This is the official Hints and Tips thread for Trance-Pacific.
Please be nice to others:
* by using spoiler tags around hints, like this: [ hide]your hint goes here[ /hide] but WITHOUT the spaces before the "hide" and the "/hide". This gives:
Spoiler
your hint goes here
* by NOT posting solutions or walkthroughs.
The most valuable hints I can give you are the following:
* Read the README file* Pay attention to the characters' conversation in the bar in the intro - there are clues that will help you later* Talk to Eve or Nick when you get stuck - often they will have a good idea or will get things moving again* Look in your inventory for something you can use* Try using the Memo on the other characters in the roomThank you for playing, and enjoy the game!
Hi,
Spoiler
I got the pen, after using the M on stewart, I speak to all friends, getting device and code from drawer, I 'm stuck. Maybe I didn't use M thing correctly? if so, then to use correctly or other things I should be doing?/hide]
Quote from: splat44 on Mon 24/09/2007 08:02:17
Hi,
Spoiler
I got the pen, after using the M on stewart, I speak to all friends, getting device and code from drawer, I 'm stuck. Maybe I didn't use M thing correctly? if so, then to use correctly or other things I should be doing?/hide]
Here are some hints.
Spoiler
You have to figure out what the device is
Spoiler
Which one of your friends would know what the device is?
Spoiler
Use the device on eve
Spoiler
Then, talk to Nick.
Ok...so im stuck in the hallway. Anyone know what i should do?
Yes, but I'm not going to tell you :D
Here's a hint:
Spoiler
Find something else to talk to the steward about.
Quote from: paolo on Mon 24/09/2007 09:10:19
Yes, but I'm not going to tell you :D
Here's a hint:
Spoiler
Find something else to talk to the steward about.
Another hint
Spoiler
look at everything
I finished this game and I like it paolo.
Quote from: splat44 on Mon 24/09/2007 11:35:42
I finished this game and I like it paolo.
Well done, and thank you. I'm sure Ben304 (my co-author) will be pleased that you enjoyed it too.
I think you might be the first person to finish it - would you like to vote and write a review for it? You might also like to vote for it in the MAGS competition (voting opens tomorrow, I believe) - see http://www.adventuregamestudio.co.uk/ac.shtml
I've talked to the janitor about everything, including the
Spoiler
pipes.
Other customer has nothing else to say. Anything i've missed?
I finished the game a few hours ago, i loved it. I wish it had been longer because i was so into it.
Quote from: Jon on Mon 24/09/2007 21:02:44
I've talked to the janitor about everything, including the
Spoiler
pipes.
Other customer has nothing else to say. Anything i've missed?
Spoiler
did you use "M" device on Janitor?[/]
Thanks, ThatOneChick87. It was as much as we could do in the short time available for the MAGS competition, otherwise we would have made it longer.
Jon:
Spoiler
Grace, the janitor, is curious to find out what is going on. The woman in the bar seems to know something. How could you pass that knowledge on to Grace?
Thanks Paulo, I got stuck due to a bug
Spoiler
sometimes when you enter the bar, the GUI dissapears.
Anyway, I am stuck again! The bartender is standing in the doorway, and i am completly lost in what to do.
Quote from: Jon on Tue 25/09/2007 17:32:21
Thanks Paulo, I got stuck due to a bug
Spoiler
sometimes when you enter the bar, the GUI dissapears.
Anyway, I am stuck again! The bartender is standing in the doorway, and i am completly lost in what to do.
Hi Jon,
A few people have pointed this bug out and I'm looking into it now. Sorry for the inconvenience - I hope you had a saved game you were able to go back to.
EDIT: I've now fixed this bug and uploaded v1.02 to the website. You don't need to download the game again - just revert to a saved game (if you have one) or restart and make sure you don't do the same thing as triggered the bug, that is
Spoiler
don't leave the bar before you have done everything you need to there.
Some hints for you:
Hint 1:
Spoiler
He's involved in the scheme, so it would be a good idea to try and use the Memo on him. Unfortunately, it doesn't work.
Hint 2:
Spoiler
Pay attention to what he says.
Hint 3:
Spoiler
What did he say about the Memo?
Hint 4:
Spoiler
He's got one himself, and it has a block mode.
Hint 5:
Spoiler
You need to find out how to disable the block.
Hint 6:
Spoiler
Where might you find out how to do this?
That should be enough to get you going again... I can't give you any more hints without telling you the actual answer.
Stuck near the beginning:
Spoiler
I got outside the first room and now I'm at gunpoint. I've tried using everything on everything but I'm still stuck.
Quote from: TheJBurger on Wed 26/09/2007 02:15:56
Stuck near the beginning:
Spoiler
I got outside the first room and now I'm at gunpoint. I've tried using everything on everything but I'm still stuck.
This has already been answered here (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=32487.msg419856#msg419856), but if that is not enough of a hint for you, here's another:
Extra hint:
Spoiler
Have a good look around until you spot something that you might want to ask the steward about.
Have used code on door device but it stays firmly locked. Have used dictaphone and M. Need help!
Quote from: sholson on Thu 27/09/2007 01:39:34
Have used code on door device but it stays firmly locked. Have used dictaphone and M. Need help!
Spoiler
use code on someone
Quote from: sholson on Thu 27/09/2007 01:39:34
Have used code on door device but it stays firmly locked. Have used dictaphone and M. Need help!
Hint 1:
Spoiler
Speak to the others and see what happens.
Hint 2:
Spoiler
See if someone with talents you were previously unaware of can help you with it.
HELP ???
Spoiler
I'm in the captains room and she is blabbering about some crap so what do I do to stop her?
Oh scratch that, I found out but what do I do after the captain has fallen?
nevermind... so sorry for triple posting.. i need to register soon.. great game btw ;D
Thanks wyls. I'm glad you enjoyed it.
Please read the first posting in this thread to see how to post spoilers.
Spoiler
The captain has fallen down, what do I do now?
CosmoQueen
Hint 1:
Spoiler
Think about it - what is it Vince and the others want to do?
Hint 2:
Spoiler
Who is the head of the operation?
Hint 3:
Spoiler
Vince and the others want to stop the oil-smuggling operation. How could Vince do that?
Hint 4:
Spoiler
The bartender can't see what Vince is doing now.
Those should be enough to suggest what you need to do next, I think.
EDIT: I see you had already finished the game before I posted these hints, but I'll leave them here in case someone else needs them.
Help please:
I got the pen and it seems like it's all I can do. I have used and talked to the door. I used everything in the screen. I tryed using the pen on everything. Talked to the 2 friends again. Tryed using the Memo on them and both doors. Nothing. What's my next move?
Please give a full direct answer, not hints.
Please use spoiler tags.
OK, but some hints first. There are two things you need to do.
Hint 1:
Spoiler
Who are you there to see?
Hint 2:
Spoiler
Maybe you should see if the person who are there to see is in.
Solution:
Spoiler
Knock on the captain's door (bottom right of the screen).
If you've already done that, then:
Hint 1:
Spoiler
Talk to the steward outside the door over and over again, until you get no further response.
Hint 2:
Spoiler
Talk to Nick and Eve again - their hints change as you progress through the game.
Hint 3:
Spoiler
How can you persuade the steward to let you out?
Solution:
Spoiler
Use the Memo on him through the door.
paolo, this IS the hints & tips forum, so hiding the questions is pretty ridiculous. Besides I didn't really spoil anything. It amazes me how you insisted on puttings up hints, even though I asked for a direct answer.
And worse of all, you didn't even read my question well, cause I wrote that I already did what you said! I tryed knocking on the door and using the memo on it and it did,'t work!
OK, Nostradamus, a few things...
Yes, you're right, this is the hints and tips forum. However, people looking through this thread don't want to see hints for parts of the game they have not yet reached. That is what spoiler tags are for - they show consideration to other users who are not as far through the game as you might be, even if where you are is pretty much near the start of the game.
I mentioned at the beginning of the thread that I would prefer it if people didn't post solutions. This is the hints and tips forum, not the solutions and walkthroughs forum. Furthermore, someone stuck in the same place as you might prefer a hint as opposed to the solution, hence I posted both. You can always ignore the hints and go straight to the solution.
I did indeed read your question, but there are two doors in the room. You say you have "used and talked to the door", but you didn't say which.
Finally, I think it is rather impolite to ask for help and then to criticise the person who goes to the trouble to give it to you because they didn't do it in the way you wanted and what they said didn't help you. Maybe someone else would like to help you instead.
All I can suggest is that you try something else. There has to be something you haven't yet tried.
Ok Im stuck with the bartender at the door. I was able to block his device, but now I can't seem to be able to do anything apart from hearing his plan over and over again.
Ps well done on winning MAGS and I find this entry the most enjoyable so it would of got my vote anyways.
Any help?
Yes I did say I tryed both doors:
Quote from: Nostradamus on Sun 30/09/2007 19:49:53
. Tryed using the Memo on them and both doors. Nothing. What's my next move?
Please give a full direct answer, not hints.
Now I understand what you think about spoilers and yes the answers should always be hidden but seriously I basically has done nothing yet in the room, my question didn't spoil anything. And if other people see a question that has already been posted and answered it would prevent them from asking the same question again. But if the question is hidden people will probably not go marking all the spoilers to read the questions. OK, I understand that you also posted hints for other people but me and that is justified. But you can't decide for people to not receive direct answers or solutions if they want to. If I like to get a full direct answer when I gets stuck, not hints, and then go on exploring things myself, that's my right and you can't tell me how to play when stuck. I don't like to get stuck, receive hints, not understand them and continue to be stuck and ask again without progress. That sucks. So I like to reveice a full answer then go exploring and trying things myself. And many are like me. And you can't just declare "only hints will be here, not full answers".
Now then, you playing the offended deciding not to give me hints is kinda over the top and just works against you, don't you want people to play through the game you worked hard on?
So can you or anybody else help me, really help me, with a direct answer to what I need to do next?
everything I did is written there in my original post. So either you forgot something, either I forgot something (but you can see everything I did) or there's a bug;
Hi Nostradamus,
Sorry if I seemed a bit over the top. Yes, of course I want people to play the game, and I would like to help you or to find out if there is a problem with the game. I know how frustrating it is when you are enjoying a game but nothing you do gets you any further.
I'm not sure exactly what you have and have not done up to this point, and I hope that you haven't found a bug. Here is where I think you should be so far and what should happen if you try these steps again. I'm posting it as a spoiler (direct solution, no hints), because others might not have done all these things yet - please bear with me.
Spoiler
* Speak to door at bottom right of room (Vince should say "The captain's not there... something fishy is going on." because you've already tried it at least once)
* Interact with main door (Vince should say "It's still firmly locked." because you've already tried it at least once)
* Speak to main door repeatedly until you get no further reply (that is, until Vince says "There's no point - he's not going to let us out.")
* Use the Memo on the door on the left of the room. If you have completed the above step, you should be able to hypnotise the steward through the door.
* Speak to Nick. At this point, there will either be a short conversation about Ali Baba and the Forty Thieves if you have not already spoken to Nick at this point, or he will say "What's in the drawer?"
* Check the desk - a drawer should be open.
Please let me know whether this works for you. If not, you can PM me and I'll arrange to have a look at your savegame.
OK I did what you said and it worked - the problem was I didn't *repeatedly* talked to the door to outside. I tryed it once or twice, got no response and moved on. And as I see it it's a flawed puzzle because in adventure games it's very rare that you have to to use or talk to the same hotspot several times until it triggers a response or an action. When me and most people play adventures you try something once and twice and if doesn't work you leave it and try other things. Why did you expect people to repeatedly try the same thing? seem like the only way to solve that puzzle without getting help is just by random clicking things again and again because of frustration. Just my two cents.
Anyway now I'm stuck here, please help:
Spoiler
got out of the room, guy is pointing gun at me. Tryed talking to him and the guys and using the memos and all I have in inventory (pen, paper, tape recorder) on all. Nothing work. Seems I might need to reach the fuse box to turn off the lights but I can't. What do I do here?
Please give a direct answer.
Nostradamus:
I'm glad there wasn't a bug in the end. Note that
Spoiler
Eve and Nick hint that you need to speak to the door again,
so I think the puzzle is fair.
Note also that
Spoiler
you can't speak to the door until you have interacted with it. This makes sense because this is what you would do in real life - try the door and find it is locked, and then call out to see if anyone can hear you.
In the corridor:
Spoiler
Talk to the steward. If you run out of things to talk to him about, look at things in the room until you find something to ask him about (a new conversation option will appear).
I made quite a progress but am stuck again:
Spoiler
what do I do in room C505 when the evil guy enters?
please give a direct answer.
Hints for those who want them, and a direct answer for Nostradamus (the hints also suggest what to do after that):
Hint 1:
Spoiler
You want to stop the secret operation. The bartender is involved, so stopping him or finding out more information from him is a good idea.
Hint 2:
Spoiler
What could you use to find out more about what is going on and so stop the operation?
Hint 3:
Spoiler
The Memo of course, but it won't work on the bartender because he has activated the block mode on his Memo.
Hint 4:
Spoiler
You need to find some way of overriding the block.
Hint 5:
Spoiler
Where could you find out how to do this?
Hint 6:
Spoiler
What's a good way to find out information about any gadget?
Solution:
Spoiler
Read the manual (that is, look at the manual in the inventory).
Further help needed please:
Spoiler
the captain is talking and talking and talking... what do I do here?
please give a direct answer.
Hints and solution (Nostradamus - I recommend you read hints 5 to 7 before you read the solution, even if it is only to understand why the solution is what it is.)
Hint 1:
Spoiler
Again, the Memo is the key here - if you can somehow interfere with the captain's memory of the operation, that will put an end to it.
Hint 2:
Spoiler
However, you can't use the Memo on the captain while the bartender is there, because he has a Memo too and so would know what you are doing.
Hint 3:
Spoiler
You need to find some way of using the Memo on the captain without the bartender being able to see what you are doing.
Hint 4:
Spoiler
Speak to Eve. She has a hint.
Hint 5:
Spoiler
Think back to the conversation in the bar in the introduction - what Vince ask Eve about?
Hint 6:
Spoiler
Vince asked Eve how she did the trick with the glasses and plates.
Hint 7:
Spoiler
Eve is saying she is planning to do a trick from her show. What prop will she need?
Solution:
Spoiler
Give Eve the glass.
It should be fairly obvious what to do after that. If you get stuck after doing what is fairly obvious, then:
Spoiler
speak to Eve, and pay attention to her hint.
OK, got it. I actually tryed that but apparently just didn't hit the exact pixel - the bartender and the captain are in the way.
Can't seem to trigger guy coming in storage room where janitor and all of us are searching for clues. Appreciate some help here.
sholson, I'm not sure how far you've got, but here are some hints. Remember it's a good idea to speak to Eve and Nick to get help, although they might not have much to say in this room (the further you go through the game, the less help they tend to offer, but what they say will almost always be useful).
Hint 1:
Spoiler
Have you looked in all the containers?
Hint 2:
Spoiler
Report back to Grace.
Hint 3:
Spoiler
You'll get one of two responses from Grace at this point - pay attention to what she says as it will suggest what you should do next.
If you've got further than this already, feel free to post again (using spoiler tags, please - see the first posting in the thread).
QuoteBah.
I am have just beaten the bit where the Stuart holds you hostage, and I am now in the bar. I have had a long conversation with a women and used my memo on her to the point of which I cannot use it anymore.
What do I do?\
[/color]
Zilla:
Hint 1:
Spoiler
What did you tell the woman you would do for her? You hypnotised her to get information out of her, but she thinks you were doing something else.
Hint 2:
Spoiler
You can't just walk off and leave her...
Hint 3:
Spoiler
When you have your hair cut, how do you know when the hairdresser or barber has finished?
Thanks, but I had worked it out (it turns out you can walk out the door, who would have thought?)
Ah, I thought you hadn't quite got that far... Enjoy the rest of the game.
Just beat the game now, enjoyed it a heap
@creators
Get on MSN and accept my invite! I wish to speak to you about your game
Loving the game... but I've hit a dead end.
Spoiler
I'm in the box room... Grace has gone and the barman is still standing in the doorway. I read the manual and exhausted all memo possibilities on the barman and I've tried everything with everything. (I've even spotted the Barman's shadow, and I reckon that's something to do with it, but I don't know what).
Any Ideas?
Stupot:
Spoiler
Did you succeed in using the memo on the guy? Or did it didn't work because of the blocking of his own memo?
If you didn't succeed, try checking your memo's manual...
Yeh I did that, but nothing else is happening.
Stupot:
Spoiler
After you have read the manuel of the memo, you should be able to use it on the bartender.
Spoiler
I used it on him, got him to forget that he was supposed to keep it a secret and a few other things. Then I got him to spill the beans about the oil from Ayers rock and all that. but nothing else is happening and the memo wont let me do anything else on him.
It there something involving the bartender's shadow?
Spoiler
You also have to infuse 1 memory..
But you probably did that allready. :)
Try asking your friends what to do...
Spoiler
I try asking my friends but they just say -
"What did you do to him?"
Also I've infused a memory with eric or whatever his name is and theres nothing new i can do with the memo
I reckon I've put myself into a dead end somehow... such is life...
Stu my man, if so, I'm worried.
Have you talked to the bartender after using the memo as much as you can and talking to your friends?
Sorted. Cheers Ben.. no need to worry, the only bug was the one eating away at my sense of logic.
Now I'm curious what you did to solve it... ;)
I sent Ben a copy of the save file, and he got back to me saying all I had to do was:
Spoiler
Talk to the bartender and then to eve...
I had tried talking to both of them but obviously not in that order... haha...
I feel a bit silly. But only a bit.
At least you got it now. ;D
I must admit, I try such weird things in adventures, and forget to try the simplest things.
stuck in first room...
Spoiler
I have done everything I need to do in the first room, but I can't get Nick to impersonate the captain's voice to open the door.
Sorry, I used the wrong tags..
gms
The tags are [*hide] and [*/hide] (without the asterisks) but you probably realise that now.
Here's a hint...
Spoiler
If you want Nick to impersonate the captain, he needs to know what he is meant to say.
Thanks! got it.
now I'm stuck again...
Spoiler
I need to light the secret room. Have looked in all the boxes, tried to leave the room, and tried to do something with the ladder. It seems I need to find a light bulb but I don't see one in the room.
GMS-
There is something you have missed.
Have you
Spoiler
checked the planks?
It's no wonder this game has won the game of the month thing. You deserved it. I don't know much abouo design and stuff but this looks very good to me. The graphics are very smooth, just like old LucasArt games did. I don't actually need any honts, it;s pretty plain sailing so far but I was just looking for a place to say thank you for this uality entertainment. Good luck with any further projects!
I enjpoyed the game very much, but one thing bothers me, and that is the more-forced-than-necessary linearity. For example it makes no sense that
Spoiler
you can only look behind the planks after you discovered the panel, or that searching the room apparently doesn't mean "look behind things", so the janitor has to remember a box is off before it is examined, i.e., I wanted to look behind both objects even before the game allowed me to, and for example mentally ticked the planks as "not important".
Also, red herrings are okay and necessary, but
Spoiler
then they should make sense, not like the stairs that you couldn't get because of a bunch of EMPTY boxes that were in the way.
This frustrated the hell out of me.
That said, it was a well-executed plot, excellent graphics, nice puzzles (although they relied a little much on "do again what failed earlier") and a certainly original concept. I missed at least rudimenary sounds or music, though.
Quote from: paolo on Sat 10/11/2007 08:41:46
gms
The tags are [*hide] and [*/hide] (without the asterisks) but you probably realise that now.
Here's a hint...
Spoiler
If you want Nick to impersonate the captain, he needs to know what he is meant to say.
I've tried that and I can't get anything to work. So far I have:
Spoiler
gotten the dictaphone and shown it to Eve. gotten the code and shown it to Nick. All he says is "I think it probably is". I talked to the door until the steward is done. I talked to the intercom and used all the codes including the right one which got a response from the steward. I hypnotised the steward and got two memories, neither of which did anything. I tried hypnotising Nick for fun but that didn't do anything and I tried using the dictaphone on Nick which didn't do anything. How do I get Nick to impersonate the captain so I can get out of this freaking room? Does it all have to be done in a specific order?
Spoiler
Just talk to Nick on his own. The ideal order would have been: Try code on device. Try dictaphone on device. Talk to nick. Show nick the code.
Quote from: Crazy on Fri 28/12/2007 14:58:20
Spoiler
Just talk to Nick on his own. The ideal order would have been: Try code on device. Try dictaphone on device. Talk to nick. Show nick the code.
Nope. This is what I get (in this order as you suggested):
Spoiler
Tried code on device and get the appropriate response from the steward.
Tried dictaphone and device and get: Why would I do that?
Tried on Dictaphone on Eve and got a recorded message that got a response from the device.
Spoke to Nick and got: We should be able to use what you found in the drawer.
Used code on Nick and got: I don't know what you want me to do with it.
This is getting very frustrating. I've tried it almost a dozen times now in just as many combinations
Eve before the device.
TamanegiQuote from: Tamanegi on Wed 19/12/2007 19:09:51
I enjpoyed the game very much, but one thing bothers me, and that is the more-forced-than-necessary linearity. For example it makes no sense that
Spoiler
you can only look behind the planks after you discovered the panel, or that searching the room apparently doesn't mean "look behind things", so the janitor has to remember a box is off before it is examined, i.e., I wanted to look behind both objects even before the game allowed me to, and for example mentally ticked the planks as "not important".
Also, red herrings are okay and necessary, but Spoiler
then they should make sense, not like the stairs that you couldn't get because of a bunch of EMPTY boxes that were in the way.
This frustrated the hell out of me.
That said, it was a well-executed plot, excellent graphics, nice puzzles (although they relied a little much on "do again what failed earlier") and a certainly original concept. I missed at least rudimenary sounds or music, though.
Thanks for the comments, Tamanegi. I'm glad you enjoyed it, but I'm sorry if some parts of the game seemed awkward.
I think you might have seen a few things differently from how they were intended:
Spoiler
* Grace suggests that they search the boxes, not the room - hence it makes no sense to Vince to look behind the planks until later on when they need a light source. If he'd found the torch too early, it would have made the stepladder/light bulb red herring irrelevant.
* The boxes are heavy even though they are empty - I think the ones on Vince's side of the ladder are crates, and the ones behind (in front as we see them) are boxes, which he is not able to reach. The one in front of the panel has to be light because it needs to be moved by the bad guys.
Music and sound would have been great, but I had trouble getting music to work and by the time I was thinking of music, it was close to the deadline.
Your feedback will help us to make the next game better. This was our first!
CrazyThe first room is one of the hardest puzzles in the game. Don't worry - most of what comes later is easier!
Oh, I finished it already. The only part that really stumped me was talking to the door (I'm not going to spoiler such a minor detail at the beginning of the game).
???some1 asked the same question once b4 but the answer didnt help.....
Spoiler
i am stuck in the dirty room with the janitor....she still needs to figure out whats wrong with the room and i cant get the ladder to fix the bulb(i dont know how ill get another bulb). i think i need to do something with the planks but whenever i click on them all vince says is "there are more important things to do right now"!!!... and where do i get the torch?
please help :(
Talk to her.
i did that a gazillion times!!!!
the janitor keeps saying " i cant put my finger on it"
Poor thing. Her memory must be a bit off. Such a pity you lack a memory tamporing device as to my knowledge.
I found it to be one of the easiest, if not the (easiest) part of the game.
oh yeaaaah! lol.. i cant believe i didnt think of that!!! :P
So I give up. I have tried everything in every combination and I can't get out of the first room. I have talked to everybody, used everything on everybody and tried hypnotising everybody and nothing, nada. That's it.
Did you use the memo on the door?
GayeHave you tried...
1.
Spoiler
Talking to Eve and Nick - they might be able to give you a clue or help you in some other way. Sometimes the only way to move the game on is to talk to them.
2.
Spoiler
Looking at the furniture - talking to Nick can help here.
What have you got in your inventory so far?
In my inventory I have:
Spoiler
one pen that I took from the desk
a piece of paper with a code on that I showed to Eve and Nick and used on the device on the wall
a dictaphone machine that I showed to Eve and it set off the device on the wall
and I have some kind of a book
I have talked to everybody over and over again and used "M" on the steward for two memories.
Spoiler
Providing you have activated the Dictaphone it should be used with the device. Then talk to nick once. Then show him the paper.
I activated the
Spoiler
dictaphone
but when I use it with the wall device I just get "Why would I do that? or some other stupid message.
Talk to nick then.
I did and Nick says, We must be able to use what you found in the drawer. So I showed him the code and he says to show it to Eve and then I used it on the device and got a response from the Steward.
Gaye, have you...
1.
Spoiler
shown the Dictaphone to Eve, so that she explains to you how it works, and then played the message recorded on it?
2.
Spoiler
hypnotised the steward so that he will reveal how to open the door?
3.
Spoiler
spoken to the steward again to get him to reveal this information?
4.
Spoiler
spoken to both Eve and Nick?
5.
Spoiler
heard Nick imitate the recording?
If so, there's only one thing you're missing:
Hint:
Spoiler
Nick can imitate the captain's voice. You have the combination. The combination has to be read out in the captain's voice. Nick would be able to do this, and so all you have to do is to (see answer below if you still can't work it out)...
Answer:
Spoiler
...show Nick the combination. Note that this works only AFTER you have done the other things above, otherwise Nick won't know why you are showing it to him.
Okay. I haven't been using the "M" to its full potential. I just realized that through those last tips so now I just need to figure out how I should be using it and then I should be okay.
Thanks to everybody for their help.
Well, once I figured out how to use the "M" properly I was okay. I finished the game and really enjoyed it. Now I'm sorry it wasn't longer. Great job and thanks to everybody for their help.