Adventure Game Studio

AGS Games => Hints & Tips => Topic started by: gspit1124 on Fri 07/08/2015 15:59:37

Title: A Nightmare on Duckburg
Post by: gspit1124 on Fri 07/08/2015 15:59:37
I'm stuck in Chapter Five...

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I'm trying to get coins from the cousin
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I have quite a bit of inventory items, but not sure what to do next
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I've discovered new items and got past where I was stuck.

Thank you!
Title: Re: A Nightmare on Duckburg
Post by: sthomannch on Mon 10/08/2015 21:31:55
Still at the beginning. I got
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lighter, screwdriver, mints, wrench, key to Mickeys secret location, net, glue, scissors
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So I dealt with
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construction worker, Mickey, Daisy, Goofy, Soldier
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Now I am stuck
Title: Re: A Nightmare on Duckburg
Post by: Michael2968 on Mon 10/08/2015 22:37:15
For Sthomannch: I think the next thing you need to do is
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use one of the items you have in your inventory on an item at Donald's house.
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If you need another hint let me know.

Michael
Title: Re: A Nightmare on Duckburg
Post by: Michael2968 on Mon 10/08/2015 22:42:41
I am stuck in the game in chapter 3.
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I have the lighter, the wrench, the saw, the tree branch, the rope, the screwdriver, the glue bottle, the gold key, the can of spinach, the scissors, and the hay.
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I have done pretty much everything I can think to do. I would appreciate any help.

Thanks,
Michael
Title: Re: A Nightmare on Duckburg
Post by: janleht on Mon 10/08/2015 23:16:29
Michael:
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You need to use Gyro's workbench for something.
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Title: Re: A Nightmare on Duckburg
Post by: Michael2968 on Tue 11/08/2015 00:06:58
Thanks for your help.

Michael
Title: Re: A Nightmare on Duckburg
Post by: Michael2968 on Tue 11/08/2015 14:58:43
I am am in chapter 5 and I'm kind of stuck. I have
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the lighter, screwdriver, wrench, gold key, bottle of glue, scissors, piece of hay, can of spinach, saw blade, flute, lipstick, pocket watch, piece of tape, spring with plastic thing with face drawn on it, and the mirror glued to top of pipe.
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I am trying to figure out what to do next and I would appreciate a hint.

Thanks,
Michael
Title: Re: A Nightmare on Duckburg
Post by: janleht on Tue 11/08/2015 15:54:30
Michael:
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There's something to do at the train station.
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Title: Re: A Nightmare on Duckburg
Post by: gspit1124 on Tue 11/08/2015 15:55:20
Spoiler
Did you talk to the guy at the train station?
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You need to use the mirror on top of the pipe near the train station
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Hope that helps!
Gretchen
Title: Re: A Nightmare on Duckburg
Post by: Michael2968 on Wed 12/08/2015 13:10:18
Thanks to both of you for the hints.

Michael
Title: Re: A Nightmare on Duckburg
Post by: Michael2968 on Thu 13/08/2015 12:41:45
I am at the point in chapter 5 after you give
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the homemade jack in the box to the guy and get the coin which you give to goofy. I have been inside the gallery and i have the string with the piece of tape on it. I have also talked to everyone in the gallery.
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I have no idea what to do next. If anyone could help I would appreciate it.

Thanks,
Michael
Title: Re: A Nightmare on Duckburg
Post by: janleht on Thu 13/08/2015 13:23:14
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Have you found the record company?
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Title: Re: A Nightmare on Duckburg
Post by: Michael2968 on Thu 13/08/2015 14:03:34
No, I haven't found the record company.

Michael

Update: I found it.
Title: Re: A Nightmare on Duckburg
Post by: Michael2968 on Fri 14/08/2015 12:20:13
I am in the part now in the
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2 rooms under the stadium and I can't figure out what to do next. I looked at the drawings on the wall and the twigs on the log. I also looked at the drawing in the first room and the section blocked by boards.
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I would appreciate a hint about what to do next.

Thanks,
Michael
Title: Re: A Nightmare on Duckburg
Post by: janleht on Fri 14/08/2015 14:55:01
Spoiler
There's something out of your reach in the first room.
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Title: Re: A Nightmare on Duckburg
Post by: DrDeke on Mon 17/08/2015 19:09:12
I'm stuck near the beginning, not far after where sthomannch was. I

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got rid of Huey with the breath mints, got the itching powder, and used it on the guy at the sport stadium, whose jersey I now have. But at this point, I have no idea what to do.
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Current inventory:

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lighter, screwdriver, wrench, key, glue, scissors, fish net, jersey
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Hopin' for a clue :).
Title: Re: A Nightmare on Duckburg
Post by: DrDeke on Mon 17/08/2015 19:27:28
Hah, never mind; I figured it out. I

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used the jersey and some other stuff to make an internet.
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Title: Re: A Nightmare on Duckburg
Post by: MUFFINinc on Thu 20/08/2015 07:31:39
I am stuck in Hicksville.

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I just gave the poison to the gnome, and went inside the barn. I talked to the wolf's son and he gave me the flyer. I am not sure what to do next. I think it involves getting the knife away from the pig somehow but I can't figure out a way to do it.
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Title: Re: A Nightmare on Duckburg
Post by: Mandle on Thu 20/08/2015 07:32:58
Quote from: MUFFINinc on Thu 20/08/2015 07:31:39
I am stuck in Hicksville.

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I just gave the poison to the gnome, and went inside the barn. I talked to the wolf's son and he gave me the flyer. I am not sure what to do next. I think it involves getting the knife away from the pig somehow but I can't figure out a way to do it.
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Try:
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Cutting up the flier
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Title: Re: A Nightmare on Duckburg
Post by: MUFFINinc on Fri 21/08/2015 07:47:10
That took care of me, thank you!
Title: Re: A Nightmare on Duckburg
Post by: janleht on Sun 13/09/2015 14:05:20
tsa:

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Have you tried to combine inventory items?
You need to get an item from the construction worker which can be used on an object elsewhere.
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Title: Re: A Nightmare on Duckburg
Post by: tsa on Thu 17/09/2015 19:10:41
I'm stuck again.
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I'm in the square surrounded by posh houses and with the pond and the statue in the middle. I made a flute, and I got the rope, glue, golden key, wrench, screwdriver, lighter, scissors, hay, spinach can and the saw.
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I have no idea what to do now. Please help!
Title: Re: A Nightmare on Duckburg
Post by: janleht on Thu 17/09/2015 20:00:13
Hint 1:
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The rope is "magical" and can be controlled with an inventory item
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Hint 2:
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Find a good spot for the rope at the Rockerduck's yard.
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Title: Re: A Nightmare on Duckburg
Post by: MUFFINinc on Tue 22/09/2015 08:51:40
Sorry, I am stuck again.

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I am in the same place as Tsa I think.  I just made the flute and I think I know what to do from the hints, but I am missing the rope.  What general area is it located in?
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Title: Re: A Nightmare on Duckburg
Post by: janleht on Tue 22/09/2015 10:12:49
I assume you don't have:
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number code for the De Spell's dungeon
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Hint 1:
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You have to do something with Gladstone's locked desk drawer.
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Hint 2:
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You can get the number code "from the nature", you just need to write it down.
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Title: Re: A Nightmare on Duckburg
Post by: tsa on Wed 23/09/2015 19:09:06
Thanks for your help janleht. Unfortunately I'm stuck again! This game is so hard! What do I do with
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the scarf?
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Title: Re: A Nightmare on Duckburg
Post by: sthomannch on Wed 23/09/2015 19:31:02
tsa, examine the colours
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Do you like sports?
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give it to your cousin
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Title: Re: A Nightmare on Duckburg
Post by: tsa on Thu 24/09/2015 19:06:38
Edit: Ah, found it! Thanks sthomannch!

Edit2: Solved it! That was fun! Thanks!
Title: Re: A Nightmare on Duckburg
Post by: EliteFerretSquad on Sun 04/10/2015 08:32:58
Stuck even further back than anyone in this thread. Someone needs to write up a walkthrough of this game or play it on YouTube...

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Have the lighter, screwdriver, wrench and jersey.
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Did:

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Get Huey out of the house, got the construction worker high (why I have the wrench of course) and used itching powder on the hooligan (why I have the jersey too).
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I read in here something about...

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glue, scissors, a key, and a net? I can't for the life of me find those anywhere. There's an object by the shore that looks kind of like a net hanging from the side but I can't interact with it at all.
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Halp, plz? :confused:
Title: Re: A Nightmare on Duckburg
Post by: janleht on Sun 04/10/2015 10:13:12
Here's a walkthrough. I hope I remembered everything.

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Chapter one

home: take lighter
goofy's: take plant
money bin: open cabinet
apartment house: use screwdriver on buzzer
park: interact with garbage can
inventory: combine plant & cigarette
construction site: give joint to man
construction site: pick up wrench
army recruitment: use wrench on truck
army recruitment: pick up rocket
home: use breathmints on candy
home: check bag
goofy's: give rocket to goofy
stadion: use itching powder on man
stadion: take jersey
inventory: use lighter on firecracker
mickey's: use firecracker on mickey
mickey's: check barrel
harbour: use key on warehouse
warehouse: take net
warehouse: check box
inventory: use scissors on jersey
inventory: use glue on cloth piece
inventory: use cloth piece on net
station: give net with cloth to man

Chapter two

field: take hay from heystack
trailer: use screwdriver on garbage can
trailer: check garbage can
tavern: use mug on soda machine
tavern: use hey on mouse hole
inventory: combine poison & soda
field: give drink to gnome
granary: talk to wolf
inventory: use scissors on flyer
inventory: combine "por" & "k"
inventory: use glue on text
village: use text on menu
village: take knife
granary: give knife to wolf
river: take acorn
farm: use wrench on flagpole
farm: take fly paper
inventory: combine fly paper & acorn
forest: use paper on rock
forest: take squirrel
farm: use squirrel on cake
farm: use squirrel on lawn

Chapter three

room: open window
gyro's: take saw blade
rockerduck's: use saw on tree
room: use saw blade on desk drawer
pond: use notepad on ducks
despell's: use notepad on numberpad
dungeon: take rope
gyro's: use branch on tool desk
rockerduck's: place rope under window
rockerduck's: use flute on rope
rockerduck's: check trash
gyro's: give hubcap to gyro
room: use acid on safe

Chapter five

harbour: use scissors on buoy
harbour: interact with corpse
corpse: take watch
dump: use scissors on coutch
home: take note from door
construction site: take pipe
mickey's: interact with open window
mickey's: interact with open window again
inventory: use glue on mirror
inventory: use mirror on pole
station: use pole on window
station: talk to man
station: give watch to man
inventory: examine luggage
inventory: use lipstick on buoy
inventory: use spring on buoy
inventory: use spring head on luggage
stadion: give luggage to fethry
money bin: give coin to goofy
gallery: give invitation to man
exhibition: take string from painting
inventory: examine note
inventory: combine tape & string
record company: use string on mail box hatch
exhibition: give cd to man
gallery: use key on side door
studio: take scarf
park: use scarf on bench
stadion: give scarf to fethry
sewers: use pole on sign
sewers: take sign
inventory: use hay on sign
inventory: use lighter on hey
sewers: use burning sign on branches
elevator: push button
roof: use spinach on floor
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Title: Re: A Nightmare on Duckburg
Post by: Otzi83 on Sun 25/10/2015 15:34:46
I can't find the record company? could someone tell where it is? :)
Title: Re: A Nightmare on Duckburg
Post by: janleht on Sun 25/10/2015 16:30:25
Spoiler
It's in the room where you can see a church and stadium, under the neon sign.
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