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#1
Hi, I'm trying out AGS (it may be the first time I'm trying it out properly since it was called Adventure Creator), and I've picked up the basics by reading the documentation and some trial and error, but I'm wondering if I'm missing something as I'm trying to find what's possible to do with music in AGS.

To pick a concrete example that many here would be familiar with: Would it be possible to make something like the "A Pirate I Was Meant To Be" sequence from CMI?
#2
--

Update 19-7-12:
I now have a writer, and with two days left until the audition deadline for singers/actors, it's looking good. I'm very excited!

--

Hi!

Some of you may recognise me - I've been visiting this forum now and then for the past ten years, but I'm one of those strange creatures that have opted to use another engine than AGS. (Gasp!) I have made one adventure game before, Frasse and the Peas of Kejick, and I'm now finally about to start work on a new game.

Music is a large part of my life, both professionally (I work as a teacher of various musical instruments) and in my free time, so when Deirdra Kiai got started on a game musical, I took notice. When she started a fundraising scheme, I pledged my support. And when she released a demo, I got inspired to do a musical of my own.

Obviously, when you're doing a musical, the music is important. As a musician that suits me. The singers are also important, and as I'm doing this as a project with no budget to be released for free, I can't hire pros. Because of that, I've started this project in an unusual end: I've auditioned for voice actors before I've even started on the design of the game. That way I know that I have people that are good enough singers and actors to fill the parts, and I'll be able to write the music directly for the performers. It's a slightly mad idea, but I think it can work. There are still two weeks left until the deadline for the voice actors' auditions, and I've already received ten auditions (five male and five female), most of which are good enough to listen to several times and seriously consider.

I'll be writing the music myself, as well as do the graphics and the programming. (Probably using SLUDGE - but I'll need to improve the sound capabilities of the engine first to get it capable to do what I want musically.)

I'm very excited about this project, but the part of it that I'm least excited about is the writing and design of the game. Which is what leads me to write this post. If you think that this project sounds interesting, and you might consider being a part of it as the writer/designer, please send me an e-mail and let's talk about it. My e-mail address is "info at trumgottist dot com".

There are three games I'd like you to take a look at:

  • My own game Frasse, so that you get an idea of what you can expect from me. (I plan to do better, but I'm still proud of Frasse.)
  • Deirdra Kiai's Pamplemousse Demo, because that's my inspiration regarding how to make an adventure game musical work. (I have ideas for making the music less repetitive.)
  • Emily Short's Best of Three, because I expect a musical to be a lot about interacting with the characters in the game, and this game is a good example in that area.

I expect you to have some game design experience (I have it, and I'm looking for someone who does it better than me), or you'd better have a really good pitch if you're going to get me interested.

The writer/designer of the project will obviously have a say in the casting too, both regarding the size of the cast and when deciding which people to pick.

I'm really excited about this project, and I will make it happen. If I can't find a writer to work with, I'll write it myself, but it would be cool to hear from you. If you have any questions, please do ask. Either in this thread or by e-mail.

Regards,

Rikard Peterson

--

Edit: One more thing you may want to look at (or listen to) is the half-finished song I used for the audition of the cast, called "A Matter of Time". It may be used for inspiration. Here it is: Sheet music and Simple mp3. The audio version is deliberately simple and stiff because I want the singers to show their own stuff, and not copy my version of the song. (There are some chord choices there that I regret too. The backing track was literally made in a few hours late one night.) But I like the melody.
#3
Hi, everybody!

I'm proud to announce that SLUDGE 2.0 finally is ready. If you don't know what I'm talking about, the main differences compared to the old SLUDGE are:

  • Both game engine and development kit are now multi-platform, and run on Mac OS X, Windows and Linux.
  • The graphics code is rewritten to use graphics hardware. This makes it both faster and better looking, with support for 32 bit images with alpha channels.

For more information, see the AD forum post.

If you want to try a SLUDGE game, how about Deirdra Kiai's Life Flashes By, or my Frasse and the Peas of Kejick (special edition).
#4
Hi, all!

Those of you that visit other adventure game forums may have noticed already, but I figured I'd let the rest of you know, too. My game is finally finished!

Frasse and the Peas of Kejick is a cute and humorous game. I've tried to be original, so it's not yet another Monkey Island clone (even though it certainly has its share of references to other games and movies). People have said that they liked it, and some even liked it a lot.Ã,  :D

I hope you'll enjoy it. Let me know what you think!

Rikard
#5
Hi!

My game Frasse and the Peas of Kejick is nearing completion, and I think I'll get it ready for the final (unless major changes will be made after the testing) round of testing some time next week. I have had some people looking at it during development, but now I'd like some fresh eyes.

I'm looking not as much for someone to find bugs (though that's of course also important) as for someone to comment on puzzles, music, graphics and so on.

If you're interested, mail me. Also tell me why you'd be a good tester (in case I get lucky and get many applicants).

/ Rikard
#6
It's that time of the year again. Time to look back at the year that has past and the games produced during that time. The nomination process for the TCN Awards has started. Visit The Crow's Nest, see the list of games, and nominate!
#7
No, it's not quite that time yet, but I've started my annual pondering on how to best organize the only publically voted awards for independent advneture games not restricted to a single engine. If you have anything to say on the subject (or if you're curious), visit a thread on the TCN Forums where I have placed my thoughts and opened up for comments.

Or if you are lazy, you may post in this thread. I will of course return here to read it.Ã,  :)
#8
Adventure Related Talk & Chat / TCN Facelift
Sat 09/10/2004 20:03:59
Yup, The Crow's Nest has had a facelift. If you haven't visited for a while there is also quite a bit of new content, including two articles aimed at adventure developers and a total of 309 games in the database.
#9
The Crow's Nest now has its first article for developers, and it's written by noone less than Ian Schlaepfer. http://trumgottist.com/crowsnest/article.php?id=design1

Expect more to come, TCN is still evolving...
#10
I'm looking for helpers. See http://trumgottist.com/crowsnest/forum/viewtopic.php?p=58 for details.
#11
I need your help to make a decision. Please see the thread at http://trumgottist.com/crowsnest/forum/viewtopic.php and post your comments there (so that I get all comments in one place).

Thank you

Rikard Peterson
TCN Webmaster
#12
Voting is closed, and the first results are revealed!
#13
Hints & Tips / III Spy
Sat 31/01/2004 22:09:27
I'm stuck. After searching this forum, I've realised that what I need in order to continue is
Spoiler
a snail
[close]
. The problem is: I can't find one.
#14
http://trumgottist.com/crowsnest/nominees.php

You should know what it's about. If you don't, following the link above should tell you all you need to know. VOTE!
#15
The TCN Awards voting period is closing in, and in order for games to become nominees they need to be in the TCN database. (Partly for technical reasons (it's easier that way) and partly beacuse I want it to be like that.) Some of the nominees are not in the database, and I have been bugging the authors of the missing games. But for three games (all three are AGS-games, and all three are RoN-games), I have been unable to find an e-mail address for the authors.

The games are:

Apocalypse Meow (Creed Malay, Denzil Quixode)
The Phantom Inheritance (Gabriel Fortuna)
III Spy (Steve McCrea)

If you are the author of one of these games, please add it to the TCN database NOW! (It's good for you. :-*) If you happen to know a way of how I can bug contact these nice people (their e-mail addresses for example), please let me know.
#16
The site for the game given in the AGS game listing (http://tsp.slaveinostudios.com/) seems to be down. Does anyone know if the game now resides elsewhere?

And while I'm asking, does anyone know when it was released? (I.e. was it released in 2003? You probably can guess why I am asking.)
#17
Adventure Related Talk & Chat / The TCN Awards
Sat 27/12/2003 08:45:37
Now you can nominate your favourite freeware adventure games of 2003 for the 2003 TCN Awards. Nominations will be accepted until the 13th of January. The voting will begin shortly thereafter and continue until 24.00 GMT the 7th of February.
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