Hi all,
I'm stuck with password-breaking riddle. What I have:
Name: Bander + instruction to translate it to numeric code, which gives:
B-2, A-1, N=14, D=4, E=5, R=17 - so whole name is: 12144517.
Instruction also states that the final password is 8-digits numeric code (well, states 8 digits, strongly suggests numeric).
Cypher key:
C.K.131211 [of which i guess: "Cypher Key (?) 131211"]
Additional info:
patt.: - + loop (of which i guess "Pattern: minus \ plus loop - so -+-+-+ etc.)
Easiest way:
Take all of translated "Bander" numbers and use the cypher code in -\+ loop:
2-1=1, 1+2=4, 14-1=13, 4+2=6, 5-1=4, 17+1=18
Final code: 14146418.
Right? Well, wrong.
Using the same method but starting with + [so, 2+1=3, 1-2=(-1), etc.] gives me negative numbers, which I guess is wrong.
Any other ideas on decyphering this pass?
PS. Excellent game, Błażeju : )
You're on the right track, but R isn't 17 ;)
How comes?
a1
b2
c3
d4
e5
f6
g7
h8
i9
j10
k11
l12
m13
n14
o15
p16
r17
Sure, in mine (and Blaze's) language there's an extra letter between L and M, but the game's in English...
Argh, I know I'm missing something obvious, I feel so dumb : )
EDIT.
I KNEW it! Removed polish "ł", but forgot about "q", which isn't used in polsih alphabet! Stupid, stupid, stupid!
Thanks, Chrille!
;D
I'm on night 1 and I have no idea what i'm meant to be doing.
I can get blood easily enough from the park, but Donna is too nervous to talk to the guy on the phone. I also have a screwdriver, a fancy pen, a bible, a plug socket, the extra 10 euros from the guy at the hotel which I used for access in the internet café, but no idea what i'm supposed to do with any of them. I've tried going back to the hotel where Donna was shot, but the police are there.
Have a look in the mall, smoking helps you relax (among other things). There's also stuff you can do in the hotel to wind down. Vary between washing your face, sitting on the bed and on the chair.
Bishy - also, take a closer look at things you found on your attacker from the start of the game.
Hello,
I´m really stuck and I'm starting to wander through the rooms like a headless chicken. I wonder if someone can help me. I've got the necklace and I have to get pass the cops. My compulsive smoking tells me that I need a sexy girl to enter the hotel, I suppose it means a disguise but I feel totally clueless about where to find it.
Thanks in advance.
PS: Great game. It's been a while since I played something as good as this. The intellectuals joke was unespectedly funny. By the way, who is the forth? Foucault, Chomsky, Sartre, but the last one I cannot recognize.
Baudrillard ;-) Hence all the talk about simulation.
Hint: well, have you seen any other sexy ladies around?
Hey all, I'm stuck in around the same place as IconoclastBastard, but just before I guess as I don't get the clues he's getting when I smoke (no clues other the what to do for the night).
I've just gotten the cell phone.
I've unlocked the feder square section on the tube map but can't go to it on the first night.
I'm currently holding 405 euros, and have the dream ladies card (rang them) necklace, screwdriver, bear and power cord.
Can't work out what to do now, seems I have to get into the hotel although there must be a step before because as I say, I don't get any hints about a sexy girl.
Well, i've now been able to get as far as trying to crack his safe.
I know what the clue is, the book of Genesis, and I know it's something to do with all the numbered lines, but I end up with too many numbers (specifically 27, 11, 14, and 20). I have no idea how to convert them into a 4 digit code for the safe.
Hmm, perhaps you're not supposed to use the chapter numbers, but rather something in the actual text?
Toploader: forget sexy girls for now ;-)
Which night are we talking about?
How to get past that dangerous vampire killer? tried the crowbar no use.
Use your charm...
Used up all the talk thinngys hes too tough! then he says right time to die explisitive bang bang! oh help!
Check your skills.
You'll need some blood first. Is there something that can provide you with a drop?
Bit the dead bird no use she cant take the blood too dry
Maybe you can use it as a bait to get something more... alive?
Check the dumpster. I nearly missed that on my first go.
A question, could somebody please post the password to the La Bookery here please? I had it, but now i've forgotten it and apparently i'm not spelling it correctly (lamago blues, labago blues, lambago blues) and the puzzle to get the password won't repeat.
BishyT -
Spoiler
The puzzle will repeat if you exit the room and come back.
The old daddy is still in, how can he enter the club again? ;-)
Quote from: Goldmund on Mon 16/01/2012 08:17:28
Toploader: forget sexy girls for now ;-)
Which night are we talking about?
I'm still on the first night.
Okies.
Spoiler
Seems you haven't met dr Mulkin yet?
His phone number was in the wallet.
I have indeed, just to refresh (sorry not sure how to insert the spoiler tags, no forum controls showing up for me, so anyone reading can consider it a SPOILER)
I've just gotten the cell phone from the shop keeper and been to that apartment, cracked the safe ect.
I've unlocked the feder square section on the tube map with the information from the safe, but can't go to it on the first night (which I'm on)
I'm currently holding 405 euros, and have the dream ladies card (rang them) necklace, screwdriver, bear and power cord (and some other things of course, but I think that's all that's relevant)
So I have spoken to dr Mulkin, even gave him the pen, I think I've shown him everything. I got the name of the person from him that you can then go and 'google' in the internet cafe, but I didn't see any information there that moved me forward.
What the actual fuck? Reading this thread is just as confusing as playing the actual game! I'm convinced that there's no one way to play this game.
Toploader:
wow, that's strange.
Spoiler
Maybe you have missed the "night finished" message in the subway? Maybe try to return to the motel room?
edit: have you asked Mulkin about Rightwell? You get this name from one page in the Countrysons website.
:-\
Spoiler
How can I enter the vampire killer thug's room? Everyone in the intercom fend me off. Can't seem to find a way
Quote from: Goldmund on Tue 17/01/2012 09:08:51
Toploader:
wow, that's strange.
Spoiler
Maybe you have missed the "night finished" message in the subway? Maybe try to return to the motel room?
edit: have you asked Mulkin about Rightwell? You get this name from one page in the Countrysons website.
Ahh, that's odd, although I'd been back to that website twice I guess I somehow either didn't click on the manifesto link, or some bug prevented her to acknowledge it. Either way, past it now, and I'm glad I technically didn't miss anything puzzle wise.
Thanks for the help man.
@LGM I find this game one of the most logical adventures I've played so far (needs thought but always makes sense). I'm only on the first night so far though.
Allrght peeps, just remember:
SMOKING HINTS!
Toploader: sure, man. That wasn't so obvious anyway.
gaarias,
Spoiler
Check out the house more thoroughly. And remember the hint that smoking gives you in this area.
EDIT:
nevermind.
Im at the safe in the thugs apt. ive looked at his belongings in the room and in my inventory but I am still stumped. where can i find or decipher the code?
The Todd -
Spoiler
the piece of paper with 4 drawings is the key
Spoiler
Well i found the piece of paper with a person, star, flower and fish but ive been unable to connect these with any paragraphs in the genesis part of the bible. not sure if another clue would just give it away for me but grh i'm stuck.
[/quote]
I don't know what specific keyword I need to enter in order to get the doctor's interest...
Nor do I know how to get past the intercom into the apartment.
The Todd -
Spoiler
Does Genesis have anything in common with A Man, A Star, A Fish and Vegetation? Genesis is a book of creation, telling you in which order the world was created.
LGM -
Spoiler
You must learn more about him. What do you do when you want to get more info on something in the real world?
Intercom - you must do something outside of the house first.
Have you tried smoking cigarettes and "thinking about" things?
Spoiler
I've already gone to the internet cafe. I just don't know which actual WORDS to type in when I'm on the phone. I've tried pretty much all of words in the article.
Can't seem to find these ciggies everyone's talking about.
I'll keep clicking around outside the apartment, I s'pose.
Spoiler
LGM, check the mall for places to buy cigarretes and try to see if there is something in the article that is mentioned more than once.
On a different note, i still cant figure out the darn bible/ genesis puzzle!??! there are so many references to stars and vegetation that i havent been able to decipher the code.
[/quote]
Todd
Spoiler
at which day did God create man?
if you put all this together you end up with
Spoiler
6435
I must be really stupid. I can't figure out what I need to do to get into the apartment. I want to set something on fire, that seems to be logical. But what?!
Try breaking something. "hit"
Okay now I have no idea how to crack this password. I am bad at these games apparently.
I had that same problem. check page 2 of this thread for the answer.
No I got into the safe, I don't know the password for the website.
@LGM: A couple of clues:
Spoiler
Have a closer look at the invitation to that website (interact/look etc) this should give you a clue. Also, read the phrase at the bottom of that website carefully.
Good luck
Cannot find the last number of Mulkin's phone number. Gosh, I love adventure games but I suck so bad at them. :(
Gaarias: You won't find it anywhere as far as I know. It's been a while since I saw the note now but I think you can sort of make out what the blurred out number mostly resembles, I got it on my first guess.
Right right, I saw the clues and stuff... But
Spoiler
I'm assuming I need to heat the invitation up some how, but ...how? The lighter won't work.
LGM, examine it first ("interact")
Spoiler
I did that. All it said was something about lousy paint. Am I missing the paint thinner somewhere?
It should say something about thick or unusual paper...maybe you interacted with the wrong item?
Oh wow, I'm dumb.
Happens to the best of us ;)
Spoiler
I'm in romeros secret room and ive read his diary and looked at the book that listed the five towns in which runes are located. however when i use the marker to connect the towns on the map nothing happens. it makes a star shape which i thought was symbolic or something but idk nothing is happening. any tips?
Alright got it, thanks chrille.
The Todd:
Spoiler
It needs to be drawn in shape of something special, part of the answer is in Romero's notebook, the other can be found in the same room.
Hello everybody.
Spoiler
I'm stuck at the point where I should employ one or more sexy ladies to distract the cops in front of the hotel (Night 4 btw.) but no female charachter I've found insofar has given me any appropriate dialogue options, not even the prostitutes. It's a bug of sorts or I'm doing something wrong?
Hints very appreciated.
EDIT: Problem solved by itself, don't know why. Nevermind ;)
Haha, I was just about to answer.
Spoiler
You have to try to climb inside first to be able to ask a sexy girl for help.
I'm stuck
1) I don't know how to:
Spoiler
bite someone in the park. It says to "hide in the shadows and act quick". I don't have enough blood to use the speed and strength skill. I've spent about 40 minutes trying to hide (it's the only way people don't avoid you) and then jump someone but I'm missing something because they always run.
2) I don't know
Spoiler
what to interview Dr Mulkins about that he will find interesting.
If there's a clue that I've missed then I can wait but other than these things I don't know of anything else to do in the game.
SHADOW
Edit: I figured out item 1. Somehow I suddenly am able to...
Edited again: Last time I used the
Spoiler
money from Joe to buy the screwdriver.
and I was completely stuck. I restored the game and then
Spoiler
used the money to get into the internet cafe and now I know the answer to item 2.
Had I bought the screwdriver, would I have been at a dead end??
Spoiler
No, not at all. :)
Money's not everything in this world ;-)
I'm a bit confused -- are you stuck with something now?
Quote from: Goldmund on Sun 22/01/2012 23:46:05
I'm a bit confused -- are you stuck with something now?
Nope...I'm moving along in the game. I posted when I was stuck but I edited my post as I figured out the 2 things I was stuck on.
Thank you
SHADOW
Ok, now I'm stuck :)
How do I get the password to La Bookery? I don't even know where to start.
Spoiler
the smoking hint says to try getting it from a patron. I assume the guy wandering around is a patron but he's afraid of me
Any hints of where to start?
SHADOW
Spoiler
Ironically, your signature contains a part of the solution to this puzzle :)
But if you already know that, then...
Spoiler
is there any way of hearing what he's saying?
Quote from: Goldmund on Mon 23/01/2012 01:46:07
Spoiler
Ironically, your signature contains a part of the solution to this puzzle :)
But if you already know that, then...
Spoiler
is there any way of hearing what he's saying?
ahhh...good one!
My problem was that when he was on the screen i couldn't do anything but now I see...
Thanks!
SHADOW
Ok, stuck again!
Spoiler
I spoke to Talko and got the book from the upper storey
I have no idea what to do now. I took another smoke hint and it's telling me to do things I've already done. help!
SHADOW
I'd like a leg up, but not too overt please.
Quote from: an Urpney on Sat 14/01/2012 15:52:05
Take all of translated "Bander" numbers and use the cypher code in -\+ loop:
2-1=1, 1+2=4, 14-1=13, 4+2=6, 5-1=4, 17+1=18
Final code: 14146418.
Right? Well, wrong.
Spoiler
I seem to be in the same shoes as Urpney once was, and even though I'm more familiar with the English alphabet, I feel like I've hit a wall...
I've come up with 14136420 (the most obvious) and the reverse of the - + sequence seems to be 32152618 (if the numbers being negative has no bearing). Then I tried using the Cifer key on the number/name(2 1 14 4 5 19) as if there were no longer any two digit numbers (2 1 1 4 4 5 1 9) which of course leaves the last two numbers with either nothing to change them, unless I loop back to the start of the cifer's first two numbers in order to fix them. I tried both of these (starting with - and with +), and I think I converted everything back to letters as well, but its all wrong entry.
Now, if I do the looping cipher, I'm not sure how to turn over a number (namely the last one) past 9 if I'm just using 1 digit. Should I carry the one or what?)
Math has a small threshold of fun for me, so I hope I'm not making it too complicated.
I don't even want to help this kid out anyway, not without more answers about who I'm hacking, I've got enough Euros; but the plot demands I go on.
P.S. I also noticed that the cifer could be seen as three numbers (13 12 11) in an even decent...is this worth exploring?
Hi, I am really stuck right now.
(SPOILER) I'm in the Bookery, and I've passed the first test. I'm on the second test and I understand the pattern and rules for the game. I can't figure out how to win, though. I know I need to reply with a philosopher whose name starts with W, but I don't know where to get that information. I've tried everything, and I can't figure out what to do. I've tried all three conversation options and they all mean I lose the game. (fuck you and uhmm were two options, if you were wondering which question I was on.) Can someone tell me what I need to do? Thanks.
Quote from: Marquillin on Mon 23/01/2012 05:02:25
I'd like a leg up, but not too overt please.
Quote from: an Urpney on Sat 14/01/2012 15:52:05
Take all of translated "Bander" numbers and use the cypher code in -\+ loop:
2-1=1, 1+2=4, 14-1=13, 4+2=6, 5-1=4, 17+1=18
Final code: 14146418.
Right? Well, wrong.
Spoiler
I seem to be in the same shoes as Urpney once was, and even though I'm more familiar with the English alphabet, I feel like I've hit a wall...
I've come up with 14136420 (the most obvious) and the reverse of the - + sequence seems to be 32152618 (if the numbers being negative has no bearing). Then I tried using the Cifer key on the number/name(2 1 14 4 5 19) as if there were no longer any two digit numbers (2 1 1 4 4 5 1 9) which of course leaves the last two numbers with either nothing to change them, unless I loop back to the start of the cifer's first two numbers in order to fix them. I tried both of these (starting with - and with +), and I think I converted everything back to letters as well, but its all wrong entry.
Now, if I do the looping cipher, I'm not sure how to turn over a number (namely the last one) past 9 if I'm just using 1 digit. Should I carry the one or what?)
Math has a small threshold of fun for me, so I hope I'm not making it too complicated.
I don't even want to help this kid out anyway, not without more answers about who I'm hacking, I've got enough Euros; but the plot demands I go on.
P.S. I also noticed that the cifer could be seen as three numbers (13 12 11) in an even decent...is this worth exploring?
Spoiler
Ah, I'm afraid my puzzle is too simple for your love for mathematics! :)
The numbers from the name are kept separate.
Spoiler
Quote from: wiseawl on Mon 23/01/2012 06:19:05
Hi, I am really stuck right now.
(SPOILER) I'm in the Bookery, and I've passed the first test. I'm on the second test and I understand the pattern and rules for the game. I can't figure out how to win, though. I know I need to reply with a philosopher whose name starts with W, but I don't know where to get that information. I've tried everything, and I can't figure out what to do. I've tried all three conversation options and they all mean I lose the game. (fuck you and uhmm were two options, if you were wondering which question I was on.) Can someone tell me what I need to do? Thanks.
Spoiler
As you could notice, they have problems with thinking about names starting with one letter. Try to pursue this weakness! :)
Quote from: Shadow1000 on Mon 23/01/2012 02:40:14
Ok, stuck again!
Spoiler
I spoke to Talko and got the book from the upper storey
I have no idea what to do now. I took another smoke hint and it's telling me to do things I've already done. help!
SHADOW
Spoiler
Hm, have you got the needed info from him? That is, who has the necklace now?
Have you been to the Feder Square?
Have you talked to Mulkin about the day's happenings?
If so, I don't know, really ;)
Would have to look at your saved game. If you want, you can send it to the address from the game's website.
Spoiler
Hm, have you got the needed info from him? That is, who has the necklace now?
Yes.
Spoiler
Have you been to the Feder Square?
Yes and I saved and spoke to the reporter.
Spoiler
Have you talked to Mulkin about the day's happenings?
Yes
Spoiler
If it helps, whenever I speak to him I keep asking him about Gaelish Balsaad
For most of the game there have been clear goals and where there aren't, you can smoke to find out. Right now there doesn't seem to be anything to do. Nothing to solve or any way to progress.
SHADOW
Ah, I know!
Spoiler
You must've missed the scene in front of Belldog Mall where he clochard drops something into the trashcan.
Quote from: Goldmund on Mon 23/01/2012 21:20:59
Ah, I know!
Spoiler
You must've missed the scene in front of Belldog Mall where he clochard drops something into the trashcan.
Yup, that did it. I remember seeing the guy briefly but didn't notice what he "deposited".
Thank you
SHADOW
I was on day four, and just entered the antique shop. I didn't know what to do about the alarm, and then I heard sirens and saw police cars pull up. At that point the game crashed. I tried to load my previous save from day four, but got this error:
An error has occurred. Please contact the game author for support, as this is likely to be a scripting error and not a bug in AGS.
(ACI version 3.02.1024)
Error: SetActiveInventory: invalid inventory number 0
Was there something I was supposed to do that I missed that set this off? I have a save from day three but don't want to continue if the game will crash again.
wiseawl -- Thank you for the info.
Do you remember how did the game "crash" actualy when you saw police cars? This was a "game over" scene, like those when you get killed or whatever, should take you to the screen where you can undo, restart and quit.
If your saved game got corrupted, it's no problem, as your entering the shop saved your game automatically for the needs of the undo system.
1) in My Documents, find the folder Donna Avenger of Blood
2) make a copy of the file called "agssave.105"
3) rename the copy to "agssave.001" (or 002, or 003, or 004, or 005)
4) if you choose to restore game from the menu, the game with your position in the shop would be saved under the name "undo"
Sorry for that.
I actually can't remember if I saw the game over screen or not. I think it might have flashed for a moment before the crash. I pressed the space bar because I knew I had lost and wanted to try again (after realizing it was a timed puzzle).
Also, what you suggested worked for me, thank you.
Could you give me a hint though? Do I just have to keep guessing which numbered shelf it is on? Or is there some kind of clue I am missing?
Edit: Okay, I have the hint about finding a filing system but I can't find one in the room. I'm really bad at timed puzzles. I always panic.
Took me a few attempts: About the shelf
Spoiler
Look in the book on the counter in the foreground, next to the cash register
Not enough time? Then try this
Spoiler
There is no switch to silence the alarm, so use brute force: hit the siren
Thank you, sthomannch!
Edit: Okay, I feel really stupid, but I got the necklace and now I can't figure out how to distract the police men. I know I need to find a 'sexy lady' to distract them but the Dream Ladies are of no use. I've gone to every other woman in the game and none of them can help either. If anyone could point me in the right direction it would be awesome thanks!
Quote from: Goldmund on Sun 22/01/2012 12:45:24
Spoiler
You have to try to climb inside first to be able to ask a sexy girl for help.
I see the
Spoiler
open window and the ivy
but no apparent way to get there.
SHADOW
Hah, Shadow and wiseawl, you're at the same moment it seems ;-)
Ok.
Spoiler
- You can enter the hotel only when the cops have moved to the left side with their car. If they're on the right, it's too early.
- You don't need to find the distraction until Donna says so! This is what you get for reading the hints section ;-)
- You have to try to enter the hotel first.
- By INTERACTing with the ivy grate under the open window.
Quote from: Goldmund on Tue 24/01/2012 02:03:40
Hah, Shadow and wiseawl, you're at the same moment it seems ;-)
Ok.
Spoiler
- You can enter the hotel only when the cops have moved to the left side with their car. If they're on the right, it's too early.
- You don't need to find the distraction until Donna says so! This is what you get for reading the hints section ;-)
- You have to try to enter the hotel first.
- By INTERACTing with the ivy grate under the open window.
.
Yes, did all that. Still unable to do anything.
Spoiler
it says that the cops are now on the left and she needs to create a distraction.
Actually, I knew that I needed to distract the guards with girls because I used a smoking hint and it told me so.
I'm actually stuck AGAIN. (SPOILER HERE) This time at the hotel I'm staying at. I reversed all the numbers on the doors and took the bucket of water. I'm stuck in the room now and I know I need to create a short circuit. The logical solution for me is combining the bucket of water with something electric in the room, like the cord from the tv or a lamp or something, but I can't combine the bucket of water with anything. I've tried it with the tv on and off, I've tried the lamp, I've tried combining the electrical sockets with the screw driver, even. I'm at a loss of what to do.
By the way, I'm absolutely loving this game. It's been so long since I've played a decent point and click game.
Shadow, this is what worked for me: I think I looked that the window with the vine or tried to interact with it. The main character noted that she needs to distract the cops with a sexy lady. After that happened, I went to the Dreaming Ladies or whatever it's called and talked to all of them until I found the one who would distract the cops for me. I paid her and she did it.
Thanks, wiseawl! I'm stuck at the next part now...lol....but I'll figure it out (eventually)
Spoiler
getting off the roof now that I blocked the door and have the cable
SHADOW
Shadow, have you tried walking to the left of the screen?
Quote from: wiseawl on Tue 24/01/2012 03:27:27
Shadow, have you tried walking to the left of the screen?
You mean to the area with the antenna?
No, all the way to the left. Past the things that look like barrels. You have to walk to the far left, there is a space beyond what you see. I hope that was clear. It was a while ago that I was at that point in the game.
Spoiler
Do you mean on the roof with the door or with the antenna? Are you referring to the area with the satellite dish? I'm not clear from the description. I assume the solution has to do with the antenna but nothing I own can interact with it.
never mind...figured it out!
SHADOW
Quote from: wiseawl on Tue 24/01/2012 02:52:15
Actually, I knew that I needed to distract the guards with girls because I used a smoking hint and it told me so.
Damn, this needs to be fixed! :( It shouldn't kick in before the game's ready.
Thanks.
Quote
By the way, I'm absolutely loving this game. It's been so long since I've played a decent point and click game.
As we say in Poland, this is honey for my heart.
Ah, I forgot your hint!
You're thinking right, but first you need to construct the shortcut machine first to plug it in... direct solution below
Spoiler
bucket+cord
I'm in what I believe is the last part of the game (or rather, the last night), and I'm stuck with a certain puzzle, involving a musical instrument...
Spoiler
Ok, I'm inside of Joshua Romero's house and I think that I have to play the song written in the score on the piano, fine, the thing is I know nothing about music, luckily there's a music book for children in one of the shelves of the room. But I still fail to play the song properly. I played this: D c(first black key from the left) E F G B A f(third black key from the left) D c(first black key from the left) E F G G a(fifth black key from the left) B A a(fifth black key from the left, played twice this time), c. So, I'm begging you guys, someone can write the exact notes that Donna has to play according to the score. Thanks in advance!
@Nefarius:
Hint:
Spoiler
You have the right idea but have to read the music sheet with the song 'better'. The notes that have a little 'b' on the LEFT of them are the only notes you have to play on the black keys. The rest are played on the white ones.
Direct solution:
Spoiler
If I remember correctly the following keys have to be played:
D Eb F G Bb A G
Nefarius --
Spoiler
Buddha is right, but
you have to play the sequence twice; only the second time is a bit different, as you can see in the notes.
The notes are:
D Eb F G Bb A G
D Eb F G G Bb A Bb
I'm stuck on night 1.
I need to convince Jeremy Mulkin to talk to me and get into Hotel Eldorado somehow, but I can't find out how to interest Mulkin and the police stop me when I try to use the door and Donna won't climb the grate at the right while the police are there.
The locations currently available to me are the park, the hotel, the motel and Belldog Mall.
In my inventory, I have the piece of paper with Mulkin's phone number on it, a lighter, the bible, the bloody jacket, a screwdriver, wallet, poster, drivers license, camel cigarettes, train ticket, teddybear, key to motel room 5 and a pen.
1)
Spoiler
don't worry about getting into the hotel till later
2)
Spoiler
if you want info on Mulkin to know what's interesting to him, why don't you search online? do you know where to do that?
SHADOW
Quote from: Shadow1000 on Tue 24/01/2012 17:38:01
1) Spoiler
don't worry about getting into the hotel till later
2) Spoiler
if you want info on Mulkin to know what's interesting to him, why don't you search online? do you know where to do that?
SHADOW
I did search "Jeremy Mulkin" online. I tried Kunduku, vampires, magdala, personal tragedy, genesis and Ernest rightwell for the phone conversation and he still won't talk to me.
Quote from: Saren on Tue 24/01/2012 17:46:38
I did search "Jeremy Mulkin" online. I tried Kunduku, vampires, magdala, personal tragedy, genesis and Ernest rightwell for the phone conversation and he still won't talk to me.
Hmmm...did you try just "Mulkin"?
SHADOW
Quote from: Shadow1000 on Tue 24/01/2012 17:49:05
Quote from: Saren on Tue 24/01/2012 17:46:38
I did search "Jeremy Mulkin" online. I tried Kunduku, vampires, magdala, personal tragedy, genesis and Ernest rightwell for the phone conversation and he still won't talk to me.
Hmmm...did you try just "Mulkin"?
SHADOW
No...
D'oh! I'm so stupid!
Thanks for the tip.
Quote from: Saren on Tue 24/01/2012 17:53:33
Quote from: Shadow1000 on Tue 24/01/2012 17:49:05
Quote from: Saren on Tue 24/01/2012 17:46:38
I did search "Jeremy Mulkin" online. I tried Kunduku, vampires, magdala, personal tragedy, genesis and Ernest rightwell for the phone conversation and he still won't talk to me.
Hmmm...did you try just "Mulkin"?
SHADOW
No...
D'oh! I'm so stupid!
Thanks for the tip.
LOL...most welcome...enjoy the game :)
SHADOW
Saren,
There's also a second line of work on that night.
Spoiler
Examine all the things you got from the bald killer at the beginning to investigate him.
As for Mulkin, well, he'll most likely be interested in what he taught at the Uni or researched, no? There are several possible topics, one very close to what you said.
I'm having trouble getting the scrambler to work at the Country Sons headquarters. Maybe I just don't understand how it works, but I'm finding it nearly impossible to match the sound frequencies together. I keep getting them wrong even though to me they sound very similar. I also don't know how many I need to get right in a row to open the gate. I'm able to get one correct by guessing after trial and error but the beeping sound doesn't change, or I don't notice the change. Not sure how to go about solving this puzzle. I've had C explain how it works about 3 times and I still don't understand. Any help would be greatly appreciated.
Edit: I got it, never mind. I just kept trying and eventually It worked.
1) I'm stuck:
Spoiler
I have the videotape but when I put it into the VCR it says that it's not working and I should ask her in the morning and it's almost dawn. I don't know how to make it become dawn. I'm sure there's something small I'm supposed to do now but I've visited every place on the map and I can't figure it out.
2) I have a few small bugs that you might want to know about. Should I post or PM?
SHADOW
Wiseawl,
Spoiler
When you click "detect" a second sound appears in background. Clicking +/- you adjust the scrambler's sound until it's the same as the one detected. Apparently it's the matter of the "musicality" of one's ear; I cannot guess them everytime and sometimes have to spend several minutes with the scrambler, but there are many people for whom it's a no-brainer and they solve it on the first try.
Shadow1000,
Spoiler
I think you haven't talked to everyone.
Some old friends?
Academic, clever ones?
As for the bugs -- please, do shoot, wherever you fancy. Maybe it'd be better taken to PM; if I fix them, newcomers to this thread might get confused.
Quote from: Goldmund on Wed 25/01/2012 01:14:10
Spoiler
I think you haven't talked to everyone.
Some old friends?
Academic, clever ones?
Ohhh...that....ok
Ok, it says that it's dawning and she's still sleeping and I don't want to wake her. I even tried calling her. She answers but she's still sleeping. My smoke hint is to get some sleep. I'm missing a step...
Ok, never mind. I figured that one out. There is a fair bit of guessing and trying everything in this game..
SHADOW
I'm Stuck at the beginning. Cant pass the man with the gun ?
Did you notice that you can switch the inventory to show the vampiric skills? One of these skills is the key to defeat the man with the gun, but you have to have enough blood in order to use it. Hint:
Spoiler
If you don't have blood enough to use it, perhaps you could hunt some animal in the dark alley when you start, a rat or something like that, before you face the man with the gun.
The rat is to fast and the crowbar is not long enough
Quote from: loggs on Wed 25/01/2012 15:22:02
The rat is to fast and the crowbar is not long enough
Spoiler
bait the rat with the dead bird
Did not think of taking the bird
thanks m8
welcome
I'm stuck again...
So I've found Mulkin and I know about Talko. I searched for Talko online and I can't seem to find anything relevant. There's nothing on tv about him.
I showed Paloma and Mulkin everything in my inventory.
Still can't get into Hotel Eldorado.
What next?
Saren
Spoiler
it is still too early to enter the hotel, you have to focus on something else. Which night are you in? And what hints do you get (tasks you have to complete)? Did you examine your inventory thoroughly and show everything to everybody?
Hi. I am stuck at the Metro station near the beginning of the game. I have the ticket, but I cannot figure out how to get rid of the GPS tracking device, as, if I try to enter into the mezzanine, the Blackwater thugs shoot me on sight. I cannot destroy it, but I can't throw it at the moving cars in the foreground either, and I can't use my Speed/Strength power, either (to gain further throwing distance/speed). What do I do with it?
Misanthrope.
You must make your followers think they're still chasing you.
Below direct solution:
Spoiler
stick the transponder to a car
Quote from: Goldmund on Sat 28/01/2012 01:38:32
Misanthrope.
You must make your followers think they're still chasing you.
Below direct solution:
Spoiler
stick the transponder to a car
I got it.
Spoiler
I used the Propaganda Poster in the Metro Station, got the Tape, stuck the Tape to the Bug, and then Stuck the Taped Bug to a Slow Car.
Now, I'm stuck again:
Spoiler
I need a screwdriver to get into the Mercenary's apartment, but I only have 4 Euros and a Lighter (Monthly metro ticket & Motel stay)
Spoiler
Come on, you have superpowers.
Quote from: Goldmund on Sat 28/01/2012 02:18:22
Spoiler
Come on, you have superpowers.
True (the idea of having super powers in a P&C adventure is actually quite new to me)! I now have the
Spoiler
Cell phone
, I am in the apartment, and I know that someone previously posted the code to the safe. I'm making progress!
Quote from: LGM on Wed 18/01/2012 22:01:39
I must be really stupid. I can't figure out what I need to do to get into the apartment. I want to set something on fire, that seems to be logical. But what?!
@ LGM Here is your solution:
Spoiler
1) Break the window to the left of the gate
2) Call Apt #3
4) Hit the man as he is on the phone with the cops
5) Take his cell phone
4) Interact with his body
5) Proceed past the gate
6) Use your Super Strength to break the door down
7) Someone posted the code to the safe (behind the poster on the far wall in the bedroom) on a previous page of this thread.
Oops LGM is probably past this area by now... I was looking at a previous page. Oh well, someone will get use out of it, as this is the only hint thread that comes up in a Google search.
What do I type to get Dr Mulkin to talk to me when I call him?
Quote from: Goldmund on Mon 23/01/2012 12:18:17
Quote from: Marquillin on Mon 23/01/2012 05:02:25
I'd like a leg up, but not too overt please.
Quote from: an Urpney on Sat 14/01/2012 15:52:05
Take all of translated "Bander" numbers and use the cypher code in -\+ loop:
2-1=1, 1+2=4, 14-1=13, 4+2=6, 5-1=4, 17+1=18
Final code: 14146418.
Right? Well, wrong.
Spoiler
I seem to be in the same shoes as Urpney once was, and even though I'm more familiar with the English alphabet, I feel like I've hit a wall...
I've come up with 14136420 (the most obvious) and the reverse of the - + sequence seems to be 32152618 (if the numbers being negative has no bearing). Then I tried using the Cypher key on the number/name(2 1 14 4 5 19) as if there were no longer any two digit numbers (2 1 1 4 4 5 1 9) which of course leaves the last two numbers with either nothing to change them, unless I loop back to the start of the cypher's first two numbers in order to fix them. I tried both of these (starting with - and with +), and I think I converted everything back to letters as well, but its all wrong entry.
Now, if I do the looping cipher, I'm not sure how to turn over a number (namely the last one) past 9 if I'm just using 1 digit. Should I carry the one or what?)
Math has a small threshold of fun for me, so I hope I'm not making it too complicated.
I don't even want to help this kid out anyway, not without more answers about who I'm hacking, I've got enough Euros; but the plot demands I go on.
P.S. I also noticed that the cypher could be seen as three numbers (13 12 11) in an even descent...is this worth exploring?
Spoiler
Ah, I'm afraid my puzzle is too simple for your love for mathematics! :)
The numbers from the name are kept separate.
Spoiler
Spoiler
Sorry, but I'm not certain what you mean. Do you mean that I should not split a two digit number into 2 one digit numbers? That would seem to suggest that there's an even six on six conversion from the cypher required, though I don't know what else to try. It's still kicking my arse, so it's good to know it's simple ::).
Spoiler
Exactly - you're too clever for this puzzle. :-)
Two digits form one number.
So there are six separate numbers.
BANDER.
1st number = 2, second = 1, 3rd = 14 etc.
Then you add and subtract from then according to the sequence displayed on the page.
Quote from: Goldmund on Sat 28/01/2012 14:06:02
Spoiler
Exactly - you're too clever for this puzzle. :-)
Two digits form one number.
So there are six separate numbers.
BANDER.
1st number = 2, second = 1, 3rd = 14 etc.
Then you add and subtract from then according to the sequence displayed on the page.
I get
Spoiler
-2
I got it! I used the clues provided in the original post (top of page 1) and came up with
Spoiler
The clues:
OP was right about the -/+ loop of the cypher key:
2 - 1 = 1
1 + 3 = 4
14 - 1 = 13 (here is where OP made their mistake)
4 + 2 = 6
5 - 1 = 4
18 + 1 = 19 (R is #18 in the English alphabet)
The answer, therefore, is 14136419
Quote from: MiSaNtHrOpE on Sat 28/01/2012 19:23:42
Spoiler
18 + 1 = 19 (R is #18 in the English alphabet)
The answer, therefore, is 14136419
Oh gawd diggity - You're right, I somehow had R coming up as 19! I caught the OP's miscalculations easy enough, but was too arrogant to check my own work (at least in that one, simplest step) and instead went on to more and more obtuse theories! Back to Grade 1 for me,
now I know my ABC's :)
RESPECT for the work on this game! Very nice, entertaining game. Good puzzles and good story. Big thanks to the author.
OK, I solved the puzzle in the lucid dream, have no luck in Ronnie's apartment, and the only thing that has changed is an event on Country Sons' website for Level II members, and Franek has not yet completed work on the password.
The only thing I can think of doing is getting into the hotel, but the cops are still on the right side of the car.
I have the authentic necklace from the pawn shop, and the Key and Photograph from the hotel room. Now I'm stuck.
Quote from: MiSaNtHrOpE on Sat 28/01/2012 23:34:24
I have the authentic necklace from the pawn shop, and the Key and Photograph from the hotel room. Now I'm stuck.
One good rule when playing the game:
Spoiler
if you don't know what to do, speak to Mulkin...
SHADOW
Please, when you ask for hints, say what night you're on.
Hello, I am stuck.
Night 1.
I talked with Mulkin, I found Talko on the internet, but I don´t know, how to get more info about him to visit him. Because when I type "uni" etc. it didn´t help.
I can go to park, shop, hotel, motel, doctor´s house.
I have the piece of paper with Mulkin's phone number on it, a lighter, the bible, the bloody jacket, a screwdriver, wallet, poster, drivers license, camel cigarettes, wire, train ticket, teddybear, key to motel room 5 and a pen.
Can you please help me?
Hi, Kajlin,
Spoiler
Talko is irrelevant now, it's too early. Examine the driver's license you got off the thug.
Hi,
I'm on Night 1 and totally stuck. I know I should next go to the mercenary's address, but the Donna says she's not calm enough, allthrough she is fully calm.
I just visited Mulkin and learned about Talko online.
I have Paper with Mulkin's phone number on it, a lighter, the bible, the bloody jacket, a screwdriver, wallet, poster, drivers license, camel cigarettes, wire, train ticket, teddybear, key to motel room 5 and a pen.
ps. Awesome & interesting game this far!
Are you sure she's calm, not just full of blood? Calm is the upper indicator with the PSI symbol, light-blue.
Quote from: Goldmund on Mon 06/02/2012 20:27:45
Are you sure she's calm, not just full of blood? Calm is the upper indicator with the PSI symbol, light-blue.
Yes, She's is full of both.
If its a bug, I also noticed one thing. When you goto to the store first time and you haven't got the money from the hotel clerk yet(you have about 4e left). (Assuming that you take the hotel lighter from the counter); Check all the items in the store and ask to buy all of them, and since you don't have enough money to buy them, give them all back. Then try to leavy and she suddenly asks for -1 or 1 euro, so i pay her and she fees me "minus 1" euro :) I dont know if thats a typo or what, but still.
Quote from: sedure on Mon 06/02/2012 21:19:58
Yes, She's is full of both.
Hm, could you please send me your saved game? I'll check it and try to find a fix. This sounds almost impossible.
Quote
If its a bug, I also noticed one thing. When you goto to the store first time and you haven't got the money from the hotel clerk yet(you have about 4e left). (Assuming that you take the hotel lighter from the counter); Check all the items in the store and ask to buy all of them, and since you don't have enough money to buy them, give them all back. Then try to leavy and she suddenly asks for -1 or 1 euro, so i pay her and she fees me "minus 1" euro :) I dont know if thats a typo or what, but still.
Hahaha, this is the best bug ever! I wish my grocery had this bug. Well, the game's script is so huge I get lost in it myself, will investigate for the forthcoming patch.
That would indeed be a nice bug in the grocery store! :D
Well, I just sent you the save game.
Happy bughunting, I know how frustrating it is :/
EDIT: After rebooting my computer, and loaded that save, I was able to get in to the apartments. I think this is an engine issue instead of your code!
At first I tried to load the save again and again but nothing. After a random virusupdate reboot, It did the trick.
I'm running windows 7, 64bit. Maybe thats it, dunno for sure.
Yeah, I wasn't able to replicate the bug. Must be the engine acting up, the code's so simple at this place that it can't fail. I made the game on Windows XP, now checked your savegame on Mac, and all is fine. :)
Quote from: Goldmund on Mon 06/02/2012 22:18:32
Yeah, I wasn't able to replicate the bug. Must be the engine acting up, the code's so simple at this place that it can't fail. I made the game on Windows XP, now checked your savegame on Mac, and all is fine. :)
Still, thank you for replying so fast, very much appreciated!
Greets from Finland!
Hello, I'm on the second night.
I do everything and I'm at the feder square section.
But I don't know how to
Spoiler
save the woman. Every time they kill me.
Thanks for help! :D
Hi there!
I´m playing on the 4th night and
Spoiler
I´m stuck on the escape from the hotel. I'm in the pool, I get the rope, switch off the lights of the pool and get in, but what do I di next? What am I missing?
Please help!
Quote from: sipjezzy on Tue 07/02/2012 21:47:23
Hello, I'm on the second night.
I do everything and I'm at the feder square section.
But I don't know how to
Spoiler
save the woman. Every time they kill me.
Thanks for help! :D
Hi sipjezzy,
Spoiler
they kill you because they have time to do it... you're a vampire, remember!
Hi there, Rutitah --
Spoiler
You mean, you're in the water and can't do anything?
Quote from: Goldmund on Wed 08/02/2012 00:11:38
Hi there, Rutitah --
Spoiler
You mean, you're in the water and can't do anything?
Yes.
Spoiler
I'm in the water, and when I try to get out, I end up shot.
Spoiler
You need to surprise the man and act when the situation is most proper for your aims.
Direct solution below:
Spoiler
Attack him when he's standing right above you.
Great game.
But I'm stuck another time... sigh.
Night four
Spoiler
Im' in the elevator, I've weared the helmet and the uniform of the dead man. I have the rifle. But when I push the button of the lounge I loose.
What I forgot to do?
Spoiler
The SWAT downstairs can see the whole interior of the elevator...
Hi there! This game is great but i´m stuck. I just don´t know how to solve the "wasteland" puzzle. I´ve got the poem and the photograph with the numbers on it from Japan.I know it´s about the first sentence of the poem and that it will bring me to a new place but I absolutely don´t know what to do. Please help me!!!
Hey there! Stuck... Possible bug?
The antique store isn't showing on my map.
Entress -
Spoiler
The numbers in the fake date represent letters in the first line of the poem.
duriklu -
Spoiler
Are you sure it's supposed to appear now? Do you know its address? It's how Vic's driver's license worked...
Hi Goldmund. Yes,I know there´s a connection between the numbers and the first line of the poem.But all of them numbers? I just don´t get it.
What about the points in 19 . 9 . 7? I solved all the other puzzles on my own, but this one is driving me crazy???
Entress -
Spoiler
You take the first line of the poem. If in the date you have like 19.9.7 it means - 19th letter, 9th letter, 7th letter, etc., thus you construct a word.
oh boy.I wrote that sentence down but instead of "that sound" I wrote "the sound". So it was all my stupid mistake.Thank you so much for your patience and answers.Now I´ve solved that puzzle and bloodhunting goes on.
Hi Goldmund!
i am sorry, but i am stuck on the piano quest
maybe bear put his feet to my ears in early childhood ;D
can you tell me what keys from left to right i need to press to play the sequence which open opening
Quote from: Goldmund on Thu 09/02/2012 01:19:44
Spoiler
The SWAT downstairs can see the whole interior of the elevator...
Aw! Got it! Thank you!!
Hello rorstudio,
you can find 1/2 of the answer to your problem in this thread. I'm not going to number the keys for you, come on :-\
possible spoilers
I need help with the lucid dream in the room with the three portraits I think it is on night three. I need a hint about what to do. I've read the note but I'm not sure if I have to do something in a particular order. I tried talking to the portraits in reverse order but that didn't seem to accomplish anything.
Thanks,
Michael
mdm2968,
Spoiler
Read the note closer. Pay attention to the words.
solution:
Spoiler
Touch.
ok ok
i am not a piano player
GFEDCBA
the white ones
and
FbEbDbCbAb
the black ones
this is right?
But the thing is, you don't have to be a pianist, have you found a book about playing the piano on the shelf?
Quote from: Goldmund on Sat 11/02/2012 11:58:42
But the thing is, you don't have to be a pianist, have you found a book about playing the piano on the shelf?
i find only the shelf
ok
i go to hunt for some pixels ;D
spoilers below
Thanks for your help with the lucid dream. I finally got through that part. I need a hint about rewiring the keypad. I read the website but I can't seem to figure out which wire goes where when you put the wires back in.
Thanks,
Michael
rorstudio - there's no pixel hunting at all, you see all there is to see.
mdm2968 - I don't have access to the build now and I don't remember the exact connection. What the website says is pretty straightforward, however, it just demands several tries.
So what do I do with the driver's license? I suspect that it may be a code, but for the life of me I can't figure it out. I can't visit or find 67 Tresno Lane or find any information online about the guard. Help!
saren -
Spoiler
look at the address; this will unlock the location on the map
How I past the piano puzzle. I got the notes but I'm confused with the "p" and "b".
If you can't pass a sound-related puzzle, you can always read the "for hearing impaired" txt file in the game directory.
Thx so much it worked!!! I was stuck in this puzzle for like 3 days lol. So I finally give up and asked for help. Is really an awesome game for being your first. I like to write myself but I don't got talent to put a game together. But thank you for this masterpiece. I will like to see more of your work in the future.
Quote from: Goldmund on Thu 09/02/2012 01:19:44
Spoiler
The SWAT downstairs can see the whole interior of the elevator...
Many many thanks!!
I finished the game!! I was surprised by two things:
Spoiler
the end (too sad for me, but it's only my opinion... but poor Donna! Very unlucky.)
and the piano. I solved the puzzle because I studied music many years ago. At first time I wondered: "and one that can't play?"
Then I read of the suggestions that there was to find a book on the shelves .... Oh!
Anyway a very good game. It took me some days to finish it. We need more games like this.
Bye!
I don't see how to put spoiler tags in post so Ill try to be very vague in what I describe or if moderator could put what I write in spoilers I'd appreciate it.
SPOILERS : Im at night 2 in the La Bookery, Just started the IQ Tournament. He asks same question over and over(which I get wrong), I don't happen to see any clues in what he says, Is there a certain thing I need to search for at the internet cafe? I talked to all the guys around him they make it sound like there is a clue in his question but I just don't see it. Hint please :)
oooh lol nvm I figered it out, Forgot about super powers :)
Quote from: Goldmund on Tue 24/01/2012 10:34:09
Nefarius --
Spoiler
Buddha is right, but
you have to play the sequence twice; only the second time is a bit different, as you can see in the notes.
The notes are:
D Eb F G Bb A G
D Eb F G G Bb A Bb
Why is there fewer notes in in the actual solution than in the sheet? Also, Why is there no E note when it definitely appears in the sheet?
Can someone explain to me the logic behind this piano puzzle? I was breaking my head for two days(even taking notes on paper and googling piano-related stuff) before finally giving up and searching help on this thread.
With that said, I fucking luv the game.
Quote
Why is there fewer notes in in the actual solution than in the sheet?
Because in the sheet it's the same sequence repeated twice.
Quote
Also, Why is there no E note when it definitely appears in the sheet?
It doesn't. It's E lowered by half-note, that is, Es. When small b's you see, play the black keys, it's eas-ee.
Quote
With that said, I fucking luv the game.
Cheers.
Quote from: Goldmund on Sat 18/02/2012 21:11:06
Quote
Why is there fewer notes in in the actual solution than in the sheet?
Because in the sheet it's the same sequence repeated twice.
Quote
Also, Why is there no E note when it definitely appears in the sheet?
It doesn't. It's E lowered by half-note, that is, Es. When small b's you see, play the black keys, it's eas-ee.
Quote
With that said, I fucking luv the game.
Cheers.
I see, thanks.
I am beyond stuck at this point. I'm on Night 5 I believe. I just found the cafe from the poem's first line, but the guy behind the door is asking for a poem. I went through all my options, and he won't give me the videotape. I tried sliding the envelope and the poem under the door, but he won't look at them. Please help!!
Hm, try to do what you did again, there's the solution in the actions you say you already took.
Thanks! It finally worked! I think I was just playing too many hours in a row, haha. After a fresh start today, it worked immediately.
This game is amazing, by the way. Incredible job.
I just passed the game, though I think I got the bad end. I chose to leave the country, but I didn't actually think I'd leave the country and that'd be it! I was hoping there'd be an option to retry, but there wasn't. I didn't save since Night 5, so I was rather disappointed. Is there anyone out there with a saved game file they could send me that saved right before Donna makes the decision to leave the country or stay? I was so close!
Quote from: Chrille on Fri 20/01/2012 14:45:08
The Todd:
Spoiler
It needs to be drawn in shape of something special, part of the answer is in Romero's notebook, the other can be found in the same room.
I saw that TheTodd got it, but I'm stuck in this part, too. All I've been able to do in the house is
Spoiler
Get the book on archeology, play the piano to get into the secret room, and get the marker. Is there something I'm missing in the bedroom? I can't find Romero's notebook anywhere
kdbutterfly -- I'm sorry. You can't say that you weren't warned it was an important decision, though. Let's hope somebody has a saved game for you.
mathfreak --
Spoiler
there are at least 2 more items in Romero's secret room that you need, his diary among them.
Quote from: Goldmund on Mon 20/02/2012 21:46:55
mathfreak --
Spoiler
there are at least 2 more items in Romero's secret room that you need, his diary among them.
Excellent! That worked perfectly and I finished the game. I can't believe that I
Spoiler
didn't look on the bookcase or try taking the rune chart. I kept trying to look at or interact with the chart, but never thought of taking it. I even tried taking the statue and the tapestry, but not the chart.
This game was an absolute blast. I like the multiple endings and the character interactions. I didn't really like the sonic puzzles. The shortcuts in the text file didn't work for me, but that may be because I'm running it on Linux. But still, they weren't
that hard and didn't detract from how much fun the game is.
SPOILERS: I think this is my last day. I completely useless with the map of the great woods. I found the notebook and smoke two more cigarettes, but I couldn't mark the right villages. I just dont understand in which hints I should be focus (contours? cliffs? villages' names? white polygenes? numbers?) what "burial grounds" means?
It's really shame no one else asks about this part I really feel stupid :-[
Great game!
Quote from: VanillaButter on Tue 21/02/2012 19:10:32
..what "burial grounds" means?
It's a tract of land used for burials (something like a cemetary/grave yard)
This is the hints-thread and everybody has different problems â€" sometimes it is the gameplay and sometimes a special puzzle â€" even the language can be something to struggle (I know, what I am talking about ;) ) So you don't have to feel stupid!
I am not far enough in the game but thinking about the theme I would concentrate on the burial grounds ::)
This has to be one of the best games ever posted to the AGS collection, right up there with the Chzo Mythos/Trilby series. That said, there are a few points where I would have been permanently stuck if others hadn't also encountered the same issues and posted in this thread.
Spoiler
(1) When the vagabond drops the first note into the trashcan, it's not readily apparent that he does anything except walk around and then leave. Unless you're really paying close attention there's not enough to prompt you to search the bin. If you've missed this step, smoking a cigarette doesn't point you in the right direction, so you're left wandering around wondering what else you're supposed to do.
(2) If you save after setting off the alarm in the antique shop your game crashes upon re-loading. Lost several hours of progress this way.
(3) When you attempt to show the poem to the man in the Thai restaurant it does not work at first. I tried several times and he just threatened me with a shotgun. On my fourth or fifth attempt he finally took it and I'm not sure what was different but it took about an hour of trying different things before he finally accepted the poem.
I saw that others had the above issues as well, and as far as I'm concerned they're the only thing stopping this from being a PERFECT game. Really, really well done.
It's my first post here, so hi to everyone!
First i have to say, this game is awesome. Thank you so much for making it! Few games can build up such an atmosphere, intense and subtle at the same time.
Spoiler
Up til now, i managed to solve every puzzle by myself (even if i did some "real" internet research to get through the tests of the 4 intellectual guys because i had no idea where to find the answer ingame, but it actually was cool to look up the topics they were asking questions about), but now i am stuck for real. I am on this TV show with these 4 guys, and i have to find a way to leave. I thought if i insult everyone enough, the host would kick me out but she didn't.
Now my only options are to say the same over and over again to the 4 guys and the host. Theres a screen behind us which also doesn't help too much, and i just don't know what i could possibly do right now? Are there certain dialogue options to be chosen? I can bring Items to discussion, but that also wont't help. I feel so stupid, i bet it's something absolutely obvious, but i just dont't have the slightest clue. Help would be very much appreciated.
EDIT:
Spoiler
Oh my, how could i not see the phone number scrolling by :o seems i first had to cry out for help before the i recognize the obvious, so... sorry for the stupid question *blush*
I hope my english does not suck too bad and is at least semi-understandable, it's not my native language ;)
Hello, AGS fans and creators!
The story was so mind-blowing. I've never seen this kind of animation before. They look like photo-animated characters. Compared to Downfall from harvester games, the animation is much smoother and better looking.
I kinda predicted the real ending coming in the last night, though. Makes perfect sense. Very well made game!
Quote from: benmaltz on Fri 24/02/2012 17:46:46
Spoiler
(1)When the vagabond drops the first note into the trashcan, it's not readily apparent that he does anything except walk around and then leave. Unless you're really paying close attention there's not enough to prompt you to search the bin. If you've missed this step, smoking a cigarette doesn't point you in the right direction, so you're left wandering around wondering what else you're supposed to do.
Spoiler
He throws the note into the trashcan. Isn't it obvious you can "interact" the trashcan after that everytime?
Quote from: benmaltz on Fri 24/02/2012 17:46:46
Spoiler
(2) If you save after setting off the alarm in the antique shop your game crashes upon re-loading. Lost several hours of progress this way.
Spoiler
Yes. Save before you enter the antique shop. Exit the game to windows, launch Donna.exe and restore the saved game.
Quote from: benmaltz on Fri 24/02/2012 17:46:46
Spoiler
(3) When you attempt to show the poem to the man in the Thai restaurant it does not work at first. I tried several times and he just threatened me with a shotgun. On my fourth or fifth attempt he finally took it and I'm not sure what was different but it took about an hour of trying different things before he finally accepted the poem.
Spoiler
First, "Interact" the door. The man behind the door will threaten you with a shotgun. Do not insert the poem ,yet. "Talk" to that door. A dialogue will take place.
Silly question here....but when I downloaded the game, my computer had a pop up that said this download could be very harmful to my computer, it was written in red and caused me to cancel the download...
I have Kaspersky anti virus on my computer, I was wondering if anyone else has seen this. I'm sure it's not a problem, but I have never seen this before with any other game I have downloaded.
Quote from: NickyNyce on Sun 26/02/2012 12:53:17
Silly question here....but when I downloaded the game, my computer had a pop up that said this download could be very harmful to my computer, it was written in red and caused me to cancel the download...
I have Kaspersky anti virus on my computer, I was wondering if anyone else has seen this. I'm sure it's not a problem, but I have never seen this before with any other game I have downloaded.
That's weird. I have Kaspersky Internet Security.It has never showed up any pop-up window to alert me for a possible virus/trojan while downloading or playing the game. Did you download it from the official site?
http://donnathegame.wordpress.com
Btw, I got the game from the first download link (not the Mirror one)
Anyone knows the password that works on Ernest Rightwell's laptop in CS HQ? I have finished the game, though.
Quote from: VanillaButter on Tue 21/02/2012 19:10:32
SPOILERS: I think this is my last day. I completely useless with the map of the great woods. I found the notebook and smoke two more cigarettes, but I couldn't mark the right villages. I just dont understand in which hints I should be focus (contours? cliffs? villages' names? white polygenes? numbers?) what "burial grounds" means?
It's really shame no one else asks about this part I really feel stupid :-[
Great game!
Spoiler
Look at the Rune stone "Othala" in the archeology book (you can take the book with you). Notice the shape of the stone...When you finish the puzzle, take the "corrected"map with you. It will serve you as a compass in the woods...
Yes, I downloaded it from there. I assuming it's my anti virus getting a bit worked up over nothing, but it did get me to cancel the download
Hello. Awesome game!! Hard though. I am stuck in night 4, I got in antique shop, but dont know what number is the right shelf.
Quote from: Mngwa on Sun 26/02/2012 17:18:55
Hello. Awesome game!! Hard though. I am stuck in night 4, I got in antique shop, but dont know what number is the right shelf.
Spoiler
Smoke a cigarette to get a hint. You can always try smoking to get a hint for any puzzle or if you feel clueless about what to do next. Inside the antique shop, you need to get rid off the alarm from above first...Then explore all the room till you find a book.
Quote from: Weisler on Sun 26/02/2012 18:31:08
Quote from: Mngwa on Sun 26/02/2012 17:18:55
Hello. Awesome game!! Hard though. I am stuck in night 4, I got in antique shop, but dont know what number is the right shelf.
Spoiler
Smoke a cigarette to get a hint. You can always try smoking to get a hint for any puzzle or if you feel clueless about what to do next. Inside the antique shop, you need to get rid off the alarm from above first...Then explore all the room till you find a book. [/hint]
Thanks, but I have already made it, but now I am stuck again in hotel - night five. How to get out? These is just some bucket, which I am unable to use on anything.
Quote from: Mngwa on Sun 26/02/2012 19:26:36
Thanks, but I have already made it, but now I am stuck again in hotel - night five. How to get out? These is just some bucket, which I am unable to use on anything.
Spoiler
Take the bucket with you.
When you come out from your room, do you notice that the SWAT team is heading for your room number "5"?
Smoking will give you a hint. There are four rooms. From left to right, room "5", "7", "9" and "11". So, your room is the first one to visit...How can you prevent them from entering the correct room? It is easy to figure this out. Take a break from the game and I am sure you will get the idea. The bucket will come handy in the following scene.
Stuck on night 1, what are all the actions i am supposed to do?
Spoilers below:
This is what I did:
broke into the safe, went to the website and found the meeting location of the group (says next day on the map).
called the ladies, who told me to call back later.
talked to mulkin and showed him every item in my inventory.
The only place (I think) have not figured out are the cops in front of the hotel. Tried to bypass them, eavesdrop and mind read. Hypnotism does not work.
Smoking says make sure to follow up on all leads from the dead guy.
Great game btw.
.
Did anyone make a walkthrough !
Quote from: peter on Thu 01/03/2012 12:56:04
Did anyone make a walkthrough !
I am not sure. However, you will find solutions or hints for almost everything (puzzles, events, etc) here.
I am on Night Eight, and I feel like I'm missing something obvious:
Spoiler
Donna has gotten the map of Sernov, marked down the areas listed in the book, and Donna has put a red "X" on the map, and taken the map.
Now what?
I've driven to the overlook of the woods, and it feels like I ought to be able to use that map somehow to walk into the woods and find a final confrontation of some sort, but I can't figure out HOW. I feel like I've either missed a step somewhere, or I'm missing a hotspot.
Can anyone help me figure out what I've missed?
Quote from: Xiphias on Sun 04/03/2012 19:33:35
I am on Night Eight, and I feel like I'm missing something obvious:
Spoiler
Donna has gotten the map of Sernov, marked down the areas listed in the book, and Donna has put a red "X" on the map, and taken the map.
Now what?
I've driven to the overlook of the woods, and it feels like I ought to be able to use that map somehow to walk into the woods and find a final confrontation of some sort, but I can't figure out HOW. I feel like I've either missed a step somewhere, or I'm missing a hotspot.
Can anyone help me figure out what I've missed?
Spoiler
If the map is in your inventory, click "Interact" that map. Donna will look to the correct direction. Follow that path. Repeat the same process, untill you find the lake.
Quote from: Weisler on Sun 04/03/2012 21:02:43
Spoiler
If the map is in your inventory, click "Interact" that map. Donna will look to the correct direction. Follow that path. Repeat the same process, untill you find the lake.
Actually, I feel that I'm stuck slightly before that.
Spoiler
When I interact with the map, Donna says, "I don't need to use it now. I know my way." I'm not figuring out how to get INTO the woods, I think.
Quote from: Xiphias on Sun 04/03/2012 21:27:07
Actually, I feel that I'm stuck slightly before that.
Spoiler
When I interact with the map, Donna says, "I don't need to use it now. I know my way." I'm not figuring out how to get INTO the woods, I think.
Spoiler
When you enter the woods, you see Donna and her car right? If you have the corrected map from Romero's room, the exploration event has just taken place. To the left of your car, the cursor becomes a green direction arrow. Click and Donna will move to the next screen. Then, "interact" the map.
Quote from: Weisler on Sun 04/03/2012 21:43:00
Spoiler
When you enter the woods, you see Donna and her car right? If you have the corrected map from Romero's room, the exploration event has just taken place. To the left of your car, the cursor becomes a green direction arrow. Click and Donna will move to the next screen. Then, "interact" the map.
Spoiler
Hmm. I'm not getting the arrow, so I must have missed a step somewhere. Perhaps I've not actually finished correcting the map. . . I'll go back to Romero's house and see what else I can find . . .
Quote from: Xiphias on Sun 04/03/2012 21:45:31
Spoiler
Hmm. I'm not getting the arrow, so I must have missed a step somewhere. Perhaps I've not actually finished correcting the map. . . I'll go back to Romero's house and see what else I can find . . .
Spoiler
I see. Well, the "map of Sernov" in Romero's secret room is a puzzle itself. You need to solve and take it with you. Make sure you get all the other items from his room, as well. If I remember correctly, you take Romero's diary, the archeology book (Runes) and the "corrected map of Sernov" from his room.
Quote from: Weisler on Sun 04/03/2012 21:55:57
Spoiler
I see. Well, the "map of Sernov" in Romero's secret room is a puzzle itself. You need to solve and take it with you. Make sure you get all the other items from his room, as well. If I remember correctly, you take Romero's diary, the archeology book (Runes) and the "corrected map of Sernov" from his room.
Aha! THAT was it!
Spoiler
I never picked up the diary. It doesn't DIRECTLY deal with the puzzle, so I didn't realize what I hadn't done, but it was a necessary prerequisite.
Thanks!
First off... What an AWESOME game Blaze!! I commend you 100% on the ten years of dedication and hard work that it took to create this masterpiece!
Now on to my need of assistance...
I am on night 1: First trip in the subway, added the thug's address to the map, can't go there. Can't go to the park, can't go to the hotel that Christian was shot in, can only go to the lousy motel and I die in the sun with no chance of retreat. I have interacted and looked at everything, or have I??
Quote from: lyra on Mon 05/03/2012 02:18:19
First off... What an AWESOME game Blaze!! I commend you 100% on the ten years of dedication and hard work that it took to create this masterpiece!
Now on to my need of assistance...
I am on night 1: First trip in the subway, added the thug's address to the map, can't go there. Can't go to the park, can't go to the hotel that Christian was shot in, can only go to the lousy motel and I die in the sun with no chance of retreat. I have interacted and looked at everything, or have I??
My guess, as I had some trouble with this, too . . .
Spoiler
The door to the motel IS a hotspot, but when you're panicking because your character is dying, it can be a little hard to get to. The wall to your left has a door in it, which can be interacted with. Took me, like, four tries to get it . . .
;D Thank you so much for such a timely response! I will give in another go. I hate to be stuck when Ireally want to play this game... 8)
Hi!
I just completed the lucid dream and Christian told me to find the video tape but I have no idea what to do next! I've been to every location on the map and can't figure out what to do. Can someone please help? Thanks!
Quote from: o.livia on Tue 06/03/2012 17:31:32
Hi!
I just completed the lucid dream and Christian told me to find the video tape but I have no idea what to do next! I've been to every location on the map and can't figure out what to do. Can someone please help? Thanks!
Did you smoke a cigarette to get a hint?.
Quote from: Weisler on Wed 07/03/2012 09:00:44
Quote from: o.livia on Tue 06/03/2012 17:31:32
Hi!
I just completed the lucid dream and Christian told me to find the video tape but I have no idea what to do next! I've been to every location on the map and can't figure out what to do. Can someone please help? Thanks!
Did you smoke a cigarette to get a hint?.
Thanks for the response! Yes, I've tried smoking a cigarette, but all it says is "Hmm." I've been to visit Rennie's apartment, and helped the guy at the cyber cafe. When I try and call him it says he is working on it. I am thinking about going back to an earlier save...
Mulkin is a good friend. Did you talk to him this night? Also, are you looking for the Gaelish Balsaad too?
Thank you for your help! I figured it out though:
Spoiler
I had never picked up the receipt for the antique shop at Rennie's apartment.
Okay... stuck again... I think. I am in the Lucid dream.. got the old love letter... and I apparently am in the "middle of something or other" and can't leave the dream. What am I missing here? I tried the sequence in reverse and didn't get anything... ???
Spoiler
Talk to the portraits and listen to what they need.
Quote from: lyra on Fri 09/03/2012 05:35:32
Okay... stuck again... I think. I am in the Lucid dream.. got the old love letter... and I apparently am in the "middle of something or other" and can't leave the dream. What am I missing here? I tried the sequence in reverse and didn't get anything... ???
lyra, do not use use the "interact" button on everything. Explore all the options you have, the "talk", "take" and later the "interact". The dream is one of the easiest puzzles in the game. Just read the story in each portrait. You are in the most interesting night I believe. Prepare for many plot twists! 8)
;D Funny that this is the easiest.. must be that I was just thinking too hard? LOL I shall go to it and conquer. Thank YOU!!! But with the forewarning that this night is full of twists I will be paying full attention.
I need some tips on how to bite people in the park. Like the cigarette tip says, I try to stay in the shadows and be quick. I must be doing something wrong because its not working for me. I can usually remain hidden fine, but every single time I jump out to bite the person squeaks, runs away, and Donna stops in her tracks. Every. Single. Time. I've been at this over an hour, tried every patch of shadow I can find, and tried varying the timing of when I click bite. This game has been fantastic and gripping so far, but this is a game breaker for me if I can't figure it out.
The easiest way to bite ---
Spoiler
Stand behind the branching tree in the middle of the path, it's the most convenient one.
Select "Bite" from the GUI.
Wait until the person is closest to the tree but still visible.
Go for it.
Also, it makes a difference whether you attack from behind or not.
THANK you! I think I'm getting the hang of it now. Thanks for the speedy reply :)
I've just completed the game and enjoyed every minute of it.
I absolutely LOVE this game.
I have two questions to the author:
1. Aren't you planning a sequel? ;)
2. Why does Milena travel to Berlin in the end? And also Marlene's song... is there a meaning behind this I failed to recognise?
I've just finished the game as well, and indeed it is very good.
I do have two minor gripes, though. It feels a bit too whiny at times ('ooh I'm a poor little vampire, the world's nasty, boohoo', etc.), and also the game's rhythm is a bit off. When you get the CS arrested and you say so long to, Mulkin, it feels like the end, but it's far from it. So that's a bit weird.
Apart from that, brilliant.
Popeye -
1) Haha, no, not really. I'm afraid it might spoil the impact. Maybe I will make something similar in style, though.
2) well, it seemed somehow right to me; West Germany was the closest haven of freedom when our country was under communist oppression. I love the Berlin's ambience, too.
Sag Mir, Wo Die Blumen Sind is a pacifist's song about the contrast of calm, unchanging nature and man's drive to war. It reminds me of World War II and the Nazis, who were a clear inspiration behind CountrySons.
Flowers growing on the dead.
Narushima -
What you call "being whiny" is a result of my aim to show how a reject from the society of "goodness", a reject from the "light side" feels like.
Notice that the moment you describe might be the end, if you decide so with Milena. The story's over in a way, it's up to Donna's need for revenge to continue or retire.
Quote from: Goldmund on Thu 22/03/2012 13:52:04
Popeye -
1) Haha, no, not really. I'm afraid it might spoil the impact. Maybe I will make something similar in style, though.
2) well, it seemed somehow right to me; West Germany was the closest haven of freedom when our country was under communist oppression. I love the Berlin's ambience, too.
Sag Mir, Wo Die Blumen Sind is a pacifist's song about the contrast of calm, unchanging nature and man's drive to war. It reminds me of World War II and the Nazis, who were a clear inspiration behind CountrySons.
Flowers growing on the dead.
I see.
Marlene was quite against the Third Reich, that's right. And she was also lesbian, just like Milena. :)
I don't know much about Berlin's atmosphere (never been there), but considering the time of the game (2014) and the age of Milena (probably in her late twenties) she could not have too many memories about the communist era. She was probably a small child when the regime fell.
Anyway, it was a real pleasure to play this game and I'm sad its over. The story and the atmosphere of the game grabbed me because I also come from an eastern European country "deep in financial recession", and this euroskeptic pessimism and the slight presence of right-wing extremism is tangible. I hope there aren't any demons to help them, though. :)
I'd love to see another game similar in style.
Take care!
Quote from: tdunaj on Thu 01/03/2012 05:12:58
Stuck on night 1, what are all the actions i am supposed to do?
Spoilers below:
This is what I did:
broke into the safe, went to the website and found the meeting location of the group (says next day on the map).
called the ladies, who told me to call back later.
talked to mulkin and showed him every item in my inventory.
The only place (I think) have not figured out are the cops in front of the hotel. Tried to bypass them, eavesdrop and mind read. Hypnotism does not work.
Smoking says make sure to follow up on all leads from the dead guy.
Great game btw.
Hello, can anyone try to help with the above please, I tried to play again from the start and still stuck... Everyone else is getting answers ;D
Sorry, tdunaj, must've missed it.
Have you talked to Mulkin after all you've done and asked him about CS and Ernest?
Are someone planned to make a walkthrough ??
Not to my knowledge, no.
There was one guy who was thinking about making a video playthrough, don't know what came of it, though.
Quote from: Goldmund on Sat 24/03/2012 11:30:30
Sorry, tdunaj, must've missed it.
Have you talked to Mulkin after all you've done and asked him about CS and Ernest?
That was it thank you. Can't believe I missed that, was there before checking with him, must have forgotten the talk option.
Call me an idiot if you like... but the safe in the goon's bedroom?
Spoiler
I guess the clue is the four symbols corresponding with genesis. But there seem to be several passages referring to each symbol, and each passage has a 2-digit number. I've tried adding the 2-digit numbers together in every combination I can think of, to no avail. Any hints?
You're thinking too deep (c'mon, he was a goon, not an intelectual).
Look in the text of Genesis, not chapters. "In the beginning God created the heavens and the earth".
Nice Ali, I was caught in the same train of thought for quite a while.
Spoiler
As Urpney mentioned your assumptions are too elaborate for
a goon's simple mnemonic device. The same thing happened to me.
If you think of Genesis and "the creation of the world" there's some
other numerical count aside from verses.
Quote from: Weisler on Fri 09/03/2012 14:44:49
Quote from: lyra on Fri 09/03/2012 05:35:32
Okay... stuck again... I think. I am in the Lucid dream.. got the old love letter... and I apparently am in the "middle of something or other" and can't leave the dream. What am I missing here? I tried the sequence in reverse and didn't get anything... ???
lyra, do not use use the "interact" button on everything. Explore all the options you have, the "talk", "take" and later the "interact". The dream is one of the easiest puzzles in the game. Just read the story in each portrait. You are in the most interesting night I believe. Prepare for many plot twists! 8)
Wow easiest puzzle? I still can't figure it out. I can talk to the paintings and interact with them but where do I find the items they want?
I don't think it's the easiest one, if that's of any consolation ;-)
Read the note from mr Nightly. He says what they want.
Quote from: Goldmund on Wed 28/03/2012 19:13:00
I don't think it's the easiest one, if that's of any consolation ;-)
Read the note from mr Nightly. He says what they want.
I got the note connection, tried touching them 1,2,3 times, then reverse order, talking to them then touching them ... nothing?
Spoiler
It's about the order in which you touch them. Girl - Boy - Man, I think, or some other ;)
I had solved the dream puzzle instantly. I still do not see what's so difficult about it. I consider that the dream puzzle is pretty easy compared to what you gonna see later in this game.
Spoiler
The computer password cypher code has been keeping me up all night, someone please put me out of my misery. This is how far I've gotten so far, a direct hint would be nice. I really want to solve this.
Do the dots in mr.BANDER and C.K. 131211 mean anything?
I find it interesting that mr isn't Mr, when it should be capitalised. Relevant?
BANDER = 2, 1, 14, 4, 5, 18 or is it MRBANDER = 13, 18, 2, 1, 14, 4, 5, 18?
C.K. = 3, 11? Edit: lol I just realised it stands for Cypher key
Does - + mean that I subtract the numbers from each other first, then add, or add, then subtra
ct? Sorry I didn't understand the hints for this puzzle in the earlier pages of this thread.
Nevermind, I just solved it by myself.
Argh, can't get "Cleopatra's" purse. I can make them switch beds and even make him more passionate, but nothing works...
EDIT: Ahh, no problem, solved!
I've gone through the whole thread (and the game multiple times) and I'm STILL stuck on night 1.
*Spoiler*
So far I've...
taken the stuff from the goon's safe
searched mulkin, talko, and the countrysons website (entered the password and read about everyone, including rightwell)
killed the stationary shop owner
talked to mulkin about CS, rightwell, and every other option
got the feder location on the map
bought everything I can from the shop (screwdriver, bear, etc)
smoking still tells me to 'check out the leads on the bald guy'
I have the fake necklace, the phone, cord, the coat, and a bunch of other stuff
PLEASE HELP ME SOMEONE! I fear the game might be bugged because I've literally tried everything. The only thing I haven't found yet is the ladies thing that keeps being mentioned.
Hey, making my way through the game, and I think I've found a game halting bug.
I've just received the videotape and returned to Milena's apartment. Smoking tells me to sleep, the prompt that dawn is coming happened, and Donna gets naked when she comes in.
I tried viewing the videotape, and it says to ask Milena about the VCR in the morning.
Then I try to interact with the mattress, and the game says "It's too early."
I tried restoring a save and the problem persists.
Any suggestions?
Zgillet -- hm, if it's not a bug, then perhaps you have to examine your inventory thoroughly for something you missed.
9cupsoftea -- you should also have a brothel ad with a phone number.
I've examined everything in my inventory, still nothing. I have full blood and anxiety is OK. I think I've put the game in an odd state.
Figured it out. You have to walk onto the balcony. It'd be nice if smoking told me that or something, it was very unclear.
Quote from: Goldmund on Sun 08/04/2012 16:07:10
Zgillet -- hm, if it's not a bug, then perhaps you have to examine your inventory thoroughly for something you missed.
9cupsoftea -- you should also have a brothel ad with a phone number.
Where is the brothel ad? I honestly have no idea where it can be.
In the thug's apartment.
Hey guys, I'm stucked. I think it is nigh 7 (not sure). I dont know what to do with Mulkin drinking whiskey and smoking hash at Milena's place. I cant leave the apartment without doing anything with him but I dont know what. I looks I missing something really easy but I cant figure it out. Can anybody help me please?
Quote from: Lightmyfire on Thu 12/04/2012 17:50:35
Hey guys, I'm stucked. I think it is nigh 7 (not sure). I dont know what to do with Mulkin drinking whiskey and smoking hash at Milena's place. I cant leave the apartment without doing anything with him but I dont know what. I looks I missing something really easy but I cant figure it out. Can anybody help me please?
Spoiler
Turn on the tv to distract Mulkin
Nicol: I did it and nothing happens. He is just sitting a smoking. Well, now it is working. I dont know why first time it didnt. Thx ;-)
I am at the end of the game (I think) but can't get throught the doors with runes. I know I have set the runes according to the poem, but there is too many meanings of the runes, I cant solve it. Can somebody help me? (I know what to do but I cant solve the riddle)
You can try a clever approach: take note what runes are possible in each slot, and then check them on the table.
Oh thank you I made it. Great game ;-)
I just played through it a second time. Thank you so much for the game. What an effort you must have put in it!
To help future visitors who might have searched the net for an walkthrough to no avail - here it is:
==== Beginning ====
Spoiler
= Get blood =
Take crowbar leaning towards the car at the left of the screen
Take bird hanging above the door.
Combine crowbar and dumpster
Look at dumpster and combine the bird with the rat
Take rat and bit it.
Walk to the right
== Pass man with gun ==
Talk with the aggrevated man to learn a bit of the story.
Click on Skills, use Charm on the man.
Talk with him, until he lowers his gun. Then you bite.
Interact with corpse. Walk away towards the middle of the screen.
Interact with uniform
Enter the metro. Interact with the man selling tickets. Buy a monthly ticket. Combine wallet with the man.
== Throw of the men following you ==
Take the poster on the pillar to the right. Interact with the poster as its in your inventory.
Combine sticky tape and becon. Leave the metro.
Combine sticky beacon with a slow moving car.
== Get some place to sleep ==
Enter metro, and continue to the left.
Interact with the metro map and go to the lousy motel.
Interact with the door to the right.
Talk to the couple and rent a room.
Tell them your papers were stolen (Maybe works with beeing incognito aswell?)
Combine wallet with couple. Take lighter on the table and continue to the right.
Combine keys with door # 5
==== Night 1 ====
Spoiler
== Get dress and calm down ==
Interact with bathroom.
To calm down interact with bed and bathroom a couple of times. A tip is to do this every evening before heading out.
Interact with the nightstand.
Interact with tv. Do it again to turn it off.
== Get blood ==
Leave your room and go downstairs. Talk with Joe.
Go outside, continue at the bottom of the screen to go to the metro.
Travel to the park.
Go and stand in the shadow at the trees in the middel, next to the path.
Wait for someone to come. When they are just left of the trees, bite them. If they are too far away they will run away, but you can just try again.
== Investigate surroundings ===
Travel to the hotel. Go right, observe the police officers. Return to the metro.
Travel to belldog. Enter the mall.
Go to the shop. Look at the screwdrivers, toys, cigarettes and pens.
Talk to the sleepy girl. Ask for each item (you can skip the teddy bear).
With cigarettes you can "think abbout..." to get hints what to do or relax to calm down.
Charm the girl that you already paid her.
Look at all your items.
== Visit the thugs home ==
Look especially at the driving licence. Click on name and address to unlock new metro destination.
Travel to Tresno Lane. If you are not calm enough, return to the motel. Interact with yout bathroom and bed, until fully calm. While at the motel, if you want charm Joe to get some money.
Look around at the windows, doors and the gate.
Hit the window left of the gate. Interact with the gate phone. Tell the man that somebody tried to break in.
Bite the man and the interact with him to take hos mobile phone. ;) Take then him, to hide his body.
Enter house. Use your super strengh on the door.
Enter Googols apartment. Interact with the paper pile
Interact with door to the right to enter bedroom.
Interact with night stand. Look at note.
Look and interact with poster on the right to locate a safe.
= Open the safe =
Interact with the bible. Search for genesis, as written on the note.
The note mention a man, a star, a flower and a fish. This corresponds to the days 6, 4, 3 and 5 in the story of genesis. Use this as code to the safe.
Look at the open safe, and take it. You receive a postcard, a necklace and â,¬400. Wiho, you're rich!
== Surf the web to get new information ==
Look at postcard and notice the URL www.countrysons.org. Combine lighter and postcard, to show the code honour39.
Leave and travel to Belldog mall. Enter and go to the cyber cafe. Interact with the door to pay entrence fee.
Interact with computer.
Go to the url www.countrysons.org. Observe the hint of the warm invitation (combine lighter and postcard) Enter the password: honour39
Click around so you have read the whole level 1 webpage.
== Get in touch with Mulkin ==
Search for "Mulkin", as mentioned on the thugs note, on the computer. Read about his research on sensory deprivation.
Look at note with phone number 122-126x. You need to guess the last digit.
Interact with your brand new mobile phone. Dial new number and enter 1221266 with your keyboard.
If you're not calm enough return to the motel (remember?) or interact with your pack of cancer sticks and pick Clam down.
Talk with Mulkin. Tell him your a journalist (if this option isn't shown tell him whatever, and call again).
Answer him that you want to talk about "sensory deprivation" as mentioned on his website.
Go to the metro and travel to Dr Mulkin.
Interact with kitchen window.
Talk with Mulkin. Fetch his pills by entering his house. Take the pills on the table. Leave and combine pills with Dr. Mulkin. Talk with him again.
Combine your items with Mulkin for various intresting but potentially non vital information.
Leave and get a notice that the night is over. Return to your motel room. If Donna complains by beeing hungry, pass by the park for a treat.
==== Night 2 ====
Spoiler
Interact with bathroom to get dressed. While in the room, remember to max out your calm meter.
Leave motel and get a phone call.
Travel to Belldog to see how to homeless man leaves a note in the trash can. Interact with the trashcan to take note. Read the note.
Travel to park and get some blood.
== Go to the book burning ==
Travel to fender square. Go to the left and use your superstrength on the mob to save the fair Milena. Talk to her at the coffe shop and then leave, by interact with the door.
== Learn about Talko ==
Travel to Mulkin and talk to him. Learn about The Gaelish Balsaad, Talko and the La bookery.
Travel to the Belldog and enter the cyber cafe.
Search for "Talko".
== Enter the La bookery ==
Search for "La bookery" on the computer to learn its adress.
Travel to the La bookery. If you're low on blood it's a good idea to stock up first.
Interact with the door. To enter the club you need to say a password. Hmm.. Position yourself behind the the van and await a man you can eavesdrop on. An old man should show up quite soon, otherwise leave and return again. Be sure to stand in the shadow of the van, beeing sneaky and all.
When the man rings the bell, use your super hearing on him. Learn the password Lumbago blues. Interact with the door, tell the password and say you were invited by Talko.
Talk with the men on the left.
Talk with them again, until when invites you to an IQTournament. Tell them you will participate.
= IQ challenge 1 =
Talk with them again. Use your knowledge of philosophy, lingvistics and semiotic thery to answer the questions. Or use your mind reading to get the answer. The questions are selected at random and differs between different games.
= IQ challenge 2 & 3=
Talk with them again to start the round of Phonological-Ontological Debate.
Tell them:
Bullshit! Take Rousseau...
Oh really, look who's talking..
You know what, It reminds me of Benjamin...
What a nonsense, Whitman...
Which, reminds me...
Oh la la...
Talk to them again, ask a few question and get your member card.
= Get information from Talko=
Combine member card with lift.
Talk with Talko.
Charm Talko to get him to talk.
Learn about Rennie and the Dream ladies.
Travel to the motel to sleep, but something is stuck in the lock. Use your screwdriver on the door to fix it.
== Night 3 ==
Spoiler
= Befriend a computer hacker ==
Travel to the Cybercafe at the Belldog mall.
Interact with trash can to get a note. Look at it.
Talk to the guy outside the cyber cafe. And talk to him again
Combine the disk with the left computer.
= Crack the password =
Replace each character in "Bander" with the place in the alphabet.
It should be: 2 1 13 4 5 17. You need to combine this with the cryptokey and pattern.
If the pattern is - + loop and the C.K: 1 3 1 2 1 1 do the following calculation:
B: 2-1=1,
a: 1+3=4,
n: 14-1=13,
d: 4+2=6,
e: 5-1=4
r: 18+1=19
Thus the code would be: 14136419. Enter it.
Leave the cafe. Talk to the guy and get his card.
= Visit the Dream girls =
Look at the Dream girls card and get the phone numer 555-8622.
Phone them using your mobile phone. Ask to visit them to unlock new metro station.
Travel to Dream Girls.
Interact with the door bell twice, in a rapid sequence. The interact with the door handle.
= Learn which one is Rennie =
Talk with all the girls, and try to learn which one is Rennie.
Use mind reading on the girls to learn which girl is Rennie.
Talk to Lola, ask to spend time with Cleopatra.
She don't do girl on girl. Do you know a man who could be willing to help?
= Get some private time with Cleo =
Travel to and talk to Mulkin.
Return to the Dream Girls.
Something's wrong with Dr. Mulkin. Talk with him to learn whats wrong.
Tell him you know what's wrong, and that's its because he is a virgin.
Enter and talk to Lola.
Tell her that you and your husband have a special hobby.
= Get access to Cleos bag =
Now need to get to Cleos bag, but she won't let you when she see you.
Turn of the light.
Try to interact with her bag.
Alas, she still sees you. You need to get her farther away.
Talk with cleo and ask them to change beds.
Talk with the Mulkin again and tell him to show more passion.
Interact with Cleos bag.
Leave the room. Interact with Cleos purse in your inventory to unlock new metro station.
Return to room. Ask Mulkin to show more passion.
Combine the purse with cleos bag.
Talk to Mulkin and tell him you're leaving.
Talk to Mulkin when you have returned to his home.
= Dream sequence =
Tell him about your dream and ask him to hypnotise you.
Talk with the boy at the right, the girl in the middle, and finally the man to the left.
Tell each person they are alive to hear their story.
Read the note you got from the trash can.
The hint is touch the broken lover (the girl), little rider (the boy) and finally the man. Recieve a letter.
Combine the letter you got from the man with the girl. Get a horse.
Combine horse with the boy. Get a heart
Combine heart with the man.
Talk with Christian, until you wake up.
= Visit Rennies home =
Leave and travel to Batoga Street.
Enter house and interact with the door farthest down in the corridor.
Try to talk to Rennies roommate, but she won't let you in.
Use your charm on her to enter apartment.
Go left.
Interact with the desk.
Look around for something intresting.
Take reciept from the Pawnshop/Antiques.
Interact with the reciept. Look at the adress at the top.
Leave. Enter the room again to find Tamura dead.
The night is over so travel to the motel.
Calm down, exit the room and enter again to go to sleep.
==== Night 4 ====
Spoiler
Make sure you have blood.
== Get necklace ==
Travel to Grubol Antique.
Interact with keypad. Notice Securam.
You need help by someone who knows about locks.
Call Franek (5117711)
Get the adress www . gain-entry . se
Travel to the cybercafe at Belldog Mall.
Interact with the trashcan on the way.
Go to the url www.gain-entry.se
Enter the name of the manufactor of the keypad
Enter: "securam" and read how to bypass the lock.
Return to Grubol Antique.
Interact with keypad
Remove the cover (Combine your screwdriver with keypad)
Take all wires.
Combine wire with 0 and try each connecter. (hint: try 3)
Combine wire with the cube and try each connecter. (Try 4)
Combine the last wire with the cylinder and try to connect to each connecter (like 8).
Use super strength on door.
You need to silent the alarm.
Hit the alarm.
Look at the book at the left and see that is an inventory.
Interact with the inventory
Interact with it again and browse to Jewlery, necklace, 20th century. You will learn which shelf to look at.
Interact with the shelfs and enter C29 to find the necklace.
Watch the awesome intermezzo that zoooooom in real close on the necklace. Feel its power.
== Enter the hotel ==
Leave and travel to the hotel. Notice that the police officers have changed side.
Interact with the bars on the right. You need to distract them somehow.
Travel to the park and fill up on blood.
Travel to Dream Girls.
Talk to Rage about working outside. Ask her to talk to the cops.
Combine the wallet with rage. You travel to the hotel.
Interact with the bars to climb the facade.
Go to the bottom of the screen.
Eavesdrop on Asimov with your superhearing.
Move up the stairs.
Interact with lift.
Go left and interact with the door on the left to enter your hotel room.
== Inside the hotel room ==
Notice the wall socket.
Combine screwdriver with it.
Take the wallsocket to get a photo and note.
Escape the room.
Continue down the corridor, keep going.
Interact with the door to the stairs. Go upwards and keep going.
== Escape to and off the roof ==
Use super strength on the door to the roof.
Now you need to barricade the door to keep the polices off the roof.
Use super strength on the barrel next to the door.
To the left there is a satallite disc and next to is a cable. Take the cable.
Walk towards the bottom left.
You need to get off the roof.
Combine cable with the bar straight ahead. Interact with it to climb down.
== Escape from the balcony ==
Get inside. Interact with light switch located on the pillar in the middle.
Get in the pool.
When the police officer is just next to you, you bite him.
Interact with the roll of line used to divide swim lanes.
Get out on the balcony.
Combine the line with the pillar on the right.
Interact with the line to continue down to the lit window.
== Escape through the elevator ==
Force the lift door open.
Use power strength on lift.
Interact the cable.
Look at the elevator to see the hatch.
Interact with the hatch.
Ieee.. a cop! Bite him!
Look at the panel on right.
Press the emergency button to stop the elevator.
== sneak through the lobby ==
Take the officers vest, helmet and rifle.
Take the officer. Combine him with the hatch in the roof. Make sure to get that nasty arm up there aswell.
Interact with the SWAT helmet and vest to take it on.
Look at the panel and press the Lobby key.
Enter the lobby. Don't say anything, just nod to the questions.
Combine the SWAT vest or helmet with the pile of rubbish in the far left of the metro station.
Look at what you found in the hotel room, if you haven't before. A key and a photo.
Travel to Mulkins and talk to him about the beast in devon and other things.
The night is over so return to the motel.
=== Night 5 ===
Spoiler
Calm down. Leave and notice the bucket to the right.
Take the bucket. Don't mind the carpet.
Go down the stairs.
== Fool the SWAT and escape into the darkness==
Dang, more SWATs! And they know you live in room 5. You will need to trick them.
Use screwdriver the number plaque on each door.
Rearrange them so the rooms are numbered 11 9 7 5. Those SwATs arn't stupid so you really need to change all the numbers.
Get into your room.
To be able to get out without blood and thus vampire powers you need to level the field a bit.
= Turn of the light =
Vampire like darkness, how about a turning of the lights in the motel?
Take the cord for the TV.
Combie the cord with the bucket
Combine the bucket with the socket.
Go downstairs, and continue into the woods.
Get on the metro.
You need to find shelter. Who can help you? What about Mulkins?
It seems Mulkins is a dead end. Do anyone owe you a favour?
Call Milena Tinto on 0609322443.
Travel to Milenas place.
== Night 5 (continue?)==
Spoiler
Have some cuddle time with Milena.
Interact with the tv.
Interact with Milenas nightstand to get a book. You can use this to calm down.
Talk with Milena. You need to rent a car but where?
== Get a car ==
Interact with Milenas computer. Search for "car rental". Looks promising enough. Click on the adress to unlock destination.
Talk with Milena about the car rental.
Enter and talk with owner.
You need to get a driving license. Leave the shop and talk to Milena. It turns out she is well connected.
Travel to Milenas friend.
You need a photograph of yourself. Where do one might be able to get such a thing?
Travel to Belldog. Go to the photo booth.
Look at the poster. It will cost you â,¬5 to take your photo.
Combine wallet with the coin slot, at the bottom left of the curtain.
Interact with the booth.
Take the pictures from the machine.
Return to C. Combine the photostrip with him to get a licence
Return to the car rental.
Combine your licence with the man.
you will find your car outside the shop on the far left.
Use the car keys on it and you will return to Milenas flat.
To calm done you can look at the photo of you and Milena, read the book by Tove Jansson, and interact with Milena.
Leave the apartment, go left get to the car.
Travel to the motel. Enter...
Travel to and talk to Mulkins.
== Learn about the key in your pocket ==
Travel to C.
Combine the key from the hotel with him.
Unlock the railway station as a new destination.
Travel to the Railway station.
Interact with the gate in the middle to enter.
Recieve a phone call.
Enter the door in the middle.
Combine the key with the lockers on the left.
Enter "84" which you learned from the photograph.
Take money, note and poem.
Read the note.
== Solve the "paper key" ==
Look at the poem and click on the first row. The photograph is the key.
Look at the photograph of you and Christan.
Observe the date 15.13.19.9.7 It's just a date, sure...
Use those numbers on the row in the poem. Each number corresponds to a letter in the row.
The hidden word is "Duhat". Enter that in the box which appears when you click the row.
== Travel to Duhat ==
Donna don't know the meaning of Duhat. Who or what could help with that?
Travel to Milenas place.
Use her computer and serach for Duhat. This unlock a new location.
Travel to Duhat cafe.
Interact with the door.
Talk with the door.
Ask about the video tape. Tell him you work for AT and DT.
Combine the poem with the door.
Combine the stack of cash with the door.
Travel to La bookery
Talk with the men.
Travel to Milenas place.
Combine the videotape with the VCR, below the TV.
Go out on the balcony, and return inside after the insights.
== Night 6 ==
Spoiler
Leave the bedroom
Combine the tape with Milena.
Go to the balcony.
When milena calls, return to the living room.
Enter bedroom. Talk to Milena.
Travel to C.
Talk to him and buy some things.
Take a pick gun and a sonic signal scrambler.
Combine stack of money with C.
Talk to C to learn how the things work.
Travel to La bookery.
Talk to the men and ask to come to the show.
Travel to Franek.
Combine floppy disk with Franek.
Interact with his computer to access the Countrysons webpage
Read the whole site and click on everything intresting.
Travel to the CS headquarter (note the arrow at the top of the map).
There are guards in the way tho, so travel to Milenas place.
Get call from Mulkins.
Get in the car and get Mulkins.
== Night 7 ==
Spoiler
You need to get the booze and weed from Mulkins but he is watching you too closly.
Turn on the TV to distract Mulkins
Take the booze and the weed.
Talk to Milena
Travel to the TV station (remember to calm down and get blood)
Talk to the men
Talk to hostess and ask to leave. She won't let you, how many times you ask.
You need to make her change her mind about having you on.
If you want talk with each of the men.
use your phone to call the station at 1251111
Afterwards Mulkins will call, and after that you can leave if you as the hostess.
Interact with the door C.
Talk with the men. Get to to explain the studio.
Combine the bottle of gin with them.
Interact with the bottle of gin.
Combine it again with them.
Talk with the again.
So they have a VCR, and the match is on channel one.
Combine the bottle of gin with them again.
Combine the weed with them. Watch them pass out.
Combine tape with VCR.
Combine tape with the slot.
Turn the knob to CH: 01.
Interact with the play button.
Travel to the CS HQ.
Look at the gate. No handle, and no key hole?
Interact with the scrambler.
Press detect. Bingo!
In the background you hear the locks signal, and in the foreground the scrambler.
You need to match these to and press send.
I found it next to impossible to hear the similiarity. But a tip is to just guess the first one (you can just guess until you got it) and the notice of the signal is changing. But if you fail now the lock is reset.
You need to get three correct to open the gate. If you can't get it to work pres Ctrl-pmo to bypass it.
Combine pickgun on door.
Interact with the door on the left.
combine pickgun with the door left of the statue.
Interact with the fax machine.
Look at the note on the flowers.
Interact with the jacket.
Interact with the notepad.
Take the card.
Read the notes.
Return to the first corrider. Go right.
Combine card with the card reader.
Enter.
Contiune down the coorider.
Go left
Interact with the button on the right.
Leave.
== Night 8 ==
Spoiler
Enter the living room.
Combine wallet with the machine on the right.
Hit the machine.
Combine magazine with Mulkins.
Go to the car.
Interact with the radio.
Travel to strange regions.
Take the box
Get back to Milena.
You will get to choice of leaving the country, and ending the game or continue. Do save here if you are thinking of leaving, if you change your mind.
If you tell Milena that you can't go with her the game will contiune for quite a bit longer.
Travel to Romeros dwelling.
Interact with the scrambler.
This time you need to get five signals right. I never managed this one, kept failing on the last one.
Combine pickgun on door.
Enter and go right.
Look at the bookshelfs. The one right of the piano is about music.
Take the bookshelf, just right of the piano. Get a book about music.
Take the bookshelf on the left and get a book about stone circles.
Take the notes on the piano.
Play this song on the piano.
The notes are: D Eb F G Bb A G D Eb F G G Bb A Bb
Enter the room
Take table of runic signs
Take marker
Take diary from the book shelf left of the map.
Read the diary.
Look at the map. Connect the villages with stone circles.
The resulting shape should look like the runic mentioned in the journal: Othala
Combine the marker with the map and draw a line between 9-5-2-3-8
Travel to the view point in the forrest.
Interact with the map to get Donna to point out the direction.
Talk with the light at the lake.
Make it show you the way.
It will need a name first tho.
Enter the tunnel and continue down until you're at the door with fice runic shapes on it.
Interact with the door and the runes. Notice that there are only a few options for each.
Read the diary about the imprisoned one. The poem is the key.
The keywords are: Sickness, Unable to walk, Fire, Darkness, Night
The last line tells you that the second keyword would be horse (runic Ehwaz).
Look at the runic table to identify a counteract for each keyword.
Sickness - Healing (Berkano)
Feet - Horse (Ehwaz)
Fire - Water (Laguz)
Darkness - Torch (Kenaz)
Night - Day (Dagaz)
Milena arrives and wants to help.
Enter the hallway.
Give Milena the necklace (or not). This will affect the game later on.
Tell Romero you got the necklace.
Combine the fake necklace with Romero.
Talk to Milena. Tell her to show the Gaelish Balsaad, given that she got it. Thus to able to get pass this point you must av given her the necklace.
Interact with the box you got from Mr Nightly.
That's "it".
I must thank Mr Dzikowski for creating such a wonderful and impressing game. I felt I had to play through it a second time, and then took the time to write this walkthrough. It was the best tribute I could come up with.
This was one of the better adventure games I played in a long time. It strongly reminded me of the great era of the LucasArts games.
Wow, thank you, zemilor, this is fantastic!
There are some alternatives, too...
Spoiler
- you don't have to pay for the metro ticket
- or for C's delicatessen
- you can leave the sleepy shop owner alone and get the cellphone later from another person
- you can also get to meet Mulkin by asking about ANTHROPOLOGY or KUNDUKU ISLAND
- there's one more book that helps calm you down (at La Bookery, upstairs)
- you can eavesdrop on the policemen guarding the hotel
- there's one more way of finding out which girl is Rennie (by looking at them and finding scars on the neck)
- you don't have to scramble the lock at Romero's and pick his door; Donna is getting stronger at this point
- teddy bear and fountain pen can give you a full calm boost if you give them as presents to right people
Good job! ;-)
Quote from: zemilor on Mon 23/04/2012 20:49:03
Sorry the following hints are not enough, i can't pass it:
Spoiler
== Pass man with gun ==
Talk with the aggrevated man to learn a bit of the story.
Click on Skills, use Charm on the man.
Talk with him, until he lowers his gun. Then you bite.
What i cannot do
Spoiler
1) how to learn a bit of story? Which dialog options to choose? In my game no dialog option lead to learning a bit of history
2) Which icon is charm: the eye, the ear, the arm or the odd-looking?
3) Which dialog options make him lower his gun?
Oh, sorry, Azerty, I didn't check the thread recently, thought that with the walkthrough players won't have any more problems.
Spoiler
1) Well, you can just try some options and see what happens, most of them end with death, however...
Spoiler
2) The eye. You can "look" at skills to get their description, much like with regular inventory items.
Spoiler
3) When you charm him, you'll know it.
Spoiler
I'm a bit perplexed with you having this problem, to be honest. You should just use the Eye on him and voila. Maybe you don't have enough blood to use the skill?