I'm sorry if this question has been asked a thousand times, but neither the forums' search feature nor google.com helped me find the answer:
Where do I get older releases of AGS, mainly the DOS version?
I use Linux, but my "modern" system can only successfully run the latest released AGS for Linux, so no luck running older games with it. Wine has some mouse-handling bugs that make the Windows interpreter completely unusable, therefore I have to resort to dosbox and the DOS interpreter, but I can't find it anywhere. I don't even see the DOS interpreter inside the AGS 2.7 archive available for download currently.
Your help is very much appreciated.
you don't need an old version of AGS on your computer to run old AGS games, as far as i know, you can run them through an interpreter like DOSbox.
http://dosbox.sourceforge.net/news.php?show_news=1
Quote from: jkohen on Sun 16/10/2005 06:39:37
I use Linux, but my "modern" system can only successfully run the latest released AGS for Linux, so no luck running older games with it.
AGS v2.7 can only play games compiled with AGS v2.5 and up. And the Linux version doesn't work with games using plugins.
I run Linux too and I haven't had any luck yet getting older games to work using DOSBox ("There was a problem initializing graphics mode 320 x 200. (Problem: 'Resolution not supported')").
As for the WINE bug, keep an eye on this entry at WineHQ (http://bugs.winehq.org/show_bug.cgi?id=2811).
There's a list of older AGS releases here (http://americangirlscouts.org/agswiki/index.php/Adventure_Game_Studio).
Quote from: strazer on Sun 16/10/2005 12:09:33
As for the WINE bug, keep an eye on this entry at WineHQ (http://bugs.winehq.org/show_bug.cgi?id=2811).
I was in the watch list for that bug already, but thanks :)
Quote from: strazer on Sun 16/10/2005 12:09:33
I have a list of older AGS releases here (http://www.strazer.net/ags/tidbits.htm#history).
Excellent! Just what I was looking for!
Quote from: strazer on Sun 16/10/2005 12:09:33
AGS v2.7 can only play games compiled with AGS v2.5 and up. And the Linux version doesn't work with games using plugins.
Oh, and I forgot to mention that while this is true, some games developed with versions between 2.5 and 2.70 don't work properly with the later because of incompatible changes in the engine, so they need to be run with the original interpreter they were developed for. Thus, another kudos for your historical archive, I'll let you know if I manage to get it to work with dosbox.
Thanks!
Quote from: jkohen on Sun 16/10/2005 06:39:37I don't even see the DOS interpreter inside the AGS 2.7 archive available for download currently.
Yeah, as you can see in the list, as of AGS v2.7, there's no DOS engine anymore.
You need DirectX to run AGS, even in DOS. DOSBox, as far as I know, can't really emulate DirectX.
Huh? DirectX under DOS? I don't think so.
The AGS DOS engine (acdos.exe) runs in DOSBox, just not the older ones. You need CWSDPMI.EXE, though.
There was a thread with a link to 2.3 a while ago, that was the last dos version... you could search
V2.3 was not the oldest DOS engine version, it's just the last version using a DOS editor (more precisely it's V2.31), V2.62 still have the DOS engine included, and that's why I'm still using it and refuse to upgrade to V2.7.
Also, a VESA complaint VGA card is required to use the DOS engine, not DIrectX.
My bad
Quote from: Gilbot V7000a on Mon 17/10/2005 01:52:10
Also, a VESA complaint VGA card is required to use the DOS engine, not DIrectX.
As strazer mentioned, running AGS under dosbox gives video mode-related problems. I tried running univbe under dosbox, but it fails becase it can't find a supported card. I wonder if the resolution issue is a bug in dosbox or AGS. If it were in the former we could at least expect to be able to run the old AGS DOS interpreter after the due fix, otherwise I might just forget about it and give Windows a chance. There are just too many good, free games to make it worth running the beast temporarily.
As far as I remember I had some "success" running my unreleased game using DOSBox under Window$, but it was too slow to be playable. That game was made with V2.6SP1, using 320x240 8-bit mode.
If you can't start the games in 320x200 try setting them up to run in 640x400.
Quote from: Gilbot V7000a on Mon 17/10/2005 02:56:55
As far as I remember I had some "success" running my unreleased game using DOSBox under Window$, but it was too slow to be playable. That game was made with V2.6SP1, using 320x240 8-bit mode.
If you can't start the games in 320x200 try setting them up to run in 640x400.
They don't work at 320x200, 640x600 nor 800x600. I'm using windowed mode. Other non-AGS games are reported to work with dosbox at those resolutions.
It is in fact interesting that it worked at 320x240.
Y'all can also use VDMSound instead of Dosbox.
Quote from: Rui "Brisby" Pires (a Furry) on Mon 17/10/2005 11:12:55
Y'all can also use VDMSound instead of Dosbox.
The point was running the AGS-DOS interpreter under Linux, not Windows. VDMSound is a Windows-only application used to emulate a sound card for DOS games, if I understand correctly..
Whoopsie, very sorry.
Mind you, VDMSound is more than a sound card emulator. It effectively emulates a DOS environment.
Hello, is anywhere on the internet AGS 2.31 (the last version with the editor for DOS) available for download? I would like to create some adventure games in DOS and I can't find AGS 2.31 in any archive (and old links are already broken or without this version). I know that I can use newer versions, bud I would like to have the last version for creating in DOS.
Hey Luc!
AGS 2.31 can be found here: http://www.bicycle-for-slugs.org/aafiles/ags/
Thanks for the fast answer, Pablo! Sorry for disturbing with that silly question, I know that creating games for DOS if a little outdated. Beforehand, I really searched in the forum and archives without success, but it's already OK.
I might be missing the point a little here, but: As I understand it, 2.31 is the last DOS-based version of the editor, but 2.62 (also available at the bicyles-for-slugs link) is the last version with a DOS engine, meaning you can still make games that can be played in DOS with it. If that's what you're after, it might be the better choice - if only because you're more likely to be able to get help on the forums for 2.62 than 2.31. However, I'm not sure what the difference is in functionality, so you might not need to bother about it.
I was looking for the editor for DOS, but thanks also for this comment, Ashen, it may be important for me, too. I am creating my first real old-style adventure game on PC and this forum looks welcomely.