Hi,
How can I play audio via the Dialog functions in AGS? I know that when you can use &1 &etc... when you have a character.Say, but how can I do the equivalent in the dialog? The dialog uses a strange syntax of its own and doesn't respond to any such &1 command.
Thank you.
The manual addresses it here. http://www.adventuregamestudio.co.uk/manual/ags13.htm#MusAndSound
However, I believe I have a problem with how I name the files.
"The file name has format XXXXY.EXT, where XXXX is made of up to first four letters of the character's script name (except the leading 'c'), the Y is the speech file number (with no leading or trailing zeroes or padding of any kind), and EXT is the file extension.
For example, if you have dialog script:
ego: &10 "Hi! How are you?"
michael: &7 "I'm fine." "
My script name is just aFox01, and I use &01, and the audio still won't play???
How can I play audio via the Dialog functions in AGS? I know that when you can use &1 &etc... when you have a character.Say, but how can I do the equivalent in the dialog? The dialog uses a strange syntax of its own and doesn't respond to any such &1 command.
Thank you.
The manual addresses it here. http://www.adventuregamestudio.co.uk/manual/ags13.htm#MusAndSound
However, I believe I have a problem with how I name the files.
"The file name has format XXXXY.EXT, where XXXX is made of up to first four letters of the character's script name (except the leading 'c'), the Y is the speech file number (with no leading or trailing zeroes or padding of any kind), and EXT is the file extension.
For example, if you have dialog script:
ego: &10 "Hi! How are you?"
michael: &7 "I'm fine." "
My script name is just aFox01, and I use &01, and the audio still won't play???