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Messages - Nr. 2698

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Recruitment / Re: Assistance MAGS January
« on: 31 Dec 2018, 21:04 »
Hi there,

for the game i had great co-workers.
We did a great result and had a lot of fun to create Blooded fields.

We used Babars space on his babyloi server to load the game up to come along in time after having a very fast testsession of the game.

For me was important to have the correct credits Inside the game and in AGS site and there i thougt its the common way to show who worked on game.

I would be the last who dont want to Credit my coworkers.
But also its a Fun level where we produce games and this should be important. So in center there should be the creation of the game and bringing the people Fun playing the game..

Recruitment / [AGS HELP WANTED] Assistance MAGS January
« on: 30 Dec 2018, 00:42 »
Hi there,

searching for puzzle- and dialogue writer.
At the moment we are two guys, me and babar.

Me is doing the graphics and babar the scripting.
We released for November MAGs a game which is called "Blooded fields"

Should be also reduced to the essential.

If you are good with puzzles and dialogues contact me on pn.

Have fun!

First, congratulations for winning Dan. :)
And also thank you and Babar very much for cooperation on blooded fields.

We could be very happy with the result.
I think be brought a deep story to the players and many entries in the hints and tipps site showing people pay attention playing "Blooded Fields"

Admitted, we had a few problems with puzzledesign in the end. Its not comfortable to use the binaculars and dialogue with combination is coming before finding the safe.
Also its not clear, if you found the murder at the end.

Thus, @Danvzare is doing his own business from now, we are searching for some support in MAGS next month. We need a puzzlewriter and a dialoguewriter.

Have fun!


after having so much fun to let our dectective out to solve the Case of "Blooded Fields" we would announce you, that we already work on a sequel to that game.  :=

Hints & Tips / Re: Blooded Fields
« on: 05 Dec 2018, 23:24 »

Thank you. I didn't realize that was how to
Spoiler: ShowHide
use the spyglass
I finished the game now.

So does that mean that
Spoiler: ShowHide
there is only one "correct" ending?

Congratulations :)
Spoiler: ShowHide
yes there is just one correct ending. By finding the murder you get a confession. By combining the evidences in game you`re getting a logical theory.

Completed Game Announcements / Re: Blooded Fields
« on: 03 Dec 2018, 22:33 »
Hi Lanchong,

im happy that you enjoyed Blooded Fields.
Also thank you, that you like the graphics.

Indeed it is very short, but as you said we had a tight timeframe, also with jobs and family it was hard to find time to work on the game,
but in the end we got a respectable result.

Lets see if there is some opportunity to bring our detective back on screen.

Nr. 2698

Hints & Tips / Re: Blooded Fields
« on: 03 Dec 2018, 22:25 »
Glad you enjoy Blooded fields.

here some light in the dark:

First to shadow1000:
Spoiler: ShowHide
Sorry you had that trouble with figure out how to use the spyglass. You use it with rightclick on spyglass.

Then to your question, Creamy:
Spoiler: ShowHide
What became to the daughter? Its up to the detective to solve the case. He is collecting the evidence und depending on his conclusion, if he is arresting an innocent or the true murder. So if you know the killer, you know what happend to the daughter.

Completed Game Announcements / Blooded Fields
« on: 29 Nov 2018, 23:25 »
There's been a murder in Beckenshire, and you've been called in to solve it.

Hunt down clues, interrogate witnesses and suspects, and form a theory as to who is the murderer, in this point and click adventure with a gameboy-themed palette.


Blooded Fields

[...]There's been a murder in Beckenshire, and you've been called in to solve it.
Hunt down clues, interrogate witnesses and suspects, and form a theory as to who is the murderer, in this point and click adventure with a gameboy-themed palette.
Developed by 3 guys in the course of a month for a monthly competition.[...]


Hi everyone,

we would proudly announce you our contribution for this month MAGS.
We worked as an team, where everybody had his own department.
I had the idea for the game and made the arts.
Dan Vzare made the additional story writing, dialogues and puzzles,
and Babar made the scripting and additional dialogues.

Barbar and me started last month an attempt making a game, but we wasnt able to create something out of the inside of a cockoo clock.
So we started this month with a new one, my first adventure i made ever. After having the idea we get Dan onboard, who wrote brilliant dialogues and puzzles.
So the thing was growing and we was very disciplinated while working on the game. Were a great team.

Hope you enjoy! :)

Recruitment / [AGS HELP WANTED] Assistance for MAGS October
« on: 30 Sep 2018, 20:38 »
Hi there,

i want to partipicate on MAGS competition.

Want to make a very reduced game where i do mainly the graphics in my own monochrome pixelart style.
Searching for AGS programmer and puzzle and dialogue designer.

Im curious in the theme for october and normally i have a good initial idea for a game.
But the only thing i want to make graphics on demand.

Just want to make a fun project, but want to surely end the game, so it should really reduced.

Feel free to write me.

Greetings from Bavaria

Hi there,

for me its great to do teams.
Well there are two sides of the medal, to do teams can be difficult to handle and there can be some issues in imagination,
but for me doing all by my person blocks a lot of my mind. While doing graphics i thinking bout the story, while that about the puzzles and the other direction.

On the other hand im really bad in programming, creating puzzles and write good dialogues.
Cant be good in everything.

Doing teams can be take a lot of responsibility if everybody has his own realm.

I havent much time, because having a stressy job an family, but i want to make a mags game.
So i like to build a team where i create the graphics in my own monochrome pixelart style.
A game which is totally reduced but full of fun.

Searching for AGS progammer and somebody who can do good puzzles and dialogues.
I just doing the graphics efforts.

If there is anybody, who has already experience and wants to join please write me.

Greetings from Bavaria,


im doing my first steps with AGS.
Using 9 verb style.

Wanna make my own shortgame and have some questions.

1. What is the most structured way to set up a game. Wanna avoid to get messy.

2. I wanna make a starting screen.
Wanna have a screen for the "labelname", then one for starting. Wanna add there some text before game.

3. I want to integrate a overview map with a single point moving, like in monkey island.

Hope somebody can help me with my first steps.

Im looking forward to work with you. Sent you an PN. :)

Recruitment / [AGS HELP WANTED] Puzzle Designer/Progammer for Retro-Graphic Adventure "Killers"
« on: 22 Sep 2017, 12:04 »
Hello everyone,

i need help in puzzledesign, AGS-scripting and game design ideas...

im searching for a puzzledesigner for a game with low colorcount.
Its influenced by retro Nintendo. I need help and

The story is around the New Wave of British Heavy Metal scene.
One out of a group of Metal Heads looses the tickets for an Iron Maiden gig in the park after drinking and doing drugs.
After come back in the park there are mysterious things going on. First he meets a zombie or demon in the park und other things are strange also.
He has to find whats behind of all and how to fight it. And find the tickets, certainly...Has Walty the pensioner, the man who cleans the park throw them in the trashcan?

Here are some pics of the game:

I like to focus myself more to graphics :)

Critics' Lounge / Re: Indy Taking-Animation
« on: 23 Dec 2016, 22:34 »
Heyho everybody,

thank you for your very valuable input with this frame.
Its not ready. Its just a intermediate state.


Thank you for your easing suggestions.
At the first view i havent seen your inbetweeners, you added. These are really cool.
Had adapted many suggestions including the amazing head-animation. Others i tried to make another way.

It was really helpful.

Im not ready with it. Its a intermediate state.
At the moment im struggling with the jacket. Well the legs was much more easier to shade.
But the jacket has folds and thousend of brown and ocker tones, difficult to understand.

Critics' Lounge / Re: Indy Taking-Animation
« on: 21 Dec 2016, 00:55 »
well, well, well... :-D

Thank you very much for your input.
Did now the modification of the sprite. ;)

Now Indy doesnt look like he is sweeping a beer from the bar.
Have it more simplified. He is moving forward, but makes no step just standing on his tiptoes.
What i like most ist the grab-animation of the hand. 8-)

Critics' Lounge / Indy Taking-Animation
« on: 18 Dec 2016, 23:53 »
Hello everybody,

im new in the 7Cities-Team and working on graphics.
Doing a taking animation. Well havent really done animations before, just very few. Can you give me some tipps how i can improve my animation?
Think it isnt fluent and some movings, especially the legs seem to be wrong or exaggerated.

Well in my imagination i like to rotate the back a bit with the arm.

This is not the complete animation. I think i will show, how he is doing it in the jacket, also and come back to the outgoing position.

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