Who killed Point and Click Adventure games? The Butler did it!

Started by the game hackademic, Sun 27/11/2011 09:24:01

Previous topic - Next topic

Anian

Quote from: Khris on Tue 29/11/2011 23:03:44
Guys, stop being troll bait.
It's ok, I hid some cyanide in miguels clothes, it'll be fine.  ;)
I don't want the world, I just want your half

miguel

> undress jacket
You undress the flowery jacket.
> run
I don't understand run.
>exit
You leave the room in a hurry, behind you the gnarling sounds of the troll echoed through the walls.
>close door
You close the door.
>swallow key
I don't understand swallow.
>nevermind...
Working on a RON game!!!!!

Anian

Quote from: miguel on Tue 29/11/2011 23:40:34
I don't understand swallow.
No, the right anwser would be "That's what she said."  ;D
I don't want the world, I just want your half

the game hackademic

Quote from: miguel on Tue 29/11/2011 23:06:58

Again, I hope you can take something out of my previous post, nobody is against a different mind around. But you know what you're doing, and it's not nice.

What can I take out of your post? That you are yet another person who wants to claim adventure genres aren't dead, they're just zombies or on life support.

There are major problems with the essay. I think for example it could be ACTION+PREDICTABLE, ACTION + UNPREDICTABLE, REACTION + PREDICTABLE, REACTION + UNPREDICTABLE

But then why should games conform to some scheme of binary opposites. Are you losing a lot of information thinking in terms of these opposites and so end up being stupid? If games genres group around performing similar tasks, should the broad genre categories follow say how the brain is structured. eg.

QuoteThe present paper proposes that four neuromodulator systems underpin highly generalized behavioral sets, but each targets either dorsomedial or ventrolateral cortical systems, where it produces its effects in either a proactive or reactive orientation to the environment. This way systems are discriminated that control reactive approach (dopaminergic), reactive avoidance (cholinergic), proactive behavior (noradrenergic), and withdrawal (serotonergic).

But really, what shows I don't know what I'm doing is that I posted this essay here. You guys are so busy trying to say your community is great (and crying because I don't submit to that viewpoint) to offer any solutions to fix the essay. So obviously I'm going to point out what is wrong with your community (such as moderators who brag about enjoying verbally abusing the disabled, or the fact that your brains shut down on the holocaust issue).

By the way to the people who thought I was icycalm etc. I posted the essay on culture.vg after it was deleted here and they didn't think it was worth refuting, ie really bad. So obviously I'm not him.

Final note: an adventure game about the national treasure franchise but finding out the holocaust isn't real is a really good idea. Someone should make that.

Khris



(Just to get the intellectual level back up a few notches.)

monkey0506

You have to admit, he's a pretty good troll. I mean, every single word out of his mouth (metaphorically speaking, as we all know that in reality he is apparently mute) is so utterly inflammatory that you almost feel that you have to respond to it.

By the so-called "logic" that has been used, it's a wonder there's even an argument to be had, as one could reasonably conclude that such a person would likely be so metaphysically nihilistic as to disbelieve his own existence. Unless of course he doesn't really believe any of what he's saying anyway. Then again, I guess that is what trolls are all about.

Ugh, why am I even still awake. Am I awake? Is this real life? I have three fingers.

miguel

QuoteWhat can I take out of your post? That you are yet another person who wants to claim adventure genres aren't dead, they're just zombies or on life support.

Wow, imagine that! Yet another person that thinks you're wrong! Why? How can this be?

Adventure games are indeed not the most popular genre around, but so are movies that rely on singing and dancing, although Chicago or Mama Mia were successful. Good casting, good writers, good production and you got a hit. And although Hollywood know they can't produce mass musicals anymore, there's always room for a big production every 2 or 3 years. Is the genre dead? Years pass without a single musical on cinemas, but is it dead? The answer is NO.

Imagine that the guys that did Shreck were adventure game lovers, imagine the investment they did on the movie to be concentrated on a game. Eddy Murphy, Cameron Diaz, etc., doing the voices, the designer and artist team, the soundtrack, the writers all focused on an adventure game. You can bet that something really good would come out. That's all it takes, people investing on something.

QuoteBut then why should games conform to some scheme of binary opposites. Are you losing a lot of information thinking in terms of these opposites and so end up being stupid? If games genres group around performing similar tasks, should the broad genre categories follow say how the brain is structured. eg.

I think you're missing the point. Remember the old games? Games with bad graphics, no story except the one given on the cover, quirky sounds, some were even almost impossible to play! What made me and millions of people play them was the brain filling up the blanks. Just like a book, where you're lead into a final chapter. The art is not to give the impression you're being manipulated. Everybody knows about adventure games mechanics, one knows that without item A there's no way to reach point B. But the beauty of it is how the makers present that simple mechanics to you. All that surrounds those simple quests is, when done with good taste, what makes games better than others.

For adventure lovers, the way the genre has evolved is History. A beautiful one. From text adventures where the brain did all the visual work, to master pieces of pixel art that astonished gamers, to subtle narratives often better than many commercial books, to amazing characters that still bring a smile to our faces.

You worry too much about how it's made, let that to the ones that make games.


Working on a RON game!!!!!

Grim

Wait... Which one is west? Is it the right or... left?... Oh, I'm just totally lost. I read that long post and I don't understand that analogy at all. Some good points have been made, but for the most part it's just extremely confusing. So what if adventure games are zombies? I've always LOVED zombies and can't wait for the 'zombie apocalypse' to come at last! :)

Dave Gilbert

Quote from: the game hackademic on Mon 28/11/2011 02:48:59
Okay, so Mr. Gilbert made a game about a Jewish detective and it was a hit.

This is probably the funniest thing you've said so far!

Shane 'ProgZmax' Stevens


Calin Leafshade

I think the problem here is that you attempt to approach substantial (and i use that word as to refer to things of substance rather than as an intensifier) issues with a kind of faux-philosophy (fauxlosophy anyone?) but you lack the emotional maturity to do so effectively.

Essentially like Christopher Hitchens ending a rebuttal with "suck it fags!".

Emotional maturity is what separates a caustic writer from a childish one and lack of it is the reason why neither you nor icycalm (if you are indeed different people) will be successful, persuasive polemicists.

Dualnames

Quote from: Calin Leafshade on Sun 04/12/2011 22:07:23
I think the problem here is that you attempt to approach substantial (and i use that word as to refer to things of substance rather than as an intensifier) issues with a kind of faux-philosophy (fauxlosophy anyone?) but you lack the emotional maturity to do so effectively.

Essentially like Christopher Hitchens ending a rebuttal with "suck it fags!".

Emotional maturity is what separates a caustic writer from a childish one and lack of it is the reason why neither you nor icycalm (if you are indeed different people) will be successful, persuasive polemicists.

The response required would be

NO U.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Stupot

Is it safe to come out now?  Deliberatey kept out of this one.  There's little more depressing than suddenly realising you're arguing with a troll.  You know you're right and they know you're right, but they still win, because getting you to argue with them is their prize.
MAGGIES 2024
Voting is over  |  Play the games

SMF spam blocked by CleanTalk