Really quick question about .swf

Started by Bad Voo-doo man, Sun 05/06/2005 08:26:59

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Bad Voo-doo man

I'm not exactly sure where this should be posted, so if I'm wrong...then please All Mighty Moderator(s) of Wisdom, strike me down and punish me..or you know, you could just move it ;) thanks..anyway, back to the topic..I've gotten pretty good at Flash, well programming with actionscript, etc. and I was going to make an actual game (not cheesily drawn in flash mx prof.).  So my real question is, is there like a plugin or something for Photoshop that allows it to support .swf, does Photoshop 9 support it? If not, can anyone point me in the right direction?
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scotch

If one exists, I wouldn't recommend using it, Flash is by far the best thing to make swfs in, and flash is a vector based animation system... Photoshop isn't so great for vectors.  You can of course save images from photoshop and import them into flash for animation... these could be bitmap images or vector images (bitmaps will bloat the filesize a lot, and aren't as animatable). Flash also has the ability to trace bitmaps, converting them into flash vector objects, but this can look terrible if your image isn't suited to it.
If you want to draw vectors in another program that is better for drawing than flash you could try something like Illustrator, just check what formats Flash MX can import, I don't have that version.

shitar

 I actually used FLASH MX to build many intro's and cutscenes to one of my games (that I never released of course) and it isn't bad except that there is no "natural" speed you can use to make the animation within the movie look like the game. For instance your characters walk frames might change once every second while in flash it looks abnormal and you would have to do it every 1/8th of a scene. Understand what i'm kind of trying to say?

Flash MX is really wonderful with AGS except when it comes to actually merging them together and making it look as if it were part of AGS. On top of that Flash MX seems to be utter crap at 320x200 which is what many people wish to use Flash MX in. But it looks truely awesome in 640x400(not sure if that resolution is right) or 800x600.
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edmundito

Illustrator is the Photoshop for vector graphics in a sense. and you can sort of import illustrator graphics on Photoshop.

I'm sure that one day you'll be able to import flash material into Photoshop, seen as Adobe now owns Macromedia.

Vince Twelve

Like the monkey said, Adobe now owns Macromedia.  This means you're likely to see more interoperability (easy importing/exporting of images and animations in some format between the two companies' suites) but you'll never see Photoshop directly editing .swf files.  First of all, it runs completely counter to what Photoshop was designed to do, and secondly, they'd basically be competing against themselves.

Quote from: Bad Voo-doo man on Sun 05/06/2005 08:26:59
I was going to make an actual game (not cheesily drawn in flash mx prof.).

Good idea.  You should make it well drawn in Flash MX.

If you think that a drawing made in Flash is automatically cheesy, you're not familiar with Flash.  It's capable of amazing things.

Bad Voo-doo man

I think you're right, I just need to learn to draw in flash better, it is powerful...I have seen (not drawn) some pretty good looking images for games, and powerpoints and what-not, so yea...I'll just practice ALOT and try to get better...thanks you guys for your input on this
<img>Image Comming Soon!</img>
The Fall of Reach (A Halo fan game)
STORY: 100%
GRAPHICS: 2%
CODE: .56%

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