Looking/sounding good!

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Quote from: Dualnames on Mon 01/08/2011 14:57:37
Happy birthday JBurger!!
Quote from: maxcoffer on Thu 23/06/2011 06:52:36
Hi, I have same error. Please tell me how to fix it.
Quote from: Ali on Sun 19/06/2011 15:51:11
Really, really fantastic atmosphere. There's one tiny detail at the start of the game which made it all click for me and my lady friend...Code: ags ...when the Boryukudan goon asks you for a light, and shouts after you when you go past.
That just created a sense of a 3 dimensional world in a very filmic way. We were completely involved in the story from then on. Nelly liked the rain.
I was also slightly frustrated by the inventory, having to walk towards some objects before using them, and I would have liked the gunplay to have become more complex in some way as the game went on, rather than enemies just becoming harder to kill. But those are very minor grumbles.
Quote from: theo on Fri 06/05/2011 12:33:33
Just beat this the other day and gotta say I loved every second of it.
Great job on differentiating the gameplay in so many ways! Impressive length and good pacing. Also generally very good voice acting too.
My only gripe would be the (understandable) over-using of certain art assets and the somewhat dodgy inventory.
I am very impressed! I certainly got my moneys worth:)
Great job. 8)
Quote from: LimpingFish on Fri 22/04/2011 18:48:53Sweet, thanks LimpingFish!
Just seen two new print reviews today:
GamesTM and PC Gamer (UK) have full-ish page reviews (positive!) and PC Gamer has the demo on it's cover DVD (as does PC Format). \o/
Scans:
GamesTM
PC Gamer
Quote from: Snarky on Mon 18/04/2011 17:08:49
Looking at Metacritic, I noticed that Gemini Rue has finally received a couple of non-positive reviews. Well, at 70% they're classified as "mixed," and the summaries sound pretty supportive.
I checked out the one from Norwegian site gamer.no, and despite the not-enthusiastic grade, the reviewer actually liked the game a lot. The grade seems partly to be an attempt to indicate that the game may not be for everyone (i.e. people who can't stand low-resolution graphics), although the reviewer also says that he didn't let the graphics pull down the score, since he personally liked them.
Anyway, the other points of criticism raised are:
-Getting stuck (from not knowing what you're supposed to be doing) in the latter parts of the Delta-Six section, which ruins the otherwise very engaging flow of the game
-The slight clumsiness of the interface, in that you have to right-click on a background object to bring up the inventory
-Repetitive screens and excessive graphics reuse in Center 7 and the Barracus apartment building hallways
-Some of the voice acting for smaller parts, with Balder mentioned specifically for being too obviously eeeevil
Quote from: TheRoger on Tue 12/04/2011 14:54:04
Awww...damn...I got stuck. It's a bug or something...Spoiler
I wanted to go to that hotel where Mathias were, I should meet with that smuggler there, but when I enter hotel I get error message: "room11.asc, line 438; Character is not in the current room"[close]
I think I forgot to talk with someone or to do something, who is that guy anyway?
Quote from: blueskirt on Wed 06/04/2011 23:39:09
No no, it's Lifification of games, the talk starts at 3:05, if you can't be arsed to watch it all, the most important bits are written below the video.
But yeah, what Khris said.
Quote from: blueskirt on Wed 06/04/2011 00:17:51Quote from: Dave Gilbert on Tue 05/04/2011 19:20:40
Blueskirt:
Which two characters do you mean?Spoiler
Since Azriel and Delta Six are one and the same, I was thinking Azriel/Delta Six and Sayuri/Epsilon Five. But like I said maybe I got it all wrong.[close]
Quote from: Pressure Cookie on Tue 05/04/2011 23:37:30
Haven't finished it yet but really enjoyed the beginning. The reviews you got are totally amazing. Congratulations! Since it came out, I've been waiting for a post mortem blog post. Will we get one? I love reading those.
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