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Topics - Vverano7

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Hi,
How can I play audio via the Dialog functions in AGS? I know that when you can use &1 &etc... when you have a character.Say, but how can I do the equivalent in the dialog? The dialog uses a strange syntax of its own and doesn't respond to any such &1 command.

Thank you.


The manual addresses it here. http://www.adventuregamestudio.co.uk/manual/ags13.htm#MusAndSound

However, I believe I have a problem with how I name the files.

"The file name has format XXXXY.EXT, where XXXX is made of up to first four letters of the character's script name (except the leading 'c'), the Y is the speech file number (with no leading or trailing zeroes or padding of any kind), and EXT is the file extension.

For example, if you have dialog script:

ego: &10 "Hi! How are you?"
michael: &7 "I'm fine." "

My script name is just aFox01, and I use &01, and the audio still won't play???

2
Critics' Lounge / Proper Character Scaling???
« on: 20 Feb 2018, 02:10 »
Hi. I have begun drawing game scenes and have been testing various heights for the character. What heights/sizes should a 320 by 180 scene be using for the character?

(I thought that around 60 pixels for height seemed right, but in retrospect, this is nearly 1/3 the height of the scene) ?????

Thank you!

3
Hi, I am new to AGS and am creating a game. In my game, I want the player to have a lot of freedom and choice in regard to catching this one thief character. I was kinda reminded of a game like The Last Express, where events will take place real time. I wanted to have something like this in my game. For example, the thief would be at Scene 1 in 1 minute, Scene 5 at minute 7, etc... Would it be possible to code this? I want the player to have to find the thief based off what point the thief is up to. For example, if the player were to merely follow the thief, he would continuously walk through around 10 scenes before completing a game event. How would I code this? (Sorry for the weird wording)

Thank you.

4
Beginners' Technical Questions / Coding Fight AI
« on: 30 Dec 2017, 02:19 »
Hi. I am creating a game in AGS and have recently finished creating the monster sprites in Aseprite. However, I am clueless as to how to code some sort of AI for a fight scene. I have a QFG kinda fight style in mind, how would I go about coding this? (I also skimmed the scripting tutorial, but still am confused as to how to code an AI).

Thank you.

PS In QFG the fight style angles are different from those of QFG4. One shows a front view of the villain whereas QFG4 shows a side scroll fight scene playing out. How would this be different in regard to code? (I have drawn all the villains from a side view in order to fulfill a QFG4 like fight scene).

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Critics' Lounge / Resolution and Scaling
« on: 28 Dec 2017, 23:15 »
Hi. I have been creating game art in Aseprite, however, I have no idea what resolution to use for my game. I measured the dimensions of a Quest for Glory 4 Scene, and saw that it was in a 3 to 5 ratio. How do I know what resolution to choose? (I will not be using sliding rooms). Additionally, how do I scale my characters and objects appropriately as well?

Thank you.

6
Critics' Lounge / Vintage Game Art Style How???
« on: 05 Nov 2017, 22:38 »
Hi! I am eager to start creating a game in AGS, however, the workflow of creating game art is rather difficult. I want to create a very specific graphics style, using a 16 bit color palette. Some have recommended using GrafX2, but that is an 8 bit bitmap editor. How can I achieve the desired effect below? Using what software?
Games like Indiana Jones Fate of Atlantis, Beneath a Steel Sky, Indiana Jones Last Crusade Game, Resonance,Quest for Glory Shadow of Darkness, etc...
These games have a very specific lighting effect that I can't seem to mimic. What software should I use?
Thank you.

7
I am reading the AGS intro page (http://www.adventuregamestudio.co.uk/site/ags/tutorial/ags/1/). I don't understand what the difference is between a 256 color game or a 16/32 bit color game. What is the difference? And why is the 16/32 color bit often regarded as a better option? Doesn't the 256 color game give more colors?
Thank you.

8
Beginners' Technical Questions / Visual C++
« on: 10 Aug 2017, 02:01 »
Hi, I am new to AGS and am a little confused as to how to script in AGS. AGS downloads 2008 Visual C++, but is it possible for me to somehow use the Microsoft C++ Visual Studios 2017?
Thank you.

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Hi, I am a really big fan of the Quest for Glory Series, especially so towards the art style. What software could I use to create game backgrounds like the Quest for Glory Series other than Photoshop? Can I use Inkscape and import it into AGS?
Thank you.

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