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Messages - Ali

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I hate to be negative - good luck to anyone who's supporting story-driven games. But I don't understand the motivation behind these campaigns. Petitioning Daedelic to sell the IP to another Dev, petitioning a publisher to re-release an old game - those make sense so me. But how many millions of signatures would it take to persuade them to revive a project they've already canned? Why not put our energy into supporting people who want to make a game?

I agree that the info should be available for the people that want it. This reminds me of people objecting to games having easy modes, or story modes, which is particularly selfish when you remember that plenty of people have disabilities which mean that they can't just git gud at some things. Why shouldn't people be allowed to enjoy (or not enjoy) a game any way they want?

I don't think creators should be obliged to alter or censor their games when it comes to adult content. But I think it's thoughtful for devs to consider the different ways people want to approach a game.

Apologies if this is getting off topic but - no one is saying that *only* games should provide content warnings. Movies do have content warnings already and (in the UK at least) TV news regularly warns people in advance if the content of a report is likely to be disturbing.

General Discussion / Re: Kickstarter
« on: 10 Jan 2019, 16:33 »
I've run a few small Kickstarters. The key points for me are:
  • Have a GOOD, SHORT pitch video. No one watches more than 1 minute of the video, so you are wasting time and money producing a 7 minute video. Get to the point quickly.
  • Make the video, text & artwork as polished and professional as possible. Prove you can do something good on a small (or non-existent) budget.
  • Do a proper budget with a contingency. Talk to an accountant, don't forget about fees and taxes.
  • Rewards should cost no more than a fixed proportion of the pledge. Always over-estimate the costs of reward production, and don't forget to cost your time in producing rewards. Postage always costs more than you expect.
  • Write regular updates. Be interesting. It's not marketing, these people have already given you money.
  • When things go wrong, tell your backers. Radio silence is disrespectful.

I do remember that scene now. I was a male bartender, and it played out the same, IIRC. At the time I interpreted it as a seduction - with a degree of demonic coercion that I can understand would make people feel uncomfortable. I didn't recognise the scene you were describing because I didn't think of it as depicting sexual abuse.

But I do think content warnings are a thoughtful idea. We worry too much about spoilers, in my opinion. You know everyone is going to die before you watch any Shakespearean tragedy, and it doesn't spoil it.

There seem to be two reasons people want warnings on products, one is so they can keep their kids away from certain subjects - in which case "adult themes" is sufficient. However, I believe that people with PTSD often suffer from specific triggers, and if they're going to avoid those triggers they need to be alerted. It's not about just not liking swearing, tobacco use etc.

That said - and this is a testament to how varied the game is - I have finished the game and I have no idea which bit you're talking about!

Spoiler: ShowHide
I don't remember finding a picture of the demon in a relationship. Does the demon being in a relationship with someone constitute abuse, or is there more implications?

(Also, congrats to Dave on the recent nomination / world domination.)

In that case, put the same frame in the other 3 and it should work. (I think you risk AGS crashing anyway, unless the character is permanently locked in one direction.)

Does your idle animation have frames in all 4 directions?

Hints & Tips / Re: Return of the Obra Dinn
« on: 16 Dec 2018, 00:45 »
Spoiler: ShowHide
Xs are dead people /s are missing/escaped etc.

X next to a line of dialogue means that the line was spoken by the dead person.

Of the free ones on that list:

Opentoonz is for traditional 2D cel animation. Apparently it can do split-pin animation, but I've never tried it or seen it. It's very idiosyncratic and can be unstable, but it's got some great features. I'm using it for this WIP:

I used Synfig briefly a few years ago, and it messed up my save (or did some other unforgivable thing) and so I uninstalled it.

I have my eye on Dragonbones, but I'm not sure whether it's oriented towards games or standalone animation:

Adventure Related Talk & Chat / Re: Left/Right clicking
« on: 19 Nov 2018, 13:12 »
As several AGS authors have discovered, numerous players will not realize that the right mouse button does anything, unless you make this abundantly clear in a tutorial

Seconded. Even if you do, they will still never right-click and then complain that puzzles don't make sense. The kids don't right-click!

I would add:

Mazes - unfortunately.

Code Breaking - of course.

Ludicrous Lock - whereby a puzzle or minigame kind prevents progress, usually quite unreasonably.

And I'm not sure how to define this one, but something to do with Cultural Understanding? Like learning the numbering system in Riven or Fez? Or working out the purpose for which a machine was designed and taking action accordingly.

(The page above says that the livestream will be live on 11th and 12th. I’m guessing that’s a hangover from last year. It would say 10th and 11th.)

Well, last year it said "2016" for the whole weekend. WHAT DO YOU WANT FROM ME!?


The Rumpus Room / Re: Group hug!
« on: 29 Oct 2018, 13:23 »
Can we at least hug your beard? Just a little?

Maybe a little.

Can I put pleats in your beard, LIKE THIS:kiss:

This has gone too far. MODERATORS, HELP US!

The Rumpus Room / Re: Group hug!
« on: 25 Oct 2018, 21:45 »
Can we at least hug your beard? Just a little?

Maybe a little.

The Rumpus Room / Re: Group hug!
« on: 25 Oct 2018, 13:51 »
Obviously, I would never hug someone in real life. But good hug work everyone.

Agreed, Peder's contributed loads to the community over the years. Even so, I never thought he'd be the basis of a truther movement.

I have very fond memories of the first two games. A good line in hardboiled nonsense. I still remember:

He's dead. Deader than Pauly Shore's career.

This sucks...

Much like Pauly Shore himself.

I backed as soon as I saw the campaign. Good luck!

General Discussion / Re: the blender 3D thread
« on: 23 Sep 2018, 01:28 »
I think some of the tension in this thread derives from two meanings of the word "hack". A hack is a bad writer, or a bad artist (from hackneyed). That's what KyriakosCH seems to have understood.

Cassiebsg used "hack" in the programming sense of "an effective but inelegant solution", which is not usually intended to be insulting.

Completed Game Announcements / Re: Lamplight City
« on: 16 Sep 2018, 20:06 »
Congratulations on the release! I got a chance to play a beta version and even though the voices weren't all there it was obviously an extremely polished, well plotted detective game. As a big fan of whodunnits, it was refreshing not to be investigating the murder of a 16 year old blonde girl for once.

I'm posting because I want to disagree with Kyriakos...

Spoiler: ShowHide
I don't agree that the game is "PC". I saw a comment elsewhere from someone who "doesn't like politics" in their games. Which is a silly thing to say, because any game that depicts societal structures is going to have politics in it. "Keep politics out of games" just means "keep the kind of politics I'm uncomfortable with out of games."

Rather than being unsubtle, my only criticism is that the game is too subtle, almost coy, when dealing with racism. I can imagine why Francisco avoided using racial slurs. But I think having the characters deal with race through euphemism and allusion doesn't reflect the way people thought or spoke in the 19th century. Of course, this is steampunk, so it gets a pass.

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