Adventure Game Studio

AGS Games => Hints & Tips => Topic started by: plebeo on Mon 26/12/2005 21:08:43

Title: help for "Project Xenophobe"
Post by: plebeo on Mon 26/12/2005 21:08:43
How can I open the locked drawer in the LAB 2?
thanks
Title: Re: help for "Project Xenophobe"
Post by: Sektor 13 on Mon 26/12/2005 23:20:06
go back to the entrance and examine the alien body (who killed guard) and you will get a key... and the key goes to !, ;) jap that drawer !
Title: Re: help for "Project Xenophobe"
Post by: on Mon 16/01/2006 13:23:38
How do I get past the doors leading to the transporter?

I tried to blast the doors with the plasma gun, but that doesn't work.

Spoiler

Is it related somehow to the microscope at lab 3?
Is there anything to do with the monster at lab 3? (the one behind the broken glass)
[close]
Title: Re: help for "Project Xenophobe"
Post by: Sektor 13 on Mon 16/01/2006 14:54:00
Quote from: user8192 on Mon 16/01/2006 13:23:38
How do I get past the doors leading to the transporter?

I tried to blast the doors with the plasma gun, but that doesn't work.

Spoiler

Is it related somehow to the microscope at lab 3?
Is there anything to do with the monster at lab 3? (the one behind the broken glass)
[close]

Spoiler

Go back outside (2nd playable screen) and look in the crack in the wall, you will get the lens, use it on the microscope to get the code.
[close]
Title: Re: help for "Project Xenophobe"
Post by: on Wed 18/01/2006 17:00:25
what is the username and password for the work station?
Title: Re: help for "Project Xenophobe"
Post by: Sektor 13 on Wed 18/01/2006 19:15:09
username: admin55

password: stargate
Title: Re: help for "Project Xenophobe"
Post by: on Wed 18/01/2006 20:54:33
Spoiler
how do i get past the robot? I been to the lab got code now what do i do?
[close]
Title: Re: help for "Project Xenophobe"
Post by: on Wed 18/01/2006 21:35:19
on iceplanet how do you open fusebox and connect wires?
Title: Re: help for "Project Xenophobe"
Post by: Sektor 13 on Thu 19/01/2006 14:39:52
Quote from: pete on Wed 18/01/2006 21:35:19
on iceplanet how do you open fusebox and connect wires?

You can open fuse box with a knife, you must connect wires with two nail- sticked together, for more info look at other thread that is opened.
Title: Re: help for "Project Xenophobe"
Post by: on Sat 11/02/2006 08:49:56
i dont know what to do at the workstation
Title: Re: help for "Project Xenophobe"
Post by: Sektor 13 on Sat 11/02/2006 13:44:34
you must go back to lab 2 and use a PC to unlock the doors to lab 3, you must find diary first to obtain the username and password
Title: Re: help for "Project Xenophobe"
Post by: on Sat 11/02/2006 17:54:33
ive entered in the user name and password but i dont know where to go from there??
Title: Re: help for "Project Xenophobe"
Post by: Sektor 13 on Sat 11/02/2006 18:14:35
you can gt the diary in the locked drawer in near the PC, you can get the key if you search the monster at the entrance
Title: Re: help for "Project Xenophobe"
Post by: on Sat 11/02/2006 18:23:35
i have the key the diary and ive put the password into the computer but im not sure what to do in the computer nothing changes after i put in the password where do i go on the computer? ive tried everything on the computer that i can but nothing changes after i go into the network and put in the administrator password
Title: Re: help for "Project Xenophobe"
Post by: Sektor 13 on Sun 12/02/2006 08:47:17
If you write a username and then a password there should open a new window in which you can open/lock the doors to lab1, lab2 and lab3.

you must be sign in as an administrator in the game
Title: Re: help for "Project Xenophobe"
Post by: on Mon 13/02/2006 11:37:48
ive done that who knows how many times but it brings nothing up.
Title: Re: help for "Project Xenophobe"
Post by: Sektor 13 on Mon 13/02/2006 14:30:12
i forgot a bit, but i think you must press ENTER key when you type the correct password.