Dungeon Master / Eye of the Beholder type of game

Started by Reven, Sat 28/01/2006 23:16:17

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Peder 🚀

Hi!

My friend wants to make a game like Dungeon Master / Eye of the Beholder.
And he was wondering if it would be possible to make it with AGS??

I hope someone knows what games Iam on about etc..

I myself said that I think it would be. but I dont really know, cause ive never tried those games...

thats why Iam asking here :)..

Thanks...

Nikolas

I am told from an expert-scripting friend that indeed it is possible.

Actually there is a game called MOPLA (or something simmilar). Find it and see that at least the dungeons are ripped off EOB and have worked out wonderfull.

Indeed it must be possible. But very very difficult I would imagine.

Peder 🚀

Quote from: Nikolas on Sun 29/01/2006 07:16:10
I am told from an expert-scripting friend that indeed it is possible.

Actually there is a game called MOPLA (or something simmilar). Find it and see that at least the dungeons are ripped off EOB and have worked out wonderfull.

Indeed it must be possible. But very very difficult I would imagine.

Thanks :).
finally someone who checked this thread, the other thread seemed really popular to me.. I guess you know what thread Iam on about aswell :)

Peder 🚀

Quote from: Nikolas on Sun 29/01/2006 07:16:10
I am told from an expert-scripting friend that indeed it is possible.

Actually there is a game called MOPLA (or something simmilar). Find it and see that at least the dungeons are ripped off EOB and have worked out wonderfull.

Indeed it must be possible. But very very difficult I would imagine.

ok, I diddent find the game :( could someone if they know let me know the name of it??

Ashen

MOTLPAA

However the basis of that is, it's a randomly generated maze and so is different each time. Making something more like the EoB series, where the 'map' is fixed would be a good deal less hassle. (You wouldn't nessecarily even have to use the AGS3D plugin, which I believe Radiant did).
I know what you're thinking ... Don't think that.

Peder 🚀

Quote from: Ashen on Sun 29/01/2006 14:34:59
MOTLPAA

However the basis of that is, it's a randomly generated maze and so is different each time. Making something more like the EoB series, where the 'map' is fixed would be a good deal less hassle. (You wouldn't nessecarily even have to use the AGS3D plugin, which I believe Radiant did).

ok, thanks :)

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