Little Dreamer Demo Walkthrough

Started by Littlenate, Sun 19/09/2010 23:31:53

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Littlenate

LITTLE DREAMER DEMO WALK THROUGH

Once you start a new game, a dark background will appear along with a boy’s voice crying out for help.   The scene ends with a loud shout “Miranda!” waking the main character up.

The first level gives the player a basic feel for this style of game play.  There are no hard puzzles here, one person to talk to, and a few items to pick up.  Actually, everything you need to move on to the next level can be found in the first room.

To move on to the next area, Miranda must go back to sleep.  Simply interact with the bed, and Miranda will give you hints to achieve this.

The first thing you need to do is pick up Miranda’s favorite stuffed animal, Kola, which also fell on the floor (A).  Next, Miranda needs to write down the dream she just had in her diary.  The diary can be found in the night stand next to her bed (B).  This is an important item as it will play the role of a log book throughout the game.  However, if you attempt to open it you will realize it is locked.  The key can be found in the dollhouse to the right of the night stand (C).



Your inventory, equipment, and other items are stored in the closet.  The closet can be found by moving your cursor to the top of the page and clicking on the door icon that appears.  If you have the diary, it will be in color, but you will see the lock is still there.  Click on the toy box (your inventory), retrieve the key, and exit the inventory via the red X.  Now use the key to unlock the diary by clicking on the lock.  Then interact with the now unlocked diary.  This will open it and reveal the first entry about the dream she had.

You now have everything you need to go back to bed.  If you interact with the bed at this point but have not left the room, a sound effect will play, and Miranda will say she heard something in the kitchen.  If you still wish to go back to bed, just press “Y” on the keyboard.  If you want to explore the rest of the house and reveal more of the story, press “N” and exit the room via the right side of the screen.

Now you find yourself in the foyer where you will see a shadow pass by the entrance to the kitchen.  Creepy!  There is nothing important to do here.  Most of the objects you interact with in this level will reveal something has happened to your brother.  Interact with the book case behind the cello to see a description of what a talking stick (talking icon) is and what it was used for in the American Indian culture.  Before you leave this area, make sure you click on the cello for fun.  Also the photo on the wall is a scaled-down photo of everyone who helped on the demo.

Now off to the kitchen where we find Miranda’s mom.  On the island is a pink sleeping cap.  Hats are the only items that can be equipped in the game.  Pick up the hat, open the closet again  and interact with the hat box which is now in color.  You can also use “E” on the keypad to get to your equipment.  Grab the sleeping cap and place it on the portrait of Miranda.  The portrait will now show Miranda wearing the cap.  Exit the closet and Miranda is now wearing the sleeping cap when she walks around.

If you use the talking icon on Miranda’s mom, she will reveal more of the story line.  She will also ask if you want some chocolate milk.  Say yes, then head to the refrigerator and retrieve the chocolate.  Then give the chocolate to your mom and she will whip you up a glass of chocolate milk.  Click on Miranda with the glass of milk, and she will drink it.  Place the glass in the sink like your mom asked or you won’t be able to leave the kitchen.

You are done.  There is nothing else to do in this level except go to bed.  Head back to Miranda’s bedroom and go back to sleep.

A small credit scene will pop up next, followed by a short cut scene with the question  â€œWhere am I?”.  Not in Kansas anymore.  Miranda wakes up in a strange field of glowing grass.  The only thing you need to do here is pick up the wood carving in the remains of  a fire.  When you head towards the trail that leads to the tee pees in the distance, you will hear the sound of wolves howling.  Remember this sound, and continue your way down the trail.

As you enter the next area, you will hear the sound of a hawk.  Go ahead and look into the teepee that has the hawk resting on top of it.  Check out the objects in the room, but make sure that you interact with the pouch.  This has the second wooden carving in it.  Exit the teepee then interact with the smallest basket outside of the teepee with the bear skin door.  This is probably the hardest to find and final wooden carving you will need for the last puzzle.

Keep walking towards the very large teepee, and Miranda will enter the next area.  When she gets there, you will hear the sound of a rattle snake.  If you leave this area and come back, the snake will no longer be there.  Miranda needs to enter this teepee, but the only way to accomplish this is to use the three wooden carvings you’ve found.

Notice that the footprints in the sand lead to the entrance of the teepee, but how do you get in?  Interact with the rectangular box above where the footprints end.  This will bring you to a close-up of the last puzzle.  Place the wooden carvings in the slots.  They need to be in the correct order.  Remember the order of the sounds you heard as Miranda made her way to the large tent.  If you forgot, it is Wolf, Hawk, Snake.  Once the pieces are in the correct order, the puzzle will fall to the ground, and the tent will open.

This ends the Demo for Little Dreamer.  I hope you enjoyed the game.

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