Hey I need some help with this game...already... ;D
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I'm trying to open the safe inside the study room...I just entered the house, I can't get into any of the locked rooms and I don't really know what to do; I have in my inventory asprin and a hammer
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Try to take a key from the room with the safe in it. Then use that to open one of the doors in the first floor and you'll be able to continue.
I'm having trouble combining items in the inventory and maybe because of that I'm completely stuck:
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I don't seem to be able to assemble the key. I have the dagger, two key pieces: ring and a jagged bit (are there more?), a topaz, an amethyst, the monk's bag and a water sprayer. I can trade for the watering can, salt, fern and a potato (the last two, I've used already, but it's possible to pick them up again).
I still haven't been able to open the trunk in the dungeon, I haven't opened the drawer in the safe room and I haven't opened the ice cold door. I presume I need the key for one of the latter two.
Thanks!
I'm stuck too... I have no idea
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how to give the fisherman a water nymph(?) or what to give the witch to make her happy...
Any ideas?
i'm not sure what to do? i'm going around in circles.
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i've talked to the two portraits. and a few others. i have a rock, salt, potato, porn magazine :o, sleeping pills, whistle.
Quote from: ch33rio on Sun 22/10/2006 20:50:32
I'm stuck too... I have no idea Spoiler
how to give the fisherman a water nymph(?) or what to give the witch to make her happy...
Any ideas?
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There is only one item that the witch will accept from you. If you haven't met the painting of the little boy, then you still need to complete other tasks first; if you have, then you are on the right track. He can get something for you that will please the witch.
Quote from: Mordalles on Sun 22/10/2006 23:03:54
i'm not sure what to do? i'm going around in circles.
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i've talked to the two portraits. and a few others. i have a rock, salt, potato, porn magazine :o, sleeping pills, whistle.
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Pay attention to what the gardner wants... you have something he'll accept.
By the way, do you really have sleeping pills, or is it aspirin?
Finally
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got the witch to speak to me...thanks. Now I have a list of ingredients to give her, I can't retrieve the egg from the cliff, and I can't give her the ingredients one at a time.
Any thoughts?
By the way,
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does the construction of the key have anything to do with the machine in the monk's picture?
And thanks for your help!
thanks, blashyrkh. yes, its aspirin. i just coulnd't remember. haha.
Quote from: ch33rio on Sun 22/10/2006 23:23:53
Finally Spoiler
got the witch to speak to me...thanks. Now I have a list of ingredients to give her, I can't retrieve the egg from the cliff, and I can't give her the ingredients one at a time.
Any thoughts?
This one's tricky, because there are no in-game hints. I solved it by chance, and it's not very logical. I can't even think of a good hint for you without giving out the puzzle, so read on at your own risk :)
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There is a hole on the ground at the front yard. You need to pour water down it to get a trade item you need in order to advance.
Quote from: ch33rio on Sun 22/10/2006 23:23:53
By the way, Spoiler
does the construction of the key have anything to do with the machine in the monk's picture?
I think it's not directly related, but I'm still stuck right before that point so I can't really say. I'd rather not discuss my theories about that puzzle, yet, as it seems you still have a bit to discover before you reach that point.
I'm not really making sense, I'm sorry... I
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already got the worm from the hole in the ground and got the fishing pole from the fisherman. I already have control of the sunbathing guy... but he won't use the fishing pole to get the egg and I've tried every other item on the nest without success... I've been through the dungeon (everything but the chest), I've been in the library, and I have all the ingredients for the whistle but the egg...
I hate to keep aasking you for help but you've been so great...
I need some more help... ;D
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I am trapped in the dungeon, switching between the boy in the picture, I got the lantern and discovered the room behind the wall with the staircase but I cannot pull the lever because it is stuck (I assume I need the oil that leaked on the floor from the lantern but there is nothing in my inventory that will pick it up)...I got the boy in the picture over the first gap, but I cannot remove the hook from the wall, pick up the book, or cross the second gap...can someone please get me out of this dungeon!!! LOL!! In my inventory I have: small key-from boy in dungeon, dagger, broken lantern, salt, fishing rod, asprin, whistle, watering can, and the boy in the painting has my fern at the moment...
Quote from: ch33rio on Mon 23/10/2006 00:07:12
I'm not really making sense, I'm sorry... I Spoiler
already got the worm from the hole in the ground and got the fishing pole from the fisherman. I already have control of the sunbathing guy... but he won't use the fishing pole to get the egg and I've tried every other item on the nest without success... I've been through the dungeon (everything but the chest), I've been in the library, and I have all the ingredients for the whistle but the egg...
I hate to keep aasking you for help but you've been so great...
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You are told that the pole needs a larger hook. You can find it stuck on a wall, but unfortunately I forgot exactly where. I think it was at the library, or maybe at the top of the spiral staircase. It's definitely not the one in the little kid's painting area, which is already holding the oil lamp.
Quote from: Artphreak on Mon 23/10/2006 00:21:43
I need some more help... ;D
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I am trapped in the dungeon, switching between the boy in the picture, I got the lantern and discovered the room behind the wall with the staircase but I cannot pull the lever because it is stuck (I assume I need the oil that leaked on the floor from the lantern but there is nothing in my inventory that will pick it up)...I got the boy in the picture over the first gap, but I cannot remove the hook from the wall, pick up the book, or cross the second gap...can someone please get me out of this dungeon!!! LOL!! In my inventory I have: small key-from boy in dungeon, dagger, broken lantern, salt, fishing rod, asprin, whistle, watering can, and the boy in the painting has my fern at the moment...
Don't read my most recent answer to ch33rio unless you want the answer to your question.
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You first need to free the boy's hands before you can continue. You can do that by giving him something he can discard.
Artphreak-
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have you given the boy in the dungeon the broken lantern?
So, I'm seriously getting angry at this game.
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I have another hook (the one he makes a Peter Pan comment about) but there's no way to just combine it with the fishing hook, the guy just makes a Peter Pan comment about it when I try to use it on the egg, and
I'm getting really frustrated. Can you just tell me what you did to get that ingredient? I'm so sorry... I just can't get it to work...
Quote from: ch33rio on Mon 23/10/2006 00:43:57
So, I'm seriously getting angry at this game.
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I have another hook (the one he makes a Peter Pan comment about) but there's no way to just combine it with the fishing hook, the guy just makes a Peter Pan comment about it when I try to use it on the egg, and
I'm getting really frustrated. Can you just tell me what you did to get that ingredient? I'm so sorry... I just can't get it to work...
Well, it seems the game does have some problems combining items, at least here. I just started pressing the numbers randomly while holding the left shift until both items
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fishing pole and big hook
got attached.
Are you KIDDING me? Yep, that was it. In fact, I had to keep exchanging items (put put the two into different numbers) until it worked. Thanks so much for your help.
Quote from: ch33rio on Mon 23/10/2006 01:12:02
Are you KIDDING me?
No, not at all. See my first post in this thread. I already e-mailed nihilyst about this, but I know he's on a pretty busy schedule, so I don't know whether we'll get a proper fix soon.
I'm glad you got past that puzzle. I'm stuck further into the game and I dare think it's because of this same issue. Hopefully I'm just missing something (I'm still waiting for an answer to my first post).
Right, so, RIGHT after I combined the two items, it then "forgot" they were combined and then the game crashed. Again. For the fourth time. I want to cry. And now it's confusing to combine them... I may never get as far in the game as you!
Quote from: ch33rio on Mon 23/10/2006 01:45:12
Right, so, RIGHT after I combined the two items, it then "forgot" they were combined and then the game crashed. Again. For the fourth time. I want to cry. And now it's confusing to combine them... I may never get as far in the game as you!
Check the workaround I posted in the game's announcement thread for the crash caused by saving the games. At least it will make it less scary to play. Remember to quit after you save, apply the workaround, then saveing will work once more again. Rinse, apply, repeat...
You are not very far from where I am, though.
ALRIGHT! I finally beat my keyboard repeatedly and shrieked profanities at it and it FINALLY did what I told it to. So here goes my last dumb question before I hopefully catch up:
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I think I have all the items, but I can't give them to the witch and I haven't yet been able to combine them (oh PLEASE not that again.) Is there a suitable container I'm missing? Or do I need to hold down Lshift and beat buttons repeatedly until the indredients all combine?
Quote from: ch33rio on Mon 23/10/2006 02:07:52
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I think I have all the items, but I can't give them to the witch and I haven't yet been able to combine them (oh PLEASE not that again.) Is there a suitable container I'm missing? Or do I need to hold down Lshift and beat buttons repeatedly until the indredients all combine?
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Fortunately it sufices to self-combine one of the items (I obviously don't know which one, or if any ingredient works) and Ben puts all of them together in the monk's bag. He should tell you explicitly if you don't have all necessary items. There are only 10 possibilities, so go ahead and try. I.e., LShift 1 1, LShift 2 2, etc. up to 0.
Don't forget to try with the empty slots as well...
I need help yet again... ;D
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I finally got out of the dungeon-thanks everyone! I gave something to the witch to make her happy and I assumed she would tell me what ingredients she needed or I needed or whatever but she didn't tell me anything; but when I randomly click on my inventory it tells me I must give her everything at once somehow but I don't even know what she needs! I have exhausted all conversation topics with her, now she just says goodbye when I click on her...What ingredients does the witch need and what are they for?
Ã, ???
Okay, I need help:
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I have: rock, whistle, porn-mag, potatoe, watering can, fishing pole, asprin, and I think one other item that I can't remember right now.... I've been in the picture and got the fern.... I haven't been through the door with no handle or unlocked the safe.... I'm kinda walking around aimlessly now.... please help!!!
The Walrus-
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One of the paintings is asleep... the gardner can help you wake him up, if you give him the right items to use...
Blashyrkh, have you finished yet? I've caught up to where you were but I'm just wandering now...
Wait, no, I take it back. I'm done. Finally. Miraculously.
I`m stuck with the boy, i have been in the library and got the cheese, found the topaz and the key-thingie, talked to the monk, got his bag, but the witch won't talk to me and i can see some kind of mushroom in the boys dungeon.. what did i miss?
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I still don't know what items to give the gardener to wake up the other guy?!?! Also what are you supposed to do when you enter the picture where the fern is???
Frank- the witch won't talk to you until you've given her something from the dungeon,
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but you have to lure it out and trap it first. And you don't need the mushroom at THIS moment.
Walrus-
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the guy is alseep under the sunshade on the other side of the cliff. There's something you have in your inventory that has a hook at the end of it that will get rid of the gian umbrella...
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How do you bring inventory items in to the painting with you???
Thanks for the hint, ch33rio,
but i'm not able to cross the second gap to reach that mousehole? what can i do?
Quote from: blashyrkh on Mon 23/10/2006 01:55:51
Quote from: ch33rio on Mon 23/10/2006 01:45:12
Right, so, RIGHT after I combined the two items, it then "forgot" they were combined and then the game crashed. Again. For the fourth time. I want to cry. And now it's confusing to combine them... I may never get as far in the game as you!
Check the workaround I posted in the game's announcement thread for the crash caused by saving the games. At least it will make it less scary to play. Remember to quit after you save, apply the workaround, then saveing will work once more again. Rinse, apply, repeat...
You are not very far from where I am, though.
Hi, please how can I OVERWRITE THE SL.GUIDEFILE? I dont know how to do that!!!!
Hi, i c'ant find the hook in the wall and i need help with the code for the safe.
Thanks
I think I ve all the ingredients, put them in the monks bag, but i'm not able to give them to the witch...help?!?
Phil:
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Find a reason to give the bag to the witch
Fluse:
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Is the princess still aslep? She gives you a hint... The hook can be found after you've opened the safe
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I' ve opened the safe and got the second gem from the fisherman. What can I do now? I've 2 pieces of a key, but I am not able to combine them...
Frank- Have you opened the chest in the dungeon yet?
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if you combine a liquid and a common household ingredient, you can corrode and possibly break the chains...
And the Walrus, it's the same with the other paintings... you can swap 1 item at a time with the paintings.
I'm having trouble with the picture-inventory thing, too. I've tried giving something to the Mr. Elliott guy after he picks up the fern, but all it says is "Not a good start". Does that mean I just don't have the right item yet? Also, I can't seem to get into the door without a handle... I'm sure I'll feel really stupid when I hear the answers, but it's a cool game and I'd like to keep going with it. (Hope I didn't upset anyone but not using any hidden text but (a- I'm not sure how, and (b- I tried not to give anything away... Sorry if I did, though.) Thanks bunches.
Thanks Frank for the answer,
i have the hint from the princess, but i have no idea!
My englich is not so good, i'm from germany.
Fluse-
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in the room with the picture of the witch (next to the kitchen), there is a shelf of books. Remember the food that the princess tells you and look it up in the cookbook... it will help you figure out the code.
And your English is SOOO much better than my German!
Omi- If you mean the door in the basement (next to the potatoes) ignore it... you can't open it.Ã, And I sometimes got the "Not a good start" message (even when they took the itemÃ, ::) ) He should take any item you give him, correct or not. So, maybe leave the room and come in and try it again? Or see if he's taken the item, despite the message. This game really is neat, but very buggy.
Quote from: Eli on Wed 25/10/2006 13:20:17
Quote from: blashyrkh on Mon 23/10/2006 01:55:51
Check the workaround I posted in the game's announcement thread for the crash caused by saving the games. At least it will make it less scary to play. Remember to quit after you save, apply the workaround, then saveing will work once more again. Rinse, apply, repeat...
Hi, please how can I OVERWRITE THE SL.GUIDEFILE? I dont know how to do that!!!!
Florence is deaf, but there's no need to shout.
Just delete the SL.GUI file and unpack a new copy from the game's ZIP/RAR. Or, better yet, get the updated version that nihilyst announced recently: it fixes this particular bug.
I need help with the chest, i c'ant not open and
i c'ant combine the items.
Some people seem to encounter problems with combining items. Try holding down left shift and pressing random numbers until it works.
If you didn't know what to do:
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Combine the water sprayer with the salt, then use it with the chest.
I think I must be getting neat to the end of the game, but I don't seem to have any new options or things to do...
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I have three gems and what I assume are the two outermost parts of a key, and a dagger I haven't used yet. I can't get the drawer open in the room with the safe, and the only dialogue I can have with the monk is ask him what room he's in.
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You have to give the monk the three gems, so that he can put it into this device in his room. You have to put thegems in the bag the monk gave you for the bible. Either Elliott, Malcolm or Gorky must have it (because you traded it). Trade the dagger for it, putt the gems in the bag and give it to the monk.
I have two gems, yellow and blue, where is the third?
How can i open the drawer?
Thanks
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Lucien, the fisherman, has it. But you need to do him a favor. The witch can help.
I need help again, i c'an find the dagger, vulture and where can i find dilutes blood. I'm totaly stuck.
Fluse, don't rush through the hints and through the game, but anyway...
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dilute blood: a medecin, go to bath room.
vulture: there is only a vulture egg, give Malcom something to recover it
dagger: have you been in the dungeon? if not, then you have to solve other riddles first
I can't get into the game. I keep getting an error message:
Error run text script1: error -6
Running function 'game start'
null pointer reference referred in global script line 33
Please help
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I have all the ingredients for the witch but just cannot combine them. I have hit so many different combinations, but nothing works.Ã, All I can think of is that maybe the ingrendiets are not in the correct slots.
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Where do you find the larger hook!?!?!?!
I get the same error do we have to download the game again?
Error run text script1: error -6
Running function 'game start'
null pointer reference referred in global script line 33
My problem is that I've gotten rid of the umbrella, but Malcolm still won't wake up. :(
Fertfreak, you need stronger arguments
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let the gardener hit Malcoms head with something hard
i have stone, salt, whistle, aspirin, magazine, watercan, fishing pole and potatoe (already used a potatoe), but i'm not sure what i should do next? please help! ;D
Mordalles
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you gave the gardener a potato, so give hime something else so he can wake up Malcom. First the fishing rod. For the second item look at my previous post...
thanks, stomannch, i just now saw for the first time the "tab switch"! :-[
how do i give him the fishing rod? he just says "not a good start".
Mordalles... you can't give him anything until he has something to trade with you. Have you had the gardener pick up anything inside his painting yet?
Quote from: ch33rio on Thu 02/11/2006 23:52:30
Mordalles... you can't give him anything until he has something to trade with you. Have you had the gardener pick up anything inside his painting yet?
yes, i picked up a fern. is there something else to pick up?
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No. Once you picked up the fern, you can while playing Ben use items on Elliott to exchange the one you used with the one Elliott possesses. Then do what ch33rio already suggested.
thanks, nihilyst. ;D
I am in the dungeon and got passed the first gap but don't know what to trade for the boy to 1. get passed the other gap, 2. get the latern 3. get the hook.
have fern dagger water can potato fishing pole whistle something else I don't know.
Help?
;D
@Geewhiz
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Passed the first gap, grab the pickaxe and trade it with the watering can. Use the pickaxe to break down the wall. Grab the hook upstairs. With that you can grab the lantern.
Thank you! I'mÃ, off to read the other posts aboutÃ, the lever and what to do next.
I'm having a heck of a time combing anything, is there something to download to fix this, I thought I read that somewhere...
I need to combine salt and water, hook and pole.
How do I switch items with Elliott? I did it and then got booted out of the game and don't know how I did it. I picked up on item on the cliff and now I need to exchange it.
Okay, I figured it out. I saved and came back in and it worked.Ã, Now:
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I have gotten out of the dungeon, and talked to all the pictures.Ã, I have a list of ingredients from the witch and the bag to put them all in but I'm having trouble getting them in there.Ã, I have tried using the shift and every combination but nothing seems to work.
How do I get ...
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... a list of ingredients from the witch? I gave her a rat, but she doesn't say anything useful when I talk to her. I already put a lot of junk in a bag but I don't know why.
I have a blue and a yellow gem, and 2 parts of a key, a dagger, a watering can, a potatoe, and I think that's about it.
Help please :)
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Have you talked to the fisherman? He wants a waternymph. Then go to the witch.
Well, I finished the game and I really enjoyed it but I found the combining frustrating. It does seem as if the closer all the objects are to each other in your inventory, the easier it was. When I had them all side-by-side I was better able to do it.
I have
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3 key pieces
but I can't combine them.
Done! There was a bug or two that made it a bit more difficult to finish, but thanks for the great game!
I'm stuck. All i have left are the 3 key pieces, I've solved every possible puzzle, and now I'm out of ideas, there is no one left to talk to that can help me, If i need the dagger I could get a potato to trade it back with, or if i need the watering can, same thing, but I don't know what I need to do.
The House That Ate My Soul
walkthrough!Keyboard bug
For some reason, the game works only properly with a German keyboard layout. Otherwise inventory items can not be combined.
Go to your configuration screen, click on the globe icon, select the language tab, press the details button, add another keyboard, choose the German (IBM) layout from a list and then set it as your standard keyboard. Once you finished playing the game, you can change it back.
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House
Pick up rock.
Enter the house and go left.
Go through left corner door.
Pick up the salt and go left.
Pick up potato in the left barrel.
Go right twice.
Look at the cookery books and note the numbers in the curry recipe.
Go back to the hall and go right.
Open the first door on the north wall.
Look at the pencil cup, then pick up the key inside it.
Go back to the hall and go upstairs.
Unlock the second door from the left with the pencil cup key.
You'll hear the two paintings talking.
Get the whistle from the stool.
Talk to the gardener (rights painting).
Swap him the potato to receive a water can in return.
Fill the water can in the kitchen, then go outside and use it on the hole in the ground to get a worm.
Go upstairs and talk to the fisherman (left painting).
Swap the worm for the fishing rod.
Go through the second door again and switch to the gardener.
As gardener, pick up the fern.
Go back, swap the fishing rod for the fern then switch again.
Use the fishing rod on Malcom to get the parasol out of the way.
Go back, swap the stone for the fishing rod and switch again.
Use the stone on Malcom to wake him up.
Go back.
Exit and enter the third door.
Get the hammer from the cupboard.
Talk to Malcom.
Exit and enter the right door.
Use the hammer on the concrete spot to get the porn magazine.
Get the Aspirin out the cabinet.
Go back to Malcom and swap the magazine for a MP3-player.
Go to the nanny (across the gardener).
Swap her the MP3-player for the record.
Go to hall then right.
Go through the first door on the north wall and use record on record player.
Talk to the princess.
Use the safe, code: 135427.
A dark character appears and locks Ben up.
Cell
Get board.
Get dagger from bones.
Talk to boy in painting and swap board for key.
Switch to boy, use board on gap and pick up pick axe.
Return and swap pick axe.
Use pick axe on north wall.
Enter hole and go up the spiral stairs.
Pick up the hook.
Go back and use hook on the door to get a broken lantern.
Get broken lantern and swap it with the boy.
Switch to the boy.
Use the lantern on the hook on the wall.
Pick up the bible and return.
Swap the bible with water can.
Use the bible on the oil on the ground.
Go upstairs and use the soaked paper on the lever.
Use lever then go right.
Pick up the second board.
Leave the room south.
House
Go to the hall, then go right.
Open the second door on the north wall with the key from the boy.
Enter and get the cheese from the mouse trap.
Go to Malcom.
Use the fishing rod on the hook.
Swap the fishing rod for water sprayer.
Switch, use fishing rod on nest to get egg and go back.
Swap dagger for fishing rod.
Go back to the cell the way you came out.
Use salt on water spray.
Swap second board with the boy.
Switch and use the board on the second gap.
Get mushroom.
Go back, switch, swap mushroom for water sprayer, and switch again.
Use water sprayer on chest to get Blue gem.
Go back, switch, swap gem for cheese, and switch again.
Use the cheese on the hole in the wall next to the mushrooms to get a rat.
Go back, switch, and swap rat for water can.
Go to the hall, then go left.
Swap the bible for a bag, with the monk.
Go to the kitchen, then go right.
Swap the rat with the witch for a key piece.
Go to the fisherman and ask about the key piece.
He wants a water nymph in exchange for a gem.
Go talk to the witch again.
Put all the ingredients in the bag.
Swap the bag for a blue whistle and the bag.
Swap the blue whistle with the fisherman for a pink gem.
Go to the safe and open it for a yellow gem and a second key piece.
Put the gems in the bag and swap it with the monk for the last key piece.
Combine the key pieces, go to the hall and then right.
Open the third door on the north wall with the combined key.
Enter door.
END.
It doesn't work even with the German...I can't combine two things, he always says: Not Understood Ã, ???
What am I doing wrong? Ã, :o
Tibby, use the latest update and do not load old savegames. Also make sure that you set the input locale to IBM German keyboard, and not a variant (e.g. Austrian or Swiss or something).