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Show posts MenuQuote from: ildu on Sun 01/06/2025 07:47:53Great! This time I'll definitely enter... already ideating.
Quote from: ildu on Sun 01/06/2025 07:47:53I illustrate in Procreate, so a timelapse video is always available. What might be the best way to host and embed a video here (would like to avoid Youtube, and can host my own)?I thinks it's always great when people show (part of) their process. From sketches, to steps, to time-lapses. So yes, I would certainly appreciate that. As for how to make it available. Well, if you can host it yourself you could add a simple link to the video people can follow. Or a link to a simple HTML page (semi-blog-post) with an HTML-video-element in it.
Quote from: Snarky on Wed 21/05/2025 15:52:56Not at all. While you might argue that they only care about getting to the finish-line or the end-result...that is not the same as caring about what you are creating. There is a reason why many people care more about indie-games and their creators than they do about the tripple-A studios. And that has to do with the actual act of people creating something that has soul not just getting to a generic mediocre end-product they can ship.Quote from: Misj' on Mon 19/05/2025 21:14:50in my option, if you're using A.I. image generators and filters you are effectively telling me you don't care about what you're creating. And if you - as the creator - don't care, then I will care even less. And if you do care...then I see no excuse for you not learning at least basic drawing skills. Even if only to share your ideas so you can collaborate with an actual artist to bring your vision to life.I think you've got that the wrong way around. Someone using AI image generators probably does so because they only care about what they are creating ...
QuoteComplete rejection is a position that renders itself irrelevant; people are just going to tune you out.I do not completely reject the technology. It's impressive. And we can definitely have a technical conversation about it. We can talk about how the first A.I. computer program was written in the same year as the invention of superglue or the first airing of I Love Lucy (1951). How artificial neural networks were first developed in the same year as the Seven Samurai and Hichcock's Rear Window (1954...though some sources claim 1958). How the first natural language programming computer program ELISA was developed from 1964-1967 during the tenure of Sean Connery as James Bond. How small language models were achieved in the '80's (like for example WarGames with Matthew Broderick) and the first large language models were created in de '90's (the decade when Hackers, the Net, and The Matrix came out). This is not a new technology and it would not be available without two major developments: A) cheaper hardware and B) a vast repository of information called 'the internet' that they could scrape.
QuoteComplete rejection is a position that renders itself irrelevant; people are just going to tune you out.
Quote from: torbente on Mon 19/05/2025 08:20:56A little surprised that the conversation turned to AI ethics, plagiarism, and legal issues.I think I get where you're coming from. I mean...it's like having a discussion about junk food and people suddenly start to talk about health. It not like these things are inherently connected right?
Quotebut for a person with zero artistic skills right now (May 2025) it's not a viable solutionDoesn't every single person with artistic skill start out as a person with no artistic skill? - Maybe I'm old, but I honestly thought all you needed to learn was a pen(cil) and a sheet of (cheap) paper. I mean...sure It's not pixel art (although you could use a box of ministeck for that) but it worked for me.
Quote from: cat on Tue 13/05/2025 10:44:43What I don't get: don't all traditional human artists train on existing art? I imagine that art teachers will show a bunch of Picasso paintings to their students and tell them "Now do something similar" and people will look at the pictures and copy parts of it or only concepts into new paintings. Heck, even the old masters learned by just copying other paintings.I actually think there is a fundamental flaw in this statement. As - at least in my opinion - the old masters did not learn by just copying other paintings. They learned from trying to understand the decisions made by other people in those paintings.
Why is it different here?
Quote from: torbente on Tue 06/05/2025 17:44:26Using IA to create game graphicsI am going to interpret IA as 'Incredible Artists'...in which case I'm all for it.
What bring me back here is the recent implementation of IA to generate all kind of art...
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