvagjJA
http://www.youtube.com/watch?v=mv3JI-JnvlA
You'll need headphones for it to work.)

Hmm, this whole voice control thing sounded a little wonky to me at first, but seeing this post from you has "opened my eyes", heh. Those ideas of yours sound fecking awesome! I would LOVE to play a game similar to what you gave for examples. Great ideas, man :o

Thank you for posting, Creed :D If you hadn't I'd still be thinking the idea was just time wasted on another "cool feature".
Title: Re: Voice control
Post by: Wonkyth on Mon 06/06/2011 15:00:40
Creed, that's a pretty cool idea.
Hey, one of you over-productive types, go prototype it!  :D
Title: Re: Voice control
Post by: Chicky on Mon 06/06/2011 19:17:41
It would seem Microsoft beat you to it Icey. They're implementing voice control into the dialogue in ME3:

http://venturebeat.com/2011/06/06/microsoft-e3-mass-effect-3-kinect/
Title: Re: Voice control
Post by: Atelier on Mon 06/06/2011 21:05:57
Everything's becoming kinect compatible and multiplayer enabled and super interactive these days... to be honest I want none of those things. Most game designers nowadays miss the forest for the trees. They're obsessed with breathtaking particle effects and realism and glossy textures, or trying to be an underdog spin-off of CoD. And it boils down to one thing. Designers make games which can be consumed by the hordes of people looking for game dope, not something which is poetic or original gameplay. FPS has been rehashed on the console so many times, breathtaking is just boring. FPS has over evolved. It's like a seagull that's eaten too much rice and explodes in a shower of brains. Racing games nowadays are great visually but they lack the excitement of the grandfather games. The game industry is worth billions of dollars now and that's corrupted the art form. Imo.

Really freaky binaural thing (http://www.bbc.co.uk/blogs/radiolabs/2009/10/binaural_audio_for_planet_b.shtml)!
Title: Re: Voice control
Post by: Snake on Mon 06/06/2011 21:36:17
Quote from: Atelier on Mon 06/06/2011 21:05:57
Everything's becoming kinect compatible and multiplayer enabled and super interactive these days... to be honest I want none of those things. Most game designers nowadays miss the forest for the trees. They're obsessed with breathtaking particle effects and realism and glossy textures, or trying to be an underdog spin-off of CoD. And it boils down to one thing. Designers make games which can be consumed by the hordes of people looking for game dope, not something which is poetic or original gameplay. FPS has been rehashed on the console so many times, breathtaking is just boring. FPS has over evolved. It's like a seagull that's eaten too much rice and explodes in a shower of brains. Racing games nowadays are great visually but they lack the excitement of the grandfather games. The game industry is worth billions of dollars now and that's corrupted the art form. Imo.

I agree. I do think these new things are neat and some games look nice, but... yeah. What you said.

QuoteFPS has over evolved. It's like a seagull that's eaten too much rice and explodes in a shower of brains.
Or like rap music (or the music industry in general), but I won't go any further than that ;)
Title: Re: Voice control
Post by: Guybrush Nosehair on Mon 06/06/2011 23:33:19
Quote from: Dualnames on Mon 06/06/2011 14:22:18
Here's a way to make things a little interesting.

Ingredients:
SECRET OF MONKEY ISLAND
MIC
GIRLFRIEND

You forgot to add to the list:

Kerosene
Propylene glycol
Artificial sweeteners
Sulphuric acid
Rum
Acetone
Red dye no. 2
Scumm
Axle grease
Battery acid
Pepperoni
Title: Re: Voice control
Post by: Icey on Tue 07/06/2011 01:47:38
That sucks. However I can still make a AGS game(can't say the first cause I am already to busy) with the voice control. It would be cool to talk to NPC's with the voice control and have them respond. I am already getting ideas of game, better stop now while I have the chance.
Title: Re: Voice control
Post by: Ryan Timothy B on Tue 07/06/2011 04:09:49
Quote from: Studio E3 on Tue 07/06/2011 01:47:38
I am already getting ideas of game, better stop now while I have the chance.
Just imagine that game.

Me: "Attack the man with the club"
Game: Unknown command
Me: "Kill man with the club"
Game: Unknown command
Me: "Hit man with club"
Game: Unknown command

Correct Sentence: "Hit man head on with club"
Game: You hit the man with the club.

It sounds great, Icey. I'm looking forward to it..  :-\
Title: Re: Voice control
Post by: Khris on Tue 07/06/2011 04:41:21
You have yet to put a decent, *not-voice-controlled* dialog in any of your "games". You are not thinking this through. And again you're planning your next game while you've just started your "three-oh-four style" "game" when people have been telling you for months and especially very recently to focus on ONE GAME AT A TIME.

Seriously. I mean, you've been gracing these forums with your presence for almost two years now. After all this time and almost a thousand posts you still open a GiP thread with just one screenshot, for a game that you've barely started. What the hell happens inside your skull right before you do something like that?

Why oh why do you keep doing this shit? Heck, you still haven't figured out that avatar pics are 60x60; you keep using pictures that at the very least get rescaled but usually also end up squashed out of proportion because they weren't cropped to be squares. Really, is it that hard to figure this out on your own? Yet you quite obviously can't. (Completely unrelated, but had to finally get it off my chest.)

And look at your previous posts in this thread; you're still posting gibberish you obviously didn't preview and reread before posting although we repeatedly told you that it is common courtesy not to shit out your posts and expect people to decipher them.

Shut up, make your game, prove us wrong. Until then, stop posting bullshit.
Title: Re: Voice control
Post by: LimpingFish on Tue 07/06/2011 20:37:12
It's pretty difficult to get a voice command system that works at the best of times.

Accents, inflection, tempo....so many variables.

XBox off. Xbox...off. XBOX...OFF!
Title: Re: Voice control
Post by: Guybrush Nosehair on Tue 07/06/2011 21:23:30
Quote from: LimpingFish on Tue 07/06/2011 20:37:12
It's pretty difficult to get a voice command system that works at the best of times.

Accents, inflection, tempo....so many variables.

XBox off. Xbox...off. XBOX...OFF!

Actually, I'd have to disagree. Couldn't you just rain your microphone?
Title: Re: Voice control
Post by: Atelier on Tue 07/06/2011 21:34:32
Quote from: Ryan Timothy on Tue 07/06/2011 04:09:49
Quote from: Studio E3 on Tue 07/06/2011 01:47:38
I am already getting ideas of game, better stop now while I have the chance.
Just imagine that game.

Me: "Attack the man with the club"
Game: Unknown command
Me: "Kill man with the club"
Game: Unknown command
Me: "Hit man with club"
Game: Unknown command

Correct Sentence: "Hit man head on with club"
Game: You hit the man with the club.

It sounds great, Icey. I'm looking forward to it..  :-\

Ryan for some reason I always get you mixed up with Jim Reed. When it's you posting I think it's him and when it's him I think it's you. Probably because you're the only two with real names.
Title: Re: Voice control
Post by: Icey on Wed 08/06/2011 01:32:53
Hey I just wanted to post out the fact that I get new ideas for games everyday however I don't start up a new game for all of those ideas. They just sit in the back of my head hoping & begging for me to ether add them to game or just make a game. Project 304 & PMQ.Legends are going good so I don't want to mess that up with a game. :-\

Now then, back to the topic.
Title: Re: Voice control
Post by: LimpingFish on Wed 08/06/2011 02:10:05
Quote from: grim107 on Tue 07/06/2011 21:23:30
Actually, I'd have to disagree. Couldn't you just rain your microphone?

I'm sorry, I don't understand.

Quote from: Studio E3 on Wed 08/06/2011 01:32:53
Hey I just wanted to post out the fact that I get new ideas for games everyday however I don't start up a new game for all of those ideas. They just sit in the back of my head hoping & begging for me to ether add them to game or just make a game.

I'm sorry, I don't understand. Discussing ideas is fine, but...something...

...

So, voice control, eh? That's a thing. Right?
Title: Re: Voice control
Post by: vertigoaddict on Wed 08/06/2011 02:16:41
Making a game completely manuvered via voice commands would be a bitch for people with stutters...or tourettes
Title: Re: Voice control
Post by: Khris on Wed 08/06/2011 02:44:57
Making a game completely maneuvered via mouse and keyboard would be a bitch for people without arms...or hands.

IF is an obvious candidate for voice control, it would be kinda interesting to try that. AGS isn't really the best choice for pure IF though.
Title: Re: Voice control
Post by: LRH on Wed 08/06/2011 04:12:03
Quote from: Khris on Wed 08/06/2011 02:44:57
Making a game completely maneuvered via mouse and keyboard would be a bitch for people without arms...or hands.

IF is an obvious candidate for voice control, it would be kinda interesting to try that. AGS isn't really the best choice for pure IF though.

My game, I Forgot? I dunno. I don't really think it's the kind of thing that would merit voice control.


Spoiler
Sorry for being a jackass.
[close]
Title: Re: Voice control
Post by: WHAM on Wed 08/06/2011 05:15:07
The only good use of the microphone I have seen was in the Nintendo DS version of Resident Evil. You had to literally blow into the microphone to blow out some candles. It felt cool and added a nice touch to the game, and it didn't fail to work if you blew too slowly, or too fast, or in the wrong tone or with an accent, like all other voice control ever created.
Title: Re: Voice control
Post by: Corby on Wed 08/06/2011 09:06:32
Quote from: Studio E3 on Wed 08/06/2011 01:32:53
Hey I just wanted to post out the fact that I get new ideas for games everyday however I don't start up a new game for all of those ideas.

What's this "AGS E3" all about? :)
Title: Re: Voice control
Post by: Icey on Wed 08/06/2011 16:02:36
E3 is going on right now. They talk about new system & games that are soon to come. I was going to make a topic about a AGS E3 were members would show previews of upcoming games they are making(because most people wan't to see new trailers of ags GIP's. However I don't know if I should make the topic so instead I am making a Ags E3 demo for my new game.
Title: Re: Voice control
Post by: monkey0506 on Wed 08/06/2011 22:13:34
I still maintain that what I said earlier would be the best route for making a voice-control game in AGS:

- Make a text-parser-based game.
- Add the text-parser verbs and synonyms to the voice control system (i.e., the plugin Steve made).
- Pass all the speech-based logic into the existing parser-based logic deductions.

You could even make it optional to the user to have:

- Text-parser only mode,
- Voice-control only mode, or
- Text-parser with voice-control mode

That would make your game the most flexible to users who don't have microphones, or simply don't want to use them. I'm reasonably certain that anyone playing an AGS game has a keyboard. ::)

Oh, and if anyone wants to prove me wrong, please feel free to use that mouse or other peripheral device to tell me all about it, but keep in mind that even on-screen virtual keyboards still count as a keyboard. :P

[off-topic]

icey, I wanted to let you know that this "AGS E3" crap is a typical example of you trying to rip-off/recreate a business model that you are in absolutely no way associated with. I'm not necessarily against the idea of encouraging users to post more frequent updates about their current projects (isn't this somewhat related to what "Release Something" is about?), but that doesn't mean you have to label it as E3 which it has nothing whatsoever to do with. Do what you want, seriously, it's your life. But in my opinion this is exactly the type of behavior that you yourself said you would try to stop doing, because it's this type of behavior that leads to the animosity surrounding you.

Of course, that's just my opinion, but I wanted to let you know..seeing as you said you wanted to try and change your behavior. Good luck with whatever you decide!! :)

[/off-topic]
Title: Re: Voice control
Post by: Icey on Wed 08/06/2011 22:42:22
I said I would stop doing what you guys said I was doing "Stealing". I just never intended to steal anything from E3. It was just a fun idea due to the fact that E3 is going on. I mean sure in some peoples eyes me calling it AGS E3 sees it as a bad thing. However I just thought it would be a cool event where people would show that upcoming games together in one topic sorta like E3.
Title: Re: Voice control
Post by: LimpingFish on Thu 09/06/2011 02:43:50
AGSEE! Bam! Adventure Game Studio Entertainment Expo!

And a delicious pun on the word "See"...get it? AGS-ee? AG...SEE?

...
Title: Re: Voice control
Post by: Icey on Thu 09/06/2011 05:24:22
Ahh I see it.
Title: Re: Voice control
Post by: Ryan Timothy B on Thu 09/06/2011 15:14:40
Quote from: Atelier on Tue 07/06/2011 21:34:32
Ryan for some reason I always get you mixed up with Jim Reed. When it's you posting I think it's him and when it's him I think it's you. Probably because you're the only two with real names.
Oh ok.
There, that should help with the problem. :D
Title: Re: Voice control
Post by: Scarab on Thu 09/06/2011 15:43:22
Quote from: Ryan Timothy on Thu 09/06/2011 15:14:40
I'm not Jim Reed

... yet ;)